M.A.S.S. Builder Review

Papa I want a Gundam.

M.A.S.S. Builder Review

<p style&equals;"text-align&colon; center&semi;"><strong><em>This is an early access review&comma; meaning whatever is addressed within the review is subject to change&period;<&sol;em><&sol;strong><&sol;p>&NewLine;<p><em><a href&equals;"https&colon;&sol;&sol;store&period;steampowered&period;com&sol;app&sol;956680&sol;MASS&lowbar;Builder&sol;" target&equals;"&lowbar;blank" rel&equals;"noopener noreferrer">M&period;A&period;S&period;S&period; Builder<&sol;a> <&sol;em>is an upcoming game from <em><a href&equals;"http&colon;&sol;&sol;www&period;v-dgt&period;com&sol;" target&equals;"&lowbar;blank" rel&equals;"noopener noreferrer">Vermillion Digitial<&sol;a> <&sol;em>that recently entered<a href&equals;"https&colon;&sol;&sol;store&period;steampowered&period;com&sol;app&sol;956680&sol;MASS&lowbar;Builder&sol;" target&equals;"&lowbar;blank" rel&equals;"noopener noreferrer"> early access<&sol;a>&period; The game sells itself as an action RPG in which players pilot a highly customizable M&period;A&period;S&period;S&period; &lpar;Mechanical Assault Skeleton Suit&rpar;&period; With their M&period;A&period;S&period;S&period;&comma; players command a private military company that is tasked with keeping the threat of Quarks at bay&period; Moreover&comma; the game arouses nostalgia for similar Mech games such as <em>Gundam<&sol;em>&comma; <em>AC<&sol;em>&comma; and more&period;<&sol;p>&NewLine;<p><amp-youtube layout&equals;"responsive" width&equals;"500" height&equals;"281" data-videoid&equals;"Qf7fsJG54Hs" title&equals;"M&period;A&period;S&period;S&period; Builder Early Access Trailer"><a placeholder href&equals;"https&colon;&sol;&sol;youtu&period;be&sol;Qf7fsJG54Hs"><img src&equals;"https&colon;&sol;&sol;i&period;ytimg&period;com&sol;vi&sol;Qf7fsJG54Hs&sol;hqdefault&period;jpg" layout&equals;"fill" object-fit&equals;"cover" alt&equals;"M&period;A&period;S&period;S&period; Builder Early Access Trailer"><&sol;a><&sol;amp-youtube><&sol;p>&NewLine;<h2 style&equals;"text-align&colon; center&semi;">Story<&sol;h2>&NewLine;<blockquote><p>&OpenCurlyDoubleQuote;A future in where humans lived a prosperous century and technology advancing beyond space and time&comma;” that was what humanity should have been if not for the sudden appearance of unknown beasts of the void&period; A large portion of humanity were gone in the moment&period; War for the survival of humanity broke off all over the world&comma; changing landscapes and settlements into warzones&period; Humanity were forced to relocate into shelters and reinvent their technologies into weapons of war&comma; the M&period;A&period;S&period;S&period; technology&period;&&num;8221&semi;<&sol;p><&sol;blockquote>&NewLine;<p>While the opening sequence of M&period;A&period;S&period;S&period;<em> Builder&&num;8217&semi;s <&sol;em>is a bit cliche&comma; it has a good premise&period; It immediately grounds the player into a story befitting for Mecha games&period; Also&comma; the in-game world is somewhat compelling and rich with information to immerse yourself in&period; Although the story is nothing to write home about&comma; it does manage to immerse the player into it due to its use of second-person narration&period; However&comma; the immersion is ruined by grammatical errors and odd descriptions&period;<&sol;p>&NewLine;<h2 style&equals;"text-align&colon; center&semi;">Gameplay<&sol;h2>&NewLine;<p><em>M&period;A&period;S&period;S&period; Builder<&sol;em>&comma; as mentioned before&comma; is an action RPG&period; This offers plenty of insight into the gameplay&comma; which relies on elements from both genres to create an enjoyable experience&period; The game prioritizes fast-paced combat with numerous hordes of Quarks&period; This is coupled with enough in-depth customization to keep players engaged until they have made their ideal M&period;A&period;S&period;S&period; or mech&period;<&sol;p>&NewLine;<figure id&equals;"attachment&lowbar;147371" aria-describedby&equals;"caption-attachment-147371" style&equals;"width&colon; 1920px" class&equals;"wp-caption aligncenter"><img