Killing Floor 2 Review – Popcorn Splatterhouse

(Killing Floor 2, Tripwire Interactive)

(Killing Floor 2, Tripwire Interactive)

<p class&equals;"western">Oh if there was a match made in heaven&comma; it would be you and I&comma; <em>Killing Floor 2<&sol;em>&period; We&&num;8217&semi;d skip and dance and laugh&period; I&&num;8217&semi;d relay the time you made me so anxious with your last-stand tension that I had to take a break or risk a panic attack&period; Then&comma; with a smirk on your face&comma; you&&num;8217&semi;d spray the air with enough guts to make a butcher queasy&period; Oh&comma; how we&&num;8217&semi;d dance with you on Medic and me on Gunslinger&comma; spraying bullets wildly at the horde&period; So&&num;8230&semi; why do I feel empty inside&quest;<&sol;p>&NewLine;<p class&equals;"western"><em>Killing Floor 2<&sol;em> is a wave-based co-op FPS by Tripwire Interactive&period; One that has a marvellous simplicity to it&period; You pick a class&comma; pick a character&comma; stumble on a level and kill an instructed amount of beasts&period; Then you skip on to the trader to buy new gear&period; This repeats until you hit the final boss&comma; where upon killing him you win&period; Then again&comma; is it simple or is it me being so used to this formula since man invented <em>Killing Floor<&sol;em> that it fits me like a glove&quest; Hhhmm&comma; I should break these steps down further&period;<&sol;p>&NewLine;<p class&equals;"western">There are 10 perks&sol;classes to pick and choose from&period; Each one distinctive to nudge towards a particular play-style as they give bonus damage to &OpenCurlyDoubleQuote;perk weapons” &lpar;weapons designed around the class&rpar; as well as other little quirks&period; From the madcap mad-dash Gunslingers who spray down enemies with two handguns at a time all the way to the methodical door-welding shotgun-firing Support&period; It really allows a lot of options of how to compliment your team and for personal play style&period; Plus&comma; there is the option to pick a new class between rounds if something isn&&num;8217&semi;t clicking&period;<&sol;p>&NewLine;<p class&equals;"western">This customization extends into levelling&period; There are the familiar quirks that get nudged up a bit&period; Although as well as this for every 5 levels you get&comma; up to 25&comma; you pick a perk between one of two choices&period; Again&comma; able to be changed between rounds&period; Each one a potent injection into your 10 distinctive perks&period; Which in turn avoids that troublesome quandary of levelling being just vaguely pushing numbers up&period;<&sol;p>&NewLine;<figure id&equals;"attachment&lowbar;115563" aria-describedby&equals;"caption-attachment-115563" style&equals;"width&colon; 1000px" class&equals;"wp-caption aligncenter"><img class&equals;"wp-image-115563 size-large" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2016&sol;11&sol;22191532&sol;Killing-Floor-2-Pic-4-1024x576&period;jpg" alt&equals;"Killing Floor 2 Pic 4" width&equals;"1000" height&equals;"563" &sol;><figcaption id&equals;"caption-attachment-115563" class&equals;"wp-caption-text">&lpar;<em>Killing Floor 2<&sol;em>&comma; Tripwire Interactive&rpar;<&sol;figcaption><&sol;figure>&NewLine;<p class&equals;"western">Well&comma; I say 10 distinctive perks&period; I should say 9&period; I guess that was cheeky of me&period;<&sol;p>&NewLine;<p class&equals;"western">Tripwire&comma; wanting to unveil <em>Killing Floor 2<&sol;em>&&num;8216&semi;s full release with one more addition&comma; wanted to go for a Jack-of-All-Trades class called Survivalist&period; The problem is next to the other 9&comma; Survivalist is a vague after-thought of a class&period; No perk weapons&quest; Random chunks splattered here-and-there from other classes like a Frankenstein class&quest; Nothing at all unique to it&quest; While it is an option for the indecisive&comma; it ends up out-performed and awkward next to more focused classes&period;<&sol;p>&NewLine;<p class&equals;"western">So then it&&num;8217&semi;s onwards to picking a character&period; Each one with their own voice lines&comma; color configurations and accessories&period; With further customization if you want to fork cash out for microtransactions&period; While more realistic&comma; and wouldn&&num;8217&semi;t come as much of a problem&comma; these characters strike me as disappointing on a personal level&period; As I remember the hammy and cheesy cockney accents of <em>Killing Floor<&sol;em>&comma; sadly now amiss&period; The closest attempts not quite to the same levels as before&period; It isn&&num;8217&semi;t much of a flaw&comma; but fans of the original