Five Suggestions for Super Smash Bros.

<p><a class&equals;"zem&lowbar;slink" title&equals;"Super Smash Bros&period;" href&equals;"http&colon;&sol;&sol;en&period;wikipedia&period;org&sol;wiki&sol;Super&lowbar;Smash&lowbar;Bros&period;" target&equals;"&lowbar;blank" rel&equals;"wikipedia noopener noreferrer">Super Smash Bros&period;<&sol;a> for <a class&equals;"zem&lowbar;slink" title&equals;"Wii U" href&equals;"http&colon;&sol;&sol;www&period;nintendo&period;com&sol;wiiu" target&equals;"&lowbar;blank" rel&equals;"homepage noopener noreferrer">Wii U<&sol;a> and 3DS are easily two of <a class&equals;"zem&lowbar;slink" title&equals;"Nintendo" href&equals;"http&colon;&sol;&sol;maps&period;google&period;com&sol;maps&quest;ll&equals;34&period;991675&comma;135&period;766294444&amp&semi;spn&equals;0&period;01&comma;0&period;01&amp&semi;q&equals;34&period;991675&comma;135&period;766294444 &lpar;Nintendo&rpar;&amp&semi;t&equals;h" target&equals;"&lowbar;blank" rel&equals;"geolocation noopener noreferrer">Nintendo&&num;8217&semi;s<&sol;a> most anticipated upcoming releases&period; At first glance&comma; the 3DS version looks like a great idea that will grow the franchise and help it reach the portion of Nintendo&&num;8217&semi;s audience that doesn&&num;8217&semi;t play its home consoles&period; While the hype train slowly but surely chugs along as new and returning characters are revealed regularly&comma; I can&&num;8217&semi;t help but worry&period; Having a full Super Smash Bros&period; experience on 3DS might undercut the Wii U version&comma; stunting the Wii U&&num;8217&semi;s already minuscule growth&period; If Nintendo doesn&&num;8217&semi;t want consumers settling for the 3DS version&comma; it needs to communicate to them that Super Smash Bros&period; is still a <a class&equals;"zem&lowbar;slink" title&equals;"Sports Games" href&equals;"http&colon;&sol;&sol;www&period;break&period;com&sol;c&sol;pop-culture-videos&sol;games&sol;sports&sol;" target&equals;"&lowbar;blank" rel&equals;"break noopener noreferrer">game<&sol;a> worth purchasing a Wii U for&period; Here are some ideas that just might help them accomplish that&period; <strong>                                                                       <&sol;strong><&sol;p>&NewLine;<p style&equals;"text-align&colon; center&semi;"><strong>Cross-Platform Syncing<&sol;strong><&sol;p>&NewLine;<p>Anyone who happens to purchase both versions of the next Super Smash Bros&period; probably doesn&&num;8217&semi;t want to be bothered with unlocking every character twice&comma; so allowing players to sync their progress across both games would be quite handy&period; Players wouldn&&num;8217&semi;t have to worry about outpacing their progress on the Wii U version of the game when they take their 3DS&&num;8217&semi;s on road-trips or otherwise play while out and about&period; When they get home and sync their games&comma; any content shared between the two games that is unlocked in one will automatically unlock in the other&period; A feature like this would also reinforce the value of the 3DS version as a way to expand upon the traditional home console experience of the <a class&equals;"zem&lowbar;slink" title&equals;"Super Smash Bros&period; &lpar;series&rpar;" href&equals;"http&colon;&sol;&sol;en&period;wikipedia&period;org&sol;wiki&sol;Super&lowbar;Smash&lowbar;Bros&period;&lowbar;&percnt;28series&percnt;29" target&equals;"&lowbar;blank" rel&equals;"wikipedia noopener noreferrer">Super Smash Bros&period; series<&sol;a>&period; Sadly&comma; this is most likely a pipe dream given Nintendo&&num;8217&semi;s sloth-like pace of creating congruity between the 3DS and Wii U networks&comma; but it isn&&num;8217&semi;t