Killer 7: Is it a classic?

<p>Suda 51 is renowned for his quirky gameplay styles and twisted sense of humor&period; He satirizes politics&comma; TV&comma; gaming and current affairs to deliver an often bizarre look at the world today with substance in his messages&period; You may know him for his work&comma; such as <em>No More Heroes<&sol;em>&comma; <em>Black Knight Sword<&sol;em> and <em>Lollipop Chainsaw<&sol;em>&period; These were all critical successes&comma; but to me they’re subpar in comparison with one particular title of his&period; Many have not heard of it&comma; but it’s considered Suda 51’s magnum opus and above all an important fragment of gaming history&colon; <em>Killer 7<&sol;em>&period;<&sol;p>&NewLine;<figure style&equals;"width&colon; 1600px" class&equals;"wp-caption aligncenter"><img class&equals;"mainImage accessible nofocus" title&equals;"View source image" src&equals;"http&colon;&sol;&sol;images6&period;fanpop&period;com&sol;image&sol;photos&sol;34200000&sol;Kevin-Smith-killer-7-34270799-1600-900&period;jpg" alt&equals;"Image result for killer 7" width&equals;"1600" height&equals;"900" &sol;><figcaption class&equals;"wp-caption-text">&lpar;Killer 7&comma; Capcom&rpar;<&sol;figcaption><&sol;figure>&NewLine;<p><em>Killer 7<&sol;em> is one of gaming’s most notorious&comma; but also unknown&comma; cult classics to modern gaming&period; It was an odd blend of  rails shooter&comma; survival horror&comma; and RPG with action elements&period; The story of <em>Killer 7<&sol;em> is of a world that has finally reached a point of peace&comma; until a new terrorist organization emerges where their operatives are invisible monsters that explode&comma; making them the perfect suicide bombers&period; Their agenda is to cause as much mayhem as humanly possible while straining relations between Japan and the US&period; This&comma; of course&comma; unnerves the world and soon an elite task force known as Killer 7 is called in to track down the organization and take them out&period; The strangest thing&comma; however&comma; is that the Killer 7 is a collective of 7 different personalities all belonging to one wheelchair-bound assassin&period; He&comma; with his six other personalities&comma; makes the perfect assassin&comma; and together each personality wields specialist skills and perks that are vital for any job&period;<&sol;p>&NewLine;<p>Its complex noir-type story was highly controversial at the time&comma; sparking a lot of debate on what gaming narratives should portray&period; At this point&comma; not many games dared to explore themes on terrorism&comma; child abuse&comma; drug addiction and other upsetting themes&sol;subject matters&comma; making it most certainly not for the weak hearted&period; <em>Killer 7<&sol;em> faced these issues head on with accompanying visuals visuals to match the tone&period; Extreme gore&comma; sadistic violence and sexual content made this a rather compelling game to observe but also one that unnerved many&period;<&sol;p>&NewLine;<figure style&equals;"width&colon; 1366px" class&equals;"wp-caption aligncenter"><img class&equals;"mainImage accessible nofocus" title&equals;"View source image" src&equals;"http&colon;&sol;&sol;www&period;hardcoregamer&period;com&sol;wp-content&sol;uploads&sol;2013&sol;02&sol;killer7-1366x768&period;jpg" alt&equals;"Image result for killer 7" width&equals;"1366" height&equals;"768" &sol;><figcaption class&equals;"wp-caption-text">&lpar;Killer 7&comma; Capcom&rpar;<&sol;figcaption><&sol;figure>&NewLine;<p><em>Killer 7<&sol;em>’s core gameplay sets up various open locations such as giant hotels&comma; amusement parks and small outback towns that have been invested with Heaven’s Smiles&period; The Killer 7 must eliminate various targets that are associated with the Heaven’s Smile cult&colon; comic artists who were using the media for propaganda&comma; a brainwashing cult leader known as a the Rainmaker and one of gaming’s most vile villains who kidnapped&comma; abused and murdered children to harvest their organs for the black market&period; Yeah&comma; it’s dark stuff&excl;<&sol;p>&NewLine;<p>Gameplay involved on-rails mechanics