Interview with Sindre L. Finnøy and John Barry Ballaran: Creators of Anubis: Dog of Death

All hail the Doggo of Death and their creators!

<p>So I had the chance to chat with both writer and artist behind the excellent Anubis&colon; Dog of Death&comma; which is currently on Kickstarter for the second installment&excl; I found out more about the process behind the creation of Anubis&comma; what inspires the pair behind this comic and what they have planned for it next&period;<&sol;p>&NewLine;<ol>&NewLine;<li><strong>What was the inspiration for Anubis&colon; Dog of Death&quest;<&sol;strong><&sol;li>&NewLine;<&sol;ol>&NewLine;<p><a href&equals;"https&colon;&sol;&sol;sindrelf&period;com&sol;" target&equals;"&lowbar;blank" rel&equals;"noopener noreferrer">Sindre L&period; Finnøy<&sol;a>&colon; I first had the idea of Anubis The Dog as the villain of a Doctor Who fanfic I was thinking about writing&comma; but decided that he was too interesting a character to not be the protagonist of his own story&period; The world I later developed around him is very reminiscent of American Gods by Neil Gaiman&comma; a book I love&period; But there were also a lot of &&num;8220&semi;talking animal fiction&&num;8221&semi; that inspired the comic&period; Like Babe&comma; Creature Comforts&comma; and Homeward Bound&colon; The Incredible Journey&period;<&sol;p>&NewLine;<p>John Barry Ballaran&colon; The first thing I looked at when I got the brief from Sindre that Anubis was going to be an irate pet was Garfield&period; The design decisions centered around trying to make him look grumpy&comma; yet lovable at the same time&period; And I thought Welsh Corgis are just the cutest&comma; so I basically tried to make a Garfield and Corgi mashup&period; I also have a rescued dog that we picked up off the street that kinda looks like Anubis who I&&num;8217&semi;m always playing around with&comma; so she was also part of the inspiration&period;<&sol;p>&NewLine;<figure id&equals;"attachment&lowbar;151963" aria-describedby&equals;"caption-attachment-151963" style&equals;"width&colon; 699px" class&equals;"wp-caption aligncenter"><img class&equals;"wp-image-151963 size-full" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2020&sol;01&sol;26182926&sol;AnubisImage3&period;jpg" alt&equals;"Anubis" width&equals;"699" height&equals;"507" &sol;><figcaption id&equals;"caption-attachment-151963" class&equals;"wp-caption-text">Anubis&colon; Dog of Death &lpar;2020&rpar;<&sol;figcaption><&sol;figure>&NewLine;<ol start&equals;"2">&NewLine;<li><strong> Why Anubis and not any other Egyptian god&quest;<&sol;strong><&sol;li>&NewLine;<&sol;ol>&NewLine;<p>SindrElf&colon; Anubis has always been my favorite Egyptian god&comma; I&&num;8217&semi;m not sure why though&period; But beyond that&comma; he fits the best with the story I wanted to tell&period;<&sol;p>&NewLine;<p>The Anubis in our comic was once a jackal-headed god who has since turned into a purse dog&period; The god Bast turning into a house cat is not as interesting&comma; and neither is Ra turning into an eagle&period; There is a certain sense of freedom to a cat&comma; they seem like they are just as much our owners as we are theirs&period; Eagles can fly&comma; and I can&&num;8217&semi;t think of a greater symbol of freedom than that&period; Dogs on the other hand&comma; no matter how amazing I think they are&comma; seem like &&num;8220&semi;declawed&&num;8221&semi; versions of their previous selves&period; Dogs used to be dangerous wild animals&comma; before we domesticated them&period; Linking that idea with religion and the mythological seemed interesting to me&period;<&sol;p>&NewLine;<p><strong><em>Follow up&colon; I like that the theme of freedom was used to adapt Anubis’ situation and show his weakness now he is in LA&period; Will this be a continuing theme across the next issues&quest;<&sol;em><&sol;strong><&sol;p>&NewLine;<p>For sure&comma; but there are also so many other themes to play with here too&period; Like the importance or non-importance of faith and belief&comma; or how fame&sol;faith equals power&period;<&sol;p>&NewLine;<p>And then sometimes I just want to do something really silly with this quite silly concept&comma; but I&&num;8217&semi;m trying to weave the themes naturally in with the silliness&period;<&sol;p>&NewLine;<figure id&equals;"attachment&lowbar;151962" aria-describedby&equals;"caption-attachment-151962" style&equals;"width&colon; 724px" class&equals;"wp-caption aligncenter"><img class&equals;"wp-image-151962 size-full" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2020&sol;01&sol;26182853&sol;AnubisImage2&period;jpg" alt&equals;"Dog of Death" width&equals;"724" height&equals;"467" &sol;><figcaption id&equals;"caption-attachment-151962" class&equals;"wp-caption-text">Anubis&colon; Dog of Death &lpar;2020&rpar;<&sol;figcaption><&sol;figure>&NewLine;<ol start&equals;"3">&NewLine;<li><strong> What was your thought process when constructing Anubis’ story in modern-day LA&quest;<&sol;strong><&sol;li>&NewLine;<&sol;ol>&NewLine;<p>SindrElf&colon; LA mirrors our version of Ancient Egypt in some ways&period;<&sol;p>&NewLine;<p>First&comma; visually&period; Both settings are sun-drenched&comma; littered with palm-trees&comma; and filled with exuberant architecture&period;<&sol;p>&NewLine;<p>Secondly&comma; the gods in our comic get their power from believers&period; From the stories people tell about them&period; From their own fame&period; What better place for these gods then&comma; than LA&quest;<&sol;p>&NewLine;<p><strong><em>Follow up&colon; Will Anubis’ story take us to other regions&quest; Maybe back to Egypt &lpar;if you can say&quest;&rpar;<&sol;em><&sol;strong><&sol;p>&NewLine;<p>Issue &num;2 