Legend of Grimrock II Review

Legend of Grimrock II Review

<p>Once upon a time in the magical land of April&comma; 2012&comma; there was a Finnish Indie Game developer called Almost Human Ltd&period; They took the world by storm with their first game&comma; an ambitious RPG known as <a href&equals;"http&colon;&sol;&sol;www&period;grimrock&period;net&sol;">Legend of Grimrock<&sol;a>&period; This game was meant to resurrect the cult classic RPG sub-genre known as &&num;8220&semi;Dungeon Crawlers&&num;8221&semi;&period; Dungeon Crawlers were CRPGs from the 90s that often used lore&comma; monsters&comma; locations&comma; and character creation from Dungeons&amp&semi;Dragons&period; These were always first person games&comma; and involved you and your party of &lpar;usually&rpar; four characters roaming through dungeons &lpar;no kidding&quest;&rpar;&comma; solving puzzles&comma; and fighting horrible creatures&period; Unfortunately&comma; this genre all but died out once 3D started becoming common in computer games&period; But when Almost Human came around&comma; they claimed their game&comma; Legend of Grimrock would be the second coming of Dungeon Crawlers&comma; catching the attention of people like myself&comma; who had fond memories with this specific RPG style&period; LoG was basically an instant success&comma; gaining insane amounts of praise for it&&num;8217&semi;s graphics&comma; gameplay&comma; puzzles&comma; and of course&comma; the nostalgic value&period;<&sol;p>&NewLine;<p>I&&num;8217&semi;m going to run the risk of offending a ridiculous amount of people and say I didn&&num;8217&semi;t enjoy the original Legend of Grimrock very much&period; I found it to be amazing at first&comma; but soon the novelty of it&&num;8217&semi;s nostalgic feel wore off&comma; and I soon realized it was incredibly repetitive&comma; had an unnecessarily frustrating difficulty spike&comma; and to boot&comma; the ending was stupid and anticlimactic&period; <strong>But <&sol;strong>that is not the game we&&num;8217&semi;re talking about&comma; and I&&num;8217&semi;ll leave my opinions as they stand&comma; right there&period;<&sol;p>&NewLine;<p>So when Legend of Grimrock II was announced&comma; my curiosity was instantly piqued&period; From the screenshots and gameplay trailer&comma; it looked like a step up as far as the amount of locations you could visit and enemies you could fight&comma; which was one of my biggest&comma; if not <em>THE <&sol;em>biggest problem I had with Grimrock 1&period; Morbid curiosity got the better of me&comma; and I decided I wanted to try the game&comma; just to see if it was any better&period; Long story short&colon; It was&period; By a huge margin&period;<&sol;p>&NewLine;<p>The story in Legend of Grimrock 2&comma; like the first game&comma; is incredibly simple&comma; and has next to no plot development at all&period; You play as four prisoners on a ship&period; The ship is his by a storm and ends up crashing into a bunch of rocks near an island&period; By nothing but dumb luck&comma; the cage our prisoners are in floats on the water and lands on the island&&num;8217&semi;s beach&period; This is where the game starts&comma; on the Isle of Nex&period; Soon you find letters left lying around&comma; from someone named &&num;8220&semi;The Island Master&&num;8221&semi;&period; The Master leaves you clues here and there for puzzles&comma; and sometimes tells you about certain parts of the island&comma; but mostly&comma; he just mocks you&period; Most of the letters you find laying around from him involve him telling you how stupid you are and how you&&num;8217&semi;re going to die&period; I found it to be entertaining&comma; and it added a bit of personality to the game&period; After a little while&comma; you&&num;8217&semi;ll stumble upon a shrine&comma; where these giant stone heads&comma; known as Stone Philosophers&comma; tell you about these things called power gems&comma; and how they can be fused together in a shrine to form an essence of one of the four elements&period; Each shrine you find throughout the island corresponds