It’s Time to Stop Making So Many Series for Smartphones

<p>I get it&period; The install base is huge on smart phones&period; In fact&comma; the Entertainment Software Association <a href&equals;"http&colon;&sol;&sol;www&period;theesa&period;com&sol;wp-content&sol;uploads&sol;2014&sol;10&sol;ESA&lowbar;EF&lowbar;2014&period;pdf" target&equals;"&lowbar;blank" rel&equals;"noopener noreferrer">claims <&sol;a>that 53&percnt; of American households who own a gaming system play on a smart phone with a 15&percnt; increase of smartphone and wireless device use in 2012 alone&period; It&&num;8217&semi;s worrying&comma; and cell phone gaming alongside free-to-play has been behind the likes of micro-transactions and in-game currency within modern games&period;<&sol;p>&NewLine;<p>To get the record straight&comma; I generally hate cell phone gaming and prefer to keep <a href&equals;"https&colon;&sol;&sol;bagogames&period;com&sol;three-games-that-need-to-come-to-vita&sol;">a Playstation Vita<&sol;a> or a 3DS handy for games like <em>Super Smash Bros<&sol;em>&comma; <em>Persona 4 Golden<&sol;em>&comma; and <em>Fire Emblem&colon; Awakening<&sol;em> – to name a few&period; As a gamer&comma; I like a deep story&comma; exploring worlds&comma; and&sol;or a great gameplay system to get wrapped up in all my games&period; Cell phone gaming &lpar;mostly&rpar; doesn&&num;8217&semi;t provide that&period; It has the tedious nature of a repetitive &&num;8220&semi;arcade-like&&num;8221&semi; structure that is urging you to pay for more tries or there are annoying ads plastered on the bottom or top of the screen&period; That isn&&num;8217&semi;t gaming for me&period; Add all of this to the ridiculous money-grabbing nature of the smartphone market and gaming just doesn&&num;8217&semi;t seem so special anymore&period;<&sol;p>&NewLine;<figure id&equals;"attachment&lowbar;81818" aria-describedby&equals;"caption-attachment-81818" style&equals;"width&colon; 800px" class&equals;"wp-caption aligncenter"><a href&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2015&sol;04&sol;05003221&sol;persona-4&period;png"><img class&equals;"wp-image-81818" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2015&sol;04&sol;05003221&sol;persona-4&period;png" alt&equals;"persona 4" width&equals;"800" height&equals;"455" &sol;><&sol;a><figcaption id&equals;"caption-attachment-81818" class&equals;"wp-caption-text">The great combat system from Persona 4 Golden &lpar;Atlus&rpar;<&sol;figcaption><&sol;figure>&NewLine;<p>What also makes gaming not-so-special anymore is the smartphone market&&num;8217&semi;s users&period; Sure&comma; some actually pay for their games&comma; but with such a focus on freemium and 99-cent titles&comma; our favorite series are being bogged down by this infuriating user base&period; Stoic Games&comma; the developers behind <em>The Banner Saga<&sol;em>&comma; told <a href&equals;"http&colon;&sol;&sol;www&period;polygon&period;com&sol;2014&sol;7&sol;24&sol;5931351&sol;why-banner-saga-is-avoiding-the-budget-price-pitfall-of-the-app-store" target&equals;"&lowbar;blank" rel&equals;"noopener noreferrer">Polygon<&sol;a> that on the iOS Store they couldn&&num;8217&semi;t sell their game for that much money and with one to two years of production behind it&comma; it&&num;8217&semi;s not possible to release a game like <em>The Banner Saga<&sol;em> on mobile platforms first&period;<&sol;p>&NewLine;<p>Instead&comma; they went with PC and after its initial release and sales&comma; Stoic Games made the game available on iOS&period; The mostly cheap audience of the iOS platform is a significant issue for developers&comma; and Apple is<a href&equals;"http&colon;&sol;&sol;www&period;pocketgamer&period;biz&sol;news&sol;60821&sol;apple-promotes-games-without-in-app-purchases&sol;" target&equals;"&lowbar;blank" rel&equals;"noopener noreferrer"> trying to support games<&sol;a> &lpar;via Pocket Gamer&rpar; which have monetary value in their &&num;8220&semi;Pay Once and Play&&num;8221&semi; initiative