I Am Frustrated | I Am Alive Review

<p>Imagine you got to play a video game version of Cormac McCarthy’s The Road&period; Awesome&comma; right&quest; Now imagine the gameplay is similar to Uncharted&period; Sounds like a game of the year candidate doesn’t it&quest; It could’ve been but in the case of Ubisoft’s I Am Alive it isn’t even close&period; <a href&equals;"https&colon;&sol;&sol;bagogames&period;com&sol;i-am-frustrated-i-am-alive-review&sol;i-am-alive-trailer&sol;" rel&equals;"attachment wp-att-7783"><img class&equals;"aligncenter size-medium wp-image-7783" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2012&sol;03&sol;06230451&sol;i-am-alive-trailer-300x165&period;png" alt&equals;"" width&equals;"300" height&equals;"165" &sol;><&sol;a><&sol;p>&NewLine;<p>After being in development hell since 2008&comma; Ubisoft finally finished the game and released it as an Xbox Live Arcade title&period; The story takes place one year after an unidentified cataclysmic event that has left most of the world’s population decimated&period; You play as Adam&comma; a man searching for his wife and daughter in the fictional city of Haventon&period; The city is in rubbles and you have to venture through it in order to find your family&period; Adam documents his journey through the wreckage by making videotapes for his daughter&period; The story isn’t all that original but it was interesting enough for me to keep playing through and I wanted to see how it ended&period;<&sol;p>&NewLine;<p><a href&equals;"https&colon;&sol;&sol;bagogames&period;com&sol;i-am-frustrated-i-am-alive-review&sol;i-am-alive-02&sol;" rel&equals;"attachment wp-att-7785"><img class&equals;"aligncenter size-medium wp-image-7785" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2012&sol;03&sol;06230430&sol;i-am-alive-02-300x168&period;jpg" alt&equals;"" width&equals;"300" height&equals;"168" &sol;><&sol;a>I Am Alive is a platformer&period; Most of the gameplay revolves around climbing and exploring&period; There’s a stamina meter that depletes with every action that you do&comma; from tiptoeing on a ledge to jumping up to higher ground&period; Everything depletes your energy but eating food can recover that lost stamina&period; However if your entire meter is empty and you’re still performing an action&comma; a chunk of your meter will disappear&comma; meaning your energy capacity will be significantly less&period; It can be recovered by drinking water but it becomes a nuisance especially during long stretches of climbing&period; Unfortunately for a game that relies on pinpoint controls&comma; this is where the game falters the most&period; There were multiple times in which all I wanted to do was pull myself up onto a ledge but instead I would end up moving right or left causing countless fits of frustration&period; And speaking of frustration&comma; the combat in this game is terrible&period; You have a gun but bullets are extremely rare&period; Your machete becomes your primary weapon&period; Enemies are fellow survivors fighting for any scraps they can find and hold onto&period; Groups of three or four approach you and combat consists of faking surrender&comma; cutting a dude&comma; picking up his ammo&comma; shooting the other gun wielding enemy&comma; rushing the next guy before he can get the gun and struggling with him until you eventually stab him&period; It’s lather&comma; rinse and repeat the entire game through and gets pretty boring fast&period;<&sol;p>&NewLine;<p>The game looks good enough&period; The dust clouds convey a foggy Silent Hill-ish atmosphere and Haventon truly looks like a DMZ&period; The voice acting is well done but the music can get annoying&period; When you’re in trouble of losing all your stamina this annoyingly tense music kicks in&period; This music is in synch with a specific part of your meter&comma; so every time your stamina reaches that point the music starts causing you to rush even in situations that don’t require you to hurry&period;<&sol;p>&NewLine;<p><a href&equals;"https&colon;&sol;&sol;bagogames&period;com&sol;i-am-frustrated-i-am-alive-review&sol;i-am-alive-2&sol;" rel&equals;"attachment wp-att-7786"><img class&equals;"aligncenter size-medium wp-image-7786" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2012&sol;03&sol;06230417&sol;I-Am-Alive-0071-300x180&period;jpg" alt&equals;"" width&equals;"300" height&equals;"180" &sol;><&sol;a>I Am Alive shows signs of being good but at 1200 Microsoft points &lpar;or 15 bucks&rpar; the price might be too steep for almost&period; The premise is one we&&num;8217&semi;ve seen before but it kept me hooked long enough to want to finish it&period; Even with the side missions it should take you no longer than 6 hours to complete&comma; but with controls this frustrating and combat this lame it may become more of a test of patience than anything else&period;<&sol;p>&NewLine;<p><&excl;-- Place this snippet wherever appropriate --><br &sol;>&NewLine;<script type&equals;"text&sol;javascript">&sol;&sol; <&excl;&lbrack;CDATA&lbrack;&NewLine;&NewLine;&NewLine; &lpar;function&lpar;&rpar; &lbrace; &NewLine; var li &equals; document&period;createElement&lpar;'script'&rpar;&semi; li&period;type &equals; 'text&sol;javascript'&semi; li&period;async &equals; true&semi; &NewLine; li&period;src &equals; window&period;location&period;protocol &plus; '&sol;&sol;platform&period;stumbleupon&period;com&sol;1&sol;widgets&period;js'&semi; &NewLine; var s &equals; document&period;getElementsByTagName&lpar;'script'&rpar;&lbrack;0&rsqb;&semi; 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