Lies of P PC Review

<p><span style&equals;"font-weight&colon; 400"><a href&equals;"https&colon;&sol;&sol;bagogames&period;com&sol;lies-of-p-homepage-revealed&sol;">Lies of P<&sol;a> is Developer Round 8&&num;8217&semi;s latest action RPG that has given Bloodborne fans some much-needed reprieve with its many similar gameplay elements&period; Like many Soulslikes&comma; the game offers tough-as-nails difficulty&comma; epic battles&comma; and an intriguing albeit derivative story&period; My experience with the game was pleasant&comma; but not without obvious hurdles&period;<&sol;span><&sol;p>&NewLine;<p><img class&equals;"aligncenter" src&equals;"https&colon;&sol;&sol;www&period;gematsu&period;com&sol;wp-content&sol;uploads&sol;2023&sol;05&sol;Lies-of-P&lowbar;2023&lowbar;05-22-23&lowbar;005&period;jpg" &sol;><&sol;p>&NewLine;<h3 style&equals;"text-align&colon; center">A Twisted Setting<&sol;h3>&NewLine;<p><span style&equals;"font-weight&colon; 400">Lies of P is a dark and twisted retelling of the classic tale of Pinocchio&period; The game is set in the fictional city of Krat&comma; where puppets have killed the humans they serve and now roam the city&comma; causing chaos&period; We learn early in the game that this is Gepeto&&num;8217&semi;s fault for some reason&comma; so as his puppet&comma; it&&num;8217&semi;s up to you to stop all the chaos by defeating all the master puppets of mayhem&period;<&sol;span><&sol;p>&NewLine;<p><span style&equals;"font-weight&colon; 400">Lies of P takes a lot of blatant inspirations from the Souls series&comma; specifically Bloodborne&period; The game has a similar gothic 19th-century Victorian aesthetic with outfits and architecture to match the era&period; Thankfully&comma; the developer was able to do justice to the theme via excellently rendered and modeled environmental objects&comma; crisp models and motions&comma; and great reflections&comma; but the lighting in some areas could have been done better&period;<&sol;span><&sol;p>&NewLine;<p><span style&equals;"font-weight&colon; 400">As for the story&comma; while the game does the necessary exposition to introduce characters to the world&comma; it does the rest of the world-building and narrative explanation through NPC dialogue and environmental storytelling like most Soulslikes&period; As such&comma; if you&&num;8217&semi;re a fan of the narrative style from Souls Games and Soulslikes&comma; then you&&num;8217&semi;re in luck&comma; but if you&&num;8217&semi;re a fan of the traditional structure&comma; then you&&num;8217&semi;ll be left disappointed with Lies of P&&num;8217&semi;s narrative&period; The story is inoffensive&comma; and as a reimagining of the classic tale&comma; it does enough to distinguish itself with all its fun and bizarre differences&period;<&sol;span><&sol;p>&NewLine;<p><img class&equals;"aligncenter" src&equals;"https&colon;&sol;&sol;www&period;gematsu&period;com&sol;wp-content&sol;uploads&sol;2023&sol;05&sol;Lies-of-P&lowbar;2023&lowbar;05-22-23&lowbar;001&period;jpg" &sol;><&sol;p>&NewLine;<h3 style&equals;"text-align&colon; center">Refined Gameplay<&sol;h3>&NewLine;<p><span style&equals;"font-weight&colon; 400">In terms of gameplay&comma; Lies of P provides a lot of great elements seen in most soulslike games&period; Like Bloodborne&comma; movement is relatively painless&period; Dodges are swift&comma; but rolling feels clunky&comma; so for the most part&comma; dodging away from close damage always proved more advantageous than rolling away&period;<&sol;span><&sol;p>&NewLine;<p><span style&equals;"font-weight&colon; 400">Several levels in the game are intricately layered&comma; enemies are aggressive and have unique AI patterns that provide new types of challenges via unique scenarios&period; Unfortunately&comma; one of those ways is negative&period; One aspect of Soulslikes that often gets ignored is poise&period; This is the element of gameplay that allows you to not get staggered and keep trading blows with enemies as long as you have enough solid defense&period; While it comes in several forms&comma; in several Soulslikes&comma; it unfortunately does not exist in Lies of P&period; As such&comma; fighting enemies&comma; especially bosses&comma; had an unexpected level of difficulty not seen in any other Soulslikes&period; <&sol;span><&sol;p>&NewLine;<p><span style&equals;"font-weight&colon; 400">Another annoying aspect of the game is the parry mechanic&comma; which is a lot lazier than in other Soulslikes&comma; as instead of having a dedicated parry button&comma; players have to time a block right at the moment of an attack&period; While simpler than other games&comma; using the method does get confusing during boss fights&comma; especially when you block right before you need to&period;<&sol;span><&sol;p>&NewLine;<p><img