Indie Games of EGX 2017

<p class&equals;"western">As we carry on our coverage of EGX 2017&comma; we get to the indie games&period; As someone whose spare time is absolutely stuffed with playing or writing about games&comma; the progression and imagination indie games often bring is one of the major highlights of my job&period; After all&comma; there&&num;8217&semi;s only so many times I can star as a hero shooting dead the bad guys in time to get home for pink lemonade&period; I want to try new things&comma; or at least old things in a new light&period; I want to experience the beautiful progression of our culture&comma; industry and hobby as it experiments with new concepts&comma; narratives and implementations&period; So&comma; without further floundering&comma; let&&num;8217&semi;s get into the indies&period;<&sol;p>&NewLine;<p>&nbsp&semi;<&sol;p>&NewLine;<p><img class&equals;"aligncenter size-large wp-image-130203" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2017&sol;10&sol;03174304&sol;IMG&lowbar;1462-1024x768&period;jpg" alt&equals;"" width&equals;"1000" height&equals;"750" &sol;><&sol;p>&NewLine;<p class&equals;"western" style&equals;"text-align&colon; center&semi;"><b>Game&colon; <&sol;b>Guns&comma; Gore and Cannoli 2<&sol;p>&NewLine;<p class&equals;"western" style&equals;"text-align&colon; center&semi;"><b>Developer&colon; <&sol;b>Crazy Monkey Studios<&sol;p>&NewLine;<p class&equals;"western" style&equals;"text-align&colon; center&semi;"><b>Format&colon; <&sol;b>PC&comma; Xbox One&comma; PS4 and Switch<&sol;p>&NewLine;<p class&equals;"western" style&equals;"text-align&colon; center&semi;"><b>Release Date&colon; <&sol;b>Unknown<&sol;p>&NewLine;<p class&equals;"western" style&equals;"text-align&colon; center&semi;"><b>Price&colon; <&sol;b>Unknown<&sol;p>&NewLine;<p class&equals;"western"><em>Guns&comma; Gore and Cannoli 2<&sol;em> is a side-scrolling shoot-em-up starring 1940s gangster Vinnie as he must retread the massacre of the prior game to deal with loose ends that take him from &OpenCurlyDoubleQuote;Thugtown” all the way to the European battlefields of WW2&period; I got to try the co-op mode with a friend&comma; although it does have the potential to have 4 folks on the same screen at once&period;<&sol;p>&NewLine;<p class&equals;"western"><i><strong>Verdict&colon;<&sol;strong> If I had to sum up my experience with GG &amp&semi; C 2 &lpar;which&comma; while an acronym of the game&comma; feels like a sequel to a law firm&rpar;&comma; it would be frustrating&period; Sure there were small niggles&comma; biting at my toes as I dipped my foot into its waters&period; There was sometimes moments where the environment wasn&&num;8217&semi;t exactly clear what to do &lpar;a defence section is a particularly strong example&comma; as I wasn&&num;8217&semi;t sure if it was a time limit or if I had to kill so many&rpar;&comma; only I had a baseball bat so my friend couldn&&num;8217&semi;t melee beyond just kicking their teeth in and the ammo count wasn&&num;8217&semi;t on an UI&period; <&sol;i><&sol;p>&NewLine;<p class&equals;"western"><i>However&comma; the twist of the knife in the gut of this game came from the camera&period; The camera seems to have a limit with regards to zooming out&comma; and this limit is shorter than arena sizes&period; So often it&&num;8217&semi;d pick who it wants to follow today&comma; and either my friend or I would just stumble off camera for some off-screen curb-biting&period; Combined with the defence sections after I would ignite a TNT and summon a hoard of beasties&comma; one of us would have our head-caved as we wrestled to get ourselves back on screen&period; <&sol;i><&sol;p>&NewLine;<p class&equals;"western"><i>Maybe a lot would be forgiven if everything else was enjoyable&comma; but it felt like white noise reminding me of better titles&period; GG &amp&semi; C 2 feels like it has a road to go before I could brandish this as a local co-op to mess about with&period; Until then&comma; it gets an unfortunate grade of E&plus;&period;<&sol;i><&sol;p>&NewLine;<p>&nbsp&semi;<&sol;p>&NewLine;<p><img class&equals;"aligncenter size-large wp-image-130204" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2017&sol;10&sol;03174440&sol;IMG&lowbar;1463-1024x768&period;jpg" alt&equals;"" width&equals;"1000" height&equals;"750" &sol;><&sol;p>&NewLine;<p class&equals;"western" style&equals;"text-align&colon; center&semi;"><b>Game&colon; <&sol;b>Sunless Skies<&sol;p>&NewLine;<p