John Wick Hex Review

Jonathan manages to complete his mission.

John Wick Hex Review

<p><a class&equals;"&lowbar;e75a791d-denali-editor-page-rtfLink" href&equals;"https&colon;&sol;&sol;www&period;epicgames&period;com&sol;store&sol;en-US&sol;product&sol;johnwickhex&sol;home" target&equals;"&lowbar;blank" rel&equals;"noopener noreferrer"><em>John Wick Hex <&sol;em><&sol;a>describes itself as a fast-paced&comma; action-oriented strategy game that forces one to think and strike like John Wick&comma; the professional hit-man of the critically acclaimed film franchise&period; Additionally&comma; the game&&num;8217&semi;s creation happened under Bithell games with close cooperation from the creative teams behind the films&period; Therefore&comma; prospective players have the chance to become John Wick&comma; the Baba Yaga&period;<&sol;p>&NewLine;<p><amp-youtube layout&equals;"responsive" width&equals;"500" height&equals;"281" data-videoid&equals;"Z35Exu4TP28" title&equals;"John Wick Hex Official Release Date Trailer"><a placeholder href&equals;"https&colon;&sol;&sol;youtu&period;be&sol;Z35Exu4TP28"><img src&equals;"https&colon;&sol;&sol;i&period;ytimg&period;com&sol;vi&sol;Z35Exu4TP28&sol;hqdefault&period;jpg" layout&equals;"fill" object-fit&equals;"cover" alt&equals;"John Wick Hex Official Release Date Trailer"><&sol;a><&sol;amp-youtube><&sol;p>&NewLine;<h2>Story<&sol;h2>&NewLine;<p><em>John Wick Hex <&sol;em>acts as a prequel to the film franchise&&num;8217&semi;s universe&period; This is due to the game taking place well before the events of<a class&equals;"&lowbar;e75a791d-denali-editor-page-rtfLink" href&equals;"https&colon;&sol;&sol;bagogames&period;com&sol;ouija-wick-win-box-office&sol;" target&equals;"&lowbar;blank" rel&equals;"noopener noreferrer"> <em>John Wick<&sol;em><&sol;a>&comma; back to when John was the most dangerous weapon the High Table had in their employment and before he ever met his wife&period; Helen<&sol;p>&NewLine;<p>The titular character&comma; John Wick is searching for series stalwarts Winston and Charon&comma; reprised by Ian McShane and Lance Reddick respectively&period; John Wick&comma; on the other hand&comma; only has some likeness to Keanu Reeves and nothing else&period; Hex&comma; a new villain to the series&comma; has kidnapped the pair in an attempt to dismantle the High Table in a fit of revenge&period;<&sol;p>&NewLine;<p><amp-youtube layout&equals;"responsive" width&equals;"500" height&equals;"281" data-videoid&equals;"WA8iHkoS8tM" title&equals;"The First 20 Minutes of John Wick Hex"><a placeholder href&equals;"https&colon;&sol;&sol;youtu&period;be&sol;WA8iHkoS8tM"><img src&equals;"https&colon;&sol;&sol;i&period;ytimg&period;com&sol;vi&sol;WA8iHkoS8tM&sol;hqdefault&period;jpg" layout&equals;"fill" object-fit&equals;"cover" alt&equals;"The First 20 Minutes of John Wick Hex"><&sol;a><&sol;amp-youtube><&sol;p>&NewLine;<p>This leads to the emissary of death&comma; John Wick to hunts Hex down over a variety of locales&semi; neon-soaked night clubs with harsh electronic music and silent&comma; snow-slicked forests which quickly become drenched in bright pink streaks of blood from fallen foes&period;<&sol;p>&NewLine;<p>The narrative justifies going from one locale to the next&comma; however&comma; it fails to employ the intrigue and lore-building that sits atop the high-octane action from the films&period; Additionally&comma; Hex’s revenge tale fails to establish any sort of interesting backstory or lasting impression that impacts the franchise in any meaningful way&period;<&sol;p>&NewLine;<h2>Gameplay<&sol;h2>&NewLine;<p><em>John Wick Hex <&sol;em>places the player in control of the John Wick in this action-strategy hybrid that brings itself across as a unique blend of