class&equals;"aligncenter" src&equals;"https&colon;&sol;&sol;www&period;gematsu&period;com&sol;wp-content&sol;uploads&sol;2021&sol;11&sol;Lies-of-P&lowbar;2021&lowbar;11-08-21&lowbar;009&period;jpg" &sol;><&sol;p>&NewLine;<h3 style&equals;"text-align&colon; center">A Different Soulslike<&sol;h3>&NewLine;<p><span style&equals;"font-weight&colon; 400">Speaking of bosses&comma; I must admit that the bosses in Lies of P are my favorite part of the game&period; Several bosses offer different types of difficult scenarios and new challenges to conquer&period; Some bosses are slow&comma; methodical&comma; and hard-hitting&comma; while some are faster and more frantic making them harder to track&period; They all make playing the game extremely entertaining&period;<&sol;span><&sol;p>&NewLine;<p><span style&equals;"font-weight&colon; 400">Aside from combat&comma; Lies of P has a significantly different leveling and skill system than its counterparts&period; While players can grind out mobs to level up each of their stats and acquire weapons&comma; it also provides Legion Arms&semi; secondary weapons that offer more versatility with ranged options and add other elements like electricity&comma; explosives&comma; and more&period; The game also has P Organs&semi; another element that allows players to unlock skills around several aspects of the game via its skill tree&period;<&sol;span><&sol;p>&NewLine;<p><span style&equals;"font-weight&colon; 400">Lastly&comma; Lies of P offers players a mechanic that lets them combine several weapon types to make stronger weapons or weapons with different elemental types&period; However&comma; while the combination mechanic provides a fresh new element that&&num;8217&semi;s different from other Soulslikes&comma; some combinations like putting a greatsword on a smaller handle&comma; are essentially useless&comma; as they don&&num;8217&semi;t provide much of a gameplay difference&period; <&sol;span><span style&equals;"font-weight&colon; 400">Performance-wise&comma; Lies of P runs great on PC&comma; specifically on my RTX 3060 PC&period; Frame rates are stable&comma; with no glitches or crashes&period;<&sol;span><&sol;p>&NewLine;<p><img class&equals;"aligncenter" src&equals;"https&colon;&sol;&sol;www&period;gematsu&period;com&sol;wp-content&sol;uploads&sol;2023&sol;05&sol;Lies-of-P&lowbar;2023&lowbar;05-22-23&lowbar;002&period;jpg" &sol;><&sol;p>&NewLine;<h3 style&equals;"text-align&colon; center">Final Thoughts<&sol;h3>&NewLine;<p><span style&equals;"font-weight&colon; 400">Overall&comma; while Lies of P is incredibly derivative of games like Bloodborne&comma; and has a narrative that borrows a lot of their elements&comma; it still does justice to each and every element it replicates with fun and refreshing gameplay elements and impeccable visuals&period;<&sol;span><&sol;p>&NewLine;<div class&equals;"jeg&lowbar;review&lowbar;wrap">&NewLine; <h3 class&equals;"jeg&lowbar;review&lowbar;subtitle">The Review<&sol;h3>&NewLine; <h2 class&equals;"jeg&lowbar;review&lowbar;title">&NewLine; Lies of P&NewLine; <&sol;h2>&NewLine; <div class&equals;"jeg&lowbar;reviewheader clearfix">&NewLine; <div class&equals;"review&lowbar;score score&lowbar;good">&NewLine; <span class&equals;"score&lowbar;value">8<&sol;span>&NewLine; <span class&equals;"score&lowbar;text">Score<&sol;span>&NewLine; <&sol;div>&NewLine; <div class&equals;"desc" style&equals;''>&NewLine; <p>While Lies of P is incredibly derivative of games like Bloodborne&comma; and has a narrative that borrows a lot of their elements&comma; it still does justice to each and every element it replicates with fun and refreshing gameplay elements and impeccable visuals&period;<&sol;p>&NewLine; <&sol;div>&NewLine; <&sol;div>&NewLine; <div class&equals;"jeg&lowbar;reviewdetail clearfix">&NewLine; <div class&equals;"conspros">&NewLine; <h3>PROS<&sol;h3>&NewLine; <ul><li><i class&equals;"jegicon-check"><&sol;i> Great visuals<&sol;li><li><i class&equals;"jegicon-check"><&sol;i> Fun gameplay<&sol;li><li><i class&equals;"jegicon-check"><&sol;i> Runs really well<&sol;li><&sol;ul>&NewLine; <&sol;div>&NewLine; <div class&equals;"conspros">&NewLine; <h3>CONS<&sol;h3>&NewLine; <ul><li><i class&equals;"jegicon-cross"><&sol;i> No poise<&sol;li><li><i class&equals;"jegicon-cross"><&sol;i> Some confusing gameplay elements<&sol;li><li><i class&equals;"jegicon-cross"><&sol;i> Very derivative<&sol;li><&sol;ul>&NewLine; <&sol;div>&NewLine; <&sol;div>&NewLine; <div class&equals;"jeg&lowbar;reviewscore jeg&lowbar;reviewbars clearfix" data-scoretype&equals;"point">&NewLine; <h3>Review Breakdown<&sol;h3>&NewLine; <ul><li>&NewLine; <strong>Score<&sol;strong>&NewLine; <span class&equals;"reviewscore">8<&sol;span>&NewLine; <div class&equals;"jeg&lowbar;reviewbar&lowbar;wrap">&NewLine; <span style&equals;"width&colon; 80&percnt;" class&equals;"barbg"><&sol;span>&NewLine; <&sol;div>&NewLine; <&sol;li><&sol;ul>&NewLine; <&sol;div>&NewLine; &NewLine; <&sol;div>

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