Indivisible Review

A Modern RPG Masterpiece

<p align&equals;"LEFT"><a href&equals;"https&colon;&sol;&sol;indivisiblegame&period;com&sol;" target&equals;"&lowbar;blank" rel&equals;"noopener noreferrer"><em>Indivisible<&sol;em><&sol;a> is very much the sum of its parts&comma; which is ironic since the game&&num;8217&semi;s title word means unable to be separated or divided&comma; an intentional choice to describe many of the themes presented throughout the game&&num;8217&semi;s story and experience&period; <em>Indivisible<&sol;em> is an action RPG at its base&comma; but it takes many different pieces from quite a few different genres and strings them all together in an effective package that works to the game&&num;8217&semi;s benefit&period;<&sol;p>&NewLine;<h2 style&equals;"text-align&colon; center&semi;" align&equals;"LEFT">Stronger Together<&sol;h2>&NewLine;<p>The game at its very core is all about companionship&comma; and has a theme not so subtly flowing throughout it that people are stronger when they work together&comma; that complex problems can easily be solved if people band together and ask for help&comma; and that people are made better by the people around them that help them make their individual traits even stronger as a result&period;<&sol;p>&NewLine;<p>This theme is reflected in the gameplay&comma; where your tactics and strategies are completely changed based upon the characters that you have in battle&period; There is a wealth of companions&comma; twenty total in the base game&comma; that all play for the most part completely unique in terms of abilities and how they function&period; The game is very much all about building your own parties and making your own strategies&comma; finding out which companions you like the most&period;<img class&equals;"aligncenter wp-image-147947 size-large" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2019&sol;10&sol;04091044&sol;indivisible&lowbar;art-1024x576&period;jpg" alt&equals;"Indivisible is Lab Zero Games' newest title&period;" width&equals;"1024" height&equals;"576" &sol;><&sol;p>&NewLine;<h2 style&equals;"text-align&colon; center&semi;">Swift Action<&sol;h2>&NewLine;<p><em>Indivisible<&sol;em> at its heart is absolutely a RPG&comma; one that plays fast-paced and uses simple controls that help always make the battles frantic and quick&comma; not letting you linger on a single battle for too long&period; But it makes even fighting against basic enemies fun and entertaining&comma; and speeds up the pace of how it takes to defeat enemies that you are more than a match for&period;<&sol;p>&NewLine;<p>The game uses an action-based system more akin to something like<em> Final Fantasy 7<&sol;em>&comma; where taking your own actions freezes the enemies temporarily until you are done&comma; and waiting to regenerate those actions is usually when enemies will end up attacking you&period; It gives a flow to battle&comma; and sometimes nail-biting desperation&comma; as you desperately wait and hope you get to attack before the enemies knock down your health&period;<&sol;p>&NewLine;<p align&equals;"LEFT">Your party at any given time consists of at least four characters&comma; and each are controlled completely with the press of one button&comma; both for attacking and defending&period;<&sol;p>&NewLine;<h2 style&equals;"text-align&colon; center&semi;" align&equals;"LEFT">When a Fighting Game Developer Makes an RPG<&sol;h2>&NewLine;<p align&equals;"LEFT"><a href&equals;"https&colon;&sol;&sol;labzerogames&period;com&sol;" target&equals;"&lowbar;blank" rel&equals;"noopener noreferrer">Lab Zero Games<&sol;a> has taken inspiration from their origins as a fighting game developer and have implemented mechanics familiar to fighting game veterans&comma; as enemies can be knocked up in the air and juggled for extra damage&comma; or even the fact that you can press each of your characters&&num;8217&semi; buttons in rhythms based on their attack pattern to create gigantic damage combos that will list the overall damage dealt and number of hits&period;<&sol;p>&NewLine;<p align&equals;"LEFT">The complexity comes when you take character passives and different types of attacks into account&period; Each character has three different attacks&comma; one pressing the button without any directional input&comma; and the other two while holding up or down on the directional stick&period; What each of these inputs does is completely dependent upon which character is doing it&comma; so while there are some universal concepts like how the Up-button is usually a character &OpenCurlyDoubleQuote;launcher” attack&comma; some characters will do something that is related