with games such as <em>Minecraft<&sol;em>&comma; <a href&equals;"https&colon;&sol;&sol;www&period;youtube&period;com&sol;watch&quest;v&equals;dA8lCUBknxI"><em>XCOM&colon; Enemy Unknown<&sol;em><&sol;a>&comma; and <em>Threes <&sol;em>being among those highlighted&period;<&sol;p>&NewLine;<p>Another factor of mobile devices I hate is the control scheme for most titles&period; With one basic control&comma; touch&comma; it&&num;8217&semi;s difficult to input many controls&comma; and the games that the hardcore usually play are in-depth in this sphere&period; For me&comma; most mobile games are too basic&comma; and I lose interest quickly&period; They can be great for puzzle games and some RPG&&num;8217&semi;s but not much else&period; The limitations of the platform&comma; in addition&comma; spark the hate I have for these machines&period;<&sol;p>&NewLine;<p>For example&comma; instead of releasing a HD port of <em>Dragon Quest VIII<&sol;em> for a device like the Vita&comma; Square Enix decided to go with an iOS and Android release&period; One of the major issues with this port is that this version has no voice acting – it&&num;8217&semi;s all text&period; Part of the charm of <em>Dragon Quest VIII<&sol;em> was its superb&comma; personality driven voice acting&comma; and the storytelling of this RPG is deeply hampered by the crappy phone experience&period; Plus&comma; the controls for the port outside of turn based battles looks incredibly awkward in its portrait format&semi; yeah&comma; you can&&num;8217&semi;t even play it in 16&colon;9 widescreen&period;<&sol;p>&NewLine;<p>One painful version of a hardcore game translating into a casual mobile title is <em>Dungeon Keeper<&sol;em>&period; The game was once known as a 90&&num;8217&semi;s classic by RPG fans&comma; but EA laid it with copious amounts of micro-transactions that restricted the player from progressing&comma; and a cow-clicker &lpar;<em>Farmville<&sol;em>&rpar; style of gameplay&period; Andrew Wilson&comma; the CEO of EA&comma; <a href&equals;"http&colon;&sol;&sol;www&period;eurogamer&period;net&sol;articles&sol;2014-06-25-will-ea-learn-from-the-terrible-dungeon-keeper-mobile-game" target&equals;"&lowbar;blank" rel&equals;"noopener noreferrer">admitted<&sol;a> to Eurogamer that &&num;8220&semi;for people who&&num;8217&semi;d grown up playing <em>Dungeon Keeper<&sol;em> there was a disconnect there&period; In that aspect we didn&&num;8217&semi;t walk that line as well as we could have&period; And that&&num;8217&semi;s a shame&comma;&&num;8221&semi; Wilson later added&comma; &&num;8220&semi;We misjudged the economy&period;&&num;8221&semi; Favorite games from core gamers over the years should not be treated in this maniacal smart phone gameplay and micro-transaction system&period;<&sol;p>&NewLine;<p>In addition&comma; <em>PlayStation All-Stars Island<&sol;em>&comma; at the time of its release&comma; was incredibly aggravating to the fan base and watered down the whole idea of the initial game in the first place&semi; a love letter to PlayStation fans&&num;8230&semi;Now it&&num;8217&semi;s kinda soggy with Coke Zero&comma; and the ink&&num;8217&semi;s running down the paper&period; Ever since the release of <em>PlayStation All-Stars Island<&sol;em>&comma; my excitement for PlayStation games and characters went down drastically because they cheapened a game that symbolizes the company&&num;8217&semi;s history&period; <em>PlayStation All-Stars Island<&sol;em> had ad placements and uninspired mini-games and clones of games already available on the App Store&sol;Google Play Store&period; Plus&comma; I would have liked to see Coke Zero sponsor the original game for more content rather than having an uninspired smartphone cash in&period;<&sol;p>&NewLine;<p><amp-youtube layout&equals;"responsive" width&equals;"500" height&equals;"281" data-videoid&equals;"uLDIENGWPKg" title&equals;"PlayStation® All-Stars Island app - Launch trailer"><a placeholder href&equals;"https&colon;&sol;&sol;www&period;youtube&period;com&sol;watch&quest;v&equals;uLDIENGWPKg"><img