An Excuse To Pillage – Europa Universalis IV: The Cossacks Review

<p class&equals;"western">Aahh&comma; Global conquest&&num;8211&semi; there is just something so wonderful about building a nation from a couple of peasants throwing rocks at each other into an economical&comma; diplomatic&comma; and military powerhouse&period; It is easy to see the allure grand strategy games have as you command a country within a historical period to forge an alternative history where Aragon lives&comma; Austria does not&comma; and Ireland invades to dominate England&period; All this is done using just pure guile&comma; tactics and cunning&period;<&sol;p>&NewLine;<p class&equals;"western">So it is no wonder <em>Europa Universalis IV<&sol;em>&comma; after over two years&comma; is still going strong with its keen eye to simulation &lpar;although not without some tongue-in-cheek silly humour creeping under the surface&comma; like the nefarious Secret Denmark&rpar;&period; So let&&num;8217&semi;s tuck into the latest DLC&colon; <em>The Cossacks<&sol;em>&period;<&sol;p>&NewLine;<p class&equals;"western">However&comma; before we jump into the main meal&comma; we should probably start with the metaphorical starter course of breadsticks&colon; Europa itself&period; Developed by <a href&equals;"https&colon;&sol;&sol;www&period;paradoxplaza&period;com&sol;" target&equals;"&lowbar;blank" rel&equals;"noopener noreferrer">Paradox Interactive<&sol;a> and released in 2013&comma; <em><strong><a href&equals;"http&colon;&sol;&sol;www&period;europauniversalis4&period;com&sol;" target&equals;"&lowbar;blank" rel&equals;"noopener noreferrer">Europa Universalis IV<&sol;a><&sol;strong><&sol;em> is a game where you pick a historically accurate nation and try to drive it to as much success as you can&period; While this can involve making sure each province in your country projectile vomits gold&comma; what you&&num;8217&semi;ll mostly be aiming for is to gather as much land as you can&period; This starts off with bullying the smaller people for ground&comma; and quickly descends into the country equivalent of Fish-Eat-Fish flash games where you gobble what is smaller and weaker but avoid the bigger and stronger ones&period;<&sol;p>&NewLine;<p class&equals;"western">Is it that simple though&quest; Is it ever that easy&period; As &OpenCurlyDoubleQuote;stronger” and &OpenCurlyDoubleQuote;weaker” depends on things like how much money they have&comma; how much military and even goes into the technology of your military&period; Even if you do grab land&comma; if others are worried you&&num;8217&semi;ve become a maniacal warlord &lpar;you must be one&comma; but they must not know&rpar; or you&&num;8217&semi;re eating the geographical entrails of their friends then they may pounce on you with swift violence in retribution&period; So it is a game about balancing these factors&comma; but most of all creating a narrative from them&period; Needless to say&comma; considering all the moving parts in this land-devouring machine&comma; it has a learning curve of Pete Doherty in a Ferrari&colon; Fast&comma; high and often making everyone upset&period;<&sol;p>&NewLine;<figure id&equals;"attachment&lowbar;96405" aria-describedby&equals;"caption-attachment-96405" style&equals;"width&colon; 1280px" class&equals;"wp-caption aligncenter"><img class&equals;"wp-image-96405 size-full" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2015&sol;12&sol;04101834&sol;EuropaCossacks1&period;jpg" alt&equals;"Europa Universalis IV&colon; Cossacks" width&equals;"1280" height&equals;"720" &sol;><figcaption id&equals;"caption-attachment-96405" class&equals;"wp-caption-text">&lpar; Europa Universalis IV&colon; The Cossacks&comma; Paradox Interactive&rpar;<&sol;figcaption><&sol;figure>&NewLine;<p class&equals;"western">&OpenCurlyDoubleQuote;But Kailan you time-wasting tit&comma; what is <em>The Cossacks<&sol;em>&quest; I can only munch on the metaphorical breadsticks so much before my appetite is ruined&excl;”&period; Okay&comma; two paragraphs may be enough time for the metaphorical main meal to be ready to serve &lpar;I&&num;8217&semi;m done with the meal metaphor&comma; I may have over-cooked it&&num;8230&semi; I&&num;8217&semi;m sorry&comma; I promise&comma; no more&rpar;&period;<&sol;p>&NewLine;<p class&equals;"western"><em>The Cossacks<&sol;em> is a DLC partially designed to address the concerns of the weakness of the Ukranian&sol;Russian countries east of Lithuania but south of Muscovy &lpar;pre-Russia Russia&rpar; like The Golden Horde and Crimea&period; That likely sounds dry&comma; stale and stodgy on the surface&comma; but fortunately it wasn&&num;8217&semi;t executed with the brute force of a balance patch&period;<&sol;p>&NewLine;<p class&equals;"western">Nope&comma; instead you get a new toy to play with that perfectly symbolises why The Golden Horde is not around today&colon; Razing every sodding thing to the floor&period; This offers you immediate bonuses such as monarch points &lpar;i&period;e&period; &OpenCurlyDoubleQuote;stuff to buy other stuff with”&rpar; but also has the bonus of making sure your own men don&&num;8217&semi;t stab you in the throat out of a never-ending blood lust that can only be sated with pillaging&period; However by doing so each province ends up worth roughly as much as the B-sides of a pub band and you can only really do it once&comma; so you have to keep murdering everything to keep getting money and to put off the murder train who&&num;8217&semi;s singular destination is you&period; Needless to say&comma; even with the buff&comma; it is the type of mechanic only those who would take on England as Scotland and win would get the full mileage out of&period;<&sol;p>&NewLine;<p class&equals;"western">Not enough for you&quest; Well&comma; I can see where you&&num;8217&semi;re coming from&comma; I suppose&comma; and I&&num;8217&semi;ll admit now this is a problem with the DLC&period; There are things beyond the Cossacks&comma; but they don&&num;8217&semi;t