The JRPG Fix I Needed – Tales of Zestiria Review

<p>With the recent disappointments of previous years for JRPG&&num;8217&semi;s with long production schedules and perplexing narratives&comma; there is always one series that I can go back to almost every year and cherish for a few weeks&colon; the <em>Tales of<&sol;em> series&period; The Japanese RPG is my favorite genre of gaming&comma; and despite <em>Tales of <&sol;em>not having the same production values as other series&&num;8217&semi;&comma; it still shines on the PS4 with its outstanding art direction&period; <em>Tales of Zestiria<&sol;em>&comma; however&comma; is not the best in the series&period; It fails to include a progression system&comma; and its combat is simpler in comparison to the last mainline entry&comma; <em>Tales of<&sol;em> <em>Xillia<&sol;em>&period;<&sol;p>&NewLine;<p>The story of <em>Tales of Zestiria<&sol;em> is somewhat standard fare for a JRPG&period; Two nations are at war with each other&comma; a hero called the Shepherd emerges among the people&comma; and the world needs to be purified of the darkness that dwells around it&period; While a return to the standard formula is refreshing amongst the post-apocalyptic or super serious RPG&&num;8217&semi;s of nowadays&comma; the tale of Sorey and the gang changes the formula slightly&period; The majority of the group are seraphim&comma; beings of magic who once roamed the earth alongside humankind&period; However&comma; many years after the calamity of darkness&comma; they are no longer believed in and cannot be seen except for a certain few&period; The issue of Sorey&comma; the Shepherd&comma; seen as talking to himself brings up an issue that is not seen in many JRPG&&num;8217&semi;s&period; It&&num;8217&semi;s a cool concept as the others only see him performing out of this world moves and magic rather than the seraphim&period;<&sol;p>&NewLine;<p>What doesn&&num;8217&semi;t change the formula are the cast of characters in the game&period; While Sorey and Mikleo&comma; the two best friends of the story&comma; have excellent chemistry because of the writing and their voice actors&comma; they mostly feel like flat archetypes of the genre&comma; as if they are lacking a personality&period; Sorey is the pure-hearted Shepherd whose naivety gets him into trouble&comma; Mikleo is the loyal wise-cracking best friend&comma; and Alisha lacks any personality whatsoever and only fills the role as the love interest for Sorey&period; Oh and spoilers&&num;8230&semi;<em>&lpar;Highlight to reveal&rpar; <&sol;em><span style&equals;"color&colon; &num;ffffff&semi;">she&&num;8217&semi;s a princess&&num;8230&semi;so she&&num;8217&semi;s even more of a JRPG stereotype&period;<&sol;span> Edna is the snarky teenage girl of the group whose quirks get tedious after a while&period;  Lailah is an air head&comma; but she does have a great quirk in which she talks about something completely irrelevant when Sorey and the gang ask about the Shepherd&&num;8217&semi;s duties&period; The one character who is interesting is Rose &lpar;spoilers&rpar;<span style&equals;"color&colon; &num;ffffff&semi;"> is par&comma; who is a happy-go-lucky assassin &lpar;kind of an oxymoron&comma; right&quest;&rpar;&semi; she&&num;8217&semi;s part of an assassin group who takes jobs<&sol;span>&comma; but they <span style&equals;"color&colon; &num;ffffff&semi;">only go through with it if the one they are targeting is malicious<&sol;span>&period; With the 13-14 hours I&&num;8217&semi;ve put into <em>Tales of Zestiria<&sol;em>&comma; I haven&&num;8217&semi;t had enough time with Zaveid to formulate an opinion on the character&comma; so I will update the review if anything changes&period;<&sol;p>&NewLine;<figure id&equals;"attachment&lowbar;94692" aria-describedby&equals;"caption-attachment-94692" style&equals;"width&colon; 1280px" class&equals;"wp-caption alignnone"><a href&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2015&sol;11&sol;04114548&sol;Tales-of-Zestiria-3&period;jpg"><img class&equals;"wp-image-94692 size-full" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2015&sol;11&sol;04114548&sol;Tales-of-Zestiria-3&period;jpg" alt&equals;"Tales of Zestiria &lpar;3&rpar;" width&equals;"1280" height&equals;"720" &sol;><&sol;a><figcaption id&equals;"caption-attachment-94692" class&equals;"wp-caption-text">Alisha &lpar;left&rpar; and Lailah &lpar;right&rpar; in Tales of Zestiria &lpar;Tales of Zestiria&comma; Bandai Namco&rpar;<&sol;figcaption><&sol;figure>&NewLine;<p>Despite the little iteration in terms of characters and story&comma; the game gives off a nostalgic feel that has been lost for what seems like years&period; Amongst the crowd of first person shooters and dark&comma; open world RPG&&num;8217&semi;s&comma; this game is a breath of fresh air&period; The classic character archetypes of the genre&comma; the comedic elements&comma; the darker themes &lpar;that actually bring up some philosophical ideas&rpar;&comma; lighthearted moments&comma; and a classic light vs&period; evil narrative all make <em>Tales of Zestiria&&num;8217&semi;s<&sol;em> story magical to play through&period; That magical facet is why I always come back to the <em>Tales of<&sol;em> games time and time again&comma; and it&&num;8217&semi;s present once again in <em>Tales of Zestiria<&sol;em>&period; The voice acting&comma; overall&comma; is also stellar&comma; especially between Sorey and Mikleo&&num;8217&semi;s actors&comma; who seem to be reading lines in the same room&period; All the voice actors delivered their lines well&comma; and the personality of the voices fit their characters perfectly&period;  There were also multiple believable performances from Mikleo&&num;8217&semi;s voice actor&comma; Michael Johnston&comma; during the more emotional scenes&period; If you&&num;8217&semi;re more into Japanese dubs&comma; there is the option of switching to the Japanese voices&comma; but in this review&comma; there is only a focus on the English portion&period;<&sol;p>&NewLine;<p>The battle system in <em>Tales of Zestiria<&sol;em> feels like a step back from the previous mainline entry&comma; <em>Tales of Xillia<&sol;em>&period; Rather than having the cross system between characters&comma; battles feel disjointed from the team&period; You see&comma; in <em>Tales of Xillia<&sol;em>&comma; the cross system between characters allowed for combos ahead and behind enemies&comma; as well as special abilities&period; It was cool&comma; as each combination of characters allowed for new ways of interpreting a battle&period; With <em>Tales of Zestiria<&sol;em>&comma; it would have made a lot of sense to have this system return as the seraphim are connected to the human characters and each other&period; The battle system is also repetitive&period; While you unlock special moves every once in a while&comma; the battles become mindless with the few skills it offers&period; Sure&comma; the addition of secret artes that occur during a combo are fun to string and add something new to the <em>Tales of<&sol;em> series&comma; but it doesn&&num;8217&semi;t compare to the systems that other entries offer&period;<&sol;p>&NewLine;<figure id&equals;"attachment&lowbar;94693" aria-describedby&equals;"caption-attachment-94693" style&equals;"width&colon; 993px" class&equals;"wp-caption aligncenter"><a href&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2015&sol;11&sol;04114532&sol;Tales-of-Zestiria-4&period;jpg"><img class&equals;"wp-image-94693 " src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2015&sol;11&sol;04114532&sol;Tales-of-Zestiria-4&period;jpg" alt&equals;"&lpar;Tales of Zestiria&comma; Bandai Namco&rpar;" width&equals;"993" height&equals;"559" &sol;><&sol;a><figcaption id&equals;"caption-attachment-94693" class&equals;"wp-caption-text">The creature and character designs are well illustrated&period; &lpar;Tales of Zestiria&comma; Bandai Namco&rpar;<&sol;figcaption><&sol;figure>&NewLine;<p>In <em>Tales of Zestiria<&sol;em>&comma; it feels like you have less control of how the characters progress&comma; and it&&num;8217&semi;s a shame they didn&&num;8217&semi;t continue with what previous entry did &lpar;once again&rpar;&period; <em>Tales of Xillia<&sol;em> had the Lilium Orb&comma; which had a similar system to <em>Final Fantasy X<&sol;em>&period; There is a web you can steadily unthread as you level up&period; Each spot on the