Langrisser I & II Review Part 2 – Langrisser I

Enter the Kingdom of Baldea as Prince Ledin fights against Evil

Langrisser I review

#Lancedidnothingwrong

<p>If <a href&equals;"https&colon;&sol;&sol;bagogames&period;com&sol;wizardry-labyrinth-of-lost-souls-pc-review&sol;">Alyxx’s review of Wizardry<&sol;a> is anything to go by&semi; it takes a long time to make an RPG review&period; There are a lot of things to consider regarding the elements of the game&period; This is obviously the case with Langrisser I&comma; which does bring a lot to the table as an RPG&period; There is a lot to talk about in this review&comma; so let’s not waste any time&period;<&sol;p>&NewLine;<p>As mentioned before&comma; Langrisser I started life as <a href&equals;"http&colon;&sol;&sol;www&period;digitallydownloaded&period;net&sol;2013&sol;02&sol;looking-back-warsong-genesis-game-that&period;html">Warsong in the Sega Genesis<&sol;a>&period; The game was also available on the PC Engine as &OpenCurlyDoubleQuote;Langrisser&colon; The Descendants of Light”&period; In it&comma; we follow Prince Garett of Baltia as he battles the Dalsis Empire&period; Naturally&comma; the story evolves from there and the journey becomes a fight between good and evil&period;<&sol;p>&NewLine;<p>In the remake&comma; we see a complete retooling of this story&period; Instead of Prince Garett from Baltia&comma; it’s Prince Ledin from Baldea&period; He goes in a crusade against the Dalsis Empire because they awakened evil by using the titular weapon&colon; The Langrisser&period; So&comma; let’s join Prince Ledin in his crusade and look at the entire plot even closer&period;<&sol;p>&NewLine;<p><img class&equals;"aligncenter size-full wp-image-155710" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2020&sol;03&sol;25071713&sol;20200312164816&lowbar;1&period;jpg" alt&equals;"Langrisser I Review" width&equals;"1920" height&equals;"1080" &sol;><&sol;p>&NewLine;<h3 style&equals;"text-align&colon; center&semi;">Who is the Protagonist&quest;<&sol;h3>&NewLine;<p>We can’t talk about Langrisser I without its branched story nature&period; After a few stages&comma; you’ll find a split in the timeline and you’ll get a chance to get alternate endings for Ledin’s story&period; The original Langrisser only had one ending where Prince Garrett succeeds in his quest against evil&period; Of course&comma; this ending is a bit lackluster and a bit nonsensical&period;<&sol;p>&NewLine;<p>However&comma; once we get to Langrisser and its multi-branching story&period; We begin to see more sides to the story&period; In one of the routes&comma; one of Ledin’s rivals &lpar;Lance&rpar; begins to see the Dalsis Empire for the collective of evil guys they are&period; However&comma; we can also find a bit more about the Dalsis empire and the fact that they really weren’t evil all along&period;<&sol;p>&NewLine;<p>We could have the leader of the empire be possessed by Chaos &lpar;which led him to steal the Langrisser&rpar;&period; Afterward&comma; Ledin gets the aid of the Dalsis Empire to deal with the threat that take the world&period; While the story remains largely the same&comma; it also brings its own twist to make it unique&period;<&sol;p>&NewLine;<h4 style&equals;"text-align&colon; center&semi;">Your Actions Matter<&sol;h4>&NewLine;<p>Each of the different scenarios in Langrisser I take the form of letters of the alphabet &lpar;from A-H&rpar;&period; This means that Langrisser I has 8 different endings in total&period; Each of the scenarios requires you to fulfill certain requirements during certain stages&period;<&sol;p>&NewLine;<p>The requirements vary from stage to stage&period; Some of them require you to keep enemy units alive after clearing the stage&period; Other endings require you to have team members die during battle&period; You can find the pivotal stages by checking the Story Tree&period;<&sol;p>&NewLine;<p><img class&equals;"aligncenter size-full wp-image-155711" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2020&sol;03&sol;25071833&sol;20200325035245&lowbar;1&period;jpg" alt&equals;"Langrisser I &amp&semi; II" width&equals;"1920" height&equals;"1080" &sol;><&sol;p>&NewLine;<p>Of course&comma; you can always fall back with all of your progress and money to another point in the story and reset the route&period; However&comma; keep