to their unique playstyle&comma; which can change the feel of a battle completely&period;<img class&equals;"aligncenter wp-image-147949 size-large" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2019&sol;10&sol;04091240&sol;maxresdefault-1024x576&period;jpg" alt&equals;"Indivisible lets you fight with a party of four&period;" width&equals;"1024" height&equals;"576" &sol;><&sol;p>&NewLine;<h2 style&equals;"text-align&colon; center&semi;" align&equals;"LEFT">Strategy and Environment in <em>Indivisble<&sol;em><&sol;h2>&NewLine;<p align&equals;"LEFT">Defending is done with the same buttons when an enemy attacks and the game will indicate which party member the enemy is attacking&comma; but it&&num;8217&semi;s up to you to react in time&period; You can hold the button to put up your guard&comma; or if you try to time the defense&comma; you can even parry the hit&comma; making it deal no damage and actually healing you a small amount instead as a reward for knowing the timing of the attacks&period; Parrying isn&&num;8217&semi;t as hard as in most fighting games that use a similar mechanic&comma; but it becomes almost mandatory later on&comma; making you at least become familiar with the mechanic and encouraging you to practice and learn the timing of each enemy&&num;8217&semi;s attacks naturally&period;<&sol;p>&NewLine;<p align&equals;"LEFT">Battles are done completely in the overworld&comma; transitioning into combat as soon as you attack an enemy&period; The surroundings of wherever you are located are used to make the battlefield you fight on&comma; seamlessly transitioning you into and out of battle with no loading times&period; This is something that I came to appreciate immensely as it gave the battles a high octane speed from when they started to when they ended&period; It also allowed me to traverse the world quickly and efficiently without feeling the same groan-inducing annoyance as yet another enemy blocked my path&comma; as the battles were genuinely fun to experience and the wealth of companions allowed me to experiment and keep the experience fresh no matter where in the game I was&period;<&sol;p>&NewLine;<p align&equals;"LEFT"><span style&equals;"font-weight&colon; 400&semi;">The battle system itself is superbly done&comma; and even though there are no items&comma; spells&comma; or anything other than attacking and defending&comma; I didn&&num;8217&semi;t feel like the game was any lesser for it&period; I found myself immensely enjoying each battle&comma; finding complexity in the mechanics that hold the battles up as something unique only to <&sol;span><i><span style&equals;"font-weight&colon; 400&semi;">Indivisible<&sol;span><&sol;i><span style&equals;"font-weight&colon; 400&semi;">&comma; without any of the annoyance that fiddling with menus can sometimes provide when trying to create a fast-paced RPG experience&period;<&sol;span><&sol;p>&NewLine;<h2 style&equals;"text-align&colon; center&semi;" align&equals;"LEFT">Exploration and Discovery<&sol;h2>&NewLine;<p><span style&equals;"font-weight&colon; 400&semi;">The world itself is beautiful&comma; and the maps you traverse actually pulls from yet another genre to good effect&comma; the much-beloved Metroidvania&period; Each map is laid out almost like a dungeon to explore&comma; designed to make use of your platforming abilities as you gain more and more tricks the farther you advance in the game&period; Paths that are closed off when you come across them for the first time are opened up later when you learn new abilities to open them&comma; making it beneficial to come back and explore each area again when you have the capability to&period;<&sol;span><&sol;p>&NewLine;<p>In fact&comma; there are quite a few things to find&comma; even though it&&num;8217&semi;s only one type of collectible&period; But these collectibles are vital&comma; as they allow you to upgrade your attack and defense&comma; which lets you have even more fun as you run over enemies like a freight train and piece together even more complicated strings of attack patterns into a glorious combo that can wipe away an entire screen of enemies in a single button combination of animation&period; The feeling of doing so is quite cathartic and one of the high points of the entire experience&period;<br &sol;>&NewLine;<img class&equals;"aligncenter wp-image-147950 size-large" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2019&sol;10&sol;04091419&sol;ss&lowbar;d085a6330acd2715118824e43f9cbe58a11e71e4&period;1920x1080-1024x576&period;jpg" alt&equals;"Indivisible has a variety of party members and enemies&period;" width&equals;"1024" height&equals;"576" &sol;><&sol;p>&NewLine;<h2 