A Lack Of Funding Is Keeping That Psychonauts Sequel From Being Made

<p>Double Fine are a popular developer with a lot of love from the Internet&comma; if not the mainstream public&period; And being an Internet favourite means that they are hounded day in and day out about making a sequel to one of their most beloved games&comma; <em>Psychonauts<&sol;em>&period; The problem&quest; <em>Psychonauts<&sol;em> tanked at retail when it launched&period; It&&num;8217&semi;s since become a cult classic&comma; but it tanked at retail and this makes publishers wary about funding a sequel&period;<&sol;p>&NewLine;<p>This is something that Greg Rice&comma; producer on <em>Double Fine Adventure<&sol;em>&comma; explained when interviewed by VG247&period; They asked him how it felt to have constant requests for a <em>Psychonauts<&sol;em> sequel and he responded thusly&colon;<&sol;p>&NewLine;<blockquote><p>Yeah that’s definitely flattering&comma; and Tim has ideas for sequels to every game we’ve ever made&period; I think it always comes down to what kind of studio resources are available&comma; and who’s available to make games&period; But yes&comma; <em>Psychonauts 2<&sol;em> is something that comes up a lot&comma; and it’s something that we’d definitely be interested in doing&period; It’d just be a large game&comma; and that’d mean pretty much the entire studio working on it for multiple years&comma; so it’s just a matter of finding funding and finding out how to take it forward&period;<&sol;p><&sol;blockquote>&NewLine;<p>Rice was then questioned on most fan&&num;8217&semi;s beliefs of sequels being nothing but cash cows&comma; games made purely to keep the company afloat&period; He explained how this doesn&&num;8217&semi;t always occur&period;<&sol;p>&NewLine;<blockquote><p>It’s not so much that we’d make games to make money&comma; the real issue is having the money to make the game&period; It’s not like&comma; &OpenCurlyQuote;oh yeah&comma; we want to make <em>Psychonauts 2<&sol;em>&period;&&num;8217&semi; Well&comma; someone has to pay us a ton of money to make us rich first&period; We need that money to pay our employees so that we can have them around and have their salaries paid while we make the game&period;<&sol;p><&sol;blockquote>&NewLine;<p>He concluded the subject with the following&colon; &&num;8220&semi;I think there are definitely more <em>Psychonauts<&sol;em> stories to be told and Tim has them in mind&period; Obviously fans like the game and we’d love to revisit the franchise too&comma; and…we love it as well&period;&&num;8221&semi;<&sol;p>&NewLine;<p>So&comma; Double Fine would love to make that <em>Psychonauts<&sol;em> sequel&comma; but money is an obstacle&period; And don&&num;8217&semi;t think that Kickstarter would solve the problem&period; To make a full sequel to <em>Psychonauts<&sol;em>&comma; particularly one for modern day consoles&comma; it&&num;8217&semi;d probably cost a lot more than the &dollar;3&period;3 million they raised for <em>Double Fine Adventure<&sol;em>&comma; let alone the &dollar;400&comma;000 target the project started off with&period; So&comma; for now&comma; we must instead sit and sulk over how unfair the universe is&period; Like we do every day that a <em>Psychonauts<&sol;em> sequel isn&&num;8217&semi;t in development&period;<&sol;p>&NewLine;<p>Via&colon; <a href&equals;"http&colon;&sol;&sol;www&period;escapistmagazine&period;com&sol;news&sol;view&sol;119606-Psychonauts-Dev-Would-Love-to-Revisit-the-Franchise" target&equals;"&lowbar;blank">The Escapist<&sol;a>&comma; <a href&equals;"http&colon;&sol;&sol;www&period;vg247&period;com&sol;2012&sol;09&sol;14&sol;psychonauts-2-there-are-definitely-more-psychonauts-stories-to-be-told-double-fine&sol;" target&equals;"&lowbar;blank">VG247<&sol;a><&sol;p>&NewLine;

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