title may breathe a defeated sigh in remembrance&period;<&sol;p>&NewLine;<figure id&equals;"attachment&lowbar;115564" aria-describedby&equals;"caption-attachment-115564" style&equals;"width&colon; 1000px" class&equals;"wp-caption aligncenter"><img class&equals;"wp-image-115564 size-large" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2016&sol;11&sol;22191646&sol;Killing-Floor-Pic-3-1024x576&period;jpg" alt&equals;"Killing Floor 2&comma; Tripwire Interactive" width&equals;"1000" height&equals;"563" &sol;><figcaption id&equals;"caption-attachment-115564" class&equals;"wp-caption-text">&lpar;<em>Killing Floor 2<&sol;em>&comma; Tripwire Interactive&rpar;<&sol;figcaption><&sol;figure>&NewLine;<p class&equals;"western">Then it&&num;8217&semi;s into the fray&comma; fighting for your life&period; Which it nails excellently&period; There is a thick tension of desperation from round 1&comma; as you are quickly swarmed by various mobs with differing abilities&period; Even the basic beasties can trip you up&comma; grabbing you tightly to a spot&period; It is for this reason you best stick together&comma; sharing the burden of survival onto everyone as you can be surrounded at the drop of a hat&period;<&sol;p>&NewLine;<p class&equals;"western">Where it becomes more of a wear is the lack of a release of this tension&period; &OpenCurlyDoubleQuote;Kailan you filthy dog-botherer&comma; you said earlier you stumble on to the trader to buy guns&comma; this sounds like prime-time release&period;” Except no&comma; because every second is precious&period; You still feel a strong dose of urgency as you dash in&comma; sell what you hate&comma; buy what you love&comma; stock up on ammo and maybe have enough time to regroup at your favorite spot of defense&period; There is never quite that release&comma; those precious 5 seconds to just breathe&period; Just constant tension&period; Which left me having to quit to take a break after two games&comma; as my nerves were left just jittery and tired at that point&period;<&sol;p>&NewLine;<p class&equals;"western">Although while we&&num;8217&semi;re on the subjects of traders&comma; we should talk about guns&period; Depending on your class&comma; you&&num;8217&semi;ll have a very clear arc to go with&period; Except&comma; well&comma; perhaps personally there is a bit too clear of an arc on show&period; You&&num;8217&semi;ll always want to strive for the more expensive guns&comma; as weapons progress in power depending on cost&period; There&&num;8217&semi;s never quite those tactics of perhaps going for a cheaper gun for some reason&period; Although in light of how little time you&&num;8217&semi;ll have with the trader&comma; it might be best there isn&&num;8217&semi;t a tactical approach to things&period;<&sol;p>&NewLine;<p class&equals;"western">Due to the &OpenCurlyDoubleQuote;go expensive or risk decimation” approach&comma; it leads to a frustrating situation where if you die during a late-game wave there isn&&num;8217&semi;t much point staying in the game&period; Upon dying only your equipped weapon will drop&period; At best it is a frustration only if you&&num;8217&semi;re the type to weapon cycle &lpar;e&period;g&period; as a Gunslinger&comma; SWAT or another class that has a weapon switch speed increase&rpar; as you&&num;8217&semi;ll lose every other weapon you were carrying&period; At worst&comma; said weapon is stolen by your team-mates to be sold and you have to shoot a boss with your 9mm if you&&num;8217&semi;re too poor to afford better&period; So at about wave 7 onwards&comma; it tends to work out better to just move onto a new server&period;<&sol;p>&NewLine;<figure id&equals;"attachment&lowbar;115565" aria-describedby&equals;"caption-attachment-115565" style&equals;"width&colon; 1000px" class&equals;"wp-caption aligncenter"><img class&equals;"wp-image-115565 size-large" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2016&sol;11&sol;22191712&sol;Killing-Floor-2-Pic-2-1024x576&period;jpg" alt&equals;"Killing Floor 2&comma; Tripwire Interactive" width&equals;"1000" height&equals;"563" &sol;><figcaption id&equals;"caption-attachment-115565" class&equals;"wp-caption-text">&lpar;<em>Killing Floor 2<&sol;em>&comma; Tripwire Interactive&rpar;<&sol;figcaption><&sol;figure>&NewLine;<p class&equals;"western">Which&comma; when navigating for a new server&comma; you may be tempted to dip your toes into the PvP mode&period; Where one side plays the survivors&comma; and the others play the monsters&period; With the monsters&&num;8217&semi; side randomly allocated to an enhanced beastie until they get killed&period; This ends up creating this randomized state where you may be the