to an element&comma; the first of which being Fire&period; Most of the game takes you throughout the island&comma; searching for these power gems&comma; so you can make all four Essences and progress to the end of the game&period;<&sol;p>&NewLine;<p><img class&equals;"aligncenter" src&equals;"http&colon;&sol;&sol;i&period;gyazo&period;com&sol;f777036ed6205ac5522b51bc44f07577&period;png" alt&equals;"" width&equals;"738" height&equals;"417" &sol;><&sol;p>&NewLine;<p><img class&equals;"aligncenter" src&equals;"http&colon;&sol;&sol;i&period;gyazo&period;com&sol;c928f09521db5628c47cbab0eebd7a47&period;png" alt&equals;"" width&equals;"697" height&equals;"392" &sol;><&sol;p>&NewLine;<p>The gameplay in Legend of Grimrock 2 is almost entirely unchanged from the first game&comma; which is almost no different than the Dungeon Crawlers of old&period; In the game&comma; you create a party of four characters&comma; each with special traits and skills&comma; with a wide selection of races to choose from&period; Legend of Grimrock 2 introduces a few new races&comma; including Lizardmen and Ratmen&comma; and a few new classes&comma; such as the Battlemage&comma; the Farmer&comma; and the Alchemist&period; The Alchemist is a pretty neat class&period; They specialize in making potions&comma; and firearms&period; Yes&comma; firearms&period; This game introduces them as a new ranged weapon&period; At first I was taken back by this idea&comma; but quickly grew to like the addition&period; Don&&num;8217&semi;t worry&comma; we&&num;8217&semi;re not using M16&&num;8217&semi;s or AK47&&num;8217&semi;s&comma; the firearms in Legend of Grimrock resemble things like Flintlock pistols and the like&period;<&sol;p>&NewLine;<p>The game is entirely grid-based&comma; which means yourself and all enemies take up exactly one &&num;8220&semi;tile&&num;8221&semi; in the gameworld&period; This is how all dungeon crawlers have been&comma; so if you don&&num;8217&semi;t like a lack of free movement&comma; you may not like this&period; However&comma; if you hold the right mouse button&comma; you can <em>look around<&sol;em> freely&comma; which really lets you soak in the beautiful environments in this game&period;&lpar;and there&&num;8217&semi;s a lot of those&rpar;<&sol;p>&NewLine;<p>One of my biggest issues with Grimrock 1 was the lack of interesting enemies&period; I can maybe count all of them &lpar;that doesn&&num;8217&semi;t include reskins&rpar; on one to one and a half hands&period; Grimrock 2 introduced a <em>huge<&sol;em> bestiary in comparison&period; Some classic enemies from the original game are back&comma; like the skeleton warriors&comma; the Herders&comma; &lpar;Mushroom people&rpar; and everybody&&num;8217&semi;s favorite&comma; the Ogre&bsol;Troll&bsol;Whatever things&period;<&sol;p>&NewLine;<p>One very annoying issue I had with this game was the load times&period; Loading games takes a ridiculous amount of time&comma; sometimes up to 30 seconds just to load one saved game&period; I also encountered a few crashes while loading&period; Overall&comma; the loading proved to be an annoyance&period;<&sol;p>&NewLine;<p>Combat is performed by right clicking on a weapon in one of your party member&&num;8217&semi;s hands&period; Some skills allow you to hold one weapon in each hand&comma; thus allowing one character to attack two times&period; Your party is formed in a sort of square&comma; with two characters in front&comma; and two in back&period; Unless they have a required skill&comma; characters in the back cannot use melee attacks&comma; and must resort to spells or ranged weapons&period;<&sol;p>&NewLine;<p><img class&equals;"aligncenter" src&equals;"http&colon;&sol;&sol;i&period;gyazo&period;com&sol;a49ddddf1fbb294f38a866f0919735ad&period;png" alt&equals;"" width&equals;"721" height&equals;"409" &sol;><&sol;p>&NewLine;<p>After each attack&comma; your weapon has a cool down&period; The cool down lasts a few seconds&comma; and varies from weapon to weapon&period; Generally&comma; the larger the weapon&comma; the slower the cool down&period; There stems a problem