impossible&period; <strong>                                                      <&sol;strong><&sol;p>&NewLine;<p style&equals;"text-align&colon; center&semi;"><strong>Bonus Characters for Linking Games<&sol;strong><&sol;p>&NewLine;<p style&equals;"text-align&colon; center&semi;"><a href&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2014&sol;02&sol;05132410&sol;Smash-Bros&period;-battle&period;jpg"><img class&equals;" wp-image-57151 aligncenter" alt&equals;"Smash Bros&period; battle" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2014&sol;02&sol;05132410&sol;Smash-Bros&period;-battle&period;jpg" width&equals;"800" height&equals;"465" &sol;><&sol;a><&sol;p>&NewLine;<p>No matter how many new Super Smash Bros&period; stages&comma; modes&comma; items&comma; or other unlockables are unveiled by Nintendo&comma; new and returning characters always steal the show&period; Nintendo would be wise to take advantage of this phenomenon to leverage both versions of the next Super Smash Bros&period; Fan-requested veteran fighters like Ike and Mewtwo could return as characters only obtainable when both versions of the game are linked in some way&period; Casual fans might not care enough to buy a Wii U for a couple extra characters&comma; but Nintendo needs all the help it can get to make the Wii U version of Super Smash Bros&period; more appealing&period; <strong>                                                                  <&sol;strong><&sol;p>&NewLine;<p style&equals;"text-align&colon; center&semi;"><strong>System-Exclusive Characters<&sol;strong><&sol;p>&NewLine;<p style&equals;"text-align&colon; center&semi;"><a href&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2014&sol;02&sol;05132355&sol;Mewtwo&period;jpg"><img class&equals;" wp-image-57152 aligncenter" alt&equals;"Mewtwo" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2014&sol;02&sol;05132355&sol;Mewtwo&period;jpg" width&equals;"1100" height&equals;"465" &sol;><&sol;a><&sol;p>&NewLine;<p>Super Smash Bros&period; director <a class&equals;"zem&lowbar;slink" title&equals;"Masahiro Sakurai" href&equals;"http&colon;&sol;&sol;en&period;wikipedia&period;org&sol;wiki&sol;Masahiro&lowbar;Sakurai" target&equals;"&lowbar;blank" rel&equals;"wikipedia noopener noreferrer">Masahiro Sakurai<&sol;a> seems adamant about keeping the character roster consistent across both games&comma; but if that happens&comma; then he will have missed a great opportunity to push more copies of the Wii U version&period; Each system should get at least one new character as an exclusive&period; Stages and trophies on the 3DS version are primarily from handheld games&comma; while the Wii U version&&num;8217&semi;s are based on console games&period; Exclusive characters should follow this pattern as well&period; The 3DS might feature Chrom from <a class&equals;"zem&lowbar;slink" title&equals;"Fire Emblem Awakening" href&equals;"http&colon;&sol;&sol;en&period;wikipedia&period;org&sol;wiki&sol;Fire&lowbar;Emblem&lowbar;Awakening" target&equals;"&lowbar;blank" rel&equals;"wikipedia noopener noreferrer">Fire Emblem&colon; Awakening<&sol;a> and Nintendo could call more attention to the Wii U version by giving it a more unexpected character&comma; like someone from the Wii U-exclusive Monolith Soft RPG&period; <strong>                                                      <&sol;strong><&sol;p>&NewLine;<p style&equals;"text-align&colon; center&semi;"><strong>Give the Wii U Version More Content<&sol;strong><&sol;p>&NewLine;<p style&equals;"text-align&colon; center&semi;"><a href&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2014&sol;02&sol;05132250&sol;Super&lowbar;smash&lowbar;bros&lowbar;for&lowbar;wii&lowbar;u&lowbar;3ds&lowbar;wallpaper&lowbar;by&lowbar;seancantrell-d68odyz1&period;jpg"><img