<p>Sony and <em>LittleBigPlanet</em> may have an answer to the Wii U’s <a href="https://bagogames.com/wii-game-pad-asymetric-play/">asymmetrical multiplayer</a> and <a href="https://bagogames.com/xbox-smartglass-usable-smartphones-tablets/">Microsoft’s</a> SmartGlass Technology.</p>
<p>The upcoming <em>LittleBigPlanet 2</em>’s Vita Cross-Play DLC sounded like a simple Remote Play title for the console. The experience goes much deeper than that.</p>
<p>The Cross-Play DLC will allow the use of the Vita as a controller for Media Molecule’s <em>LittleBigPlanet 2</em>.<em> </em>However, the experience does not stop there. The DLC allows for a level being built on the PS3 version, players can build a corresponding level on the Vita using touch controls, just like the upcoming Tarsier Vita version of <em>LittleBigPlanet</em>.</p>
<p>A staff member from <a href="http://www.theverge.com/gaming/2012/6/5/3066614/littlebigplanet-2-with-vita-cross-play-is-sonys-answer-to-wii-u-and">The Verge</a> was able to get hands-on experience. He saw a level with three players on the PS3 wondering around a circular maze inside a spaceship. The Vita player flew the ship through a side-scrolling shooter level on his own screen. As the Vita player moved the ship side-to-side, the PS3 players’ maze rotated. When the Vita player crashed into objects, gravity was temporarily suspended for the other players. When PS3 players found power-sups on the ship, the Vita player’s ship received missile and laser upgrades.</p>
<p>During his hands on level, he played on the PS3 and used a Vita as a controller. During play, he unlocked “Apps” for the Vita, once activated by touching them, he could change the game. A radar app lead to hidden items, a tractor beam app allowed objects to be dragged and dropped, and a telecommunications app was used to ask for help from a guide.</p>
<p>Jumping through a pip on the TV screen brought SackBoy onto the Vita’s screen. Navigating through traps on the Vita screen led to a bounce pad which launched SackBoy back onto the TV screen.</p>
<p>The two levels were created with tools that will be available to every player who gets the DLC.</p>
<p>(Via <a href="http://www.theverge.com/gaming/2012/6/5/3066614/littlebigplanet-2-with-vita-cross-play-is-sonys-answer-to-wii-u-and">The Verge</a>)</p>

BagoGames > Articles > Game News > LittleBigPlanet 2 Vita Cross-Play DLC an Answer to SmartGlass and Wii U
LittleBigPlanet 2 Vita Cross-Play DLC an Answer to SmartGlass and Wii U

- Categories: Game News
- Tags: E3 ExpoLittleBigPlanetMedia MoleculeNintendoPlayStationSonyTarsier Studios
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