from this&comma; though&period; Enemies do not suffer the same sort of cool down effect&period; In fact&comma; most enemies will attack you mercilessly&comma; several times in rapid succession&comma; doing massive damage to your party&period; There were several times where I had each of my characters attack one enemy&comma; and then the enemy would perform around 7 attacks within split seconds of each other&comma; giving me absolutely no time to react at all&comma; and since my weapons were cooling down&comma; I just had to sit and take it&period; This is where the &&num;8220&semi;Dance of Death&&num;8221&semi; comes in&period; Since movement is grid based&comma; you can sort of strafe around enemies&comma; to avoid letting them attack you&period; Since you&&num;8217&semi;re locked to squares&comma; you cannot attack diagonally&comma; and your enemies must face you to attack you&period; Essentially&comma; one of the key survival tactics of any dungeon crawler is to circle the enemy over and over&comma; faster than they can turn to you&period; Cheap&comma; I know&period; To an extent&comma; Grimrock&&num;8217&semi;s enemies are smart enough to keep you from doing this to a <em>degree&period;<&sol;em> They&&num;8217&semi;ll usually try to keep up with you&comma; and certain enemies will move around in strange patterns to keep you from taking advantage to how the movement system works&period;<&sol;p>&NewLine;<p>Bosses are a new thing in Grimrock 2&period; Grimrock 1 only had one final boss&comma; and don&&num;8217&semi;t even get me started on that idiotic thing&period; The bosses are fairly spaced out in this game&comma; but incredibly difficult&period; Many times I had to reload games&comma; and many times I would just barely win by the skin of my teeth&period;<&sol;p>&NewLine;<p><img class&equals;"aligncenter" src&equals;"http&colon;&sol;&sol;i&period;gyazo&period;com&sol;83659ef26a40e9520d1220553a12e4af&period;png" alt&equals;"" width&equals;"818" height&equals;"463" &sol;><&sol;p>&NewLine;<p>Puzzles are a huge part of Dungeon Crawlers&comma; and Grimrock 2 is no stranger to them&period; One problem with Grimrock 1 that more people than just myself had&comma; was that the puzzles were slightly uninspired&comma; and weren&&num;8217&semi;t very challenging&period; Grimrock 2&comma; on the other hand&comma; has a huge variety of different puzzles&comma; all of which are challenging enough to tickle your brain&comma; but not so challenging that you&&num;8217&semi;ll want to rip your hair out&period; The sort of puzzles that make you go &&num;8220&semi;Ohhhhhh&excl;&&num;8221&semi; when you figure them out&period;<&sol;p>&NewLine;<p>Legend of Grimrock 2 has a lot of secrets&comma; too&period; Most of which are found by solving optional puzzles&comma; or sometimes following clues and maps to find buried treasure&period; Unlike Grimrock 1&comma; the majority of the secrets do not involve scanning the walls obsessively looking for secret buttons&period; Those are present&comma; but they&&num;8217&semi;re scaled back tremendously&comma; and noticeably easier to spot&comma; which in my opinion is a good thing&period;<&sol;p>&NewLine;<p><img class&equals;"aligncenter" src&equals;"http&colon;&sol;&sol;i&period;gyazo&period;com&sol;629137f09e4ba3525998a45d99b5132c&period;png" alt&equals;"" width&equals;"845" height&equals;"475" &sol;><&sol;p>&NewLine;<p>One thing I absolutely hate&comma; though&comma; is the locked chest mechanic&period; I forget exactly if Grimrock 1 had this&comma; but in this game&comma; some chests have padlocks&comma; and require lockpicks to open&period; Sounds fine at first&comma; but then you realize that lockpicks are the <em>only<&sol;em> way to open locked chests&comma; and that they&&num;8217&semi;re also scarce as the day is long&period; To make matters worse&comma; lockpicks are one time uses&period; Use one&comma; and it&&num;8217&semi;s gone forever&period; What&&num;8217&semi;s annoying is the fact that most of the time when I would find a treasure chest&comma; it&&num;8217&semi;d be locked&comma; and I&&num;8217&semi;d