will have some very short flashbacks to Northern Europe 400 AD and North America 1800 AD&period;<&sol;p>&NewLine;<p>And I have a plan for a storyline that would take Anubis back to Egypt in modern times&comma; but that storyline is still a ways away yet&period;<&sol;p>&NewLine;<p>&nbsp&semi;<&sol;p>&NewLine;<ol start&equals;"4">&NewLine;<li><strong> How difficult was it to get the visual representation down for Anubis and the other mythology aspects&quest;<&sol;strong><&sol;li>&NewLine;<&sol;ol>&NewLine;<p>John Barry Ballaran&colon; I didn&&num;8217&semi;t have a hard time with getting the designs approved as Sindre has always been open to everything I did since the beginning&comma; which is why it is such a joy to work on this project&period; In terms of research&comma; there are a lot of Egyptian-related material out there as people have been captivated by these people and their culture for years&comma; so it wasn&&num;8217&semi;t that hard to look for inspiration&period; The trick was coming up with something unique enough to call our own but still remain recognizable and familiar for people who are fans of these kinds of stories&period;<&sol;p>&NewLine;<figure id&equals;"attachment&lowbar;151960" aria-describedby&equals;"caption-attachment-151960" style&equals;"width&colon; 784px" class&equals;"wp-caption aligncenter"><img class&equals;"wp-image-151960 size-full" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2020&sol;01&sol;26182746&sol;AnubisImage4&period;jpg" alt&equals;"Anubis" width&equals;"784" height&equals;"522" &sol;><figcaption id&equals;"caption-attachment-151960" class&equals;"wp-caption-text">Anubis&colon; Dog of Death &lpar;2020&rpar;<&sol;figcaption><&sol;figure>&NewLine;<ol start&equals;"5">&NewLine;<li><strong> Were there any challenges in bringing Anubis&colon; Dog of Death to life&quest; Such as your Kickstarter campaign&quest;<&sol;strong><&sol;li>&NewLine;<&sol;ol>&NewLine;<p>John Barry Ballaran&colon; I got stressed out a bit when developing the art style in the beginning as I was looking at a lot of Moebius&&num;8217&semi; artworks and I was trying to at least get close to his mastery &lpar;which was impossible in retrospect&comma; as he is the god of comics&rpar;&period; I&&num;8217&semi;m pretty happy with the style we came up with and we&&num;8217&semi;ll push to continue getting better at it as more of Anubis&&num;8217&semi; stories unfold&period; The lettering part also intimidated me as I never lettered anything before&comma; but the book &&num;8216&semi;Comic Book Lettering&colon; The Comicraft Way&&num;8217&semi; basically saved my ass&period; I also looked at Blambot&&num;8217&semi;s online articles and we used a lot from their indie font collection for this issue&comma; so we owe a lot to that site&period;<&sol;p>&NewLine;<div>SindrElf&colon; What has been the most challenging for me has been to try to spread the comic around to people&period; The internet is such a huge place&comma; and it takes a lot to get noticed among all the other great content on the web&period; The Kickstarter campaign took a lot of work&comma; but was a joy to run&period; We reached a whole new audience as a result of it&period;<&sol;div>&NewLine;<div>And we will have another Kickstarter campaign for Issue &num;2 soon enough&excl; There will also be options for getting Issue &num;1 along with &num;2 as part of a backing reward for newcomers&period;<&sol;div>&NewLine;<div><&sol;div>&NewLine;<div>If there is anyone interested who are reading this&comma; they can head to <a href&equals;"https&colon;&sol;&sol;www&period;kickstarter&period;com&sol;profile&sol;sindrelf&sol;created" target&equals;"&lowbar;blank" rel&equals;"noreferrer noopener" data-auth&equals;"NotApplicable">my Kickstarter profile<&sol;a> and click the &&num;8220&semi;Follow&&num;8221&semi; button if they are logged in&period; That will notify them of our next launch&period;<&sol;div>&NewLine;<div><&sol;div>&NewLine;<p><strong><em>Follow up &&num;8211&semi; SindrElf&colon; How do you see yourself overcoming certain challenges with the awareness of Anubis&colon; Dog of Death&quest;<&sol;em><&sol;strong><&sol;p>&NewLine;<p>Now that we have gotten the ball rolling&comma; I feel like it will be easier to gain more momentum than when the ball was completely still&period; I&&num;8217&semi;ve heard it is harder to go from zero customers to 100 than it is to go from 100 to 1000&period; At least I hope so&comma; as I may not have as much time to promote the next Kickstarter campaign as I did for this last Kickstarter campaign after my daughter and first child will be born later this March&period;<&sol;p>&NewLine;<p>&nbsp&semi;<&sol;p>&NewLine;<p><strong><em>Follow up – JBBallaran&colon; What&comma; if there are any&comma; improvements would you implement in the artwork for the upcoming issues&quest;<&sol;em><&sol;strong><&sol;p>&NewLine;<p>One of the critiques you had when you reviewed our comic&comma; and that has also been mentioned by a few artist friends of mine&comma; was that the poses for my characters tend to come out rather stiff&period; So I&&num;8217&semi;ll do my best to improve on that in the next issue and make our characters look more dynamic&comma; especially when they&&num;8217&semi;re in motion&period; I&&num;8217&semi;m also looking at Ghibli films for inspiration on how to breathe life into background visuals&period; It doesn&&num;8217&semi;t seem to matter what&&num;8217&semi;s in the background in those movies&comma; everyone and everything still has character and are always interesting to look at&period; I&&num;8217&semi;ll try to incorporate more of that into our backgrounds&period;<&sol;p>&NewLine;

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