Kingdom Come: Deliverance – Launch Trailer

<p><em><a href&equals;"https&colon;&sol;&sol;bagogames&period;com&sol;whet-appetite-new-kingdom-come-deliverance-gameplay-trailer&sol;" target&equals;"&lowbar;blank" rel&equals;"noopener">Kingdom Come&colon; Deliverance<&sol;a> <&sol;em>is out now for PC&comma; PlayStation 4&comma; and Xbox One with visual enhancements for PS4 Pro and Xbox One X&period; Originally announced through a Kickstarter campaign four years ago&comma; this story-driven open world RPG aims to deliver a grounded medieval experience devoid of fantasy elements&period; One of the title&&num;8217&semi;s selling points&comma; historical accuracy&comma; comes by way of recreating the look and feel of Medieval Bohemia&period; This accuracy extends to various elements from accurate sound design to simulation-like first-person combat&period; <em>Kingdom Come&colon; Deliverance <&sol;em>promises a dynamic world with challenging combat&comma; non-linear story paths&comma; and a reactive simulation&period; In addition to direct confrontation&comma; the game offers stealth&comma; conversations&comma; and problem-solving that can be used to bypass combat entirely&period;<&sol;p>&NewLine;<p>Martin Kilma&comma; Warhorse Studios&&num;8217&semi; executive producer&comma; released a statement alongside the launch trailer&comma; which can be found below&colon;<&sol;p>&NewLine;<blockquote><p>&&num;8220&semi;Four years after our Kickstarter campaign&comma; our game is set to be released tomorrow&period; The task was really big and our team although still quite small and we always wanted to deliver&comma; to create the game we wanted and we believed you wanted&period; Before talking about some background&comma; all of us at Warhorse would like to thank our community&comma; the backers and friends who helped us to bring this dream to life by giving us the chance to develop what we believe is a unique RPG experience&excl;<&sol;p>&NewLine;<p>The production realities of game development mean that a &OpenCurlyQuote;release’ version has to be finalised some time before the actual release date&period; We could have used this time to get some rest&comma; or we could use it to create some additional content and sell it to you as DLC&comma; but we went back to the version-to-be-released and worked on it&period; The results are obvious&colon; quests are more balanced&comma; RPG progression is smoother&comma; the game runs faster and every facet of the game got more polish&period; The drawback of course is that most of the data in the old build was replaced and has to be downloaded as a patch&period; At a hefty size&comma; it’s going to take some time to download and it’s a shame&period; Still&comma; we strongly believe that after four years wait it will pay off to wait a little bit longer while the Day 1 patch is downloading&period; Trust me&comma; it will deliver the awesome experience YOU deserve&excl;&&num;8221&semi;<&sol;p><&sol;blockquote>&NewLine;<p>&nbsp&semi;<&sol;p>&NewLine;

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