Judgment Review

Bright lights, stray cats and murder

<p>The streets of Kamurocho is filled with pedestrians&comma; lights&comma; strays&comma; gangsters&comma; thieves and murderers&period; This is the world of <em>Judgment<&sol;em>&comma; a new spinoff of the niche-yet-popular <em>Yakuza <&sol;em>franchise&comma; a world where one moment you’re looking for stray cats and the next you’re skateboarding down the street to escape the brutal clutches of Yakuza&period;<&sol;p>&NewLine;<p><em>Judgment <&sol;em>tells the story of a disgraced lawyer named Takayuki Yagami&comma; after he helps a killer get away in court&comma; Yagami&comma; turns his head towards court room antics and instead becomes a freelance detective&period; There he can hunt the truth and ensure the guilty get punished&period;<&sol;p>&NewLine;<p>Joining him on his journey is the disgraced former Yakuza member&comma; Masaharu Kaito&comma; who was kicked out after he caused his Yakuza family a lot of money&period;<&sol;p>&NewLine;<p>Together Yagami and Kaito roam the streets in search for their next case&comma; which eventually lands them in the sights of a killer that has been murdering and taking the eyes of Yakuza members&period;<&sol;p>&NewLine;<p><em>Judgment <&sol;em>uses plenty of assets from past <em>Yakuza <&sol;em>games but also creates new models using the likeness of the actors that voice their respective characters&period;<&sol;p>&NewLine;<p>One thing many players may recognize is the combat system&comma; combat plays very similar to Yakuza 0 and embodies the same combos and finishers one would expect from a modern <em>Yakuza <&sol;em>game&period;<&sol;p>&NewLine;<p><a href&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2019&sol;06&sol;23050151&sol;large&period;jpg"><img class&equals;"alignnone size-full wp-image-144076" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2019&sol;06&sol;23050151&sol;large&period;jpg" alt&equals;"" width&equals;"1280" height&equals;"720" &sol;><&sol;a><&sol;p>&NewLine;<p>At times players will have to face up to five enemies at once&comma; Yagami can switch between two fighting styles&comma; the fast but slightly weak Crane Style and the Slow but powerful Tiger Style&period;<&sol;p>&NewLine;<p>Learning how to use both style in combat can help quicken a battle or help Yagami escape a difficult one&comma; Crane Style is swift and can take on multiple enemies at once&comma; while Tiger Style is useful against a single opponent&period;<&sol;p>&NewLine;<p>Despite the distinction between the two styles it’s possible to stick to only one and complete most of the fights&comma; especially since every fight feels the same with no real challenge from the AI&comma; but that also doesn’t mean button mashing will win either&period;<&sol;p>&NewLine;<p>Each move takes time and missing a hit could cause Yagami to sit in an animation long enough for the slow AI to take a swing&comma; this is mostly seen during boss fights&comma; which has bigger consequences if the player is hit&period;<&sol;p>&NewLine;<p>Some bosses will use weapons that can hurt Yagami to the point that he can’t heal a certain amount of health&comma; there are a couple of ways to fix that&comma; by taking health packs or seeing an underground doctor&comma; both of which are not easy to come across at first&period;<&sol;p>&NewLine;<p>The most interesting part of <em>Judgment <&sol;em>isn’t the combat&comma; it’s the idea of the detective gameplay mechanics set the <em>Yakuza <&sol;em>world&comma; the game has multiple sections of detective work with every case&period;<&sol;p>&NewLine;<p>Yagami will trail a target&comma; take pictures&comma; chase a target through a crowded street&comma; look at evidence&comma; solve puzzles with the evidence he has present&comma; question people and search the city for information&period;<&sol;p>&NewLine;<p><a href&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2019&sol;06&sol;23050219&sol;maxresdefault&lowbar;9&lowbar;60&period;jpg"><img class&equals;"alignnone size-full wp-image-144077" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2019&sol;06&sol;23050219&sol;maxresdefault&lowbar;9&lowbar;60&period;jpg" alt&equals;"" width&equals;"768" height&equals;"432" &sol;><&sol;a><&sol;p>&NewLine;<p>Trailing and chasing people through the streets&comma; both plays differently enough to be unique and never wear out there welcome&comma; zipping in and out of the crowd to hide from the target can get tricky and flying through obstacles on a chase is exhilarating&period;<&sol;p>&NewLine;<p>Yagami will automatically run at full speed during a chase&comma; players have limited controls and must pay attention to the button prompts that pop up depending on the situation&period; Dodging items thrown or a group of people is the key to catching perps&comma; the game is forgiving if the player fails a couple of