strategic momentum-based combat&period; The game attempts to capture the tactical combat from the films&period;<&sol;p>&NewLine;<p><img class&equals;"aligncenter size-full wp-image-149381" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2019&sol;11&sol;04165822&sol;dims&period;jpg" alt&equals;"John Wick Hex Review&period;" &sol;><&sol;p>&NewLine;<p>However&comma; the pacing element is lost with the core design of the game in &&num;8220&semi;operator&&num;8221&semi; mode yet it returns in &&num;8220&semi;expedited&&num;8221&semi; mode&period; The former is slow-paced&comma; while the latter is fast-paced &lpar;with only 5-seconds for the player to make their move&rpar;&period;<&sol;p>&NewLine;<p><img class&equals;"aligncenter size-full wp-image-149419" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2019&sol;11&sol;06061947&sol;Screenshot&lowbar;2019-11-06-Get-Screenshots-from-YouTube-Videos7-1&period;jpg" alt&equals;"" &sol;><&sol;p>&NewLine;<h3>Tutorial<&sol;h3>&NewLine;<p><em>John Wick Hex <&sol;em>boasts quite a formative&comma; interactive&comma; and always available tutorial&period; The game starts the player off with John skulking around back alleys in Chinatown&period; Furthermore&comma;<em> <&sol;em>as the player progress through the multiple stages of the chapter&comma; <em>John Wick Hex<&sol;em> slowly works in its different mechanics&period;<&sol;p>&NewLine;<p><img class&equals;"aligncenter size-full wp-image-149410" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2019&sol;11&sol;06045228&sol;Screenshot&lowbar;2019-11-06-Get-Screenshots-from-YouTube-Videos1-1&period;jpg" alt&equals;"" &sol;><&sol;p>&NewLine;<p>Thereafter&comma; the player takes the reins after defeating the game&&num;8217&semi;s first boss&comma; which acts as a sign of them being familiar with the HUD &lpar;heads up display&rpar;&comma; the actions available to and controlling John&period; Additionally&comma; the information shown through the tutorial is readily available for players to go over whenever they forget a mechanic or two&period;<&sol;p>&NewLine;<h3>Controls<&sol;h3>&NewLine;<div class&equals;"post-body-inner">&NewLine;<div class&equals;"post-message-container">&NewLine;<div class&equals;"publisher-anchor-color">&NewLine;<div class&equals;"post-message ">&NewLine;<div>&NewLine;<p><em>John Wick Hex<&sol;em>&&num;8216&semi;s controls are poorly implemented&period; Furthermore&comma; there is a distinct lack of key mapping and game-pad support&comma; This is surprising&comma; given the financial investment put into the production of the game&period; Also&comma; the camera controls are locked to the W&comma; A&comma; S&comma; D keys with Q and E for rotation&period;<&sol;p>&NewLine;<p><img class&equals;"aligncenter size-full wp-image-149406" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2019&sol;11&sol;06044541&sol;224-1&period;jpg" alt&equals;"" &sol;><&sol;p>&NewLine;<p>Another notable issue is the lack of mouse control for either push scrolling or rotation&comma; and the mouse wheel zoom works merely small increments&period; Additionally&comma; the keyboard zoom uses the R and F keys and functions better than the mouse wheel&period;<&sol;p>&NewLine;<h3>Timeline&comma; Planning&comma; and Mindless Enemies<&sol;h3>&NewLine;<article class&equals;"review-article" data-id&equals;"kckpKtmZubqgoDHVxFyW5o">&NewLine;<div class&equals;"header-container">&NewLine;<header>&NewLine;<div class&equals;"review-score-container pcg-generic">&NewLine;<div class&equals;"review-score-wrapper review-score-pcg-generic"><em>John Wick Hex <&sol;em>is a timeline-based game&period; Each aspect within the game emphasizes this&semi; characters become active when the player moves along the game&&num;8217&semi;s minimal