Is A Second Appearance One To Many At E3 For Anthem?

<p><span style&equals;"font-weight&colon; 400&semi;">With E3 just around the corner&comma; we’ll have lots of news on new titles&period; But let’s take a moment to take a look at some old news <&sol;span><i><span style&equals;"font-weight&colon; 400&semi;">Anthem<&sol;span><&sol;i><span style&equals;"font-weight&colon; 400&semi;">&period; <&sol;span><i><span style&equals;"font-weight&colon; 400&semi;">Anthem<&sol;span><&sol;i><span style&equals;"font-weight&colon; 400&semi;"> was announced last year during E3 as Bioware’s newest IP being published by EA&period; However&comma; Bioware teased it as early as 2014&period; The multiplayer action RPG was slated to release this year&period; <&sol;span><&sol;p>&NewLine;<h3><span style&equals;"font-weight&colon; 400&semi;">A Talented Writer Writes Himself Out Of The Picture <&sol;span><&sol;h3>&NewLine;<p><span style&equals;"font-weight&colon; 400&semi;">That was until Drew Karpshyn left in March to focus on his own work&comma; co-creating a sci-fi graphic novel&period; The game will now release March of next year&comma; with a beta or early access before that&period; Drew had worked on many projects before this&period; He wrote for Wizards of the Coast and <em>Star Wars&colon; Knights of the Old Republic<&sol;em>&period; He also put work into <em>Jade Empire<&sol;em>&comma; <em>Baldur&&num;8217&semi;s Gate<&sol;em>&comma; and<em> Mass Effect<&sol;em>&period; And we can only hope that the dialogue and story remained high quality even after his departure&period; With that in mind&comma; <em>Dragon Age<&sol;em> executive producer Mark Darrah took on the role of executive producer for the game&period; <&sol;span><&sol;p>&NewLine;<h3><span style&equals;"font-weight&colon; 400&semi;">That Dragon Age Feel <&sol;span><&sol;h3>&NewLine;<p><span style&equals;"font-weight&colon; 400&semi;">The General Manager of Bioware&comma; Casey Hudson states that it will feel &OpenCurlyDoubleQuote;very distinctly Bioware”&period; Casey went on to say &&num;8220&semi;we create worlds of adventure&comma; conflict&comma; and companionship that inspire you to become the hero of your story&&num;8221&semi;&period; <&sol;span><&sol;p>&NewLine;<p><span style&equals;"font-weight&colon; 400&semi;">He continues&colon; <&sol;span><&sol;p>&NewLine;<blockquote><p><span style&equals;"font-weight&colon; 400&semi;">&&num;8220&semi;It&&num;8217&semi;s true -we&&num;8217&semi;re trying something really different here&period; <em>Anthem<&sol;em> represents one way to deliver innovation and new experiences in the spirit of our mission&period; We also have teams envisioning future BioWare games&comma; and they&&num;8217&semi;re designing approaches that are different from Anthem&&num;8211&semi;including one that&&num;8217&semi;s very Dragon Age&period; As we try new things&comma; I hope that you&&num;8217&semi;ll come on the journey with us&comma; and continue asking questions that will help shape Anthem into something we&&num;8217&semi;ll all love to play&period;&&num;8221&semi;<br &sol;>&NewLine;<&sol;span><&sol;p><&sol;blockquote>&NewLine;<p><img class&equals;"aligncenter size-large wp-image-138764" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2018&sol;05&sol;24175439&sol;3390469-anthem9-1024x576&period;jpg" alt&equals;"" width&equals;"1000" height&equals;"563" &sol;><&sol;p>&NewLine;<h3><span style&equals;"font-weight&colon; 400&semi;"><br &sol;>&NewLine;But Will It Be That Different From Destiny&quest;<br &sol;>&NewLine;<&sol;span><&sol;h3>&NewLine;<p><span style&equals;"font-weight&colon; 400&semi;">The game certainly looks closer to <em>Destiny<&sol;em> and other loot based online shooters than a story-driven RPG&period; Despite this&comma; EA&&num;8217&semi;s CEO Andrew Wilson says that Anthem is &&num;8220&semi;stunning and ambitious&&num;8221&semi; and &&num;8220&semi;something entirely new&&num;8221&semi;&period; His praise for <em>Anthem<&sol;em> went on&colon; <&sol;span><&sol;p>&NewLine;<blockquote><p><span style&equals;"font-weight&colon; 400&semi;">&&num;8220&semi;<em>Anthem<&sol;em> is a fundamentally social experience&comma; and we will open new ways for fans to join the community and play early&comma; enabling us to shape and refine the game with their input and feedback&period; We&&num;8217&semi;re deeply excited to launch this brand-new franchise&comma; and equally excited to work with our players to make Anthem a game they can&&num;8217&semi;t wait to play and share with their friends for years to come&period;&&num;8221&semi;<&sol;span><&sol;p><&sol;blockquote>&NewLine;<p><span style&equals;"font-weight&colon; 400&semi;"><br &sol;>&NewLine;<img class&equals;"aligncenter size-large wp-image-138765" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2018&sol;05&sol;24180453&sol;3390476-anthem2-1024x577&period;jpg" alt&equals;"" width&equals;"1000" height&equals;"563" &sol;><&sol;span><&sol;p>&NewLine;<h3><span style&equals;"font-weight&colon; 400&semi;"><br &sol;>&NewLine;And Will Another Appearance At E3 Help Or Hurt Anthem&quest;<br &sol;>&NewLine;<&sol;span><&sol;h3>&NewLine;<p>Clearly&comma; that will depend on a number of things&period; But if Bioware can&&num;8217&semi;t showcase a wealth of content with meaningful objectives&comma; they&&num;8217&semi;ll be shooting themselves in their foot&period; Bioware fans want to see how quest and missions lead to progression&period; They&&num;8217&semi;ll need more than just loot and combat sequences to be sold on this title&period; But if Bioware can provide more than that remains to be seen&period;<&sol;p>&NewLine;<p>&nbsp&semi;<&sol;p>&NewLine;

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