Lost Sea Review

Lost Sea

<p>If you&&num;8217&semi;re an avid reader of video game reviews&comma; as I am&comma; then you&&num;8217&semi;ve no doubt heard this before&colon; It&&num;8217&semi;s easy to review games that are really bad&comma; and it&&num;8217&semi;s easy to review games that are really good&period; At that point&comma; the words just flow out of you because you have such a personal response to the game&period; The hardest reviews to write are the ones that fall in the middle&period; <em>Lost Sea<&sol;em> is NOT a bad game&comma; but it is NOT a great game either&period; It achieves the goal it sets out to do and can definitely offer a good time but&comma; in the era of games we live in now&comma; <em>Lost Sea<&sol;em> will probably not breach the surface&period;<&sol;p>&NewLine;<p><em>Lost Sea<&sol;em> is the newest outing from EastAsiaSoft&comma; the team behind <em>Rainbow Moon<&sol;em> and<em> Soldner-X<&sol;em>&period; In this game&comma; you wander around procedurally generated islands searching for tablets that allow you to travel to other islands&comma; each time moving closer to a Boss island&period; Fundamentally&comma; the core concept is a sound one&comma; and boasting procedurally generated islands can mean interesting discoveries for those who take the time to explore&period;<&sol;p>&NewLine;<figure id&equals;"attachment&lowbar;110116" aria-describedby&equals;"caption-attachment-110116" style&equals;"width&colon; 1024px" class&equals;"wp-caption aligncenter"><img class&equals;"wp-image-110116 size-large" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2016&sol;07&sol;03122935&sol;LostSea&lowbar;46-1024x576&period;jpg" alt&equals;"Lost Sea" width&equals;"1024" height&equals;"576" &sol;><figcaption id&equals;"caption-attachment-110116" class&equals;"wp-caption-text">&lpar;<em>Lost Sea<&sol;em>&comma; EastAsiaSoft&rpar;<&sol;figcaption><&sol;figure>&NewLine;<p>You choose your main character and you&&num;8217&semi;re quickly off&period; Players will always begin on a dock near your large boat &&num;8212&semi; something strangely convenient for all of the islands in the Bermuda Triangle to have&comma; but suspension of disbelief is par for the course here&period; Machete in hand&comma; you&&num;8217&semi;ll begin to wander through the island following paths&comma; attacking enemies&comma; searching for NPCs to join your crew&comma; and keeping a lookout for tablets to take back to your ship and spots that might offer special items&period;<&sol;p>&NewLine;<p>In that last sentence&comma; I just explained the entire game&period;<&sol;p>&NewLine;<p>Which doesn&&num;8217&semi;t necessarily have to be a bad thing&comma; but it is after a bit&period; There is some depth to the game&comma; including a fairly robust skill purchasing system and some interesting locales&comma; but it all gets stale after a while&period; The game lacks a bit of purpose&comma; and it isn&&num;8217&semi;t quite &&num;8220&semi;arcade-y&&num;8221&semi; enough to get away with such an absence&period; Everything here sounds like the makings of a great game&comma; but this slew of great ideas is undermined by purposeless repetition and a lack of follow through on concepts&period;<&sol;p>&NewLine;<figure id&equals;"attachment&lowbar;110117" aria-describedby&equals;"caption-attachment-110117" style&equals;"width&colon; 1024px" class&equals;"wp-caption aligncenter"><img class&equals;"wp-image-110117 size-large" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2016&sol;07&sol;03122917&sol;LostSea&lowbar;28-1024x576&period;jpg" alt&equals;"Lost Sea" width&equals;"1024" height&equals;"576" &sol;><figcaption id&equals;"caption-attachment-110117" class&equals;"wp-caption-text">&lpar;<em>Lost Sea&comma;<&sol;em> EastAsiaSoft&rpar;<&sol;figcaption><&sol;figure>&NewLine;<p>This also is evident in the production elements of the game&period; The NPCs you meet lack variety and individuality&period; After the first couple of islands in an area&comma; it all begins to feel the same&period; The camera stays locked at a 45 degree angle&period; The animation and visuals are cutesy and colorful&comma; but not overly robust or impressive&period; Even the addition of a jump button would&&num;8217&semi;ve made playing the game a bit more engaging&period;<&sol;p>&NewLine;<p>Boss fights are interesting at first&comma; but don&&num;8217&semi;t necessarily offer anything new and become extremely repetitive&period; The boss&comma; for example&comma; is a pirate who shoots cannonballs at you while strange octopi with pirate hats shoot fish at you&period; Watch the shadows to avoid the cannonballs and the pirate when he jumps into the ring&period; Hit him when he&&num;8217&semi;s dazed&period; It&&num;8217&semi;s a boss fight we&&num;8217&semi;ve seen in numerous <em>Mario<&sol;em> games&comma; <em>Crash Bandicoot<&sol;em> games&comma; and many of the like&period; And every boss fight is only a variation on these exact same mechanics&period; Plus&comma; silly and zany can be fun&comma; but it&&num;8217&semi;s difficult to enjoy the wildness of