Interview: Kara’s Darkness Developer Matthew Carmack

(Kara's Darkness - Matthew Carmack)

(Kara's Darkness - Matthew Carmack)

<p>Matthew Carmack has been working tirelessly on <em>Kara&&num;8217&semi;s Darkness<&sol;em> for years&period; However&comma; he&&num;8217&semi;s only just released the first chapter on Steam&period; That being said&comma; the game comes across as polished and well-made&period; After all&comma; it wouldn&&num;8217&semi;t have won the University of California Riverside&&num;8217&semi;s Best Game 2018 otherwise&period;<&sol;p>&NewLine;<p>Based in the Los Angeles area&comma; Mr&period; Carmack has music background&period; He graduated with a degree in it&period; However&comma; his passion has always been video games&comma; or more specifically&comma; video game soundtracks&period; This passion led him to want to create video games&comma; which is how <em>Kara&&num;8217&semi;s Darkness<&sol;em> was born&period;<&sol;p>&NewLine;<p>Despite having no prior video game experience&comma; Mr&period; Carmack started on the game several years ago&period; And&comma; as far as initial releases are concerned&comma; the game is incredibly competent&period; At least&comma; it&&num;8217&semi;s well above par compared to other recent Steam entries&period; We sat down with Mr&period; Carmack to talk about his foray into video game development&comma; and future plans for the game&period; Below is how our conversation played out&comma; lightly edited for the sake of clarity&period; You can find <a href&equals;"https&colon;&sol;&sol;store&period;steampowered&period;com&sol;app&sol;850810&sol;Karas&lowbar;Darkness&lowbar;Chapter&lowbar;One&sol;"><em>Kara&&num;8217&semi;s Darkness<&sol;em> on Steam<&sol;a>&period;<&sol;p>&NewLine;<figure id&equals;"attachment&lowbar;139237" aria-describedby&equals;"caption-attachment-139237" style&equals;"width&colon; 1000px" class&equals;"wp-caption aligncenter"><img class&equals;"size-full wp-image-139237" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2018&sol;06&sol;06162529&sol;Karas-Darkness-Screenshot-2&period;jpg" alt&equals;"&lpar;Kara's Darkness - Matthew Carmack&rpar;" width&equals;"1000" height&equals;"562" &sol;><figcaption id&equals;"caption-attachment-139237" class&equals;"wp-caption-text">&lpar;Kara&&num;8217&semi;s Darkness &&num;8211&semi; Matthew Carmack&rpar;<&sol;figcaption><&sol;figure>&NewLine;<h4><em>Kara’s Darkness<&sol;em> went through a Beta a few months ago&period; What kind of feedback did you get&comma; and how did it help with the game&&num;8217&semi;s development&quest;<&sol;h4>&NewLine;<p>Much of the feedback I got was related to confusion about your objectives and motivations&period; When presenting the story&comma; I didn’t want to belittle the intelligence of players or &OpenCurlyDoubleQuote;hold their hand” through the whole game&period; I wanted to give players a chance to figure stuff out for themselves&comma; without the game explicitly telling you what to do&period; But of course&comma; that is a precarious balancing act&period;&period; You don’t want your players too frustrated&period; Trying to remove some of that confusion about what to do next was the main outcome of the Beta I’d say&period;<&sol;p>&NewLine;<h4><em>Chapter One<&sol;em> has just been released on Steam&period; Are there many other chapters planned&quest; Will they be close sequels&comma; or will they be focused on different chapters of Kara’s life&quest;<&sol;h4>&NewLine;<p><em>Kara’s Darkness<&sol;em> was a long story about this specific time in Kara’s life&period; <em>Chapter One<&sol;em> only covers about 10&percnt; of the story&period; Each chapter will be an immediate sequel from where the last chapter left off&period; The reason for the chapter-by-chapter release was to cut down on development cost and to gauge fan interest&period;<&sol;p>&NewLine;<h4>Do you have a particular timeframe as to when more chapters to the game will be released&quest;<&sol;h4>&NewLine;<p>At this point&comma; development has not yet begun on the next chapters&period; The size and budget of the next chapter will really depend on the success of Chapter One&period; It is hard to gauge the scope of the project without knowing what resources I have available to work with yet&period; Though&comma; I will make sure to update fans with information as it comes along&period;<&sol;p>&NewLine;<h4><em>Kara’s Darkness<&sol;em> is the work of a one-person team&period; How difficult was it for you to create