Light Apprentice Review – A Game of Destruction or Creation

(Light Apprentice, Amazu Media)

<p style&equals;"text-align&colon; left&semi;">Video games with branching narratives have become more and more popular over the years&period; With Telltale games popularizing the system of giving the player choices that can alter the story&comma; other developers have followed suit in hopes of creating a more immersive and personal story&period; <em>Light Apprentice<&sol;em> however diverges from this formula a little by combining the choice mechanic with a visual comic book style&period; Its turn-based mechanics also flip normal conventions a bit&period;<&sol;p>&NewLine;<p><em>Light Apprentice<&sol;em> is a &OpenCurlyDoubleQuote;Comic Gamebook” that puts you in the role of Nate&comma; the &&num;8216&semi;Light Apprentice&&num;8217&semi; who must restore the balance of a world ravaged by War and strife&period; After awakening from a long sleep&comma; Nate discovers that the world he knew is now different&period; It&&num;8217&semi;s both war-torn and on a path of destruction&period; Through choices you as the player make&comma; you decide what sort of character Nate and his fellow apprentices become&comma; ultimately changing the story&period; <em>Light Apprentice<&sol;em> is currently in early access&comma; and this is currently only parts 1-3 of the story&semi; however there is plenty of gameplay to sink your teeth into&period;<&sol;p>&NewLine;<figure id&equals;"attachment&lowbar;121131" aria-describedby&equals;"caption-attachment-121131" style&equals;"width&colon; 960px" class&equals;"wp-caption aligncenter"><img class&equals;"wp-image-121131" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2017&sol;03&sol;13235756&sol;57e5426cd0ac813956debdd8&lowbar;screenshot&lowbar;3&period;png" alt&equals;"&lpar;Light Apprentice&comma; Amazu Media&rpar;" width&equals;"960" height&equals;"720" &sol;><figcaption id&equals;"caption-attachment-121131" class&equals;"wp-caption-text">&lpar;Light Apprentice&comma; Amazu Media&rpar;<&sol;figcaption><&sol;figure>&NewLine;<p>The element of choice weighs heavily in <em>Light Apprentice<&sol;em>&comma; as you can build your characters around destroying the enemies you come across&&num;8211&semi;or you can be a pacifist and figure out a non-violent solution to your encounters&period; I am reminded of <em>Undertale<&sol;em> in the sort of &OpenCurlyDoubleQuote;pacifism vs aggression” sort of thought process woven into <em>Light Apprentice<&sol;em>&period; Do you fight a war with more violence&quest; Or do you show people that there is a peaceful solution instead&quest;<&sol;p>&NewLine;<p>In battle&comma; you have either the option to attack&comma; use skills&comma; or defend&period; All of the options involve a different sort of mini-game or Quick Time Event to pull off&period; If you successfully defend enough times&comma; you are given the ability to forgive an enemy &lpar;which is the pacifist way of ending the encounter&period;&rpar; Ending a battle with violence gives Nate points in the warrior path&comma; while forgiveness gives Nate points in the pacifist path&period; Other characters in the party provide support options such as healing and support &lpar;for pacifist runs&rpar; or doing damage &lpar;if you are on the warrior path&rpar; but characters can also use potions to give you an edge in battle without taking up a turn&period;<&sol;p>&NewLine;<p>In order to forgive an enemy&comma; you have to deplete its endurance by successfully defending multiple times&period; The problem with this is that you still take damage on defense&comma; just not as much as you might have previously&comma; so you will have to be careful about watching your total health so your characters do not die in the process if you follow a pacifist route&period; Outside of battle&comma; <em>Light Apprentice<&sol;em> plays out in two other ways&comma; both of which are important&period;<&sol;p>&NewLine;<figure id&equals;"attachment&lowbar;121132" aria-describedby&equals;"caption-attachment-121132" style&equals;"width&colon; 960px" class&equals;"wp-caption aligncenter"><img class&equals;"wp-image-121132" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2017&sol;03&sol;13235847&sol;57e54271d82fa82e4e46872c&lowbar;screenshot&lowbar;5&period;png" alt&equals;"&lpar;Light Apprentice&comma; Amazu Media&rpar;" width&equals;"960" height&equals;"720" &sol;><figcaption id&equals;"caption-attachment-121132" class&equals;"wp-caption-text">&lpar;Light