LUNA: THE SHADOW DUST REVIEW

Move towards the moon young one

<p>Luna&colon; The Shadow Dust is the type of point and click puzzle game that can be difficult to talk about&comma; not because it’s bad or has controversial materials&comma; but because the magic of the game is going in with little knowledge about the characters and story&period;<&sol;p>&NewLine;<p>To keep the game a mystery this review is going to be short and hopefully convey what players are jumping into&period; Is Luna a good game&quest; Yes&period; Is it short&quest; Yes&period; Is it worth adding to your ever-growing collection of games&quest; That depends on if you want a game that tells a story or a game that has something to say&period;<&sol;p>&NewLine;<p>If you’re here for the latter&comma; I’m afraid Luna isn’t going to cut it&period; But if you enjoy a game simply being a fun game&comma; you’re in for a sweet treat&period;<&sol;p>&NewLine;<p><a href&equals;"https&colon;&sol;&sol;www&period;lantern-studio&period;com&sol;" target&equals;"&lowbar;blank" rel&equals;"noopener noreferrer">Luna&colon; The Shadow Dust<&sol;a> takes place on a mysterious floating land that has an erected tower that can help lead to the truth for a young boy&comma; who has no known name&comma; who has woken up with no memory of how he got there&period;<&sol;p>&NewLine;<p>Along the way he meets a strange cat-like creature that doesn’t cast a shadow&comma; together the boy and his new companion will climb the strange tower and discover a darkness that threatens the world&comma; and they may even learn something about each other&period;<&sol;p>&NewLine;<p><a href&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2020&sol;02&sol;27194712&sol;LUNA&lowbar;gif&lowbar;01&period;gif"><img class&equals;"alignnone size-full wp-image-154694" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2020&sol;02&sol;27194712&sol;LUNA&lowbar;gif&lowbar;01&period;gif" alt&equals;"" width&equals;"600" height&equals;"338" &sol;><&sol;a><&sol;p>&NewLine;<p>That’s basically all this review should say about the story&comma; because the story is front and center alongside a hand drawn graphic style that helps the game stand out&period;<&sol;p>&NewLine;<p>What’s more&comma; the game is completely vocal free&comma; there is no dialogue spoken by the characters nor are there any vocal tracks in the music&period; Luna is so confident in telling its story that it doesn’t give the characters exposition dumps and relies completely on the characters emoting and interacting with the world around them&period;<&sol;p>&NewLine;<p>The animation is so well done in-game that you can mistake it for an animated concept video&comma; each level looks like a pitch for a new <a href&equals;"https&colon;&sol;&sol;bagogames&period;com&sol;anime-review-houseki-no-kuni&sol;" target&equals;"&lowbar;blank" rel&equals;"noopener noreferrer">animated<&sol;a> show that you would want to watch on Netflix&period; The characters are expressive&comma; and each level feels different from the last&comma; no two levels feel like a remixed version of an older section&period;<&sol;p>&NewLine;<p><a href&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2020&sol;02&sol;27194537&sol;LUNA&lowbar;gif&lowbar;07&period;gif"><img class&equals;"alignnone size-full wp-image-154693" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2020&sol;02&sol;27194537&sol;LUNA&lowbar;gif&lowbar;07&period;gif" alt&equals;"" width&equals;"600" height&equals;"335" &sol;><&sol;a><&sol;p>&NewLine;<p>Luna&colon; The Shadow Dust knows what it wants to do and does not implement annoying backtracking in an attempt to pad out time&comma; it wants to show players the story and keep them moving forward&comma; this help gives Luna a great sense of pacing and satisfaction&period;<&sol;p>&NewLine;<p>Gameplay is rather simple&comma; every room in the tower has its own puzzle that players will need to figure out&comma; there are no time limits or monsters trying to harm the two protagonists&period; Instead players are encouraged to take it slow and explore the room for clues&comma; this could be in the form of a note in the background or an NPC that interacts with certain items&period;<&sol;p>&NewLine;<p>One of the greatest things about Luna&comma; other than the animation and music&comma; is that the puzzles are well thought out and makes sense &lpar;for the most part&rpar;&period; Only a couple of puzzles felt arbitrary