A Little Fun and a Little Disappointing – Loot Rascals Review

<p>High hopes followed my initial startup of <em>Loot Rascals<&sol;em>&period; A catchy&comma; space-age soundtrack accompanies a unique art style and charming storyline immediately that had me interested&period; However&comma; from the moment I started the game’s tutorial&comma; I was completely disillusioned with what was to come&period; While the game &lpar;if played well&rpar; can be called an enjoyable grind&comma; its complicated turn-based combat mechanics&comma; overly-intricate loot systems&comma; and nuzlocke-esque death consequences make it more of a chore than anything&period;<&sol;p>&NewLine;<p><em>Loot Rascals<&sol;em> is a turn-based combat roguelike&period; Movement is made across hexagonal spaces&comma; some of which contain monsters&comma; barriers&comma; and switches&period; To progress through each level&comma; you must avoid or defeat these &OpenCurlyDoubleQuote;Rascals” while looking for a warp space that takes you to the next area&period; Defeating Rascals in combat yields &OpenCurlyDoubleQuote;loot&comma;” which consists of defensive items&comma; offensive items&comma; and power-ups&period;<&sol;p>&NewLine;<p>In the opening cutscene of the game&comma; the main character &lpar;who you get to choose&rpar; is awakened in their spaceship by their AI sidekick&comma; G&period;E&period;N&period;I&period;E&period; Out to check on a routine delivery gone wrong&comma; the ship crash lands on a mysterious moon&comma; and is immediately swarmed by zany Rascals&period; These Rascals are admittedly funny-looking&comma; with silly names and violent tendencies&period; In fact&comma; all the game’s characters are a little odd&comma; which fits beautifully with its chosen art style&period; The world in which they reside is small&comma; linear&comma; and visually fun&period;<&sol;p>&NewLine;<figure style&equals;"width&colon; 1433px" class&equals;"wp-caption aligncenter"><img src&equals;"https&colon;&sol;&sol;i&period;gyazo&period;com&sol;7912dcc007bc4b51253a3fc790ae0120&period;jpg" width&equals;"1433" height&equals;"804" &sol;><figcaption class&equals;"wp-caption-text">&lpar;Loot Rascals&comma; Hollow Ponds&rpar;<&sol;figcaption><&sol;figure>&NewLine;<p>&nbsp&semi;<&sol;p>&NewLine;<p>Each level is littered with Rascals&comma; all with different personalities and power levels&period; Combat is automatically triggered by being in the same hexagon as an enemy&comma; meaning you can attack a Rascal&comma; and vice-versa&period; Some Rascals are skittish and tend to run away&comma; while others aggressively pursue you&period; Above their heads is a symbol&comma; which is either red&comma; meaning the Rascal will attack if you enter combat&comma; or blue&comma; meaning the Rascal will defend against you&period; Combat is also affected by day and night&comma; which the game switches between every five spaces&period; If a Rascal normally defends during the day&comma; it will attack at night&comma; and so on&period;<&sol;p>&NewLine;<p>The turn-based combat itself is an oddly complicated part of the game&period; Attack power and defensive ability are determined by loot&comma; which has to be equipped in specific ways to yield the most effective result&period; Defending against an attacking Rascal will likely result in losing health unless your defensive items can completely block their attack &lpar;which they often cannot&rpar;&period;<&sol;p>&NewLine;<figure style&equals;"width&colon; 1429px" class&equals;"wp-caption aligncenter"><img src&equals;"https&colon;&sol;&sol;i&period;gyazo&period;com&sol;5323cb11e56f3bf6937931e98b479cda&period;jpg" width&equals;"1429" height&equals;"804" &sol;><figcaption class&equals;"wp-caption-text">&lpar;Loot Rascals&comma; Hollow Ponds&rpar;<&sol;figcaption><&sol;figure>&NewLine;<p>The day and night aspect of combat adds another element of complexity and seems to create unsolvable problems instead of introducing an opportunity for new strategies&period; When facing new and more powerful enemies&comma; some can defy the five-space night&sol;day change&period; This means the enemy Rascals can be permanently ready to attack&comma; setting the player up for failure&period; Even enemies that consistently switch between day and night can switch unpredictably since movement across the hexagonal board isn’t space-by-space&comma; but rather determined by the player’s footsteps&period; This leaves little room for strategic variance&comma; or really any kind of strategy&comma; making the combat and gameplay dull and difficult&period;<&sol;p>&NewLine;<p>If your defensive items aren’t up to snuff&comma; or if you fall victim to a swarm of super-aggressive Rascals &lpar;which appear if you don’t finish the level within a set number of turns&rpar;&comma; you’ll likely die an unsuspecting death&period; And dying really is the worst part – after defeating countless Rascals and looting some excellent items&comma; you die and lose <em>everything<&sol;em>&period; One of your loot cards is stolen&comma; taken away&comma; and you start back at the beginning&comma; item-less&period;<&sol;p>&NewLine;<figure style&equals;"width&colon; 1433px" class&equals;"wp-caption aligncenter"><img src&equals;"https&colon;&sol;&sol;i&period;gyazo&period;com&sol;5c1549761cc28955d9a898ba057781c5&period;jpg" width&equals;"1433" height&equals;"805" &sol;><figcaption class&equals;"wp-caption-text">&lpar;Loot Rascals&comma; Hollow Ponds&rpar;<&sol;figcaption><&sol;figure>&NewLine;<p>Conversely&comma; the item that is stolen from you is sent to another player in the game&period; While <em>Loot Rascals<&sol;em> is not outwardly a multi-player experience&comma; it does have a few fun quirks like this that encourage a type of community&period; If you receive an item that was stolen from another player&comma; you can choose to keep the item or return it to them&period; If you return it&comma; the player will later appear and help you along the way&period; If you decide to keep it&comma; the player will still appear&comma; but they will attempt to seek revenge for their stolen goods&period;<&sol;p>&NewLine;<p>Overall&comma; <em>Loot Rascals<&sol;em> has fun ideas&comma; but mediocre execution&period; The best things I have to say about the game complement its soundtrack&comma; voice acting&comma; and aesthetic appearance&period; The rest of it&comma; including gameplay mechanics&comma; enemy development&comma; and strategic ability&comma; leaves something to be desired&period; Fans of roguelikes are more likely to enjoy <em>Loot Rascals<&sol;em>&comma; but will likely still be frustrated with the lack of strategy&comma; steep learning curve&comma; and little variance it has to offer&period;<&sol;p>&NewLine;

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