where players would follow a path&comma; or multiple paths&comma; of their own choosing&period; This limited movement but helped in progressing tension when it came to combat&period; You could choose from the six killers at various points in the game as each one had an important skill that would tackle certain obstacles&period; Our collective of assassins consists of&colon; Garcia&comma; the lead&semi; Dan&comma; a ruthless gunslinger&semi; KAEDE&comma; a troubled and violent melee specialist&semi; Kevin&comma; a gloomy vampire type&semi; Coyote&comma; an aggressive sharpshooter&semi; Con&comma; an elegant gunsmith in the guise of a DJ&semi; and a Mexican wrestler with heavy firepower&comma; known as MASK de Smith&period; A strange bunch indeed&excl;<&sol;p>&NewLine;<figure style&equals;"width&colon; 640px" class&equals;"wp-caption aligncenter"><img class&equals;"mainImage accessible nofocus" title&equals;"View source image" src&equals;"http&colon;&sol;&sol;199&period;101&period;98&period;242&sol;media&sol;shots&sol;150754-Killer&lowbar;7&lowbar;&lpar;USA&rpar;-3&period;jpg" alt&equals;"Image result for killer 7 screenshots" width&equals;"640" height&equals;"480" &sol;><figcaption class&equals;"wp-caption-text">How about nope &lpar;<em>Killer 7<&sol;em>&comma; Capcom&rpar;&period;<&sol;figcaption><&sol;figure>&NewLine;<p>All these assassins come with certain skills that would tackle problems the player would encounter&period; For example&comma; Con was a small DJ-type character with fast automatic pistols and great flexibility&period; So he’d make a great contender for a shootout or to get through small spaces&period; KAEDE would see hidden secrets and reveal them by cutting open her wrists and letting her blood splatter dissolve any barriers&period; Levels consisted of exploration&comma; combat and lateral thinking&period; You would explore the world to find clues that would lead you to your target while facing puzzle elements that require character skills or just simple deduction&period; While progressing through the level&comma; players would come across the invisible foes that could be only seen when entering first-person view and scanning the environment&comma; which would then reveal the hidden enemies&period; You would only know they’re around by their sinister laughter in the distance&period; If they got too close&comma; it’s game over&period;<&sol;p>&NewLine;<p>Once seen&comma; players would have to locate weak points and spot them in order to kill them&period; This was a gripping and highly engaging concept&comma; presenting a brutal new method of action&sol;survival horror&comma; both in first-and third-person view&period; <em>Killer 7 <&sol;em>was an innovative FPS title that was vastly different from anything seen at that time&period;<&sol;p>&NewLine;<figure style&equals;"width&colon; 640px" class&equals;"wp-caption aligncenter"><img class&equals;"mainImage accessible nofocus" title&equals;"View source image" src&equals;"http&colon;&sol;&sol;www&period;mobygames&period;com&sol;images&sol;shots&sol;l&sol;340018-killer7-gamecube-screenshot-what-did-they-put-in-harman-s&period;png" alt&equals;"Image result for killer 7 screenshots" width&equals;"640" height&equals;"480" &sol;><figcaption class&equals;"wp-caption-text">&lpar;<em>Killer 7<&sol;em>&comma; Capcom&rpar;<&sol;figcaption><&sol;figure>&NewLine;<p>Surely you&&num;8217&semi;ve realized that<em> Killer 7<&sol;em> was compelling and very different from the games we saw back in its day&comma; even by today’s standards&period; So the big question is&comma; why didn&&num;8217&semi;t people like it&quest;<&sol;p>&NewLine;<p>Well&comma; firstly&comma; it did suffer from some very standard faults seen in many other games&period; There were problems with the balance of characters&comma; meaning you would use a select two or three more than the others&period; Hell&comma; I remember playing the game and using Dan most of the time&comma; while others such as Kevin and Con I used only once or twice&comma; and even then only because the game required them to be used&period;<&sol;p>&NewLine;<p>Con was useful during two moments&semi; a cool boss fight