Looking Forward to Fallout 4

Fallout 3 fans are counting down the days as they wait for Fallout 4, so we thought it would be useful to look at some of the fundamental differences between the two.

Fallout 4 is the fifth major installment in the Fallout series and will be released on November 10th 2015 for Microsoft Windows, Xbox One, and PlayStation 4. Set in post-apocalyptic Boston, gameplay is going to be similar to Fallout 3, with players having to complete various quests and thus gaining experience to level up the character, which further leads to new abilities.

Players can explore the open world setting at will, which allows nonlinear gameplay, and others can accompany the player on their quests and join them in battle.  Players also have the ability to build or destroy buildings and other items, then use them to build a settlement which can be inhabited by non-playable characters.

(Fallout 4, Bethesda Softworks)

The first gameplay footage was shown at Bethesda’s conference at the Electronic Entertainment Expo in 2015 with the game displaying all of its features, including the full voice acting and dynamic conversations.

With gameplay similar to Fallout 3 and Fallout New Vegas, Fallout 4 has returning features like the camera that can switch from first to third persona view plus the ability to roam wherever players choose to on the map.

Players can leave conversations when they want to, and they can also customize their weapons with the game providing in excess of 50 base guns, with modifications allowed (over 700.).  Power Armour has been redesigned and fashioned into more of a vehicle than a suit of armour, and this can also be modified, added to and making it totally personal to the player.

The ability to build and destroy settlements and buildings, then use those components to freely build your own structures is another addition. Towns can be powered with working electricity which uses a dynamic power line system, and the towns can be inhabited by non-player characters such as merchants to make the town come “alive.” These inhabitants have to be kept sustained with food grown in makeshift patches which have to be irrigated.  Of course, the towns have to be defended, and players can make turrets and traps to guard against random attacks.

(Fallout 4, Bethesda Softworks)

A computerized wristwatch (the Pip-Boy) brings up the menu showing all the maps, data, items, and statistics of the game-player. Game cartridges can also be found and are playable on the Pip-Boy, plus the returning feature of the Vault-Tec Assisted Targeting System really affects the quality of players’ combat play, slowing down real-time combat with all of the action being carried out in varying camera angles in ‘bullet time.’

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