times&period;<&sol;p>&NewLine;<p>Trailing a target is&comma; unsurprisingly&comma; much slower and requires Yagami to be aware of his surroundings in a different way&period; At times a target will get paranoid and turn around&comma; if Yagami is spotted he will only have a few seconds to find a hiding spot&comma; finding a tall sign or a small group of people to blend in with will lower the target’s suspicion levels&period;<&sol;p>&NewLine;<p>Some targets are far more paranoid than others and will turn around quicker or more frequently&comma; if Yagami bumps into people or knocks over anything heavy too close to the target they will become alert&period;<&sol;p>&NewLine;<p>At times Yagami must go incognito to observe or eavesdrop his targets&comma; that’s as simple as going into the in-game menu and picking a new outfit&comma; doing so will allow Yagami to get closer to certain targets without getting caught&period;<&sol;p>&NewLine;<p>The story of <em>Judgment <&sol;em>is what truly carries the game&comma; while each mission leads to only one real case&comma; it’s the cases in-between the main story that shines&period; Each chapter has its own set of cases that will all lead to the main story and the killer known as&comma; &OpenCurlyQuote;The Mole’&comma; it helps keep the game from felling too linear&period;<&sol;p>&NewLine;<p><a href&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2019&sol;06&sol;23050247&sol;PREVIEW&lowbar;SCREENSHOT5&lowbar;541528-de86&period;jpg"><img class&equals;"alignnone size-full wp-image-144078" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2019&sol;06&sol;23050247&sol;PREVIEW&lowbar;SCREENSHOT5&lowbar;541528-de86&period;jpg" alt&equals;"" width&equals;"540" height&equals;"303" &sol;><&sol;a><&sol;p>&NewLine;<p>The characters that Yagami run across throughout the story will all have their own backstories&comma; whether it’s related to the main case or not&period; These characters will leave hints in their statements&comma; missing these hints could leave certain statements to feel like red herrings&comma; the game will challenge players by asking them to recall a previous conversation to answer certain questions&period;<&sol;p>&NewLine;<p><em>Judgment <&sol;em>also has side cases that can be completed as the game’s story progresses and as Yagami gains a reputation for his detective work&period; To gain reputation&comma; Yagami must befriend strangers and help them with their issues&comma; this can be from something as serious as stalking to finding a bunch of stray cats&period;<&sol;p>&NewLine;<p>To unlock additional side cases players must meet multiple requirements&comma; these come in the form of reputation&comma; story progress and clearing mystery sections of the game&period;<&sol;p>&NewLine;<p>Side missions’ grants Yagami&comma; at times&comma; money and SP&period; Players will need SP to upgrade Yagami in multiple ways&comma; faster combos and more health are a given but upgrades can also be used to give Yagami additional time while trailing a target or give him the ability to handle strong alcohol&period;<&sol;p>&NewLine;<p>Even the upgrade system has a sense of humor&comma; players can choose upgrades that seem insignificant at first but will change how they play the game&period;<&sol;p>&NewLine;<p>For example&comma; Yagami will gain keys to locked doors around the city&comma; the player must remember which key goes to what door&comma; but with a certain upgrade the game will highlight the correct keys&period;<&sol;p>&NewLine;<p><a href&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2019&sol;06&sol;23050334&sol;Yakuza-Judgment-Interview-Kazuki-Hosokawa-E3-2019-5-640x360&period;jpg"><img class&equals;"alignnone size-full wp-image-144079" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2019&sol;06&sol;23050334&sol;Yakuza-Judgment-Interview-Kazuki-Hosokawa-E3-2019-5-640x360&period;jpg" alt&equals;"" width&equals;"640" height&equals;"360" &sol;><&sol;a><&sol;p>&NewLine;<p>Unfortunately&comma; there are some things holding <em>Judgment <&sol;em>back from being amazing&comma; the game’s frame rate is horrendous and is constantly dropping below 30 frames per second even during fights against a single opponent&period;<&sol;p>&NewLine;<p>While the game’s voice acting is good&comma; the animations and character models could use some more attention&period; The main and a few supporting characters look great&comma; like Kaito and Yagami&comma; but many of the characters that players interact with looks like they received very little detail&period;<&sol;p>&NewLine;<p>Many of the character models&comma; and even the city itself&comma; are reused assets from past Yakuza games&period; While the main characters are modeled from real actors&comma; but it can be off-putting to see two different character models interact in the same scene&period;<&sol;p>&NewLine;<p>Combat also feels