that required rapid fire and one obstacle that involved a half-shut door&period; The game never made you want to use the characters evenly or to mix things up during your journey&comma; but rather made certain characters more useful through the majority of the game&period; But there were a couple of moments when the game did make use of our entire cast&period; There’s a boss battle where the Killer 7 goes head to head with a group of Power Ranger rip-off super heroes&period; You use all the characters and battle one-on-one&period;<&sol;p>&NewLine;<p>Sadly&comma; though&comma; other faults were presented&period; Many players weren’t keen on the control scheme&comma; stating its approach to various mechanics were slow&comma; contrived and the overall experience was labelled as too odd&period; Many slammed it rather harshly and these factors led it to be less than a success in sales&period; This could be linked to games such as <em>Half Life 2<&sol;em> and <em>Resident Evil 4<&sol;em> shaping modern gaming to more comfortable and attractive progression&comma; whereas <em>Killer 7<&sol;em> didn’t offer much to other designers to steal ideas&period; It was unique in many aspects&period;<&sol;p>&NewLine;<p><em>Killer 7<&sol;em> encouraged simple puzzle elements that even a child could figure out&comma; while other segments&comma; including a boss fight or two&comma; were so obscure that you could be there for hours figuring out what you had to do&period; It was&comma; at times&comma; one extreme of being either very simplistic or vastly overcomplicated&period;<&sol;p>&NewLine;<figure style&equals;"width&colon; 1442px" class&equals;"wp-caption aligncenter"><img class&equals;"mainImage accessible nofocus" title&equals;"View source image" src&equals;"http&colon;&sol;&sol;ayay&period;co&period;uk&sol;backgrounds&sol;action&lowbar;games&sol;killer&lowbar;7&sol;kaede-smith-covered-in-blood&period;jpg" alt&equals;"Image result for killer 7" width&equals;"1442" height&equals;"1080" &sol;><figcaption class&equals;"wp-caption-text">All ready for a night on the town &lpar;<em>Killer 7<&sol;em>&comma; Capcom&rpar;&period;<&sol;figcaption><&sol;figure>&NewLine;<p>So&comma; why is <em>Killer 7<&sol;em> a classic&quest;<&sol;p>&NewLine;<p>Between those two extremes are segments of genius and a game that’s so engrossing that you would be immersed until the bitter and mind-bending finale&period; It had a great&comma; complex story with characters you would love or despise&comma; and seeing them get killed off would just warm your heart&period; Trust me&comma; that kid-organ harvester guy gets what he deserves&period;  The control scheme was odd but highly dynamic&comma; making for an intense survival&sol;action experience that worked well for both small encounters and boss battles&period; Some bosses&comma; sure&comma; were lame but others&comma; even the simple duels between two characters&comma; were excellent&period; It had great pacing&comma; a beautiful art style and featured many elements that&comma; at the time&comma; you wouldn’t see outside of an RPG but now most games incorporate progressive and skill building elements&period;<&sol;p>&NewLine;<p>Its subject matter was hard hitting&semi; its violence and sexual content had substance&semi; the gameplay was vastly different from anything at the time&semi; and the ending would melt your mind like a classic Korean thriller&period; In a way&comma; it was a game changer but one that didn’t catch on like <em>RE4<&sol;em> or <em>Half Life 2<&sol;em>&period; Sadly&comma; most gamers won’t be able to play this game as Capcom have stated they have no interest in developing a remaster due to a lack of interest&period; It’s a massive shame as this game deserves it now more than ever&period; We need weird games that spark imagination and debates while offering something as thought-provoking and memorable as <em>Killer 7<&sol;em>&period;<&sol;p>&NewLine;<p>Unfortunately most people are more interested in a remaster of <em>Call of Duty&colon; Modern Warfare<&sol;em>&period;<&sol;p>&NewLine;<p>Great…&period;<&sol;p>&NewLine;

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