hex-based grid&period; This results in every character &lpar;John Wick and his enemies&rpar; moving at the same pace&comma; and each action has a &&num;8216&semi;preparation&&num;8217&semi; time as well as a completion time&period; Also&comma; actions use &&num;8216&semi;Focus&comma;&&num;8217&semi; an in-game form of stamina that the player can recharge whenever they have the chance&period;<&sol;div>&NewLine;<div><img class&equals;"aligncenter size-full wp-image-149412" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2019&sol;11&sol;06050753&sol;Screenshot&lowbar;2019-11-06-Get-Screenshots-from-YouTube-Videos4-1&period;jpg" alt&equals;"" &sol;><&sol;div>&NewLine;<&sol;div>&NewLine;<&sol;header>&NewLine;<&sol;div>&NewLine;<&sol;article>&NewLine;<div id&equals;"content-after-image">&NewLine;<section class&equals;"content-wrapper">&NewLine;<div id&equals;"article-body" class&equals;"text-copy bodyCopy auto hawk-processed">&NewLine;<p>The HUD consists of timelines that indicates how long the player and visible enemies will take to carry out an individual action&period; This is vital&comma; as the player will use it to gauge whether they can execute attacks before their enemies do&comma; or at the very least make sure that during their attacks they are on the move&semi; crouching or dodging to minimize chances of taking damage&period;<&sol;p>&NewLine;<&sol;div>&NewLine;<p><em>John Wick Hex<&sol;em> boasts a planning phase before the beginning of any chapter except the introductory chapter&period; This allows the player to purchase global modifiers&comma; as well as guns and bandages with an allowance of coins&period; The in-game currency is often rewarded upon the completion of a chapter&comma; though any unspent coins are lost&period; Also&comma; the game&&num;8217&semi;s design forces players to purchase more powerful global bonuses&comma; however&comma; these are quite costly&period;<&sol;p>&NewLine;<p><img class&equals;"aligncenter size-full wp-image-149404" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2019&sol;11&sol;06042448&sol;john-wick-hex-review-the-one-65&period;jpg" alt&equals;"John Wick Hex Review&period;" &sol;><&sol;p>&NewLine;<p>The enemies within <em>John Wick Hex<&sol;em> are not worth writing home about&comma; given their mindless AI&period; However&comma; this is further worsened with the game&&num;8217&semi;s perceptual fog that keeps enemies hidden until the player &lpar;or the enemy&rpar; spots them&period; Overall&comma; the two result in the player merely using the environment as a convenience&comma; not an advantage when it comes to dispatching enemies&period;<&sol;p>&NewLine;<&sol;section>&NewLine;<h2>Graphics and Audio<&sol;h2>&NewLine;<p><em>John Wick Hex <&sol;em>attempts to do well graphically yet fails at it&comma; while excelling audially&period; The former is notable with the game&&num;8217&semi;s cel-shaded art style complemented by a color-de-rigor neon palette of mostly blues and pinks &lpar;along with out of place fuschia blood splatters &rpar;&period; However&comma; it is a sparing aesthetic that is flat in detail&semi; character faces are beady-eyed and blank&comma; and animations are limited&period;<&sol;p>&NewLine;<p><img class&equals;"aligncenter size-full wp-image-149416" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2019&sol;11&sol;06053615&sol;Screenshot&lowbar;2019-11-06-Get-Screenshots-from-YouTube-Videos6-1&period;jpg" alt&equals;"" &sol;><&sol;p>&NewLine;<p>This leads to the promise of gun-fu battles turning into an awkward choreography of jolted enemies&comma; open-handed slaps followed by a rather dainty kick to the crotch&period; The latter does much better due to having an original score by renowned composer Austin Wintory that leads