with how things were laid out&comma; they didn’t fit with the other logical puzzles&comma; but those were very far and few&period;<&sol;p>&NewLine;<p><a href&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2020&sol;02&sol;27194959&sol;screenshot03&period;jpg"><img class&equals;"alignnone size-full wp-image-154695" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2020&sol;02&sol;27194959&sol;screenshot03&period;jpg" alt&equals;"" width&equals;"1280" height&equals;"720" &sol;><&sol;a><&sol;p>&NewLine;<p>One moment players changing lights to open secret doors and the next players are using time travel to change seasons&comma; no matter the puzzles they all follow themes based on the room&comma; including a boiler that requires the use of steam&period;<&sol;p>&NewLine;<p>Of course&comma; not everything is perfect with Luna&period; While the animation is nice&comma; it’s very limited&comma; there are no running animations&comma; so the two characters are always moving at a snail’s pace &lpar;luckily many of the levels are small&rpar;&period;<&sol;p>&NewLine;<p>Cutscenes in the game lack the same fluid animations as the actual game and feel like animated storyboards or unfinished scenes&comma; it’s a bit of a whiplash when the game switches to a cutscene and small animation mistakes like missing frames sour a fun moment&period;<&sol;p>&NewLine;<p>The big thing for many will be the amount of time it will take to finish Luna&colon; The Shadow Dust&comma; which isn’t long&comma; the game will take between two in half to three hours to finish&period; And even then&comma; that depends on how long certain puzzles &lpar;the two illogical ones mentioned earlier&rpar; will take to figure out&period;<&sol;p>&NewLine;<p>Luna&colon; The Shadow Dust is a fun beautiful game that is short on levels but doesn’t overstay its welcome&comma; it doesn’t waste the players time and it has a heartfelt story with great characters that works without them having to say a single word&period;<&sol;p>&NewLine;<p>&nbsp&semi;<&sol;p>&NewLine;<p style&equals;"text-align&colon; center&semi;"><strong><em>This review is based on a review key provided by the game&&num;8217&semi;s developers<&sol;em><&sol;strong><&sol;p>&NewLine;<div class&equals;"jeg&lowbar;review&lowbar;wrap">&NewLine; <h3 class&equals;"jeg&lowbar;review&lowbar;subtitle">The Review<&sol;h3>&NewLine; <h2 class&equals;"jeg&lowbar;review&lowbar;title">&NewLine; LUNA&colon; THE SHADOW DUST &NewLine; <&sol;h2>&NewLine; <div class&equals;"jeg&lowbar;reviewheader clearfix">&NewLine; <div class&equals;"review&lowbar;score score&lowbar;good">&NewLine; <span class&equals;"score&lowbar;value">8<&sol;span>&NewLine; <span class&equals;"score&lowbar;text">Score<&sol;span>&NewLine; <&sol;div>&NewLine; <div class&equals;"desc" style&equals;''>&NewLine; <p>Luna&colon; The Shadow Dust is well animated and fun point and click puzzler that feels short but doesn&&num;039&semi;t wear out its welcome<&sol;p>&NewLine; <&sol;div>&NewLine; <&sol;div>&NewLine; <div class&equals;"jeg&lowbar;reviewdetail clearfix">&NewLine; <div class&equals;"conspros">&NewLine; <h3>PROS<&sol;h3>&NewLine; <ul><li><i class&equals;"jegicon-check"><&sol;i> The hand drawn animations is wonderful<&sol;li><li><i class&equals;"jegicon-check"><&sol;i> The puzzles have actual logical conclusions<&sol;li><li><i class&equals;"jegicon-check"><&sol;i> The game doesn't pad things out<&sol;li><li><i class&equals;"jegicon-check"><&sol;i> The music is great<&sol;li><&sol;ul>&NewLine; <&sol;div>&NewLine; <div class&equals;"conspros">&NewLine; <h3>CONS<&sol;h3>&NewLine; <ul><li><i class&equals;"jegicon-cross"><&sol;i> Too bad the cutscenes didn't get the same amount of animated attention<&sol;li><li><i class&equals;"jegicon-cross"><&sol;i> Really short&comma; this length is a double edged sword<&sol;li><&sol;ul>&NewLine; <&sol;div>&NewLine; <&sol;div>&NewLine; <div class&equals;"jeg&lowbar;reviewscore jeg&lowbar;reviewbars clearfix" data-scoretype&equals;"point">&NewLine; <h3>Review Breakdown<&sol;h3>&NewLine; <ul><li>&NewLine; <strong>Score<&sol;strong>&NewLine; <span class&equals;"reviewscore">8<&sol;span>&NewLine; <div class&equals;"jeg&lowbar;reviewbar&lowbar;wrap">&NewLine; <span style&equals;"width&colon; 80&percnt;" class&equals;"barbg"><&sol;span>&NewLine; <&sol;div>&NewLine; <&sol;li><&sol;ul>&NewLine; <&sol;div>&NewLine; &NewLine; <&sol;div>

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