web had higher attributes and new abilities&period; It was interesting to change the character the way you wanted he or she to be&period; In <em>Tales of Zestiria<&sol;em>&comma; it is instantly unlocked for you when you level up&&num;8211&semi;it barely feels like an RPG&period; You can combine items together to create stronger weapons and more beneficial accessories&period; You&&num;8217&semi;re also able to unlock abilities that change the game&&num;8217&semi;s &&num;8220&semi;battle actions&&num;8221&semi; like running faster in the game or an aerial recovery&comma; but that&&num;8217&semi;s pretty much it&period; I hope in the next game that they bring back the progression system that <em>Xillia<&sol;em> had&period;<&sol;p>&NewLine;<p><em>Zestiria<&sol;em> has made some progressions for the <em>Tales of<&sol;em> series despite its streamlined gameplay&period; For instance&comma; <em>Tales of<&sol;em> has never looked better&period; The anime inspired look of the series really pops on the PlayStation 4 with its sharper edges&comma; larger environments&comma; and vibrant colors&period; The blue and the green overtones of <em>Tales of Zestiria<&sol;em> are beautiful to look at&comma; and the environments are filled to the brim with the fantastic art that the series is known for&period; Once again&comma; it&&num;8217&semi;s a treat to see a game that deviates from the typical post-apocalyptic&sol;shooter look of most games that are released in this generation&period; The wonderful art direction of <em>Zestria<&sol;em> has given me a world that I want to explore&period;<&sol;p>&NewLine;<figure id&equals;"attachment&lowbar;94689" aria-describedby&equals;"caption-attachment-94689" style&equals;"width&colon; 1280px" class&equals;"wp-caption alignnone"><a href&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2015&sol;11&sol;04114603&sol;Tales-of-Zestiria-2&period;jpg"><img class&equals;"wp-image-94689 size-full" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2015&sol;11&sol;04114603&sol;Tales-of-Zestiria-2&period;jpg" alt&equals;"Tales of Zestiria &lpar;2&rpar;" width&equals;"1280" height&equals;"720" &sol;><&sol;a><figcaption id&equals;"caption-attachment-94689" class&equals;"wp-caption-text">The world of Tales of Zestiria looks beautiful&period; &lpar;Tales of Zestiria&comma; Bandai Namco&rpar;<&sol;figcaption><&sol;figure>&NewLine;<p>While the soundtrack is mostly synthesized like in previous games&comma; it still has a grand feel&period; The grand sweeping themes of the field music to the somber tones of the town music make ear candy for gamers despite the lack of an orchestra&period; The essential battle music and the victory music also don&&num;8217&semi;t fail to deliver&period;  The battle music has a high intensity drumbeat and a wonderful strings lead melody&period; The victory music sounds triumphant with its percussion&comma; and the strings match the epic mystical tone of the game&period;  I can only imagine how Motoi Sakuraba&&num;8217&semi;s soundtrack would sound with an orchestral backing&period; Next time&comma; Bandai Namco&excl; Next time&excl;<&sol;p>&NewLine;<p>While playing <em>Tales of Zestiria<&sol;em>&comma; I was sick with a cold throughout the majority of it&comma; and the game was a great medicine for my days of solitude&comma; coughing&comma; and wincing&period; The story&comma; although providing a typical story and character archetypes&comma; is refreshingly nostalgic&period; The look of the <em>Tales of<&sol;em> series has also never looked better&comma; and the music is once again superb&period; However&comma; the lack of a progression system and interesting combat plague this particular entry&period; I&&num;8217&semi;d recommend checking out <em>Xillia<&sol;em> first if you are a newcomer to the series&period; If you have played the <em>Tales of<&sol;em> games before&comma; check this out&period;<&sol;p>&NewLine;<hr &sol;>&NewLine;<p>&nbsp&semi;<&sol;p>&NewLine;<p style&equals;"text-align&colon; left&semi;"><strong><i>A PS4 code for Tales of Zestiria was provided by Bandai Namco for the purpose of this review<&sol;i><&sol;strong><&sol;p>&NewLine;

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