Last Day of June Review

<p><span style&equals;"font-weight&colon; 400&semi;">With death comes many feelings-grief&comma; sorrow&comma; sometimes relief&comma; and almost every time&comma; a yearning to change what’s occurred&period; Naturally&comma; we think about what we could have done and depressingly&comma; what we shouldn’t have done&period; Never&comma; though&comma; are we given the chance to see if things could have gone a different way&period; <&sol;span><i><span style&equals;"font-weight&colon; 400&semi;">Last Day of June<&sol;span><&sol;i><span style&equals;"font-weight&colon; 400&semi;"> sets out to explore those feelings and the impossible ability to make the changes we deem necessary to prevent the outcome of death&period; <&sol;span><&sol;p>&NewLine;<p><span style&equals;"font-weight&colon; 400&semi;">In <&sol;span><i><span style&equals;"font-weight&colon; 400&semi;">Last Day of June<&sol;span><&sol;i><span style&equals;"font-weight&colon; 400&semi;">&comma; Carl and June&comma; decide to spend the day together in a favorite spot just outside of their little village&period; Just as they have before&comma; the couple spends the day relaxing and simply enjoying each other’s company&period; This date is cut short by a thunderstorm and ultimately&comma; their relationship too is cut short by a tragic event destined to follow&period;<&sol;span><&sol;p>&NewLine;<p><span style&equals;"font-weight&colon; 400&semi;">The game picks up years later with a lonely Carl&comma; injured both mentally and physically by the events of that tragic day&colon; the day he lost June&period; After a stroll through the house&comma; now closed up and darkened by sheets and depression&comma; Carl is presented with an opportunity to relive the hours before his love’s untimely death&comma; but this time&comma; from the perspectives of others in town&&num;8211&semi;friends and neighbors alike&period; As these characters&comma; you can change the events of those hours and in turn&comma; the outcome of June on that fateful day&period; <&sol;span><&sol;p>&NewLine;<p><span style&equals;"font-weight&colon; 400&semi;">Throughout the game&comma; Carl’s grief is tangible&period; Without any true dialogue&comma; the game’s use of colors&comma; animations&comma; spoken gibberish and body language shine through&period; Darkened colors speak to Carl’s deepening depression while his slumped shoulders and lack of eyes demonstrate his lack of true existence&period; He’s simply living out the rest of his days&period; Repeated gibberish quickly becomes a language that’s easy to understand&period;<&sol;span><&sol;p>&NewLine;<p><span style&equals;"font-weight&colon; 400&semi;">Even the art style&comma; which is somewhere in between the movies <em>Kubo and the Two Strings<&sol;em> and <em>Corpse Bride<&sol;em> &lpar;how fitting &ast;cringes&ast;&rpar;&comma; communicates the feelings our protagonist is working through&period; These unnatural-looking characters live within a watercolor painting&comma; weaving from brushstroke to brushstroke as the town’s coastal wind blows through&period; <&sol;span><i><span style&equals;"font-weight&colon; 400&semi;">Last Day of June<&sol;span><&sol;i><span style&equals;"font-weight&colon; 400&semi;">’s art style is less passive as it leans heavily on it as a part of the story&period; Without it&comma; this story certainly would have fallen flat&period;<&sol;span><&sol;p>&NewLine;<figure id&equals;"attachment&lowbar;129798" aria-describedby&equals;"caption-attachment-129798" style&equals;"width&colon; 960px" class&equals;"wp-caption aligncenter"><img class&equals;"size-full wp-image-129798" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2017&sol;09&sol;21183529&sol;Last-Day-of-June-Teacher-e1506033404294&period;jpg" alt&equals;"" width&equals;"960" height&equals;"540" &sol;><figcaption id&equals;"caption-attachment-129798" class&equals;"wp-caption-text">Last Day of June&comma; 505 Games<&sol;figcaption><&sol;figure>&NewLine;<p><span style&equals;"font-weight&colon; 400&semi;">Unfortunately&comma; the art style can’t stop the gameplay from falling flat&period; What starts off as a smart and unique gameplay mechanic quickly becomes a chore&period; It’s not to the game’s detriment that all you do is walk around and press a button&comma; as many games succeed on such mechanics&period; Rather&comma; it’s what this mechanic leads to&period; Throughout the game&comma; you’re completing tasks all in