to <em>John Wick Hex <&sol;em>almost matching the memorable soundtracks of the John Wick films&period;<&sol;p>&NewLine;<p><img class&equals;"aligncenter size-full wp-image-149414" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2019&sol;11&sol;06051621&sol;Screenshot&lowbar;2019-11-06-Get-Screenshots-from-YouTube-Videos3-1&period;jpg" alt&equals;"" &sol;><&sol;p>&NewLine;<&sol;div>&NewLine;<h2>Conclusion<&sol;h2>&NewLine;<p><em>John Wick Hex <&sol;em>is a game that promises prospective players with the chance to become John Wick&comma; the Baba Yaga&period; However&comma; the game fails to achieve this feat due to a myriad of factors undermining a game that has an inkling of potential&period; Additionally&comma; <em>John Wick Hex <&sol;em>is only worth two playthroughs&semi; on its &&num;8216&semi;operator&&num;8217&semi; and &&num;8216&semi;expedited&&num;8217&semi; modes&period;<&sol;p>&NewLine;<p>&nbsp&semi;<&sol;p>&NewLine;<&sol;div>&NewLine;<&sol;div>&NewLine;<&sol;div>&NewLine;<&sol;div>&NewLine;<&sol;div>&NewLine;<div class&equals;"post-body">&NewLine;<div class&equals;"post-body-inner">&NewLine;<div class&equals;"post-message-container">&NewLine;<div class&equals;"publisher-anchor-color">&NewLine;<div class&equals;"post-message ">&NewLine;<div>&NewLine;<p style&equals;"text-align&colon; center&semi;"><strong><strong>This review is based on a review copy provided to BagoGames by the game’s publisher<&sol;strong><&sol;strong><&sol;p>&NewLine;<hr &sol;>&NewLine;<&sol;div>&NewLine;<&sol;div>&NewLine;<&sol;div>&NewLine;<&sol;div>&NewLine;<&sol;div>&NewLine;<&sol;div>&NewLine;<div class&equals;"jeg&lowbar;review&lowbar;wrap">&NewLine; <h3 class&equals;"jeg&lowbar;review&lowbar;subtitle">The Review<&sol;h3>&NewLine; <h2 class&equals;"jeg&lowbar;review&lowbar;title">&NewLine; John Wick Hex&NewLine; <&sol;h2>&NewLine; <div class&equals;"jeg&lowbar;reviewheader clearfix">&NewLine; <div class&equals;"review&lowbar;score score&lowbar;avg">&NewLine; <span class&equals;"score&lowbar;value">6&period;5<&sol;span>&NewLine; <span class&equals;"score&lowbar;text">Score<&sol;span>&NewLine; <&sol;div>&NewLine; <div class&equals;"desc" style&equals;''>&NewLine; <p>John Wick Hex is a game that promises one with the chance to become John Wick&comma; the Baba Yaga&period; However&comma; the game fails to achieve this feat due to a myriad of factors undermining a game that has an inkling of potential&period;<&sol;p>&NewLine; <&sol;div>&NewLine; <&sol;div>&NewLine; <div class&equals;"jeg&lowbar;reviewdetail clearfix">&NewLine; <div class&equals;"conspros">&NewLine; <h3>PROS<&sol;h3>&NewLine; <ul><li><i class&equals;"jegicon-check"><&sol;i> Well-crafted story<&sol;li><li><i class&equals;"jegicon-check"><&sol;i> Unique gameplay mechanics<&sol;li><&sol;ul>&NewLine; <&sol;div>&NewLine; <div class&equals;"conspros">&NewLine; <h3>CONS<&sol;h3>&NewLine; <ul><li><i class&equals;"jegicon-cross"><&sol;i> Lack of control and camera functionality<&sol;li><li><i class&equals;"jegicon-cross"><&sol;i> Terrible enemy AI<&sol;li><li><i class&equals;"jegicon-cross"><&sol;i> Limited&comma; unnatural animations<&sol;li><&sol;ul>&NewLine; <&sol;div>&NewLine; <&sol;div>&NewLine; <div class&equals;"jeg&lowbar;reviewscore jeg&lowbar;reviewbars clearfix" data-scoretype&equals;"point">&NewLine; <h3>Review Breakdown<&sol;h3>&NewLine; <ul><li>&NewLine; <strong>Score<&sol;strong>&NewLine; <span class&equals;"reviewscore">6&period;5<&sol;span>&NewLine; <div class&equals;"jeg&lowbar;reviewbar&lowbar;wrap">&NewLine; <span style&equals;"width&colon; 65&percnt;" class&equals;"barbg"><&sol;span>&NewLine; <&sol;div>&NewLine; <&sol;li><&sol;ul>&NewLine; <&sol;div>&NewLine; &NewLine; <&sol;div>

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