class&equals;" wp-image-57166 aligncenter" alt&equals;"Super&lowbar;smash&lowbar;bros&lowbar;for&lowbar;wii&lowbar;u&lowbar;3ds&lowbar;wallpaper&lowbar;by&lowbar;seancantrell-d68odyz" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2014&sol;02&sol;05132250&sol;Super&lowbar;smash&lowbar;bros&lowbar;for&lowbar;wii&lowbar;u&lowbar;3ds&lowbar;wallpaper&lowbar;by&lowbar;seancantrell-d68odyz1&period;jpg" width&equals;"800" height&equals;"465" &sol;><&sol;a><&sol;p>&NewLine;<p>The Super Smash Bros&period; series has developed a reputation for massive games with enormous amounts of custom options&period; <a class&equals;"zem&lowbar;slink" title&equals;"Super Smash Bros&period; Brawl" href&equals;"http&colon;&sol;&sol;en&period;wikipedia&period;org&sol;wiki&sol;Super&lowbar;Smash&lowbar;Bros&period;&lowbar;Brawl" target&equals;"&lowbar;blank" rel&equals;"wikipedia noopener noreferrer">Super Smash Bros&period; Brawl<&sol;a> left some over-sized shoes to fill&comma; and it&&num;8217&semi;s doubtful that the 3DS version of the next Super Smash Bros&period; can fill them on its own&period; The Wii U version needs to either match or surpass Brawl&&num;8217&semi;s amount of content not only to set itself apart from the 3DS version as the definitive experience&comma; but to live up to the Super Smash Bros&period; name as well&period; Nintendo shouldn&&num;8217&semi;t neglect the 3DS version&&num;8217&semi;s content&comma; but the Wii U version shouldn&&num;8217&semi;t be constrained to make the 3DS version appear comparable&period; Nintendo could also use some clever timing to put more momentum behind the Wii U version&&num;8217&semi;s release&period; Instead of releasing both games side-by-side&comma; they should release the 3DS version first&period; Once that whets everyone&&num;8217&semi;s appetites&comma; Nintendo can finally release the Wii U version to give fans what they really crave&period; <strong>                                                                      <&sol;strong><&sol;p>&NewLine;<p style&equals;"text-align&colon; center&semi;"><strong>Special Bundles<&sol;strong><&sol;p>&NewLine;<p>The 3DS and <a class&equals;"zem&lowbar;slink" title&equals;"Nintendo 3DS" href&equals;"http&colon;&sol;&sol;en&period;wikipedia&period;org&sol;wiki&sol;Nintendo&lowbar;3DS" target&equals;"&lowbar;blank" rel&equals;"wikipedia noopener noreferrer">3DS XL<&sol;a> have already come in several special edition bundles&comma; and Super Smash Bros&period; will almost undoubtedly receive its own&period; It would be an injustice for Nintendo not to create a special edition Wii U for such a high-profile game&period; Extra goodies couldn&&num;8217&semi;t hurt&comma; either&period; I&&num;8217&semi;d personally love to see some kind of Wii U-compatible <a class&equals;"zem&lowbar;slink" title&equals;"Nintendo GameCube controller" href&equals;"http&colon;&sol;&sol;en&period;wikipedia&period;org&sol;wiki&sol;Nintendo&lowbar;GameCube&lowbar;controller" target&equals;"&lowbar;blank" rel&equals;"wikipedia noopener noreferrer">GameCube controller<&sol;a> made specifically for Super Smash Bros&period; Another cool extra sure to please Super Smash Bros&period; fans would be a free DLC pack that includes classic stages and characters from past games that wouldn&&num;8217&semi;t normally make an appearance in the new ones&period; I don&&num;8217&semi;t know about anyone else&comma; but if I was on the fence about getting the Wii U version&comma; a bundle like that would win me over&period; We won&&num;8217&semi;t know if any of these ideas will see the light of day until more details are revealed closer to launch later this year&period; All we can do for now is hope