Knight of the Living Dead | Dark Souls: Prepare to Die Edition Review

<p>&nbsp&semi;<&sol;p>&NewLine;<p style&equals;"text-align&colon; left&semi;"> <em><a class&equals;"zem&lowbar;slink" title&equals;"Dark Souls" href&equals;"http&colon;&sol;&sol;www&period;fromsoftware&period;jp&sol;darksouls&sol;" target&equals;"&lowbar;blank" rel&equals;"homepage noopener noreferrer">Dark Souls<&sol;a><&sol;em> released late in 2011 and is the sequel to the highly rated PS3 game <em>Demon&&num;8217&semi;s Souls<&sol;em>&period; Most people will have heard of the game&comma; although some will have avoided it due to the fabled extreme difficulty and supposed inaccessibility&period; <em>The Prepare to Die Edition<&sol;em> may sound like an even more brutal version&comma; but in reality it is just a complete edition which simply includes the DLC that released in 2012&period; The game is an action RPG&comma; developed by <em><a class&equals;"zem&lowbar;slink" title&equals;"From Software" href&equals;"http&colon;&sol;&sol;www&period;fromsoftware&period;jp&sol;" target&equals;"&lowbar;blank" rel&equals;"homepage noopener noreferrer">From Software<&sol;a><&sol;em> and published by<em> <a class&equals;"zem&lowbar;slink" title&equals;"Namco Bandai Games" href&equals;"http&colon;&sol;&sol;www&period;bandainamcogames&period;co&period;jp&sol;english&sol;" target&equals;"&lowbar;blank" rel&equals;"homepage noopener noreferrer">Namco Bandai<&sol;a>&period; <&sol;em><&sol;p>&NewLine;<figure id&equals;"attachment&lowbar;36025" aria-describedby&equals;"caption-attachment-36025" style&equals;"width&colon; 896px" class&equals;"wp-caption aligncenter"><a href&equals;"https&colon;&sol;&sol;bagogames&period;com&sol;knight-living-dead-dark-souls-prepare-die-edition-review&sol;w02d1&sol;" rel&equals;"attachment wp-att-36025"><img class&equals;" wp-image-36025 " title&equals;"Dark souls screenshot 1" src&equals;"https&colon;&sol;&sol;bagogames&period;com&sol;wp-content&sol;uploads&sol;2013&sol;01&sol;W02d1&period;jpg" alt&equals;"Dark souls screenshot 1" width&equals;"896" height&equals;"504" &sol;><&sol;a><figcaption id&equals;"caption-attachment-36025" class&equals;"wp-caption-text">Surely we took a wrong turn back there&excl;<&sol;figcaption><&sol;figure>&NewLine;<p style&equals;"text-align&colon; left&semi;"><em>Dark Souls<&sol;em> begins with a superb cutcscene that explains a little about how the world of Lordran came to be&period; The intro has a Tolkien feel and quality to it&comma; and explains the transition from a world shrouded in darkness and everlasting dragons to a time of fire&period; During the age of fire&comma; disparity was reborn in many forms- Light-Dark&comma; Life-Death&comma; Heat-Cold&period; The ancient dead were drawn from the darkness&comma; and the eternal souls of the once great Lords were awoken&period; A few of the undead used these souls to gain great power and defeated the dragons to claim the new era for their own&period; The setting for the game is the dying days of the age of fire&comma; darkness is returning&period;<&sol;p>&NewLine;<p style&equals;"text-align&colon; left&semi;">The first task is to create a character&period; There are around 10 different starting classes including a well armored Knight&comma; a Mage&comma; Cleric and Pyromancer&comma; among others&period; There is even a character for the very brave player called The Deprived&comma; who sports only a loin cloth and wooden club&period; Each has varying stats and equipment so this may seem like a daunting choice the first time around&period; In fact&comma; daunting would be the word to explain my first few hours with <em>Dark Souls<&sol;em>&period; The game begins with the player&comma;&lpar;a smelly zombie&rpar; incarcerated in the Undead Asylum&comma; but a twist of fate offers a means of escape&period; After a few game hints have been digested and a few easy enemies beaten down&comma; the difficulty shows itself in the form of a huge Demon Boss&period; It