class&equals;"wp-image-147371 size-full" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2019&sol;09&sol;14183726&sol;1hx83x39sbw21&period;jpg" alt&equals;"M&period;A&period;S&period;S&period; Builder Review&period; Overwhelming odds&period;" width&equals;"1920" height&equals;"1080" &sol;><figcaption id&equals;"caption-attachment-147371" class&equals;"wp-caption-text"><em>M&period;A&period;S&period;S&period; Builder<&sol;em> had a successful <a href&equals;"https&colon;&sol;&sol;www&period;kickstarter&period;com&sol;projects&sol;sekaiproject&sol;mass-builder-a-fully-customizable-mecha-action-gam" target&equals;"&lowbar;blank" rel&equals;"noopener noreferrer">Kickstarter<&sol;a>&period;<&sol;figcaption><&sol;figure>&NewLine;<h2 style&equals;"text-align&colon; center&semi;">Tutorial<&sol;h2>&NewLine;<p>The first mission for <em>M&period;A&period;S&period;S Builder<&sol;em> is unsurprisingly a tutorial&period; It covers the basics of gameplay&semi; however&comma; certain aspects are left untouched&comma; especially those concerning combat&period; This is worrisome since the game relies not only on RPG elements but action elements as well&comma; keeping a balance between the two&period; However&comma; the shortcomings of the tutorial are supplemented with <em>M&period;A&period;S&period;S&period; Builder<&sol;em>&&num;8216&semi;s help section that covers the entirety of the game&&num;8217&semi;s mechanics&period;<&sol;p>&NewLine;<h2 style&equals;"text-align&colon; center&semi;">World Map and Missions<&sol;h2>&NewLine;<p><em>M&period;A&period;S&period;S&period; Builder<&sol;em> has an in-game map that focuses on missions&period; The world map is merely decorative and serves no significant function aside from displaying mission points&period; Missions&comma; on the other hand&comma; are significant&period; They are divided into side missions that the player receives from other companies&comma; and story-related missions that push the plot forward&period; The former is useful&comma; as it allows players to acquire more resources and credits to improve their M&period;A&period;S&period;S&period; for upcoming missions&comma; especially those concerning the story&&num;8217&semi;s progression&period;<&sol;p>&NewLine;<h2 style&equals;"text-align&colon; center&semi;">Combat<&sol;h2>&NewLine;<p><em>M&period;A&period;S&period;S Builder<&sol;em> offers fast-paced combat—but that&&num;8217&semi;s all&period; Combat gets lackluster&comma; especially after the first few missions&period; This is largely due to the distinct lack of a combo system&comma; unless one would consider ramming into enemies with the M&period;A&period;S&period;S&period; after making use of its boosters a combo system&period; However&comma; customization changes the weapon&&num;8217&semi;s behavior&comma; offering some variation in fighting and the illusion of a well thought out combat system&period;<&sol;p>&NewLine;<figure id&equals;"attachment&lowbar;147379" aria-describedby&equals;"caption-attachment-147379" style&equals;"width&colon; 1920px" class&equals;"wp-caption aligncenter"><img class&equals;"wp-image-147379 size-full" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2019&sol;09&sol;14185712&sol;1046x616&lowbar;diversity&lowbar;inclusion&lowbar;concept&period;jpg" alt&equals;"M&period;A&period;S&period;S&period; Builder Review&period; Punchy mech&period;" width&equals;"1920" height&equals;"1080" &sol;><figcaption id&equals;"caption-attachment-147379" class&equals;"wp-caption-text">Fight with your mech&period;<&sol;figcaption><&sol;figure>&NewLine;<h2 style&equals;"text-align&colon; center&semi;">Level Progression<&sol;h2>&NewLine;<p>The game&&num;8217&semi;s level progression is standard&period; The player will have to perform small tasks before progressing to another area of the level&period; &lpar;For example&comma; scan transmitters to assess their damage&period;&rpar; However&comma; when it comes to utilizing the M&period;A&period;S&period;S itself to progress through levels&comma; this is almost nonexistent&period; The tutorial demonstrates the above&comma; as there is a section