juggernaut Fleshpound &lpar;or even the end-boss&rpar; or the basic vulnerable Clot&period; You may spend an entire PvP match watching your friends destroy the enemy team&comma; as you keep getting your head blown off as the smaller species&period;<&sol;p>&NewLine;<p class&equals;"western">This slow wearing down of the human team either accumulates in their survival or death&period; Then the team switches&period; After that round&comma; scores are compared to see who scored the most&period; Except these scores are kept secretly&comma; silently&comma; making the big reveal of who won less a nail-biting climax and more an empty thud of &OpenCurlyDoubleQuote;oh&period;” Combined with how the monster selection works&comma; it feels a bit rushed&comma; simple and unsatisfying&period; Those wanting a PvP experience out of <em>Killing Floor 2<&sol;em> should stay clear&period;<&sol;p>&NewLine;<p class&equals;"western">Before we stretch on into the conclusion&comma; we should talk about the graphics&period; Those beautiful gory graphics&period; If you&&num;8217&semi;re able to crank your graphics settings way up&comma; I&&num;8217&semi;d recommend doing so&period; As every dismembering shot&comma; every beheading&comma; every tearing of the flesh&comma; leaves the body parts scattered on the floor like a human mosaic masterpiece&period; A thick trail of blood on the floor showing where a fight once was&period; Maybe it was a victory&comma; a small one perhaps&comma; or maybe it was a demise&period;<&sol;p>&NewLine;<figure id&equals;"attachment&lowbar;115566" aria-describedby&equals;"caption-attachment-115566" style&equals;"width&colon; 1000px" class&equals;"wp-caption aligncenter"><img class&equals;"wp-image-115566 size-large" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2016&sol;11&sol;22191748&sol;Killing-Floor-2-Pic-1-1024x576&period;jpg" alt&equals;"Killing Floor 2&comma; Tripwire Interactive" width&equals;"1000" height&equals;"563" &sol;><figcaption id&equals;"caption-attachment-115566" class&equals;"wp-caption-text">&lpar;<em>Killing Floor 2<&sol;em>&comma; Tripwire Interactive&rpar;<&sol;figcaption><&sol;figure>&NewLine;<p class&equals;"western">Each bloody art-piece telling its own tale&period; Tripwire spent a lot of time on gore mechanics in <em>Killing Floor 2<&sol;em>&comma; and it shows in a beautiful gorefiend way&period; As though you&&num;8217&semi;re recreating the <em>Braindead<&sol;em> scene with the lawnmower over and over again with firearms and melee weapons&period;<&sol;p>&NewLine;<p class&equals;"western"><em>Killing Floor 2<&sol;em> gets an 8&sol;10&period; I spoke earlier that the game felt a bit empty&period; This wasn&&num;8217&semi;t content wise&comma; and it is chock filled with content where it matters&period; More I kept having to ask myself&colon; am I having fun&quest; Which is such a strange question for me as it ticks every box I could want it to&period; I was ready to turn this review into a covert wedding proposal&comma; with a double-barrel shotgun as the ring&comma; a gown made of dosh and The Patriarch as the priest&period;<&sol;p>&NewLine;<p class&equals;"western">Then I began thinking of <em>Killing Floor<&sol;em>&comma; which I think 200&plus; hours shows I had at least some fun with it&period; It was flawed&comma; but it still was a hell of a time-sink for me&period; Then I began to remember two parts&period; The first was the levels were smaller&comma; making the trader easier to get to and rounds over a lot faster&period; This allowed the tension to be released a lot more frequently than <em>Killing Floor 2<&sol;em> ever did&period; There was also the cheesy cockney accents of the cast in <em>Killing Floor<&sol;em> that lent a lovely characterization&period; Something now gone&period; Now <em>Killing Floor 2<&sol;em> is just an ongoing tiring tension ride with little personality&period; Both factors that hobble it from the 9 rating I wanted to go for&period;<&sol;p>&NewLine;<p class&equals;"western">Yet&comma; it has an 8 because amongst all the wealth of content and the tiring tension&comma; it is fun&period; It isn&&num;8217&semi;t complicated&period; It isn&&num;8217&semi;t philosophical&period; It isn&&num;8217&semi;t thought-provoking&period; Just point the boom-stick at what you hate&comma; squeeze the trigger and feel your lips creep up into a devilish grin as the monsters scatter into bloody remains&period; And let&&num;8217&semi;s face it&comma; what&&num;8217&semi;s more fun than making a bloody mess&quest;<&sol;p>&NewLine;<p class&equals;"western" style&equals;"text-align&colon; center&semi;">&NewLine;

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