is a shock to be badly beaten so early in a game&comma; but with a little thought and persistence it will be overcome&period; After the traumatic starting area&comma; you are transported to the mainland&comma; Lordran&comma; for the main  adventure&period;<&sol;p>&NewLine;<figure id&equals;"attachment&lowbar;36032" aria-describedby&equals;"caption-attachment-36032" style&equals;"width&colon; 768px" class&equals;"wp-caption aligncenter"><a href&equals;"https&colon;&sol;&sol;bagogames&period;com&sol;knight-living-dead-dark-souls-prepare-die-edition-review&sol;dark-souls-xbox-360-1296681199-016&sol;" rel&equals;"attachment wp-att-36032"><img class&equals;" wp-image-36032 " title&equals;"Dark souls screenshot 2" src&equals;"https&colon;&sol;&sol;bagogames&period;com&sol;wp-content&sol;uploads&sol;2013&sol;01&sol;dark-souls-xbox-360-1296681199-016&period;jpg" alt&equals;"Dark souls screenshot 2" width&equals;"768" height&equals;"432" &sol;><&sol;a><figcaption id&equals;"caption-attachment-36032" class&equals;"wp-caption-text">Safe at last&period; Just dont burn your fingers&period;<&sol;figcaption><&sol;figure>&NewLine;<p style&equals;"text-align&colon; left&semi;">The basics of the gameplay in <em>Dark Souls<&sol;em> are exploration&comma; discovery&comma; and lots of combat&period; There are no maps or waypoints to guide the player at any point&comma; the game cannot be paused and the only safe areas are bonfires that are scattered around the game world&period; Leaving the first bonfire and wandering off into the unknown with no direction or idea of what to expect is a tense experience and the trepidation continues each and every time a new area is scouted&period; Souls are the currency used for both increasing level and purchasing new items&comma; and are harvested each time an enemy is beaten in combat&comma; but dropped upon death&period; Death will see you respawn at the last bonfire rested at with only one opportunity to find the souls you just dropped&comma; at the place of your death&period; Die again before you get there though&comma; and they are gone forever&period; Souls are best spent at the earliest opportunity as the combat is quite often fatal&period;<&sol;p>&NewLine;<p>Fighting each and every enemy in <em>Dark Souls<&sol;em> is a duel of sorts&period; Even the weakest of them will put up a fight and respect&comma; patience and caution should always be shown&period; It is a truly superb and simple combat engine that feels natural and rewarding&period; Practice will start to pay dividends after a while and you will feel like an expert duellist when you start parrying&comma; backstabbing&comma; and running rings around weaker enemies&period; The game will temper this feeling of power often though as around any corner you could meet a horrific end at the hands of a much more formidable foe&period; After just 2 hours of the game I pondered the obituary page in the Lordran Times&period; &&num;8220&semi;SpongyWhale lost his life many times today and will be sadly missed&period; He tragically fell from a cliff&comma; was defeated with arrows&comma; stabbed&comma; bludgeoned&comma; burned&comma; poisoned&comma; drowned&comma; bitten&comma; impaled&comma; fried with magical energy and gored by an armored pig&period;&&num;8221&semi;<&sol;p>&NewLine;<p style&equals;"text-align&colon; left&semi;">There is no Lordran Times&comma; I made it up&period; Sadly&comma; the rest is true&period;<&sol;p>&NewLine;<p>Most of the game takes place in the grounds&comma; buildings and depths of a huge walled city&period; The world is an amazing graphical feast for the eyes with a huge amount of variation&period; There are ruins&comma; catacombs&comma; swamps&comma; cities&comma; forests and much more&period; The amount of imagination put into the world is evident throughout and there are gorgeous views everywhere&period; The game oozes atmosphere because of the obvious love that was poured into the artwork on show and the