Apprentice&comma; Amazu Media&rpar;<&sol;figcaption><&sol;figure>&NewLine;<p>Story content plays out in a visual novel or graphic novel style format that resembles a hand-drawn comic book&period; Most of your choices that affect the narrative play out during this story-driven period&period; When you aren’t experiencing the story&comma; there is also Adventure Mode&comma; which plays out like a point and click game&period; You can find enemy encounters&comma; solve puzzles&comma; and progress through the environment in an interesting mishmash of 3D and hand drawn elements&period;<&sol;p>&NewLine;<p>My one complaint about the pacifism vs aggression mechanic in <em>Light Apprentice <&sol;em>is that the enemies don’t really have personalities&period; They aren’t characters per se&period; <em>Undertale<&sol;em> worked so well because you were able to get to know the characters&comma; which put an emphasis on them being PEOPLE instead of just obstacles&period; With <em>Light Apprentice<&sol;em>&comma; you fight&sol;forgive similar enemies and enemy types in each area&comma; making it hard to really become attached to anything other than your main characters&period; With that being said&comma; I love the character design&period; The way the enemies and environments are drawn and animated and everything in between&period; <em>Light Apprentice<&sol;em> is truly interesting in terms of artwork and atmosphere&comma; so what it loses in impact based on the morality system…it makes up for in overall beauty&period;<&sol;p>&NewLine;<figure id&equals;"attachment&lowbar;121133" aria-describedby&equals;"caption-attachment-121133" style&equals;"width&colon; 960px" class&equals;"wp-caption aligncenter"><img class&equals;"wp-image-121133" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2017&sol;03&sol;20164204&sol;57e5426b1c882348567ed9e1&lowbar;screenshot&lowbar;4&period;png" alt&equals;"&lpar;Light Apprentice&comma; Amazu Media&rpar;" width&equals;"960" height&equals;"720" &sol;><figcaption id&equals;"caption-attachment-121133" class&equals;"wp-caption-text">&lpar;Light Apprentice&comma; Amazu Media&rpar;<&sol;figcaption><&sol;figure>&NewLine;<p><em>Light Apprentice<&sol;em> is an enjoyable experience&period; Even though it is in Early Access&comma; and the entirety of it isn’t available yet&comma; I can honestly say I am happy with what they have accomplished here&period; Sure&comma; the combat isn’t as strategic or in depth as I like my turn-based RPG combat to be&comma; but what it lacks in sophistication it makes up for in spades with its execution of what it set out to do&period; The morality system and approach that <em>Undertale<&sol;em> took in regards to how we look at our antagonists&comma; is something that I feel that a lot of developers overlook&period; I am glad to see a developer taking what we’ve learned from <em>Undertale<&sol;em> and using it to provide a new experience&period; I have high hopes and expectations for <em>Light Apprentice<&sol;em> Episodes 4 and 5&comma; considering Episodes 1-3 are all that are currently available&period;<&sol;p>&NewLine;<p>There are a few bugs here and there&comma; but I feel as though most of them were operator error &lpar;AKA not being used to how the game looks and plays&rpar; rather than any major programming issue&period; An example is that I would heal the wrong character&comma; due to either a misclick or an accidental joystick movement at the last second&period; For a game designed originally for mobile devices&comma; Light Apprentice plays beautifully on PC&period;<&sol;p>&NewLine;<p><a href&equals;"http&colon;&sol;&sol;amazumedia&period;com&sol;">Amazu Media<&sol;a> is onto something with <em>Light Apprentice<&sol;em>&period; The story is interesting&comma; the gameplay is fun&comma; and overall it is enjoyable&period; I’m not really a fan of visual novels&comma; but there was enough gameplay involved both in turn-based combat and point and click exploration that I really wasn’t bothered too much&period; If you like visual novels&comma; point and click games&comma; turn-based combat or anything in between&comma; give <em>Light Apprentice<&sol;em> a try&&num;8211&semi;you won’t be disappointed&period;<&sol;p>&NewLine;<hr &sol;>&NewLine;<p style&equals;"text-align&colon; center&semi;"><strong>An Early Access Steam Review Key for Light Apprentice was provided by Amazu Media for the Purpose of this Review&period;<&sol;strong><&sol;p>&NewLine;

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