LB’s Musings: How Do We Judge the Horror Genre?

LB's Musings: How Do We Judge the Horror Genre? Featured Image

<p>After a very full weekend of almost non-stop <em><a class&equals;"zem&lowbar;slink" title&equals;"Silent Hill&colon; Downpour" href&equals;"http&colon;&sol;&sol;en&period;wikipedia&period;org&sol;wiki&sol;Silent&lowbar;Hill&percnt;3A&lowbar;Downpour" target&equals;"&lowbar;blank" rel&equals;"wikipedia noopener noreferrer">Silent Hill&colon; Downpour<&sol;a> <&sol;em>&lpar;the newest <em>Silent Hill<&sol;em> game from <a class&equals;"zem&lowbar;slink" title&equals;"Konami" href&equals;"http&colon;&sol;&sol;www&period;konami&period;co&period;jp&sol;" target&equals;"&lowbar;blank" rel&equals;"homepage noopener noreferrer">Konami Digital Entertainment<&sol;a> and Vatra Games&rpar; I went about my usual routine of reading every review for this new installment that I could find&period; What I found was myself questioning the entire sphere of horror video games&comma; the unique challenges game companies must face in their construction&comma; and our ability as individuals to judge anything based on fear&period;<&sol;p>&NewLine;<p>Perhaps more malleable and complex than any other form of entertainment&semi; the horror genre has hurdles all its own&period; Terror is undeniably the most unique and particular of any emotion&semi; unlike action&comma; comedy and romance which have general mass appeal&comma; what terrifies one person may be found laughable in another&period;<&sol;p>&NewLine;<p>Each person has their own unique definition of what is frightening&comma; and while there are some overarching umbrella themes of spookiness &lpar;ghosts&comma; zombies&comma; hauntings&comma; small children&comma; sharks with vendettas&comma; etc&period;&rpar; it is often when these things are definitively portrayed that perceptions become divided&period;<&sol;p>&NewLine;<p>For example&comma; put me in a room with a small child with doll-like makeup and a giant bow and I’m not frightened in the least &lpar;it’s happened&comma; and I just looked around for its stage mother&rpar;&comma; but replace that doll-girl with your completely normal toddler who won’t make eye contact &lpar;or worse&comma; stares in corners at nothing&rpar; and I will be backing away as calmly as my heart palpitations will let me&period;<&sol;p>&NewLine;<p>It’s all in the details of the specific reality&semi; the best horror films&comma; books&comma; stories&comma; etc&period; are often the ones where the monster is never entirely revealed which allows each audience member to fill in the gaps with their own imagination&period;<&sol;p>&NewLine;<figure id&equals;"attachment&lowbar;12746" aria-describedby&equals;"caption-attachment-12746" style&equals;"width&colon; 300px" class&equals;"wp-caption aligncenter"><a href&equals;"https&colon;&sol;&sol;bagogames&period;com&sol;lbs-musings-judge-horror-genre&sol;silenthillnurse&sol;" rel&equals;"attachment wp-att-12746"><img class&equals;"size-medium wp-image-12746" title&equals;"silenthillnurse" alt&equals;"" src&equals;"https&colon;&sol;&sol;bagogames&period;com&sol;wp-content&sol;uploads&sol;2012&sol;04&sol;silenthillnurse-300x185&period;jpg" width&equals;"300" height&equals;"185" &sol;><&sol;a><figcaption id&equals;"caption-attachment-12746" class&equals;"wp-caption-text">While an excellent horror game&comma; <a class&equals;"zem&lowbar;slink" title&equals;"Silent Hill 2" href&equals;"http&colon;&sol;&sol;en&period;wikipedia&period;org&sol;wiki&sol;Silent&lowbar;Hill&lowbar;2" target&equals;"&lowbar;blank" rel&equals;"wikipedia noopener noreferrer">Silent Hill 2<&sol;a> was both criticized for unexciting combat and hailed for it&&num;8217&semi;s overall scariness&period;<&sol;figcaption><&sol;figure>&NewLine;<p>Which is why horror video games are perhaps the most difficult to judge&period; While an RPG can be picked apart for the solidity of it’s story&comma; and a basic shooter reveals itself as good or bad within moments of a first enemy encounter&comma; horror video games must create an atmosphere inspiring universal fear while introducing adversaries close enough to fight but far enough to remain mysterious&period;<&sol;p>&NewLine;<p>Truthfully I can only name a handful of horror games&comma; films&comma; and stories that I have enjoyed simply because they genuinely frightened me&semi; but that doesn&&num;8217&semi;t necessarily make them any less entertaining&comma; excellent examples of their specific media&period; &lpar;Case in point- the not frightening to me but still amazing movie in theaters&comma; <em>Cabin in the Woods<&sol;em>&rpar;&period;<&sol;p>&NewLine;<p>Similarly <em>Silent Hill&colon; Downpour<&sol;em>&comma; while not instilling the same level of fear as past installments of the <em>Silent Hill<&sol;em> series&comma; was still a great game&comma; and why I was inspired to write this article&period;<&sol;p>&NewLine;<p><em>Silent Hill&colon; Downpour<&sol;em> illustrates the difficulty of the horror gaming genre perfectly&semi; for while the game boasts a unique story&comma; excellent atmosphere&comma; moral complexity&comma; challenging side quests&comma; several compelling endings &lpar;which depend on the gamer’s in-game choices&rpar; and a new twist on both concepts of character customization and gamer influence on storytelling- to read the online reviews I hardly think anyone would be encouraged to play it&period;<&sol;p>&NewLine;<p>Most reviews reproached the game for its commonplace combat and ineffective spookiness while mourning the loss of the game’s original