Is it a Classic? Manhunt

<p>There’s always going to be people who lose their cool over violence in Video Games&period; It’s an effective means to shift the blame and get an &OpenCurlyDoubleQuote;easy answer” to a problem that’s much deeper&period;  Yet 15 years ago this argument reached boiling point and one game&comma; in particular&comma; deemed as one of the most violent&period; This caused the debate to explode&period;  Welcome to the stand&comma; Manhunt&period;<&sol;p>&NewLine;<figure style&equals;"width&colon; 1280px" class&equals;"wp-caption aligncenter"><img src&equals;"https&colon;&sol;&sol;steamcdn-a&period;akamaihd&period;net&sol;steam&sol;apps&sol;12130&sol;0000003329&period;1920x1080&period;jpg&quest;t&equals;1478120404" alt&equals;"" width&equals;"1280" height&equals;"1024" &sol;><figcaption class&equals;"wp-caption-text">Manhunt&comma; Rockstar North<&sol;figcaption><&sol;figure>&NewLine;<h2>What is Manhunt&quest;<&sol;h2>&NewLine;<p>Manhunt is Rockstar’s 2003 Survival Horror cult hit that infuses elements of murder and nasties into a brutal game of hide and seek&period; To this day is banned in a number of countries&period; And withholding a copy can be a criminal offense&period;<&sol;p>&NewLine;<p>Dare I argue that Manhunt is much more cleaver and more self-aware than people may think&period;<&sol;p>&NewLine;<h2>The Root of all Evil&quest;<&sol;h2>&NewLine;<p>Players take on the role of death row inmate James Earl Cash&period; He’s been freed into Carcer City’s decaying ruins&comma; where a number of murderous gangs are hunting him down&period; Cash is instructed to murder anyone he crosses paths with as every action he makes is being recorded and observed by a sinister figure known as the Director &lpar;voiced by Bryan Cox&rpar;&period; The Director is filming another of his latest snuff movies and Cash is the leading star&period;<&sol;p>&NewLine;<p>However&comma; while Cash is no angel he is being hunted down by groups made up of Neo-Nazis&comma; Mercenaries&comma; Sadists and murderous pedophiles&period; These sick people will do everything and anything to Cash if they catch him within the abandoned areas of Carson City&period; All Cash can do now is hide in the shadows and wait for the chance to strike&period;<&sol;p>&NewLine;<figure style&equals;"width&colon; 1280px" class&equals;"wp-caption aligncenter"><img src&equals;"https&colon;&sol;&sol;steamcdn-a&period;akamaihd&period;net&sol;steam&sol;apps&sol;12130&sol;0000003328&period;1920x1080&period;jpg&quest;t&equals;1478120404" alt&equals;"" width&equals;"1280" height&equals;"1024" &sol;><figcaption class&equals;"wp-caption-text">Manhunt&comma; Rockstar North<&sol;figcaption><&sol;figure>&NewLine;<h2>The Perfect Video Nasty&quest;<&sol;h2>&NewLine;<p>The story&comma; setting and themes are all fascinating in Manhunt&comma; making it a unique game to this day&period; It’s the perfect homage to the era of horror films from the 70s&sol;80s&period; Manhunt is very bleak&comma; merciless and harrowing but it’s also a neat statement on the argument of violence in media&period; Manhunt may have rewarded players for their violent acts&comma; but in many of the game’s circumstances&comma; you didn’t need to kill&period; It was much easier to sneak by without causing any upset as executing enemies could well indeed alert nearby enemies&period;<&sol;p>&NewLine;<p>Rockstar was very clever to dive deeper into what they felt made people violent&comma; through their displays of depravity and asking players to commit sickening acts&period; Yet we didn’t need to for the most part&period; Manhunt points out that Carcer City has fallen on hard times&comma; with an economic depression breaking down society&period; Cash explores empty high streets&comma; factories&comma; hospitals&comma; and places which would thrive in life and industry&period; Even the Insane asylum could depict that poor health care of the mentally ill has serious problems on society&period;<&sol;p>&NewLine;<p>It&&num;8217&semi;s interesting commentary and something many overlooks&period;<&sol;p>&NewLine;<figure style&equals;"width&colon; 1280px" class&equals;"wp-caption aligncenter"><img src&equals;"https&colon;&sol;&sol;steamcdn-a&period;akamaihd&period;net&sol;steam&sol;apps&sol;12130&sol;0000003327&period;1920x1080&period;jpg&quest;t&equals;1478120404" alt&equals;"" width&equals;"1280" height&equals;"1024" &sol;><figcaption class&equals;"wp-caption-text">Manhunt&comma; Rockstar North<&sol;figcaption><&sol;figure>&NewLine;<h2>Ultra-violence with Purpose<&sol;h2>&NewLine;<p>Manhunt is a venture of challenging cat and mouse style hunts with refined stealth mechanics&period; It was surprising to see a game that’s over 15 years old showing more confidence with stealth mechanics than most AAA games nowadays&period; In terms of gameplay&comma; Cash will use a variety of objects to snuff out his hunters&period;<&sol;p>&NewLine;<p>Players would need to hide Cash in the shadows&comma; lure hunters to his location and kill them with plastic bags&comma; glass&comma; axes&comma; baseball bats and more&period; Each object had three different executions&comma; each one more brutal than the last and it’s up to the player to decide&comma; how far they want to go to please The Director&period; Players are awarded points for more gruesome kills and higher ratings will unlock deleted levels and concept art&period; Manhunt displayed executions through a &&num;8220&semi;found footage&&num;8221&semi; format that&comma; which is regarded to detach the viewer from the reality&period; This would be