class&equals;"western" style&equals;"text-align&colon; center&semi;"><b>Developer&colon; <&sol;b>Failbetter Games<&sol;p>&NewLine;<p class&equals;"western" style&equals;"text-align&colon; center&semi;"><b>Format&colon; <&sol;b>PC&comma; Mac and Linux<&sol;p>&NewLine;<p class&equals;"western" style&equals;"text-align&colon; center&semi;"><b>Release Date&colon; <&sol;b>Out now in Early Access<&sol;p>&NewLine;<p class&equals;"western" style&equals;"text-align&colon; center&semi;"><b>Price&colon; <&sol;b>£18&period;99 &lpar;Steam&rpar;<&sol;p>&NewLine;<p class&equals;"western"><em>Fallen London<&sol;em> &lpar;also known as <em>Echo Bazaar<&sol;em>&rpar; built up a solid reputation as one of the best web browser games around on the back of its excellent writing and unusual approach to challenge&period; A challenge wasn&&num;8217&semi;t just in thumping someone as hard as you can&comma; but also if you&&num;8217&semi;re able to charm someone over a glass of wine or deftly pick a pocket in a crowd&period; Since then Failbetter Games went onto make <em>Sunless Sea<&sol;em>&comma; where you explore the unknown Unterzee &lpar;well&comma; the sea&comma; but in the Gothic Victorian <em>Fallen London<&sol;em> things are a bit different&rpar;&period;<&sol;p>&NewLine;<p class&equals;"western">Now you must explore the unknown skies&comma; travel between settlements and defend yourself as you delve deep into the bizarre unknown&period;<&sol;p>&NewLine;<p class&equals;"western"><i><strong>Verdict&colon;<&sol;strong> As the intro might have &OpenCurlyDoubleQuote;subtly” suggested in block capitals&comma; I love games that either are completely different or leap off something enough to distinguish itself&period; Sunless Skies does try to distinguish itself from it&&num;8217&semi;s predecessor&period; Its combat is more manoeuvrable&comma; its legacy mechanic makes death less frustrating and it is in the sky after all&period; However&comma; as much as I kept trying to drag some enjoyment out of it&comma; I kept questioning myself why would I play Sunless Skies while Sunless Sea exists&period; <&sol;i><&sol;p>&NewLine;<p class&equals;"western"><i>I still remember trying to wrap my head around the game&comma; mentally rolling it around like gum in my mouth&comma; as I was talking about my experience with the game to my friend&period; I kept feeling like I had missed something&comma; as &OpenCurlyDoubleQuote;Sunless Sea but in the skies” felt like a harsh statement&period; My friend turns to me&comma; loaded with a smirk&comma; as he tells me &OpenCurlyDoubleQuote;so&comma; it was Funless Skies&quest;”&period; <&sol;i><&sol;p>&NewLine;<p class&equals;"western"><i>So Sunless Skies gets a drab D&comma; as fans of the original will get more&comma; those not impressed with Sunless Sea wouldn&&num;8217&semi;t find new worth and it is relatively inoffensive&period; My friend gets a F for his bad pun though&comma; dang it Josh&period;<&sol;i><&sol;p>&NewLine;<p>&nbsp&semi;<&sol;p>&NewLine;<p><img class&equals;"aligncenter size-large wp-image-130205" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2017&sol;10&sol;03174605&sol;IMG&lowbar;1457-1024x768&period;jpg" alt&equals;"" width&equals;"1000" height&equals;"750" &sol;><&sol;p>&NewLine;<p class&equals;"western" style&equals;"text-align&colon; center&semi;"><b>Game&colon; <&sol;b>Balance of Kingdoms<&sol;p>&NewLine;<p class&equals;"western" style&equals;"text-align&colon; center&semi;"><b>Developer&colon; <&sol;b>Woks On Studios<&sol;p>&NewLine;<p class&equals;"western" style&equals;"text-align&colon; center&semi;"><b>Format&colon; <&sol;b>PC<&sol;p>&NewLine;<p class&equals;"western" style&equals;"text-align&colon; center&semi;"><b>Release Date&colon; <&sol;b>Unknown<&sol;p>&NewLine;<p class&equals;"western" style&equals;"text-align&colon; center&semi;"><b>Price&colon; <&sol;b>Unknown<&sol;p>&NewLine;<p class&equals;"western"><em>Balance of Kingdoms<&sol;em> is a 1 v 1 physics combat title&period; Build your kingdom and then lob all you can at your enemy&comma; as both of your kingdoms got the clever plan to build your settlement on a horizontal plank of wood balanced in the middle by a vertical stick&period; So knock your enemy&&num;8217&semi;s kingdom off balance and into the abyss below&comma; while making sure you don&&num;8217&semi;t do what I did&colon; Lose by building too much on one side while oblivious of how the game works&period; Pay gold and population to build items&comma; which some buildings increase the rate