where the player has to jump and then use the boosters of the M&period;A&period;S&period;S&period; to continue the tutorial&period; Aside from that part&comma; there are no other instances of the functionality of the M&period;A&period;S&period;S&period; being used to traverse levels&period;<&sol;p>&NewLine;<figure id&equals;"attachment&lowbar;147377" aria-describedby&equals;"caption-attachment-147377" style&equals;"width&colon; 1920px" class&equals;"wp-caption aligncenter"><img class&equals;"wp-image-147377 size-full" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2019&sol;09&sol;14185252&sol;8XBLoEn&period;jpg" alt&equals;"M&period;A&period;S&period;S&period; Builder Review&period; Booster time&comma; sometimes&period;" width&equals;"1920" height&equals;"1080" &sol;><figcaption id&equals;"caption-attachment-147377" class&equals;"wp-caption-text">Take your mech for a flight&period;<&sol;figcaption><&sol;figure>&NewLine;<h2 style&equals;"text-align&colon; center&semi;">Reward System and Upgrades<&sol;h2>&NewLine;<p><i><em>M&period;A&period;S&period;S Builder<&sol;em> <&sol;i>implements its RPG elements well enough to keep players invested&period; The game has two forms of reward systems&colon; enemy drops and credit rewards&period; The former occurs after defeating enemies&comma; as their defeat leads to &&num;8216&semi;loot drops&comma;&&num;8217&semi; or rather resource drops for completing blueprints &lpar;requirements for unlocking more customizable content&rpar;&period; The latter is dependent on mission performance since it determines how many credits the player receives at the end of the mission&period; These credits are only usable—along with particular resources—to further improve the player&&num;8217&semi;s M&period;A&period;S&period;S&period; through purchasing upgrades in the game&&num;8217&semi;s development section&comma; which houses a skill tree with three categories&colon; Engine&comma; OS&comma; and Architect&period; Each one of the categories improves certain aspects of the players&&num;8217&semi; M&period;A&period;S&period;S&period; to give them the edge in combat&period;<&sol;p>&NewLine;<figure id&equals;"attachment&lowbar;147382" aria-describedby&equals;"caption-attachment-147382" style&equals;"width&colon; 1920px" class&equals;"wp-caption aligncenter"><img class&equals;"wp-image-147382 size-full" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2019&sol;09&sol;14190342&sol;1IUSA0HR95IF1463546048733&period;0&period;0&period;jpg" alt&equals;"It gets better&period;" width&equals;"1920" height&equals;"1080" &sol;><figcaption id&equals;"caption-attachment-147382" class&equals;"wp-caption-text">Develop your mech&period;<&sol;figcaption><&sol;figure>&NewLine;<h2 style&equals;"text-align&colon; center&semi;">Frame Setup&colon; Armors&comma; Weapons&comma; and Tuning<&sol;h2>&NewLine;<p><em>M&period;A&period;S&period;S&period;<&sol;em> <em>Builder<&sol;em>&&num;8216&semi;s strongest selling point is its customization&period; The game features an in-depth customization system&comma; which has two types of equipment&colon; equipment that affects stats and equipment of pure aesthetics&period; The former is seen within the weapons and tuning section&period; These change weapon behavior and the performance of the M&period;A&period;S&period;S&period;&comma; which is useful for dealing with more powerful Quarks&period; The latter is seen within the armors section&comma; where the player can customize the entirety of their M&period;A&period;S&period;S&period; unit from joint to feet&period; In addition&comma; all forms of customization have options for paint and decal&period;<&sol;p>&NewLine;<figure id&equals;"attachment&lowbar;147380" aria-describedby&equals;"caption-attachment-147380" style&equals;"width&colon; 1920px" class&equals;"wp-caption aligncenter"><img class&equals;"wp-image-147380 size-full" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2019&sol;09&sol;14185910&sol;5d63cd52ea37e0be-600x338&period;jpg" alt&equals;"One mech to rule them all&period;" width&equals;"1920" height&equals;"1080" &sol;><figcaption