style&equals;"text-align&colon; center&semi;">Journeying in 2D<&sol;h2>&NewLine;<p>Speaking of animation though&comma; Lab Zero is back at it again with their amazing handcrafted visuals&period; Those that have seen <em>Skullgirls<&sol;em> will instantly recognize that same artistic style that encompasses <em>Indivisible<&sol;em>&period; Each character has been hand-drawn and animated from scratch&comma; and as such&comma; all of them animate beautifully and look fantastic from their designs to their attack patterns&period; I honestly love the way that Lab Zero combines three-dimensional objects with their hand-drawn animation because it creates a style that never really ages poorly at all&comma; and simply remains beautiful and timeless&period;<&sol;p>&NewLine;<p>The story itself is a story about a hero coming of age&comma; a common trope in this genre&comma; but done in a way that feels like it&&num;8217&semi;s more paying homage to the trope rather than tastelessly trying to do the same thing again&period; You play as a girl named Ajna&comma; who&&num;8217&semi;s grown up in the simple village of Ashwat under the guidance of her strict and stoic father&period; She is strong-willed and determined in everything she does&comma; even if sometimes that makes her stubborn and stupid in some circumstances&period;<&sol;p>&NewLine;<p>The story starts when Ajna&&num;8217&semi;s village is attacked by soldiers&comma; kicking off a world-spanning adventure that takes you to a variety of locations&period; Along the way&comma; you meet a colorful cast of characters&period; Voice actors play the cast well&comma; and the writing had me chuckling a fair amount as the characters themselves were easy to like&period; They grew on you the longer you hung around them&comma; making the whole theme of the story about companionship and friendship really hit home&comma; no matter how sappy it can be as well&period;<&sol;p>&NewLine;<p>The story is light-hearted and filled with character&&num;8211&semi;as well as many characters&&num;8211&semi;and does exactly what it&&num;8217&semi;s trying to do&comma; creating a hero&&num;8217&semi;s journey that keeps you invested from start to finish and keeps you looking for more once you get to the finale&period;<&sol;p>&NewLine;<h2 style&equals;"text-align&colon; center&semi;">The Unique Experience of <em>Indivisible<&sol;em><&sol;h2>&NewLine;<p>I want to say that overall&comma; I had a fantastic time playing <em>Indivisible<&sol;em>&period; The game is a unique mishmash of various mechanics and concepts pulled from multiple genres to create a new and fresh experience that I really feel like other RPGs should take serious note of&period;<&sol;p>&NewLine;<p>It goes to the core of RPGs and pulls out what makes the genre itself fun and engaging while further enhancing those pieces&comma; the combat is fast and entertaining&comma; the characters are colorful and varied in both playstyle and design and personality&comma; and the exploration is interesting and engaging&period; Take all of these things and add a gorgeous hand-drawn animation style and you have an unforgettable RPG experience that I think even those that necessarily don&&num;8217&semi;t like the genre should give a chance&period;<&sol;p>&NewLine;<p><em>Indivisible<&sol;em> is an unforgettable experience of a game&comma; a culmination of ideas and concepts pulled from different genres and titles that only serve to enhance the adventure and make it a completely unique experience that other RPGs need to take note of&period; A possible contender for my Game of Year&comma; I can&&num;8217&semi;t recommend this game highly enough and encourage everyone to try it for themselves&period;<&sol;p>&NewLine;<p style&equals;"text-align&colon; center&semi;"><em>This review is based on a review copy of the game provided by the publisher&period;<&sol;em><&sol;p>&NewLine;<p><strong>Are you going to check out <em>Indivisible<&sol;em>&quest; Have you already tried it&quest; Leave your thoughts in the comments below&period; <&sol;strong><strong>If you want more about RPGS&comma; check out our reviews on <em><a href&equals;"https&colon;&sol;&sol;bagogames&period;com&sol;greedfall-review&sol;" target&equals;"&lowbar;blank" rel&equals;"noopener noreferrer">GreedFall<&sol;a><&sol;em> and <a href&equals;"https&colon;&sol;&sol;bagogames&period;com&sol;mutant-year-zero-road-to-eden-nintendo-switch-review&sol;" target&equals;"&lowbar;blank" rel&equals;"noopener noreferrer"><em>Mutant Year Zero&colon; Road to Eden<&sol;em><&sol;a>&period;<&sol;strong><&sol;p>&NewLine;

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