clunky&comma; the game allows Yagami to jump off walls&comma; but this mechanic doesn’t always work&period; When attacking enemies on the ground the game has trouble with connecting the hits at times but then connect hits at random&period;<&sol;p>&NewLine;<p>The city of Kamurocho isn’t big&comma; but it isn’t quite small either&comma; it won’t take long for Yagami to run from one side of the city to the other&period; The streets are small and crowded to the point that running through the city can be a chore&comma; especially with cars driving on the very narrow roads&period;<&sol;p>&NewLine;<p>There are so many buildings that can’t be accessed that it gets confusing what door can be opened and which ones can’t&comma; even with the map’s help&comma; everything blends together after a while and starts to look identical&period;<&sol;p>&NewLine;<p><a href&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2019&sol;06&sol;23050407&sol;Yakuza-Judgment-Interview-Kazuki-Hosokawa-E3-2019-1&period;jpg"><img class&equals;"alignnone size-full wp-image-144080" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2019&sol;06&sol;23050407&sol;Yakuza-Judgment-Interview-Kazuki-Hosokawa-E3-2019-1&period;jpg" alt&equals;"" width&equals;"640" height&equals;"360" &sol;><&sol;a><&sol;p>&NewLine;<p>Honestly those are the biggest complaints when it comes to <em>Judgment<&sol;em>&comma; the game is fun from the moment Yagami shows up on the screen&period;<&sol;p>&NewLine;<p>There are plenty of things to keep players occupied&comma; it wouldn’t be a <em>Yakuza <&sol;em>game &lpar;or spinoff in this case&rpar; without mini games&period; Players can even play three mini games against another player locally&period;<&sol;p>&NewLine;<p>Players can visit casinos and play classic games such as Blackjack&comma; play a life-sized board game in VR &lpar;within the game&comma; not using PSVR in real life sadly&rpar; or race drones around a course against other AI controlled crafts&period;<&sol;p>&NewLine;<p>The drone’s controls feel awkward and will take time to get used to&comma; just like a real drone&comma; but it can also be upgraded and customized to fit the players style&period; Upgrades are found by collecting random pieces around the city and creating a new drone part&comma; each part can change the speed and handle of the drone&period;<&sol;p>&NewLine;<p><em>Judgment <&sol;em>is a fun and interesting spinoff that could easily become its own franchise&comma; despite some clunky controls and animations <em>Judgment <&sol;em>is worth playing and can even serve to introduce new players to the world of <em>Yakuza<&sol;em>&period;<&sol;p>&NewLine;<p>&nbsp&semi;<&sol;p>&NewLine;<p style&equals;"text-align&colon; center&semi;"><em>This review is based on a review copy of Judgment provided by SEGA<&sol;em><&sol;p>&NewLine;<div class&equals;"jeg&lowbar;review&lowbar;wrap">&NewLine; <h3 class&equals;"jeg&lowbar;review&lowbar;subtitle">The Review<&sol;h3>&NewLine; <h2 class&equals;"jeg&lowbar;review&lowbar;title">&NewLine; Judgment&NewLine; <&sol;h2>&NewLine; <div class&equals;"jeg&lowbar;reviewheader clearfix">&NewLine; <div class&equals;"review&lowbar;score score&lowbar;good">&NewLine; <span class&equals;"score&lowbar;value">8<&sol;span>&NewLine; <span class&equals;"score&lowbar;text">Score<&sol;span>&NewLine; <&sol;div>&NewLine; <div class&equals;"desc" style&equals;''>&NewLine; <p>Despite a clunky combat system and frame rate issues&comma; Judgment is a fun game with an interesting story and good characters that deserves a continuation<&sol;p>&NewLine; <&sol;div>&NewLine; <&sol;div>&NewLine; <div class&equals;"jeg&lowbar;reviewdetail clearfix">&NewLine; <div class&equals;"conspros">&NewLine; <h3>PROS<&sol;h3>&NewLine; <ul><li><i class&equals;"jegicon-check"><&sol;i> The city is fun to run through<&sol;li><li><i class&equals;"jegicon-check"><&sol;i> The story is interesting<&sol;li><li><i class&equals;"jegicon-check"><&sol;i> Characters shine with backstories and good voice acting<&sol;li><&sol;ul>&NewLine; <&sol;div>&NewLine; <div class&equals;"conspros">&NewLine; <h3>CONS<&sol;h3>&NewLine; <ul><li><i class&equals;"jegicon-cross"><&sol;i> The frame rate is unstable and distracting<&sol;li><li><i class&equals;"jegicon-cross"><&sol;i> Combat is clunky<&sol;li><&sol;ul>&NewLine; <&sol;div>&NewLine; <&sol;div>&NewLine; <div class&equals;"jeg&lowbar;reviewscore jeg&lowbar;reviewbars clearfix" data-scoretype&equals;"point">&NewLine; <h3>Review Breakdown<&sol;h3>&NewLine; <ul><li>&NewLine; <strong>8<&sol;strong>&NewLine; <span class&equals;"reviewscore">8<&sol;span>&NewLine; <div class&equals;"jeg&lowbar;reviewbar&lowbar;wrap">&NewLine; <span style&equals;"width&colon; 80&percnt;" class&equals;"barbg"><&sol;span>&NewLine; <&sol;div>&NewLine; <&sol;li><&sol;ul>&NewLine; <&sol;div>&NewLine; &NewLine; <&sol;div>

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