it all when you aren&&num;8217&semi;t necessarily engaged in the game already&period;<&sol;p>&NewLine;<figure id&equals;"attachment&lowbar;110118" aria-describedby&equals;"caption-attachment-110118" style&equals;"width&colon; 1024px" class&equals;"wp-caption aligncenter"><img class&equals;"wp-image-110118 size-large" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2016&sol;07&sol;03122858&sol;LostSea&lowbar;08-1024x576&period;jpg" alt&equals;"Lost Sea" width&equals;"1024" height&equals;"576" &sol;><figcaption id&equals;"caption-attachment-110118" class&equals;"wp-caption-text">&lpar;<em>Lost Sea<&sol;em>&comma; EastAsiaSoft&rpar;<&sol;figcaption><&sol;figure>&NewLine;<p>That&&num;8217&semi;s not to say the game isn&&num;8217&semi;t fun or doesn&&num;8217&semi;t have something to offer&period; Most players&comma; during their first playthrough&comma; will likely explore the first few islands in depth&comma; taking in the procedurally generated areas and gathering experience&period; Your first time unlocking a gate or wandering into a camp full of angry boars is exciting and enjoyable&period; But this feeling doesn&&num;8217&semi;t last long&comma; and the majority of gamers will likely begin to rush through islands&comma; skipping to the tablets and pushing towards the bosses&period; This is a shame&comma; because suddenly huge potential in the procedural generation is lost&period;<&sol;p>&NewLine;<p>On a hunch&comma; I sat a 6 year old boy down and gave him a shot at the game&period; The cute art style&comma; accessible controls&comma; and interesting islands instantly brought him into the game&period; At his age&comma; he doesn&&num;8217&semi;t care that the game lacks purpose or that it&&num;8217&semi;s repetitive&period; In fact&comma; that&&num;8217&semi;s how he learns to succeed in the game&period; Every time he discovered something new he got excited&comma; and he had no previous experiences to taint his time with the boss battles&period;<&sol;p>&NewLine;<p>The only part where he struggled &lpar;and where many will struggle in the beginning&rpar; is that this isn&&num;8217&semi;t only an action-adventure game&colon; it&&num;8217&semi;s a survival game&period; <em>Lost Sea<&sol;em> is a game that features permadeath&comma; so when your character dies&comma; your game is over and you begin back at zero&period; Once you unlock a &&num;8220&semi;zone&comma;&&num;8221&semi; you&&num;8217&semi;ll have the ability to warp to it once you start a game&comma; but you won&&num;8217&semi;t have any of your things or upgrades&comma; and there are no game saves&period; EastAsiaSoft have commented that this game is best played in one sitting&comma; but it definitely take a good few hours to make a serious dent in the game&period; If you want to take a break&comma; you&&num;8217&semi;ll need to keep your console on standby mode&comma; which is annoying&period;<&sol;p>&NewLine;<figure id&equals;"attachment&lowbar;110119" aria-describedby&equals;"caption-attachment-110119" style&equals;"width&colon; 1024px" class&equals;"wp-caption aligncenter"><img class&equals;"wp-image-110119 size-large" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2016&sol;07&sol;03122840&sol;LostSea&lowbar;17-1024x576&period;jpg" alt&equals;"Lost Sea" width&equals;"1024" height&equals;"576" &sol;><figcaption id&equals;"caption-attachment-110119" class&equals;"wp-caption-text">&lpar;<em>Lost Sea<&sol;em>&comma; EastAsiaSoft&rpar;<&sol;figcaption><&sol;figure>&NewLine;<p>Permadeath is fun in that it raises the stakes of the game&comma; certainly&comma; but it also is incredibly annoying that the first couple major zones of the game are boringly easy&period; It appears as though EastAsiaSoft wanted to make a game with a balanced increase in difficulty&comma; but missed the mark&period; Difficulty in <em>Lost Sea<&sol;em> is easy for a long time&comma; and then jumps to quite difficult fairly quickly&period; The increase in difficulty helps to make the game more engaging at first&comma; but it also becomes repetitive&comma; and it comes a bit too late in the game to be effective&period;<&sol;p>&NewLine;<p>As I mentioned&comma; <em>Lost Sea<&sol;em> is not a bad game&comma; but it isn&&num;8217&semi;t a great game either&period; It sits somewhere in the middle&comma; which is arguably the most disappointing place to be&period; It&&num;8217&semi;s the place where good ideas are wasted because they weren&&num;8217&semi;t fleshed out or implemented the best way possible&period; <em>Lost Sea<&sol;em> is full of those good ideas and promise&comma; and those who try it will find a fun game in here for a time&period; It can even be a fun game for younger kids as they move to deeper and more difficult games&period; But <em>Lost Sea<&sol;em> ends up getting lost in a sea of repetition and a lack of depth&period;<&sol;p>&NewLine;<hr &sol;>&NewLine;<p style&equals;"text-align&colon; center&semi;"><em><strong>A PS4 review code for Lost Sea was provided by EastAsiaSoft for the purpose of this review<&sol;strong><&sol;em><&sol;p>&NewLine;

Exit mobile version