in mind that once you go back to undo your progress&semi; the rest of the route you were going through originally becomes fully inaccessible until you meet the conditions you met to reach it&period;<&sol;p>&NewLine;<p>What’s a little bit more inconvenient is the fact that clearing the game will require you to start all over again&period; That’s right&comma; you’ll begin the game over again from the very first stage and you’ll have to clear every stage leading up to the first pivoting route of the story&period; I find this method a bit sloppy because it forces the player to commit to certain routes rather than unlocking every scenario from the point where it starts&period;<&sol;p>&NewLine;<h4 style&equals;"text-align&colon; center&semi;">So&comma; which one is canon&quest;<&sol;h4>&NewLine;<p>I believe that Langrisser I’s scenarios will only provide you with some insight about the true intentions of certain characters&period; The scenarios have a lot of different sections&comma; so the story variety is good enough to warrant going through them&period;<&sol;p>&NewLine;<p>Of course&comma; if you’re a guy who cares about the canonical ending of the game&period; Then the A Scenario will be the canonical one&period; However&comma; it is deliberately left lackluster and vague&period; Why&quest; so you go out of your way and uncover more of the game’s story as you replay the game over and over&period;<&sol;p>&NewLine;<p>The decision aspect is a great integration for the original Langrisser game&period; However&comma; we won’t see a refined version of this until we get to Langrisser II&period; This is a great breath of fresh air for the original game and it brings relevance for the Dalsis Empire&comma; the Langrisser&comma; and even the evil forces of Chaos themselves&period;<&sol;p>&NewLine;<figure id&equals;"attachment&lowbar;155712" aria-describedby&equals;"caption-attachment-155712" style&equals;"width&colon; 1920px" class&equals;"wp-caption aligncenter"><img class&equals;"size-full wp-image-155712" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2020&sol;03&sol;25071936&sol;20200314180320&lowbar;1&period;jpg" alt&equals;"" width&equals;"1920" height&equals;"1080" &sol;><figcaption id&equals;"caption-attachment-155712" class&equals;"wp-caption-text">You can always check your stats compared to your enemies<&sol;figcaption><&sol;figure>&NewLine;<h3 style&equals;"text-align&colon; center&semi;">Gameplay<&sol;h3>&NewLine;<p>As mentioned <a href&equals;"https&colon;&sol;&sol;bagogames&period;com&sol;langrisser-i-ii-review-part-1-the-remaster&sol;">during part 1 of this review<&sol;a>&semi; Langrisser I &amp&semi; II takes a similar gameplay structure in both games&period; In them&comma; you take charge of commanders and mercenaries in a strategic environment where careful planning is key to victory&period; While the commanders themselves are your strongest units&comma; they can hire Mercenaries to aid the during combat&period;<&sol;p>&NewLine;<p>In Langrisser I&comma; the mercenaries you can hire are tied to your current class&period; You’ll be able to unlock different classes for the characters you play as&period; As you level the characters up&comma; you’ll get CP which lets you choose the classes you can get&period;<&sol;p>&NewLine;<p>If you’re fond of a certain particular class &lpar;for example&comma; I like Chris being my white Mage while Jessica is my black mage&rpar;&semi; you can always go back to the Class that benefits the approach you want to take the most&period; Of course&comma; some classes are better than others and they all have their own share of strengths and weaknesses&period;<&sol;p>&NewLine;<p>If you played <a href&equals;"https&colon;&sol;&sol;bagogames&period;com&sol;fire-emblem-echoes-shadows-valentia-review-new-twist-fire-emblem-formula&sol;">Fire Emblem<&sol;a> before&comma; think of the Classes as the Rock-Paper-Scissors approach the game takes&period; Certain classes will be stronger than others while others will have an advantage&period;<&sol;p>&NewLine;<figure id&equals;"attachment&lowbar;155713" aria-describedby&equals;"caption-attachment-155713" style&equals;"width&colon; 1920px" class&equals;"wp-caption aligncenter"><img class&equals;"size-full