The “Let Down” in Video Games

The "Let Down" in Video Games Featured Image

<p>We&&num;8217&semi;ve all been let down in life before&comma; whether it be a present you didn&&num;8217&semi;t really want&comma; losing a sport&comma; or even something as simple as not enjoying a movie you expected to be amazing&period; In regards to video game it seems more and more of us are asking the question&comma; &&num;8220&semi;Will this game let me down&quest;&&num;8221&semi; before the game is even released&period; This mindset that some of us get in I think is ruining our actual vision of the game once we actually get to playing it&period; Granted&comma; it&&num;8217&semi;s partly the advertising that contributes to this because developers <em>do <&sol;em>have a business obligation to promote their game as best as possible and they do this through use of cinematics as well as technology that isn&&num;8217&semi;t even put into the game a lot of the time&period; No one likes being let down&comma; but when more and more customers in the video game industry are being let down then that should be a sign that something&&num;8217&semi;s going wrong somewhere&comma; whether that&&num;8217&semi;s just how gamers are evolving&comma; or maybe it is indeed the developers just not delivering their game properly&period;<&sol;p>&NewLine;<figure id&equals;"attachment&lowbar;7568" aria-describedby&equals;"caption-attachment-7568" style&equals;"width&colon; 405px" class&equals;"wp-caption aligncenter"><a href&equals;"https&colon;&sol;&sol;bagogames&period;com&sol;letting-video-games&sol;disappointment&sol;" rel&equals;"attachment wp-att-7568"><img class&equals;" wp-image-7568" title&equals;"Disappointed kid" alt&equals;"Kid who didn't get what he wanted" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2012&sol;03&sol;06230526&sol;disappointment&period;jpg" width&equals;"405" height&equals;"270" &sol;><&sol;a><figcaption id&equals;"caption-attachment-7568" class&equals;"wp-caption-text">Pretty disappointed&comma; eh&quest;<&sol;figcaption><&sol;figure>&NewLine;<p>It&&num;8217&semi;s hard to say where things started to go wrong and I&&num;8217&semi;m not saying things are extremely bad but one does have to think of how much gaming has changed&comma; both on the consumer side of things as well as the developing side of things&period; I think the fact that there are just so many games out there nowadays with similar ideas&comma; that developers need to push their idea harder onto gamers to show that theirs is &&num;8220&semi;unique&&num;8221&semi;&period; Different ways of advertising has proven this to work quite well&period; When you think of when you were a younger gamer &lpar;I&&num;8217&semi;m thinking 90&&num;8217&semi;s&rpar;&comma; there were not many ads promoting video games and most of them appeared a lot more subtly&comma; in magazine ads and such&period; Granted&comma; a lot of that is due to technological limitations&comma; but still&comma; it was the game that sold itself&period; You bought the game&comma; loved the game&comma; then told your friends about the game in which they&&num;8217&semi;d go out and buy it themselves&period; While we&&num;8217&semi;re still on the topic of the good &&num;8216&semi;ole days&comma; the point I&&num;8217&semi;m getting at is that before&comma; most of us didn&&num;8217&semi;t have any predetermined thoughts about the games we were buying&period; Of course being younger had a lot to do with it&comma; but when you think about it&comma; we had a lot more fun playing the games too &lpar;I can only speak for myself though&comma; maybe you guys have a lot better experiences with modern games than I do&rpar;&period; When we put our own expectations of a video game into our heads we&&num;8217&semi;re just setting ourselves up for disappointment&period;<&sol;p>&NewLine;<p>I&&num;8217&semi;m not picking on any one group of people though because I admit I&&num;8217&semi;ve been guilty of expecting certain things from video game as well&period; We also as gamers&comma; tend to be followers rather than leaders&period; This can further fuel the fire in how we feel about video games&period; One of the most prominent and most recent examples of this is the <a class&equals;"zem&lowbar;slink" title&equals;"Mass Effect 3" href&equals;"http&colon;&sol;&sol;en&period;wikipedia&period;org&sol;wiki&sol;Mass&lowbar;Effect&lowbar;3" target&equals;"&lowbar;blank" rel&equals;"wikipedia noopener noreferrer">Mass Effect 3<&sol;a> ending kerfuffle&period; The ending WAS a bit underpowered however&comma; I don&&num;8217&semi;t believe it deserves as much flak as it&&num;8217&semi;s getting&period; Once one person starts the hatewagon the rest will jump on&period; This is is a common challenge for developers when they&&num;8217&semi;re making a trilogy or a sequel&period; The next game coming out has to be everything the previous game was&comma; but better&period; At the same time though&comma; developers need to add new things and make it feel like a &&num;8220&semi;new&&num;8221&semi; game&period;<&sol;p>&NewLine;<p>I think people need to stop expecting so much and just take a quick glance&comma; decide if you want to try it&comma; then buy&sol;rent the game&period; Also you&&num;8217&semi;re always risking not playing a good game when you go out and buy a game so if somehow the game isn&&num;8217&semi;t to your standards&quest; Just move on and maybe take focus on what you DID like about the game&period; We need to focus more on how the game made us happy rather than how it disappointed us&period; Only then will the love of gaming be re-ignited for a lot of us&period;<&sol;p>&NewLine;<p>&nbsp&semi;<&sol;p>&NewLine;<h6 class&equals;"zemanta-related-title" style&equals;"font-size&colon; 1em&semi;">Similar Articles From Around The Web<&sol;h6>&NewLine;<ul class&equals;"zemanta-article-ul zemanta-article-ul-image" style&equals;"margin&colon; 0&semi; padding&colon; 0&semi; overflow&colon; hidden&semi;">&NewLine;<li class&equals;"zemanta-article-ul-li-image zemanta-article-ul-li" style&equals;"padding&colon; 0&semi; background&colon; none&semi; list-style&colon; none&semi; display&colon; block&semi; float&colon; left&semi; vertical-align&colon; top&semi; text-align&colon; left&semi; width&colon; 84px&semi; font-size&colon; 11px&semi; margin&colon; 2px 10px 10px 2px&semi;"><a style&equals;"box-shadow&colon; 0px 0px 4px &num;999&semi; padding&colon; 2px&semi; display&colon; block&semi; border-radius&colon; 2px&semi; text-decoration&colon; none&semi;" href&equals;"http&colon;&sol;&sol;ashleytan&period;wordpress&period;com&sol;2012&sol;12&sol;08&sol;myths-and-research-on-video-games&sol;" target&equals;"&lowbar;blank" rel&equals;"noopener noreferrer"><img style&equals;"padding&colon; 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