Life is Strange: Before the Storm Review

<p><strong>Deck Nine&comma; formerly known as Idol Minds&comma; is a Colorado-based development studio founded in 1997&period; Their most notable titles of the last decade or so include <em>Pain<&sol;em>&comma; an early PSN game&comma; and the PlayStation 3 version of the <em>Ratchet and Clank Collection<&sol;em>&period; Re-branding themselves as Deck Nine early last year&comma; this signals their shift to more narrative-driven experiences&period; <em>Life is Strange&colon; Before the Storm<&sol;em> is the studio&&num;8217&semi;s first game under this fresh label&period; Does Deck Nine do justice to the source material&quest;<&sol;strong><&sol;p>&NewLine;<figure id&equals;"attachment&lowbar;136629" aria-describedby&equals;"caption-attachment-136629" style&equals;"width&colon; 1000px" class&equals;"wp-caption alignnone"><img class&equals;"wp-image-136629 size-large" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2018&sol;03&sol;14175747&sol;life-is-strange-before-the-storm-listing-thumb-01-ps4-us-19may17-1024x576&period;jpg" alt&equals;"" width&equals;"1000" height&equals;"563" &sol;><figcaption id&equals;"caption-attachment-136629" class&equals;"wp-caption-text">Life is Strange&colon; Before the Storm&comma; Square Enix<&sol;figcaption><&sol;figure>&NewLine;<p><em>Before the Storm<&sol;em> is significantly more low-key than its predecessor&period; <em>Life is Strange<&sol;em>&&num;8216&semi;s basic plot was fueled by Rachel Amber&&num;8217&semi;s disappearance and an impending storm looming over Arcadia Bay&&num;8217&semi;s horizon&period; Several other subplots and one major plot thread revealed themselves through the course of the adventure&comma; but it establishes two distinct conflicts by the end of the first episode&period; <em>Before the Storm<&sol;em> is an &&num;8220&semi;origin story&&num;8221&semi; of sorts for Chloe Price&period; A few subplots unravel as the season progresses&comma; but <em>Life is Strange&colon; Before the Storm<&sol;em> is ultimately about Chloe&&num;8217&semi;s mundane day to day and her relationship with the troubled teen&comma; Rachel Amber&period;<&sol;p>&NewLine;<p>Deck Nine is constricted by the three-episode runtime as opposed to Dontnod&&num;8217&semi;s five episode arc&period; This truncated length doesn&&num;8217&semi;t give the writers enough room to develop Rachel and Chloe&&num;8217&semi;s relationship naturally enough&period; It feels like a constant race against the clock to make sure the title ends on a specific note by the end of the third episode&period; There are genuinely organic character-defining moments here&comma; but they&&num;8217&semi;re buried underneath plot contrivances&period; Blackwell Academy&&num;8217&semi;s play&comma; in which Rachel Amber plays the leading role&comma; is the prime example of this&period;<&sol;p>&NewLine;<figure id&equals;"attachment&lowbar;136632" aria-describedby&equals;"caption-attachment-136632" style&equals;"width&colon; 1000px" class&equals;"wp-caption alignnone"><img class&equals;"wp-image-136632 size-large" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2018&sol;03&sol;14180008&sol;2136-4-1024x576&period;jpg" alt&equals;"" width&equals;"1000" height&equals;"563" &sol;><figcaption id&equals;"caption-attachment-136632" class&equals;"wp-caption-text">Life is Strange&colon; Before the Storm&comma; Square Enix<&sol;figcaption><&sol;figure>&NewLine;<h2>Characters<&sol;h2>&NewLine;<p>One of the other key actresses is unable to make it on the night of her performance while her understudy is also incapable of taking the helm&period; Rachel nominates Chloe to take this woman&&num;8217&semi;s place despite the fact that she has no acting experience and has also already been expelled by this point&period; The theatre director&sol;teacher questions nothing in spite of the fact that earlier scenes explicitly paint him as an artistic perfectionist&period; His eager approval does not fit the character&period; Chloe also happens to be a perfect fit for the actress&&num;8217&semi;s costume because of course she would be&period; This inexperienced random edgy teen is expected to memorize her lines within under an hour&quest; The pay off is grand&comma; with one of the most heartfelt moments in the franchise playing out on stage between Rachel and Chloe&comma; but the events leading up to this were a little too convenient to resonate completely&period;<&sol;p>&NewLine;<p>If <em>Before the Storm<&sol;em> categorically improves anything over the original&comma; it&&num;8217&semi;s the lip syncing&period; While <em>Life is Strange<&sol;em> was an emotional work of art with intelligent use of diegetic sound and cinematography&comma; some of that emotiveness was lost due to lip movements rarely matching the voices&period; Most performances were good&comma; but the lack of proper lip syncing acted as the storm from the first game&comma; constantly looming over everything&period; <em>Before the Storm<&sol;em> fixes this&comma; making it slightly easier to connect with intimate moments&period;<&sol;p>&NewLine;<figure id&equals;"attachment&lowbar;136602" aria-describedby&equals;"caption-attachment-136602" style&equals;"width&colon; 1000px" class&equals;"wp-caption aligncenter"><img class&equals;"size-large wp-image-136602" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2018&sol;03&sol;13191400&sol;BeforetheStorm2-1024x576&period;jpg" alt&equals;"" width&equals;"1000" height&equals;"563" &sol;><figcaption id&equals;"caption-attachment-136602" class&equals;"wp-caption-text">Life is Strange&colon; Before the Storm&comma; Square Enix<&sol;figcaption><&sol;figure>&NewLine;<h2><strong>Performance<&sol;strong><&sol;h2>&NewLine;<p>Unfortunately&comma; <em>Before