of gaining either resource or can simply be used to block missile fire from your foe&period;<&sol;p>&NewLine;<p class&equals;"western"><i><strong>Verdict&colon;<&sol;strong> Balance of Kingdoms is a simple and basic title&comma; but that doesn&&num;8217&semi;t exclude it from being enjoyable&period; My friend and I got plenty of joy from what is a simple premise&period; Sure it had some problems&comma; like it is possible to have your cannons shot off the platform and then shot as they spawn&period; That said&comma; it feels like a small neat title to pick up on the cheap currently&period; Maybe it&&num;8217&semi;ll grow into something splendid eventually&comma; especially as it is seeking funds through <a href&equals;"https&colon;&sol;&sol;www&period;indiegogo&period;com&sol;projects&sol;balance-of-kingdoms-multiplayer&num;&sol;">Indiegogo<&sol;a>&comma; but at its root lies something basic&comma; simple and satisfying&period;<&sol;i><&sol;p>&NewLine;<p class&equals;"western"><i>Balance of Kingdom gets a cautious C- as a grade&comma; with hopes of it growing into perhaps even a strong B one day&period; <&sol;i><&sol;p>&NewLine;<p class&equals;"western">We arrive at our 4<sup>th<&sol;sup> and final game&comma; which is our Indie Game of EGX 2017&period; Unfortunately&comma; this year I was tied up in queues and interviews to the point where I couldn&&num;8217&semi;t play many unreleased indies&period; However&comma; the Indie Game of EGX 2017 was one that I felt took an old style of gameplay and aesthetic and brought it to the modern day&period; There is a chance of a personal love&comma; as it does mimic a particular game I grew up with a little while adding its own flare&comma; but even putting that aside it is a good game in its own right&period; So&comma; let&&num;8217&semi;s get to the winner&period;<&sol;p>&NewLine;<p>&nbsp&semi;<&sol;p>&NewLine;<p><img class&equals;"aligncenter size-large wp-image-130206" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2017&sol;10&sol;03174742&sol;IMG&lowbar;1442-1024x768&period;jpg" alt&equals;"" width&equals;"1000" height&equals;"750" &sol;><&sol;p>&NewLine;<p class&equals;"western"><b>Game&colon; <&sol;b>Racing Apex<&sol;p>&NewLine;<p class&equals;"western"><b>Developer&colon; <&sol;b>Lucky Mountain Games &amp&semi; Onyx Digital Studio<&sol;p>&NewLine;<p class&equals;"western"><b>Format&colon; <&sol;b>PC&comma; Mac&comma; Linux and Switch<&sol;p>&NewLine;<p class&equals;"western"><b>Release Date&colon; <&sol;b>Unknown<&sol;p>&NewLine;<p class&equals;"western"><b>Price&colon; <&sol;b>Unknown<&sol;p>&NewLine;<p class&equals;"western">Imagine if someone got a racer from the early 90s like<em> Ridge Racer<&sol;em>&comma; combined it with bright low-polygon graphics from the era and added a spice of modern day racer mechanics&period; These mechanics currently come in the form of getting extra nitro from your car by drifting around corners and having an inside-car camera view&period; However&comma; extra mechanics will later be added such as car customisation&comma; various game modes and vehicle damage&period;<&sol;p>&NewLine;<p class&equals;"western"><i><strong>Verdict&colon;<&sol;strong> Truth be told&comma; this is the type of game where people already know if they&&num;8217&semi;re going to be plinking their PC tower units full of coins in the hopes that money will speed up development or just move on&period; However&comma; if your attention is still drawn to the game&comma; nostalgia welling up inside like an uncontrollable bout of intense glee&comma; then Racing Apex delivers already in the broad-strokes&period; There are still some areas that do need to be smoothed over prior to release&comma; like the nitro-gaining system &lpar;especially if how sharp the drift is could increase or decrease the amount of nitro reaped&comma; maybe lose the gained nitro if you crash before leveling out&rpar;&comma; but it still works as is&period;<&sol;i><&sol;p>&NewLine;<p class&equals;"western"><i>Yet&comma; it looks primed to offer much more in the future&period; If it delivers it could end up being a hit amongst racer fans&comma; but even now it gets a grade of C&plus;&period; <&sol;i><&sol;p>&NewLine;<p class&equals;"western">That isn&&num;8217&semi;t all in the indie scene as EGX 2017 video interviews are coming&period; Just before that are the EGX 2017 cosplays I managed to grab photos of&period; See you then&excl;<&sol;p>&NewLine;

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