amazing use of lighting&period; All characters and enemies have great animation&comma; and attention to detail and the player character will equip all manner of wonderful armors and weapons which are just as expertly created&comma; right down to the battle scars on a shield or the light glinting from the edge of a samurai sword&period; The visuals are simply spectacular and the music compliments them superbly&period; The soundtrack is designed to provide atmosphere and does a great job&period; As with all games that manage to nail the atmosphere&comma; it sits quietly in the background until the tension ramps up&comma; kicking in and coming to the fore when needed&period; The audio is flawless in my opinion&period; The huge array of weapons and beasts sound authentic and the unique voice acting feeds the air of mystery that kept me pushing forward&period;<&sol;p>&NewLine;<figure id&equals;"attachment&lowbar;36033" aria-describedby&equals;"caption-attachment-36033" style&equals;"width&colon; 896px" class&equals;"wp-caption aligncenter"><a href&equals;"https&colon;&sol;&sol;bagogames&period;com&sol;knight-living-dead-dark-souls-prepare-die-edition-review&sol;weags&sol;" rel&equals;"attachment wp-att-36033"><img class&equals;" wp-image-36033 " title&equals;"Dark souls screenshot 3" src&equals;"https&colon;&sol;&sol;bagogames&period;com&sol;wp-content&sol;uploads&sol;2013&sol;01&sol;weagS&period;jpg" alt&equals;"Dark souls screenshot 3" width&equals;"896" height&equals;"504" &sol;><&sol;a><figcaption id&equals;"caption-attachment-36033" class&equals;"wp-caption-text">Blighttown&period; Just as lovely as it sounds&period;<&sol;figcaption><&sol;figure>&NewLine;<p style&equals;"text-align&colon; left&semi;">So the difficulty&period; Well&comma; if you have no Xbox Live connection then it will be a whole lot tougher&period; Players can interact within the game by leaving messages for each other that can warn of dangers&comma; give hints or occasionally trick new players into jumping off cliffs to certain death&period; The separate games that players are inhabiting are connected like parallel universes&period;  Players in human form can summon others into battle as phantoms to help with stubborn enemies&comma; or maybe you will be invaded by an evil player and taught a real lesson&period; There are pvp areas in the game that are more than mere arenas&comma; they are part of the story and cleverly integrated&period; The multiplayer aspects allow great interactions&comma; but do a great job of keeping your own game personal to you&comma; and the set boundaries make griefing all but impossible&comma;  just don&&num;8217&semi;t believe every message you read&period;<&sol;p>&NewLine;<p style&equals;"text-align&colon; left&semi;">Arguably&comma; the biggest strength that <em>Dark Souls<&sol;em> boasts is the complete freedom it grants to the player&period; The freedom&comma; not only to explore the world at your leisure&comma; but to create the character of your choice&period; There are a vast array of weapons and armors to discover&comma; yet none of them are really more powerful than each other&period; They do have differing move sets and protections&comma; but the game can be completed by using just the starting equipment&period; It is all about choice and upgrading your favored items as much as possible&period; <em>Dark Souls<&sol;em> is an open world game&comma; but not like <em>Skyrim<&sol;em> or <em>Fallout<&sol;em>&period; The areas may seem small at first glance&comma; but there are hidden areas&comma; shortcuts and secrets everywhere&period; All parts of the game link together like a jigsaw as you progress which is handy as the game is absolutely massive&period; The amount of content is staggering and the game seems to tease the player with hints of the endgame&comma; only to repeatedly introduce new sprawling areas and objectives &period; You can expect the first playthrough to take 60-80 hours and if you make it that far then