Rockstar&&num;8217&semi;s nod to films such as Henry&colon; Portrait of a Serial Killer&comma; Cannibal Holocaust and Man Bites Dog&period;<&sol;p>&NewLine;<p>The violent acts are shown through crude and distorted imagery&comma; making them difficult to associate with reality&period; An effective way of showing how players are observers and more so the Director of these violent acts&period; What makes the violence so harrowing is the effective sound design&comma; with each kill echoing cries&comma; blood&comma; and flesh being cut to a crisp clean level&period; You can see why there was so much debate when this game came out&period;<&sol;p>&NewLine;<figure style&equals;"width&colon; 1280px" class&equals;"wp-caption aligncenter"><img src&equals;"https&colon;&sol;&sol;steamcdn-a&period;akamaihd&period;net&sol;steam&sol;apps&sol;12130&sol;0000003326&period;1920x1080&period;jpg&quest;t&equals;1478120404" alt&equals;"" width&equals;"1280" height&equals;"1024" &sol;><figcaption class&equals;"wp-caption-text">Manhunt&comma; Rockstar North<&sol;figcaption><&sol;figure>&NewLine;<h2>Hate-Filled and Self Aware<&sol;h2>&NewLine;<p>The aesthetic shows Rockstar paying homage to an era which was controversial&period; The impact of horror films was debated among figures like Mary Whitehouse&comma; who deemed them harmful&period; As stated above&comma; Rockstar knew what they were doing and did so by crossing a moral line in media&period; Players were told to murder in the most gruesome way&comma; dozens of people to appease a lunatic&period;<&sol;p>&NewLine;<p>Manhunt is a game&comma; depicting humanity at its worst and that makes it uncomfortable&period; Rockstar and Director Christian Cantamessa&comma; intended on shocking players&comma; making them repulse at the act they were committing&period; By creating a self-contained experience where violence heavily interlinks with gameplay and the story&comma; we’re given the assumption that violence is the answer to everything&period; Yet the element of choice is more prominent that you may think&period; In reality&comma; players could pass through a majority of stages with very little killing taking place&period;<&sol;p>&NewLine;<p>As I mentioned&comma; players are awarded points for performing the most gruesome executions&period; But little know that players can earn just as many points for clearing a level in good time&period; Killing is often presented as an option to the player but never forced&comma; say only for a few confrontations where you need to defend yourself&period; But the nihilistic tone is hard to swallow because we know it&&num;8217&semi;s happening in this day and age&period; The world of Manhunt is bleak&comma; void of emotion and depraved to an extreme degree&comma; a reflection of our own society&period;<&sol;p>&NewLine;<figure style&equals;"width&colon; 1280px" class&equals;"wp-caption aligncenter"><img src&equals;"https&colon;&sol;&sol;steamcdn-a&period;akamaihd&period;net&sol;steam&sol;apps&sol;12130&sol;0000003325&period;1920x1080&period;jpg&quest;t&equals;1478120404" alt&equals;"" width&equals;"1280" height&equals;"1024" &sol;><figcaption class&equals;"wp-caption-text">Manhunt&comma; Rockstar North<&sol;figcaption><&sol;figure>&NewLine;<h2>What about the game Patrick&quest;<&sol;h2>&NewLine;<p>Manhunt starts off slow but soon becomes a thrilling venture of stealth and violence&period; While exploring the darkest aspects of society with an interesting aesthetic&period; The gangs are memorable and resemble something from The Warriors on a much darker level&period; Players will love the refined stealth gameplay and the excellent sound design as well&period; The soundtrack alone is fantastic&comma; creepy&comma; and unnerving&period; It sounds like something from a young John Carpenter&period;<&sol;p>&NewLine;<p><amp-youtube layout&equals;"responsive" width&equals;"500" height&equals;"375" data-videoid&equals;"YAhnoH3ZP48" title&equals;"Manhunt Soundtrack - 2 - Menu"><a placeholder href&equals;"https&colon;&sol;&sol;youtu&period;be&sol;YAhnoH3ZP48"><img src&equals;"https&colon;&sol;&sol;i&period;ytimg&period;com&sol;vi&sol;YAhnoH3ZP48&sol;hqdefault&period;jpg" layout&equals;"fill" object-fit&equals;"cover" alt&equals;"Manhunt Soundtrack - 2 - Menu"><&sol;a><&sol;amp-youtube><&sol;p>&NewLine;<p>There are some problems with the shooting mechanics and melee combat&comma; but Manhunt is engrossing and a relentless venture that keeps you hooked to the screen&period; However&comma; there are some great moments which have even stuck with me after 15 years&period; Including a level where Cash must defeat a mutilated&comma; Pigskin wearing guy with a chainsaw&period;<&sol;p>&NewLine;<h2>Is It a Classic&quest;<&sol;h2>&NewLine;<p>Manhunt is a response to the politics of violent video games influencing its audiences&period; It’s the game Rockstar wants you to hate&period; A comfortable work of fiction that gets under your skin and unnerves even the hardest gamer&period; Manhunt is just as disturbing as any horror movie&period;<&sol;p>&NewLine;<p>Yet Manhunt is transgressive&comma; uncompromising and proud of it&period; It points out the roots of violence and even forces the answer in your face&period; On surface level Manhunt has a gripping story&comma; interesting characters&comma; a great soundtrack and excellent stealth gameplay&period; Yet deep down&comma; Manhunt is something more complex and intelligent&period; Remaining innovated and a captivating response to the politics of violence in gaming&period;<&sol;p>&NewLine;

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