an effort to see if your actions will keep June alive&period; Upon completing the day&comma; you’re forced to watch a cutscene of how your actions play out and their effect on June&period; If you fail to keep her alive&comma; you will watch the same cutscene you’ve seen before&period; You’ll be prompted to restart and try again&comma; this time making different decisions&period; If this doesn’t work&comma; again&comma; you’ll watch the cutscene you just witnessed&period; A few times isn’t too bad but because the gameplay relies on you trying over and over again to save June&comma; you’ll be seeing that cutscene over and over again&comma; with no ability to skip it&period; <&sol;span><&sol;p>&NewLine;<p><span style&equals;"font-weight&colon; 400&semi;">Watching June die over and over again is especially damaging to the game because with each time you fail&comma; the emotional impact of her death is lessened&period; Because the entire game revolves around you replaying the past&comma; this flaw in design is particularly disengaging&period; If the premise of potentially saving June isn’t enough to keep you hooked&comma; you’ll likely be done with this game in less than an hour&period;<&sol;span><&sol;p>&NewLine;<figure id&equals;"attachment&lowbar;129799" aria-describedby&equals;"caption-attachment-129799" style&equals;"width&colon; 960px" class&equals;"wp-caption aligncenter"><img class&equals;"size-full wp-image-129799" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2017&sol;09&sol;21183618&sol;lastdayo&fjlig;une-background-e1506033472370&period;jpg" alt&equals;"" width&equals;"960" height&equals;"540" &sol;><figcaption id&equals;"caption-attachment-129799" class&equals;"wp-caption-text">Last Day of June&comma; 505 Games<&sol;figcaption><&sol;figure>&NewLine;<p><span style&equals;"font-weight&colon; 400&semi;">Furthermore&comma; even after succeeding with one particular character&comma; you’ll discover that in order to save June from one character’s perspective&comma; you’ll have to go relive the past of a character’s story you’ve already completed&period; The game is a time loop&comma; where one character’s ability to save June stops another character from doing so&period; It’s a puzzle for you to solve but because you’re constantly resolving arcs you’ve already completed&comma; which come with cutscenes you just watched over and over&comma; it’s not a particularly fun puzzle to work through&period;<&sol;span><&sol;p>&NewLine;<p><span style&equals;"font-weight&colon; 400&semi;">Now&comma; Ovosonico did amend the repetition in some way&&num;8211&semi;it will fast forward through actions you’ve already taken&comma; but still&comma; the cutscene &lpar;although sometimes slightly different&rpar; will still be replayed&period; When I reached the end&comma; I felt satisfaction that I had finally completed this puzzle&comma; rather than satisfaction that the story had ended&period; In a way&comma; the gameplay robbed the story for my experience&period; <&sol;span><&sol;p>&NewLine;<p><span style&equals;"font-weight&colon; 400&semi;">If this game took any longer than the four hours I spent completing it&comma; I can’t say for sure that I would’ve made it to the end&period; <&sol;span><i><span style&equals;"font-weight&colon; 400&semi;">Last Day of June’s<&sol;span><&sol;i><span style&equals;"font-weight&colon; 400&semi;"> brevity is one of its greatest accomplishments because of this&period; After having reached the end&comma; I am extremely happy that I did stick around&period; It’s ending&comma; albeit a tad predictable&comma; was exactly what this story needed to matter&period; It kept me thinking about it for months&comma; perhaps even years&comma; to come&period; <&sol;span><&sol;p>&NewLine;<p><i><span style&equals;"font-weight&colon; 400&semi;">Last Day of June<&sol;span><&sol;i><span style&equals;"font-weight&colon; 400&semi;"> succeeds when it focuses on the greater picture at hand&&num;8211&semi;how humans deal with mortality&comma; and ultimately&comma; how they confront it&period; It’s the times that the game reminded me that it is in fact&comma; a game&comma; that I found myself ready to put the controller down&period;<&sol;span><&sol;p>&NewLine;<p style&equals;"text-align&colon; center&semi;"><strong>A copy of Last Day of June was given to BagoGames by 505 Games for the purpose of this review&period; <&sol;strong><&sol;p>&NewLine;

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