wp-image-155713" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2020&sol;03&sol;25072200&sol;20200325044639&lowbar;1&period;jpg" alt&equals;"" width&equals;"1920" height&equals;"1080" &sol;><figcaption id&equals;"caption-attachment-155713" class&equals;"wp-caption-text">Spoiler Alert&colon; No enemy survived from this attack<&sol;figcaption><&sol;figure>&NewLine;<h3 style&equals;"text-align&colon; center&semi;">The Mages are Broken<&sol;h3>&NewLine;<p>However&comma; like in any other strategy RPG&comma; the mages are completely busted&period; It’s not even a matter of subjectivity&comma; they just are completely broken&period; Jessica and Chris become invaluable members of your team as they learn powerful spells that can wipe out most enemy forces&period; Of course&comma; they don’t start that way and begin quite weak and almost feel like a liability&period;<&sol;p>&NewLine;<p>However&comma; as they level up&comma; they become more capable of destroying the entire battlefield&period; No joke&comma; Jessica became the MVP of the entirety of the game because of her access to spells like Meteor&period; Not helping things is that the AI is as stupid as your usual raiders in <a href&equals;"https&colon;&sol;&sol;bagogames&period;com&sol;best-ways-to-earn-gil-in-final-fantasy-xiv-arr&sol;">Final Fantasy XIV<&sol;a>…<&sol;p>&NewLine;<h4 style&equals;"text-align&colon; center&semi;">… And your Enemies Keep Walking into the Red Circle of Death<&sol;h4>&NewLine;<p>Magic attacks take one turn to be cast&period; If you use them&comma; you’ll forfeit your opportunity to move through the battlefield&period; However&comma; nothing’s stopping you from baiting the enemy forces with one throwaway soldier and then using your spells against them&period;<&sol;p>&NewLine;<p>Don’t be surprised if you see Jessica murdering everyone <em>en masse<&sol;em> with magic spells because of this&period; Not helping things is that the AI is stupid and tends to run into the AoE of these magic spells&period; It’s hilarious to see enemy Commanders running into my baits and then seeing the entire field cleaned by one spell&period;<&sol;p>&NewLine;<h4 style&equals;"text-align&colon; center&semi;">Playing Smart is the Bane of their Existence<&sol;h4>&NewLine;<p>It’s pretty easy to outsmart the AI too&period; Like the player&comma; they have access to magic spells&period; However&comma; the AI always uses the strongest spells on any unit that approaches them&period; So&comma; what do you do&quest; Well&comma; it’s easy&period; Just throw a random mercenary close to them and watch as the AI uses spells like Meteor just to deal with that unfortunate person&period;<&sol;p>&NewLine;<p>I would love to praise the combat of Langrisser I but the fact is that the AI needs some tweaking&period; If the AI was a bit smarter on how they play&period; I would be singing this game’s praises&period; However&comma; it almost seems mind-numbingly easy when you start reaching the higher levels&period;<&sol;p>&NewLine;<p>Of course&comma; if you want a &OpenCurlyQuote;harder’ challenge&period; You can always try your hand at the game’s Challenge Mode&period; Challenge Mode will basically let you experience harder battles against enemies&period; You can either throw yourself at it with all of your progression or start from scratch&period;<&sol;p>&NewLine;<p>If you want a really challenging experience&comma; I’d suggest going for a Challenge run without items&comma; EXP&comma; and gold&period; Of course&comma; you can also just start the game over again and see as commanders one-shot<&sol;p>&NewLine;<p>almost everything in the early chapters&period; It’s cathartic to see units that gave me so much trouble in the first chapters going down like flies by the might of Prince Ledin&period;<&sol;p>&NewLine;<figure id&equals;"attachment&lowbar;155714" aria-describedby&equals;"caption-attachment-155714" style&equals;"width&colon; 1920px" class&equals;"wp-caption aligncenter"><img class&equals;"size-full wp-image-155714" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2020&sol;03&sol;25072602&sol;20200325041403&lowbar;1&period;jpg" alt&equals;"" width&equals;"1920" height&equals;"1080" &sol;><figcaption id&equals;"caption-attachment-155714" class&equals;"wp-caption-text">In one of the game&&num;8217&semi;s Alternate Scenarios&comma; you fight against a Dark version of the