Nintendo acknowledges that Super Smash Bros&period; for Wii U needs to be a system seller&comma; not a companion game&period;<&sol;p>&NewLine;<h6 class&equals;"zemanta-related-title" style&equals;"font-size&colon; 1em&semi;">Similar Articles From Around The Web<&sol;h6>&NewLine;<ul class&equals;"zemanta-article-ul zemanta-article-ul-image" style&equals;"margin&colon; 0&semi; padding&colon; 0&semi; overflow&colon; hidden&semi;">&NewLine;<li class&equals;"zemanta-article-ul-li-image zemanta-article-ul-li" style&equals;"padding&colon; 0&semi; background&colon; none&semi; list-style&colon; none&semi; display&colon; block&semi; float&colon; left&semi; vertical-align&colon; top&semi; text-align&colon; left&semi; width&colon; 84px&semi; font-size&colon; 11px&semi; margin&colon; 2px 10px 10px 2px&semi;"><a style&equals;"box-shadow&colon; 0px 0px 4px &num;999&semi; padding&colon; 2px&semi; display&colon; block&semi; border-radius&colon; 2px&semi; text-decoration&colon; none&semi;" href&equals;"http&colon;&sol;&sol;www&period;destructoid&period;com&sol;solid-snake-probably-won-t-appear-in-the-next-super-smash-bros--271931&period;phtml" target&equals;"&lowbar;blank" rel&equals;"noopener noreferrer"><img style&equals;"padding&colon; 0&semi; margin&colon; 0&semi; border&colon; 0&semi; display&colon; block&semi; width&colon; 80px&semi; max-width&colon; 100&percnt;&semi;" alt&equals;"" src&equals;"http&colon;&sol;&sol;i&period;zemanta&period;com&sol;256428143&lowbar;80&lowbar;80&period;jpg" &sol;><&sol;a><a style&equals;"display&colon; block&semi; overflow&colon; hidden&semi; text-decoration&colon; none&semi; line-height&colon; 12pt&semi; height&colon; 83px&semi; padding&colon; 5px 2px 0 2px&semi; background-image&colon; none&semi;" href&equals;"http&colon;&sol;&sol;www&period;destructoid&period;com&sol;solid-snake-probably-won-t-appear-in-the-next-super-smash-bros--271931&period;phtml" target&equals;"&lowbar;blank" rel&equals;"noopener noreferrer">Solid Snake probably won&&num;8217&semi;t appear in the next Super Smash Bros&period;<&sol;a><&sol;li>&NewLine;<li class&equals;"zemanta-article-ul-li-image zemanta-article-ul-li" style&equals;"padding&colon; 0&semi; background&colon; none&semi; list-style&colon; none&semi; display&colon; block&semi; float&colon; left&semi; vertical-align&colon; top&semi; text-align&colon; left&semi; width&colon; 84px&semi; font-size&colon; 11px&semi; margin&colon; 2px 10px 10px 2px&semi;"><a style&equals;"box-shadow&colon; 0px 0px 4px &num;999&semi; padding&colon; 2px&semi; display&colon; block&semi; border-radius&colon; 2px&semi; text-decoration&colon; none&semi;" href&equals;"http&colon;&sol;&sol;obaforums&period;wordpress&period;com&sol;2014&sol;03&sol;16&sol;kojima-says-he-wants-to-see-snake-return-to-super-smash-bros&sol;" target&equals;"&lowbar;blank" rel&equals;"noopener noreferrer"><img style&equals;"padding&colon; 0&semi; margin&colon; 0&semi; border&colon; 0&semi; display&colon; block&semi; width&colon; 80px&semi; max-width&colon; 100&percnt;&semi;" alt&equals;"" src&equals;"http&colon;&sol;&sol;i&period;zemanta&period;com&sol;256777179&lowbar;80&lowbar;80&period;jpg" &sol;><&sol;a><a style&equals;"display&colon; block&semi; overflow&colon; hidden&semi; text-decoration&colon; none&semi; line-height&colon; 12pt&semi; height&colon; 83px&semi; padding&colon; 5px 2px 0 2px&semi; background-image&colon; none&semi;" href&equals;"http&colon;&sol;&sol;obaforums&period;wordpress&period;com&sol;2014&sol;03&sol;16&sol;kojima-says-he-wants-to-see-snake-return-to-super-smash-bros&sol;" target&equals;"&lowbar;blank" rel&equals;"noopener noreferrer">Kojima Says He Wants To See Snake Return To Super Smash Bros<&sol;a><&sol;li>&NewLine;<li class&equals;"zemanta-article-ul-li-image