composer &lpar;which by the way&comma; I actually enjoyed <a class&equals;"zem&lowbar;slink" title&equals;"Daniel Licht" href&equals;"http&colon;&sol;&sol;en&period;wikipedia&period;org&sol;wiki&sol;Daniel&lowbar;Licht" target&equals;"&lowbar;blank" rel&equals;"wikipedia noopener noreferrer">Daniel Licht<&sol;a>&&num;8216&semi;s score more than the usual weird tones&rpar;&period; a consensus being that the game could be called mediocre at best&comma; mostly due to its inability to terrify&comma; both in and out of combat&period;<&sol;p>&NewLine;<p>I wouldn’t see a problem if this sort of dissatisfaction in the horror game industry was limited to a few games&comma; but nearly every horror game I’ve ever played &lpar;even several that were extremely popular&rpar; had dozens of reviewers carping the lack of a game’s scariness and great combat&period;<&sol;p>&NewLine;<figure id&equals;"attachment&lowbar;12744" aria-describedby&equals;"caption-attachment-12744" style&equals;"width&colon; 300px" class&equals;"wp-caption aligncenter"><a href&equals;"https&colon;&sol;&sol;bagogames&period;com&sol;lbs-musings-judge-horror-genre&sol;deadspacewhatthehellisthat&sol;" rel&equals;"attachment wp-att-12744"><img class&equals;"size-medium wp-image-12744" title&equals;"deadspacewhatthehellisthat" alt&equals;"" src&equals;"https&colon;&sol;&sol;bagogames&period;com&sol;wp-content&sol;uploads&sol;2012&sol;04&sol;deadspacewhatthehellisthat-300x168&period;jpg" width&equals;"300" height&equals;"168" &sol;><&sol;a><figcaption id&equals;"caption-attachment-12744" class&equals;"wp-caption-text">Another great horror game&comma; <a class&equals;"zem&lowbar;slink" title&equals;"Dead Space &lpar;video game&rpar;" href&equals;"http&colon;&sol;&sol;en&period;wikipedia&period;org&sol;wiki&sol;Dead&lowbar;Space&lowbar;&percnt;28video&lowbar;game&percnt;29" target&equals;"&lowbar;blank" rel&equals;"wikipedia noopener noreferrer">Dead Space<&sol;a> was praised for its action and combat&comma; but for many didn&&num;8217&semi;t quite deliver the horror as well&period;<&sol;figcaption><&sol;figure>&NewLine;<p>So it may be important to remind gamers and reviewers of the inherent irony in these complaints&semi; for a monster to get close enough to effectively fight it the gamer has to see it very well- thereby rendering such monster no longer frightening&comma; but if the monster hangs further back &lpar;making regular&comma; exciting combat almost impossible&rpar; it remains mysterious and can hopefully still instill a modicum of fear&period;<&sol;p>&NewLine;<p>It may also be important to suggest that game reviewers&comma; and perhaps everyone in fact&comma; limit their critiques of horror games to playability&comma; atmosphere&comma; logical sequencing and ability to entertain&comma; which would simply be holding the game to the same standard as all other video game genres&period;<&sol;p>&NewLine;<p>I’m sure some may argue that a horror game should only be played if it is terrifying&comma; but I wonder at those people’s expectations in general&period; For while a horror game should absolutely hone a foreboding atmosphere and boast threatening&comma; scary situations&comma; it would be impossible for any medium to instill the same amount of terror in hundreds of thousands of ordinary people&comma; let alone the unfortunately desensitized gamers that we are &lpar;face it&comma; we’re all a little desensitized towards violence&rpar;&period;<&sol;p>&NewLine;<figure id&equals;"attachment&lowbar;12745" aria-describedby&equals;"caption-attachment-12745" style&equals;"width&colon; 300px" class&equals;"wp-caption aligncenter"><a href&equals;"https&colon;&sol;&sol;bagogames&period;com&sol;lbs-musings-judge-horror-genre&sol;amnesiahiding&sol;" rel&equals;"attachment wp-att-12745"><img class&equals;"size-medium wp-image-12745" title&equals;"amnesiahiding" alt&equals;"" src&equals;"https&colon;&sol;&sol;bagogames&period;com&sol;wp-content&sol;uploads&sol;2012&sol;04&sol;amnesiahiding-300x198&period;jpg" width&equals;"300" height&equals;"198" &sol;><&sol;a><figcaption id&equals;"caption-attachment-12745" class&equals;"wp-caption-text">Even Amnesia&comma; whose terrors are the stuff of youtube legend&comma; wasn&&num;8217&semi;t immune to criticism &lpar;although very limited&excl;&rpar;<&sol;figcaption><&sol;figure>&NewLine;<p>My suggestion to everyone would be to pull back on the personal interpretations of horror games&period; We all believe our imaginations to be superior and we each are definitely the masters of creating our own fears&comma; but discouraging one person from such a personal experience as a horror game because of your own spooky inclinations isn’t only unfair- it’s misleading&period;<&sol;p>&NewLine;<p>So to all the online reviewers who’ve told me time and time again to not try a horror game because it didn’t make them wet themselves in fear&comma; maybe you should try a different genre for a while&period;<&sol;p>&NewLine;<p>And for anyone out there considering any horror video game- just try it&excl; Not to quote every bad horror movie ever but…what’s the worst that could happen&quest;<&sol;p>&NewLine;<div class&equals;"zemanta-pixie" style&equals;"margin-top&colon; 10px&semi; height&colon; 15px&semi;"><img class&equals;"zemanta-pixie-img" style&equals;"border&colon; none&semi; float&colon; right&semi;" alt&equals;"" src&equals;"http&colon;&sol;&sol;img&period;zemanta&period;com&sol;pixy&period;gif&quest;x-id&equals;3f827f6e-5d89-455a-b0a7-a115d4f883f0" &sol;><&sol;div>&NewLine;

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