the game&comma; especially given that your background is in music instead of video game development&quest;<&sol;h4>&NewLine;<p>I started this project with absolutely no game development or programming experience&period; Luckily for me&comma; Unreal Engine has been a very helpful resources for beginners&period; Also&comma; there is a YouTube video out there for just about anything you want to know&period; The difficulty wasn’t in the work itself as much as in figuring out what I need to learn in order to do this&period;<&sol;p>&NewLine;<h4>Given that you’re a one-man team&comma; were there many particularly challenging aspects of development&quest; Anything that was harder to overcome than the rest&quest;<&sol;h4>&NewLine;<p>3D modelling definitely&period; Being a one-man team&comma; you have to know how to do everything&period; 3D modelling is very complicated and I had no idea how to begin&period; I had to stop working on gameplay so I could learn how to model&period; It was a detour that ate up a lot of time and effort&period; I wish I could have dedicated someone to focus on that&comma; but there was only me so I had to overcome it myself&period;<&sol;p>&NewLine;<figure id&equals;"attachment&lowbar;139238" aria-describedby&equals;"caption-attachment-139238" style&equals;"width&colon; 1000px" class&equals;"wp-caption aligncenter"><img class&equals;"size-full wp-image-139238" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2018&sol;06&sol;06162558&sol;Karas-Darkness-Screenshot-3&period;jpg" alt&equals;"Kara's Darkness Screenshot-3Kara's Darkness Screenshot-3" width&equals;"1000" height&equals;"562" &sol;><figcaption id&equals;"caption-attachment-139238" class&equals;"wp-caption-text">&lpar;Kara&&num;8217&semi;s Darkness &&num;8211&semi; Matthew Carmack&rpar;<&sol;figcaption><&sol;figure>&NewLine;<h4><em>Kara’s Darkness<&sol;em> obviously deals with some dark subject matter – such as an abusive father&comma; etc&period; Needless to say&comma; it doesn’t really shy away too much from them&period; Was there a point where you thought that you might have to shy away from certain aspects&quest; Or was it more of a means to tell the story realistically&quest;<&sol;h4>&NewLine;<p>I saw a lot of articles a while back about <em>Detroit&colon; Become Human<&sol;em>&period; In a preview of the game there were scenes of domestic abuse&period; Many thought it was in poor taste&comma; that this company was making money of real suffering that real people experience&period; It really made me reconsider how appropriate my game was&period; Despite this&comma; I feel art needs to tackle those hard subjects&period; Things don’t get better by ignoring them&comma; but by confronting them head-on&period;<&sol;p>&NewLine;<h4>The game has already won an award – the Best Game in the University of California Riverside MCS Development Build 2018&period; During the game&&num;8217&semi;s development&comma; were you expecting this king of positive reaction&quest;<&sol;h4>&NewLine;<p>This is my first ever video game&period; Everyone says you’re guaranteed to fail spectacularly the first time you try anything like this&period; In the very beginning&comma; I wanted to get this game over with as soon as possible so I could get that first failure out of the way&period; But&comma; people thought it was cool and really liked what I was doing&period; I changed my outlook and started to view <em>Kara’s Darkness<&sol;em> as something with great potential&period;<&sol;p>&NewLine;<h4>Given that the game has a pretty realistic storyline&comma; how much did you draw from your own life&quest; Or was it a matter of it being a plausible story you needed to tell&quest;<&sol;h4>&NewLine;<p>I am a bit weary of getting into too much detail&period; Let’s just say Kara’s story is loosely based on my own life&period; <em>Kara’s Darkness<&sol;em> is about self-blame and self-hatred&period; It’s about how to accept yourself when you feel worthless&period; While that is a struggle I drew from my own life&comma; I feel it’s a struggle many others deal with as well&period;<&sol;p>&NewLine;<h4>So far&comma; the game is only on Steam&period; Are there plans to release it on the likes of GoG&period;com and other PC distributors&quest;<&sol;h4>&NewLine;<p>There are no plans for a release outside of Steam right now&period; This may change if people seem interested&comma; but as of now&comma; not really&period;<&sol;p>&NewLine;

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