src&equals;"https&colon;&sol;&sol;i&period;ytimg&period;com&sol;vi&sol;uLDIENGWPKg&sol;hqdefault&period;jpg" layout&equals;"fill" object-fit&equals;"cover" alt&equals;"PlayStation® All-Stars Island app - Launch trailer"><&sol;a><&sol;amp-youtube><&sol;p>&NewLine;<p>Now Nintendo&comma; one of the longest standing video game companies in the world&comma; has now <a href&equals;"https&colon;&sol;&sol;bagogames&period;com&sol;nintendo-announces-new-mobile-deal-teases-nx-platform&sol;">succumbed to the horrid hell of mobile gaming<&sol;a>&period;<em> Fantasy Life<&sol;em> and the long-loved puzzle series&comma; <em>Professor Layton<&sol;em>&comma; are now headed to mobile devices&period; Fans of these games who once enjoyed them with proper controls rather than touch screens will have to make the switch if they want to play the next title&period; What if these two are successful and the next <em>Mario<&sol;em> or <em>Zelda<&sol;em> were mobile exclusive&quest;<&sol;p>&NewLine;<p>While writing this article&comma; one of my favorite video game series&comma; <em>Kingdom Hearts<&sol;em>&comma; has been confirmed to be coming to smart phones&period; I just hope that this is only a side title or even an app to go with <em>Kingdom Hearts III<&sol;em> instead of a full on <em>Birth By Sleep<&sol;em> or <em>Dream Drop Distance<&sol;em>-like installment&period;<&sol;p>&NewLine;<figure id&equals;"attachment&lowbar;69783" aria-describedby&equals;"caption-attachment-69783" style&equals;"width&colon; 800px" class&equals;"wp-caption aligncenter"><a href&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2014&sol;12&sol;05054805&sol;Hearthstone-BagoGames&period;jpg"><img class&equals;"wp-image-69783" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2014&sol;12&sol;05054805&sol;Hearthstone-BagoGames&period;jpg" alt&equals;"" width&equals;"800" height&equals;"500" &sol;><&sol;a><figcaption id&equals;"caption-attachment-69783" class&equals;"wp-caption-text">Hearthstone on iOS and Android sounds awesome&excl; &lpar;Hearthstone&colon; Heroes of Warcraft&comma; Activision Blizzard&rpar;<&sol;figcaption><&sol;figure>&NewLine;<p>Now don&&num;8217&semi;t get me wrong&colon; cell phones and tablets can be the perfect place for gaming when they&&num;8217&semi;re home to the right type of game&period; <em>Hearthstone&colon; Heroes of Warcraft&&num;8217&semi;<&sol;em>s fantastic for the platform it&&num;8217&semi;s on&comma; what with the appeal of its pick-up-and-play controls to both casual and hardcore gamers&period; The gameplay itself isn&&num;8217&semi;t harmed by the touchscreen and it might just be more compelling in this format&period; The game also has a fair free-to-play model&comma; which is refreshing for the smartphone market&period; PC Simulation games like <em>Sim City&comma; The Sims<&sol;em> or <em>Game Dev Tycoon<&sol;em> would fit so well with the touch screen too as the user interface is mainly controlled by the mouse&period; They&&num;8217&semi;re the type of games I want to play for a few minutes on the bus or on a lunch break&comma;  shut down&comma; and then play again a few hours later somewhere else&period; This works for puzzle games such as <em>Hitman GO<&sol;em>&comma; <em>Angry Birds<&sol;em>&comma; and <em>Bejeweled Blitz 2<&sol;em> as well&period;<&sol;p>&NewLine;<p style&equals;"text-align&colon; left">However&comma; if a heavy game like<em> Dragon Quest VIII&comma; Dungeon Keeper<&sol;em> or now<em> Kingdom Hearts<&sol;em> hits smartphones&comma; there&&num;8217&semi;ll be a chill down my spine&period; An in-depth narrative&comma; engaged controls&comma; and high resolution graphics don&&num;8217&semi;t accompany the platform&comma; and I hope that game companies start to realize that there shouldn&&num;8217&semi;t be a hampered down experience for gaming&&num;8217&semi;s top console&sol;PC series on smart phones&period;<&sol;p>&NewLine;

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