zemanta-article-ul-li" style&equals;"padding&colon; 0&semi; background&colon; none&semi; list-style&colon; none&semi; display&colon; block&semi; float&colon; left&semi; vertical-align&colon; top&semi; text-align&colon; left&semi; width&colon; 84px&semi; font-size&colon; 11px&semi; margin&colon; 2px 10px 10px 2px&semi;"><a style&equals;"box-shadow&colon; 0px 0px 4px &num;999&semi; padding&colon; 2px&semi; display&colon; block&semi; border-radius&colon; 2px&semi; text-decoration&colon; none&semi;" href&equals;"http&colon;&sol;&sol;www&period;examiner&period;com&sol;article&sol;super-smash-bros-4-wii-u-and-3ds-creator-further-talks-and-showcases-level" target&equals;"&lowbar;blank" rel&equals;"noopener noreferrer"><img style&equals;"padding&colon; 0&semi; margin&colon; 0&semi; border&colon; 0&semi; display&colon; block&semi; width&colon; 80px&semi; max-width&colon; 100&percnt;&semi;" alt&equals;"" src&equals;"http&colon;&sol;&sol;i&period;zemanta&period;com&sol;257050295&lowbar;80&lowbar;80&period;jpg" &sol;><&sol;a><a style&equals;"display&colon; block&semi; overflow&colon; hidden&semi; text-decoration&colon; none&semi; line-height&colon; 12pt&semi; height&colon; 83px&semi; padding&colon; 5px 2px 0 2px&semi; background-image&colon; none&semi;" href&equals;"http&colon;&sol;&sol;www&period;examiner&period;com&sol;article&sol;super-smash-bros-4-wii-u-and-3ds-creator-further-talks-and-showcases-level" target&equals;"&lowbar;blank" rel&equals;"noopener noreferrer">&&num;8216&semi;Super Smash Bros 4&&num;8217&semi; Wii U and 3DS creator further talks and showcases level<&sol;a><&sol;li>&NewLine;<li class&equals;"zemanta-article-ul-li-image zemanta-article-ul-li" style&equals;"padding&colon; 0&semi; background&colon; none&semi; list-style&colon; none&semi; display&colon; block&semi; float&colon; left&semi; vertical-align&colon; top&semi; text-align&colon; left&semi; width&colon; 84px&semi; font-size&colon; 11px&semi; margin&colon; 2px 10px 10px 2px&semi;"><a style&equals;"box-shadow&colon; 0px 0px 4px &num;999&semi; padding&colon; 2px&semi; display&colon; block&semi; border-radius&colon; 2px&semi; text-decoration&colon; none&semi;" href&equals;"http&colon;&sol;&sol;www&period;examiner&period;com&sol;article&sol;super-smash-bros-4-director-praises-ps4-and-its-graphical-power&quest;cid&equals;rss" target&equals;"&lowbar;blank" rel&equals;"noopener noreferrer"><img style&equals;"padding&colon; 0&semi; margin&colon; 0&semi; border&colon; 0&semi; display&colon; block&semi; width&colon; 80px&semi; max-width&colon; 100&percnt;&semi;" alt&equals;"" src&equals;"http&colon;&sol;&sol;i&period;zemanta&period;com&sol;257076559&lowbar;80&lowbar;80&period;jpg" &sol;><&sol;a><a style&equals;"display&colon; block&semi; overflow&colon; hidden&semi; text-decoration&colon; none&semi; line-height&colon; 12pt&semi; height&colon; 83px&semi; padding&colon; 5px 2px 0 2px&semi; background-image&colon; none&semi;" href&equals;"http&colon;&sol;&sol;www&period;examiner&period;com&sol;article&sol;super-smash-bros-4-director-praises-ps4-and-its-graphical-power&quest;cid&equals;rss" target&equals;"&lowbar;blank" rel&equals;"noopener noreferrer">&&num;8216&semi;Super Smash Bros&period; 4&&num;8217&semi; director praises PS4 and discusses its graphical power<&sol;a><&sol;li>&NewLine;<&sol;ul>&NewLine;<div class&equals;"zemanta-pixie" style&equals;"margin-top&colon; 10px&semi; height&colon; 15px&semi;"><img class&equals;"zemanta-pixie-img" style&equals;"border&colon; none&semi; float&colon; right&semi;" alt&equals;"" src&equals;"http&colon;&sol;&sol;img&period;zemanta&period;com&sol;pixy&period;gif&quest;x-id&equals;43a26439-f33d-4ab2-8322-71477cf9b4c0" &sol;><&sol;div>&NewLine;

Exit mobile version