you will come back for more as the scope of replayability is immense&period;<&sol;p>&NewLine;<p style&equals;"text-align&colon; left&semi;">The extra content in the <em>Prepare to Die Edition<&sol;em> cannot be accessed from the title screen&period; Did you expect it to be so easy&quest; It is integrated into the story&comma; fairly late in the game so you may need to start a new playthrough and look at the wiki in order to see where the devs hid the items and enemies needed in order to access it&period; Once you find your way into the secret DLC&comma; you will be greeted by a guardian who will probably render you dead again&period; The extra content holds some of the toughest enemies in the game&comma; many more surprises&comma; and some <em>Mario<&sol;em> references for good measure&period; It fits in nicely and extends this already massive game by about 6-10 hours&period;<&sol;p>&NewLine;<figure id&equals;"attachment&lowbar;36024" aria-describedby&equals;"caption-attachment-36024" style&equals;"width&colon; 896px" class&equals;"wp-caption aligncenter"><a href&equals;"https&colon;&sol;&sol;bagogames&period;com&sol;knight-living-dead-dark-souls-prepare-die-edition-review&sol;dark-souls-xbox-360-1305141930-039&sol;" rel&equals;"attachment wp-att-36024"><img class&equals;" wp-image-36024 " title&equals;"Dark souls screenshot 4" src&equals;"https&colon;&sol;&sol;bagogames&period;com&sol;wp-content&sol;uploads&sol;2013&sol;01&sol;dark-souls-xbox-360-1305141930-039&period;jpg" alt&equals;"Dark souls screenshot 4" width&equals;"896" height&equals;"504" &sol;><&sol;a><figcaption id&equals;"caption-attachment-36024" class&equals;"wp-caption-text">I like big&comma; fat men like you&period; When they fall&comma; they make more noise&period; And sometimes they never get up&period;<&sol;figcaption><&sol;figure>&NewLine;<p style&equals;"text-align&colon; left&semi;"><em>Dark Souls<&sol;em> is an absolutely wonderful game&period; The high difficulty can be overcome with patience and experimentation&period; The game asks you to set out on a grand adventure yet does not hold your hand for a second&period; You must learn where to go&comma; where to avoid&comma; how to fight and how to survive&period; It is a beautifully crafted game of discovery expertly balanced with quality&comma; mystery and wonder and is a true epic&period; I have been gaming for 25 years and in all that time&comma; I have never played a more rewarding game&comma; or a better adventure&period; <em>Zelda&colon; Orcania of Time<&sol;em> has been de-throned after all this time&period; I can only attribute one fault to this game&comma; the graphic engine struggles in one area&comma; and that is there is some slowdown&period; That&&num;8217&semi;s it&period;<&sol;p>&NewLine;<p>Finding the words to explain why <em>Dark Souls<&sol;em> is such an incredible experience is tough&period; Yes&comma; the art is fantastic&comma; it is wonderful to play&comma; and is soaked in atmosphere and mystery&period; There is something else though&comma; something that adds the final touch of magic to a stellar piece of software&period; I will instead use the words of an American philosopher&comma; spoken over 100 years ago&period; I think he understood the concept better than me&period;<&sol;p>&NewLine;<p>&&num;8220&semi;A constant struggle&comma; a ceaseless battle to bring success from inhospitable surroundings&comma; is the price of all great achievements&period;&&num;8221&semi;<br &sol;>&NewLine;<em>Orison Swett Marden<&sol;em><&sol;p>&NewLine;<div class&equals;"zemanta-pixie" style&equals;"margin-top&colon; 10px&semi; height&colon; 15px&semi;"><img class&equals;"zemanta-pixie-img" style&equals;"float&colon; right&semi; border-style&colon; none&semi;" src&equals;"http&colon;&sol;&sol;img&period;zemanta&period;com&sol;pixy&period;gif&quest;x-id&equals;67f65f06-da52-4017-af51-7b4332a7fe97" alt&equals;"" &sol;><&sol;div>&NewLine;

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