protagonist&comma; it&&num;8217&semi;s epic&period;<&sol;figcaption><&sol;figure>&NewLine;<h3 style&equals;"text-align&colon; center&semi;">Final Thoughts<&sol;h3>&NewLine;<p>Everything I haven’t mentioned &lpar;like the music aspect and such&rpar; can be found in the first part of the review&period; However&comma; I want to talk about what I think regarding Langrisser I&period; In closing&comma; I believe that Langrisser I is an excellent way to provide a rebirth to a classic from the Sega Genesis&period;<&sol;p>&NewLine;<p>With multiple endings and a tweaked battle&sol;class system&comma; you’ll find yourself having a lot of fun replaying the game&period; Not only that&comma; but you’ll also feel a constant flow of battle and exciting music to go along with it&period;<&sol;p>&NewLine;<p>My only gripes are that the AI definitely needs some retooling&period; Additionally&comma; I believe that unlocking the entire Story Tree would also be good&period; The fact that you have to go through the same chapters 8 different times to get all 8 different endings can become boring in no time fast&period;<&sol;p>&NewLine;<p>However&comma; we’re not done yet&period; So&comma; please stay tuned for the final part of this 3-part review where we say goodbye to Baldea and join the Rayguard Empire in Langrisser II&period;<&sol;p>&NewLine;<p><strong>What do you think about our Langrisser I review&quest; Have you played the Sega Genesis original&quest; Are you a fan of the Langrisser series&quest; What do you think of the remaster&quest; Let us know your thoughts in the comments section below&period; <&sol;strong><&sol;p>&NewLine;<div class&equals;"jeg&lowbar;review&lowbar;wrap">&NewLine; <h3 class&equals;"jeg&lowbar;review&lowbar;subtitle">The Review<&sol;h3>&NewLine; <h2 class&equals;"jeg&lowbar;review&lowbar;title">&NewLine; Langrisser I&NewLine; <&sol;h2>&NewLine; <div class&equals;"jeg&lowbar;reviewheader clearfix">&NewLine; <div class&equals;"review&lowbar;score score&lowbar;good">&NewLine; <span class&equals;"score&lowbar;value">8<&sol;span>&NewLine; <span class&equals;"score&lowbar;text">Score<&sol;span>&NewLine; <&sol;div>&NewLine; <div class&equals;"desc" style&equals;''>&NewLine; <p>Langrisser I is an excellent way to provide a rebirth to a classic from the Sega Genesis&period;If you&&num;039&semi;re looking for a strategy RPG that offers multiple endings and immense replay value choices&comma; this game is for you&period;<&sol;p>&NewLine; <&sol;div>&NewLine; <&sol;div>&NewLine; <div class&equals;"jeg&lowbar;reviewdetail clearfix">&NewLine; <div class&equals;"conspros">&NewLine; <h3>PROS<&sol;h3>&NewLine; <ul><li><i class&equals;"jegicon-check"><&sol;i> The CG Illustrations are pretty to look at<&sol;li><li><i class&equals;"jegicon-check"><&sol;i> The soundtrack is great&comma; it can remind you of games like Grandia<&sol;li><li><i class&equals;"jegicon-check"><&sol;i> There are a lot of customization options for your commanders<&sol;li><li><i class&equals;"jegicon-check"><&sol;i> You can replay the game through Challenge Runs and New Game &plus;<&sol;li><li><i class&equals;"jegicon-check"><&sol;i> The multiple endings add to the replay value<&sol;li><&sol;ul>&NewLine; <&sol;div>&NewLine; <div class&equals;"conspros">&NewLine; <h3>CONS<&sol;h3>&NewLine; <ul><li><i class&equals;"jegicon-cross"><&sol;i> The AI can be quite dumb at times<&sol;li><li><i class&equals;"jegicon-cross"><&sol;i> The visual design of the game iisn't that great besides the CG illustrations<&sol;li><li><i class&equals;"jegicon-cross"><&sol;i> Mages are busted &lpar;can be seen as a positive by some&rpar;<&sol;li><li><i class&equals;"jegicon-cross"><&sol;i> The game forces you to play through its entirety to get to the endings&period;<&sol;li><&sol;ul>&NewLine; <&sol;div>&NewLine; <&sol;div>&NewLine; <div class&equals;"jeg&lowbar;reviewscore jeg&lowbar;reviewbars clearfix" data-scoretype&equals;"point">&NewLine; <h3>Review Breakdown<&sol;h3>&NewLine; <ul><li>&NewLine; <strong>Overall<&sol;strong>&NewLine; <span class&equals;"reviewscore">8<&sol;span>&NewLine; <div class&equals;"jeg&lowbar;reviewbar&lowbar;wrap">&NewLine; <span style&equals;"width&colon; 80&percnt;" class&equals;"barbg"><&sol;span>&NewLine; <&sol;div>&NewLine; <&sol;li><&sol;ul>&NewLine; <&sol;div>&NewLine; &NewLine; <&sol;div>

Exit mobile version