the Storm<&sol;em>&&num;8216&semi;s engine can&&num;8217&semi;t quite keep up in other respects&period; While you&&num;8217&semi;d be hard-pressed to notice a difference if you played the two games years apart&comma; side by side comparisons highlight the stark degradation&period; Lighting&comma; one of the most visually arresting elements of the first game&comma; is much flatter&period; The reduction in lighting quality and accuracy makes it more difficult for Deck Nine to rely on carefully framed compositions to elicit a response from the player without resorting to dialogue between characters&period;<&sol;p>&NewLine;<p>With <em>Life is Strange&colon; Before the Storm&&num;8217&semi;<&sol;em>s more grounded approach&comma; Max&&num;8217&semi;s time travelling prowess is replaced by Chloe&&num;8217&semi;s edginess&period; In select conversations&comma; players have the option to &&num;8220&semi;talk back&&num;8221&semi;&period; This initiates an interesting conversational system that requires the right responses based on the subject of the last sentence&period; It&&num;8217&semi;s an oddly engaging mechanic that makes conversations more active&period; It&&num;8217&semi;s a shame it is used so sparingly&period;<&sol;p>&NewLine;<h2><strong>Problem-solving<&sol;strong><&sol;h2>&NewLine;<figure id&equals;"attachment&lowbar;136596" aria-describedby&equals;"caption-attachment-136596" style&equals;"width&colon; 1000px" class&equals;"wp-caption alignnone"><img class&equals;"wp-image-136596 size-large" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2018&sol;03&sol;13190532&sol;BeforetheStormHeader-1024x576&period;jpg" alt&equals;"" width&equals;"1000" height&equals;"563" &sol;><figcaption id&equals;"caption-attachment-136596" class&equals;"wp-caption-text">Life is Strange&colon; Before the Storm&comma; Square Enix<&sol;figcaption><&sol;figure>&NewLine;<p>Puzzles are virtually nonexistent&period; The maybe two real puzzles in the whole game barely qualify as such&period; It&&num;8217&semi;s a double-edged sword&period; On the one hand&comma; it allows the narrative to take center stage while on the other&comma; it allows the narrative to take center stage&period; It&&num;8217&semi;s never a good feeling when an invested player is pulled out of an engaging story because of some obtuse puzzle&period; The problem is that Deck Nine&&num;8217&semi;s script&comma; despite some great moments&comma; isn&&num;8217&semi;t as accomplished as Dontnod Entertainment&&num;8217&semi;s offering&period; It&&num;8217&semi;s not because Deck Nine lacks talent&period; The best scenes between Chloe and Rachel and the interactions between David and Chloe shine&period; A lot of it doesn&&num;8217&semi;t&comma; though&comma; and it&&num;8217&semi;s because this passionate team is constrained by adhering so closely to the source material&period;<&sol;p>&NewLine;<p>The soundtrack is still excellent&comma; but its integration with scenes lack the same weight as <em>Life is Strange<&sol;em>&period; Every licensed track in the first game felt perfectly calculated to fit the scene it existed within&comma; whereas <em>Before the Storm<&sol;em> feels more content with playing a song that sounds great because &&num;8220&semi;oh hey&comma; it&&num;8217&semi;d sound cool here&&num;8221&semi;&period; Deck Nine&&num;8217&semi;s licensed soundtrack lacks the precise integration that Dontnod Entertainment basically perfected&period; Episode 2&&num;8217&semi;s title sequence and the bonus episode&&num;8217&semi;s ending are the team&&num;8217&semi;s best use of music&period;<&sol;p>&NewLine;<h2><strong>Farewell<&sol;strong><&sol;h2>&NewLine;<p>Speaking of that bonus episode&comma; Farewell is a neat addition that amounts to nothing substantial&period; Hardcore fans will get a kick out of seeing Chloe and Max as pre-teens&period; Chloe&&num;8217&semi;s portrayal is the more interesting of the two as we get to see her before she morphed into the rebellious teen whose actions got her expelled from Blackwell Academy&period; Farewell features inklings of her hyperactivity in the opening scene&comma; whereby her and Max blow up a bunch of dolls&period; This experiment is fueled by Chloe&&num;8217&semi;s scientific curiosity &&num;8211&semi; A curiosity she started dissociating from after her father&&num;8217&semi;s death&period; Farewell isn&&num;8217&semi;t an integral piece of the <em>Life is Strange<&sol;em> puzzle&period; It&&num;8217&semi;s fanservice more than anything and at that&comma; it succeeds in a way the core season doesn&&num;8217&semi;t&period;<&sol;p>&NewLine;<h2><strong>Conclusion<&sol;strong><&sol;h2>&NewLine;<p><em>Life is Strange&colon; Before the Storm<&sol;em> is a sporadic fit of emotions&period; At its peak&comma; Deck Nine produces some of the best scenes of the entire franchise&comma; but that brilliance is infrequent&period; Much of it is muddled by inconsistent writing and character motivations&sol;actions that don&&num;8217&semi;t add up&period; Baffling plot contrivances further hammer in Deck Nine&&num;8217&semi;s self-inflicted restraints&period; <em>Life is Strange&colon; Before the Storm<&sol;em> is at its best when it slows down and lets the writers just write without the pressure of forcing characters to reach a stilted narrative arc&period; Chloe&&num;8217&semi;s dungeons and dragons game with &&num;8220&semi;the nerds&&num;8221&semi; is one of the most entertaining scenes in the series&period; By the same token&comma; Chloe and Rachel&&num;8217&semi;s genuine on-stage performance impresses&period; Here&&num;8217&semi;s hoping their next project is a new intellectual property&period;<&sol;p>&NewLine;<p>&nbsp&semi;<&sol;p>&NewLine;

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