have to mark it on my map so I could remember where it was when I found another lockpick&comma; then I&&num;8217&semi;d have to trek all the way back to the chest&comma; and by then&comma; the excitement of finding treasure has long worn off&comma; and most of the time&comma; it isn&&num;8217&semi;t even worth it by that point in time&comma; as I usually surpassed the value of what&&num;8217&semi;s inside the chest by leveling up enough and getting better equipment&period; I found this whole mechanic entirely stupid and frustrating&period; A simple skill set for lockpicking would have been a lot better&period; Maybe with each level put into the skill&comma; you gain a small chance of being able to keep the lockpick after use&comma; and eventually never losing them at all&period; Maybe that gets rid of the challenge and fun for some&comma; but for me&comma; it would&&num;8217&semi;ve gotten rid of lots of busywork&period; Even the ability for your melee users to be able to smash open the locks if their weapon specialization were high enough would&&num;8217&semi;ve been good&comma; too&period;<&sol;p>&NewLine;<p>The graphics in Legend of Grimrock 2 are phenomenal&period; Although I&&num;8217&semi;m not a huge buff on graphics&comma; and I can&&num;8217&semi;t point out minor little things that are wrong with a game&&num;8217&semi;s graphics&comma; but this game is incredibly good looking&comma; especially for an indie title&period; The lighting&comma; textures&comma; and models are all top notch&comma; and really add to the atmosphere and feel of crawling around in a dank crypt&comma; a haunted cemetery&comma; or a dark forest&period;<&sol;p>&NewLine;<p><img class&equals;"aligncenter" src&equals;"http&colon;&sol;&sol;i&period;gyazo&period;com&sol;611f9130b47e3dc964ea05b513f5d449&period;png" alt&equals;"" width&equals;"871" height&equals;"491" &sol;><&sol;p>&NewLine;<p>My biggest problem with Legend of Grimrock 1&comma; as I said before&comma; was the severe lack of interesting enemies and locations&period; There were only 3 different &&num;8220&semi;locations&&num;8221&semi; in Grimrock 1&comma; and each was just a different looking cave wall&period; Grimrock 2 has an almost staggering amount of different places to explore&comma; and while there still are some dank caves and ruins&comma; there are enough differences between Cave A and Cave B that it doesn&&num;8217&semi;t end up getting annoying&period; One ruin has you solving puzzles&comma; and one ruin takes you through a sewer infested with ratmen&period; There&&num;8217&semi;s even a dang pyramid level in this game&comma; I mean how cool is that&quest; The different outdoor locations are absolutely stunning&period; Many times I just stood and looked around&period; The world really feels alive&comma; much more so than the cave wall after cave wall of Grimrock 1&period;<&sol;p>&NewLine;<p><img class&equals;"aligncenter" src&equals;"http&colon;&sol;&sol;i&period;gyazo&period;com&sol;a9b70f06b8c7957ded330a0c5faf3996&period;png" alt&equals;"" width&equals;"876" height&equals;"494" &sol;><&sol;p>&NewLine;<p>Legend of Grimrock II is a staggering step up in quality from the last game&comma; what worked in the last game&comma; they refined to make even better&comma; and what didn&&num;8217&semi;t work&comma; was mostly addressed&period; The different locations are absolutely gorgeous to look at&comma; the puzzles are well thought out&comma; and the combat is punishing&comma; to an almost annoying degree&comma; but still very satisfying&period; And to boot&comma; this game is pretty dang long&comma; too&period; Not ridiculously so&comma; but Almost Human claims there&&num;8217&semi;s about 20&plus; hours of gameplay&period; For an RPG&comma; this may not seem like much&comma; but it didn&&num;8217&semi;t bother me much&comma; as the game took a little over a week to complete&period; Overall&comma; this game is certainly worth the &dollar;24 price tag&comma; especially if you&&num;8217&semi;re a fan of the last game&period;<&sol;p>&NewLine;

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