change quite enough to make the £15 price point appealing&period; However&comma; with a long long list of other more minor changes there is one other part that does provoke an eyebrow raise&period;<&sol;p>&NewLine;<figure id&equals;"attachment&lowbar;96406" aria-describedby&equals;"caption-attachment-96406" style&equals;"width&colon; 1280px" class&equals;"wp-caption aligncenter"><a href&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2015&sol;12&sol;04101819&sol;EuropaCossacks2&period;jpg"><img class&equals;"wp-image-96406 size-full" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2015&sol;12&sol;04101819&sol;EuropaCossacks2&period;jpg" alt&equals;"Europa Universalis IV" width&equals;"1280" height&equals;"720" &sol;><&sol;a><figcaption id&equals;"caption-attachment-96406" class&equals;"wp-caption-text">&lpar;Europa Universalis IV&colon; The Cossacks&comma; Paradox Interactive&rpar;<&sol;figcaption><&sol;figure>&NewLine;<p class&equals;"western"><em>The Cossacks<&sol;em> changes radically how helping in a war works&period; Before you&&num;8217&semi;d be asked to join a war or risk a penalty&period; If there is an AI war-leader&comma; chances are you&&num;8217&semi;ll see absolutely nothing out of it unless you settle your own peace &lpar;something somewhat discouraged&rpar;&period; However&comma; now&comma; just by helping you&&num;8217&semi;ll get favour tokens that can be used later to drag the country in wars you&&num;8217&semi;re waging&period; On top of this&comma; you can point out provinces you&&num;8217&semi;re keen to gain out of helping which the AI may just decide to throw your way once everything is said and done&period; In addition&comma; any prestige &lpar;something that can give passive bonuses or a penalty if a minus&rpar; and gold out of it is split up depending on how well each individual force performed in the war&period; All this collects together to make helping AI allies no longer something to run from or do to either avoid a penalty or spite the opposition&semi; rather instead it is another way to carve yourself a stronger country by helping others&period;<&sol;p>&NewLine;<p class&equals;"western">The only other tripping up point of the DLC is sadly one that is incredibly common with Paradox DLCs&colon; Glitches&period; One of the main reasons why this review comes the time it has is because a friend who I often play this game with kept facing crashes and I wanted to test the DLC in an online setting&period;<&sol;p>&NewLine;<p class&equals;"western">Although before I get to the conclusion&comma; there is one other side of this I should perhaps explain&period; Rather than typical DLCs where each player must buy it and what you buy is what you get&comma; Paradox does things differently&period; For starters this paid-DLC came with a large collection of free features that tweaks how things function&period; These include radically changing how mercenary units are formed&comma; a recovery system where losers of a war get a boost to currency and manpower so the country doesn&&num;8217&semi;t just collapse after a disastrous conflict&semi; and allowed for randomised New Worlds which can be adjusted to include fantastical elements like High Americans &lpar;Native Americans with European technology&rpar;&comma; Vinland and Secret Denmark&period; This is something that could have been locked off to only those buying the DLC but fortunately was released for free&period;<&sol;p>&NewLine;<figure id&equals;"attachment&lowbar;96407" aria-describedby&equals;"caption-attachment-96407" style&equals;"width&colon; 1920px" class&equals;"wp-caption aligncenter"><a href&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2015&sol;12&sol;04101804&sol;EuropaCossacks3&period;jpg"><img class&equals;"wp-image-96407 size-full" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2015&sol;12&sol;04101804&sol;EuropaCossacks3&period;jpg" alt&equals;" Europa Universalis IV" width&equals;"1920" height&equals;"1080" &sol;><&sol;a><figcaption id&equals;"caption-attachment-96407" class&equals;"wp-caption-text">&lpar;Europa Universalis IV&colon; The Cossacks&comma; Paradox Interactive&rpar;<&sol;figcaption><&sol;figure>&NewLine;<p class&equals;"western">Even then&comma; say if you have a group of friends to play <em>Europa<&sol;em> with&comma; only the host has to buy the DLC&period; Thus potentially this £15 price point could be cut down to just £15 amongst the amount of players &lpar;which considering how many players can be in a Europa match&comma; can cost as small as pennies each&rpar; making it possibly cheaper in an online setting&period;<&sol;p>&NewLine;<p class&equals;"western"><em>The Cossacks<&sol;em> is hampered by what could be a somewhat high price-point as well as features that complicate a game already insidiously mind-bogglingly confusing&period; Despite this&comma; praise has to be offered to Paradox who continue to treat their community with love&comma; care and warmth by including free content alongside and not requiring everyone to have the DLC to play it online&period;<&sol;p>&NewLine;<p class&equals;"western">It is still a hard sell for those who are not already deeply invested fans of <em>Europa IV<&sol;em> and&sol;or have dreamed of conquering the world as a Cossack&period; If you are new to the game then the<em> Art of War<&sol;em>&comma; <em>Wealth of Nations<&sol;em>&comma; and <em>El Dorado<&sol;em> DLC may be good to pick up first&period; Although I believe<em> The Cossacks<&sol;em> is definitely worth piling your money into at some point&comma; at the very least for that sweet smug satisfaction of burning all your enemies&&num;8217&semi; cities to the floor&period;<&sol;p>&NewLine;<hr &sol;>&NewLine;<p class&equals;"western" style&equals;"text-align&colon; center&semi;"><em><strong>A PC code of Europa Universalis IV&colon; The Cossacks was provided by Paradox Interactive for the purpose of this review<&sol;strong><&sol;em><&sol;p>&NewLine;

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