Larian Studios Are ”Pretty Happy” With The Success Of Divinity: Original Sin

<p>Sven Vinke&comma; founder of Larian Studios&comma; has written a blog post about the reaction to his team&&num;8217&semi;s latest game&period; Divinity&colon; Original Sin was largely funded thanks to a successful Kickstarter campaign that raised over &dollar;1 million&period; According to Vinke&comma; the game has now sold &&num;8221&semi;well over&&num;8221&semi; 500&comma;000 copies meaning that the project has now reached profitability&period; &&num;8221&semi;While not all of the money is for us as we had private investors on board&comma; the game did sufficiently well for us to envision funding our next endeavors with it&comma; meaning we&&num;8217&semi;re pretty happy about its performance&comma;&&num;8221&semi; he said&period;  &&num;8220&semi;So much for turn-based fantasy RPGs not selling&comma; crowdfunding not working and a developer like us not being capable of bringing a game to market without the help of seasoned publishers&period;&&num;8221&semi;<&sol;p>&NewLine;<p>As well as the commercial success&comma; the reception from fans and the press have also been pretty pleasing for Vinke&period;  He pointed out that the game&&num;8217&semi;s &&num;8221&semi;Metacritic critic rating is at 87&percnt;&comma; it’s user rating at 89&percnt;&&num;8221&semi;&period; &&num;8221&semi;We do this job because we enjoy entertaining other people with our imaginations&comma;&&num;8221&semi; he added&comma; &&num;8221&semi;and when it’s successful&comma; it makes us feel all good inside&period; We’re very grateful for the many thank you messages we received from our players&colon; it’s these shows of appreciation that fuel us when the night is dark and the task list long&comma; and it’s what makes this job so incredibly cool&period;&&num;8221&semi;<&sol;p>&NewLine;<p>So what&&num;8217&semi;s next for the Belgian developer&quest; &&num;8220&semi;The foreseeable future for Larian &lpar;i&period;e&period; the next couple of years&rpar; is going to see us making further progress in improving our RPG craft and creating dense game worlds with hopefully new and innovative gameplay systems based on old school values&comma;&&num;8221&semi; Vincke said&period; &&num;8220&semi;The current thinking is that we shouldn&&num;8217&semi;t go back to Kickstarter&period; That&&num;8217&semi;s not because we&&num;8217&semi;re ungrateful of the support we received through our Kickstarter community or because all those rewards caused a bit of extra work&comma; but because I think the crowdfunding pool is limited and it should be fished in by those who really need it&period;&&num;8221&semi;<&sol;p>&NewLine;<p>Will Larian start work on another Divinity game or will they make something totally new&quest; Vinke isn&&num;8217&semi;t giving away any hints so we&&num;8217&semi;ll just have to wait and see&period;<&sol;p>&NewLine;<p>Via <a href&equals;"http&colon;&sol;&sol;www&period;lar&period;net&sol;2014&sol;09&sol;12&sol;thoughts-after-releasing-divinityoriginal-sin-and-what-comes-next&sol;">Lar&period;net<&sol;a><&sol;p>&NewLine;

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