id&equals;"caption-attachment-147380" class&equals;"wp-caption-text">Deck out your mech&period;<&sol;figcaption><&sol;figure>&NewLine;<h2 style&equals;"text-align&colon; center&semi;">Graphics and Audio<&sol;h2>&NewLine;<p><em>M&period;A&period;S&period;S<&sol;em><i><em> Builder <&sol;em><&sol;i>has a lot to offer graphically&comma; but its audio is average&period; Though unlike the game&&num;8217&semi;s graphics&comma; it has no shortcomings&period; Graphically&comma; the game is aesthetically pleasing and even enemies have visual appeal&semi; however&comma; there are some issues&period; The game makes use of character busts for dialogue scenes&semi; despite the visual quality of these busts&comma; they fall short with their lack of emotional depth&period; Also&comma; the enemies in <em>M&period;A&period;S&period;S Builder<&sol;em> tend to get dull after some time due to their repetitive color design and stages&period; Some mission levels appear to be copied and pasted&comma; especially the first three outside of the tutorial&period; Audio-wise&comma; the game is average at best with the soundtrack managing to suit the game&&num;8217&semi;s atmosphere&semi; however&comma; it fails to be memorable&period; Thus&comma; both the graphics and audio of the game lessen its impact on gameplay&period;<&sol;p>&NewLine;<figure id&equals;"attachment&lowbar;147381" aria-describedby&equals;"caption-attachment-147381" style&equals;"width&colon; 1920px" class&equals;"wp-caption aligncenter"><img class&equals;"wp-image-147381 size-full" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2019&sol;09&sol;14190132&sol;1&period;jpg" alt&equals;"Launch time&period;" width&equals;"1920" height&equals;"1080" &sol;><figcaption id&equals;"caption-attachment-147381" class&equals;"wp-caption-text">The game is an <a href&equals;"https&colon;&sol;&sol;www&period;unrealengine&period;com&sol;en-US&sol;blog&sol;epic-games-announces-1-million-in-unreal-dev-grants" target&equals;"&lowbar;blank" rel&equals;"noopener noreferrer">Unreal Dev Grant Recipient<&sol;a>&period;<&sol;figcaption><&sol;figure>&NewLine;<h2 style&equals;"text-align&colon; center&semi;">Conclusion<&sol;h2>&NewLine;<p><em>M&period;A&period;S&period;S&period; Builder <&sol;em>has recently entered early access&comma; meaning everything put under criticism could change&period; This would be ideal&comma; given that the game has much potential to offer&comma; which is seen with numerous aspects of the game&period; These aspects are its fast-paced combat&comma; in-depth customization&comma; intuitive M&period;A&period;S&period;S&period; design&comma; and more&period; However&comma; with any game&comma; there are the negatives that weigh it down&comma; and it usually does more to affect a game&&num;8217&semi;s overall performance&period; Though&comma; as stated earlier&comma; the game has entered early access&comma; meaning improvement can occur throughout the game&period;<&sol;p>&NewLine;<p style&equals;"text-align&colon; center&semi;"><em>This review is based on a review key provided by the developer&period;<&sol;em><&sol;p>&NewLine;<p><strong>Are you going to check out <em>M&period;A&period;S&period;S&period; Builder<&sol;em> in early access&quest; Leave your thoughts in the comments below&period;<&sol;strong><&sol;p>&NewLine;<p><strong>If you want to check out some other mech-oriented games&comma; check out our reviews on <a href&equals;"https&colon;&sol;&sol;bagogames&period;com&sol;mech-rad-dynasty-warriors-gundam-reborn-review&sol;" target&equals;"&lowbar;blank" rel&equals;"noopener noreferrer"><em>Dynasty Warriors&colon; Gundam Reborn<&sol;em><&sol;a> and <a href&equals;"https&colon;&sol;&sol;bagogames&period;com&sol;retro-review-mechassault&sol;" target&equals;"&lowbar;blank" rel&equals;"noopener noreferrer"><em>MechAssault<&sol;em><&sol;a>&period; <&sol;strong><&sol;p>&NewLine;<div class&equals;"jeg&lowbar;review&lowbar;wrap">&NewLine; <h3 class&equals;"jeg&lowbar;review&lowbar;subtitle">The Review<&sol;h3>&NewLine; <h2 class&equals;"jeg&lowbar;review&lowbar;title">&NewLine; M&period;A&period;S&period;S&period; Builder&NewLine; <&sol;h2>&NewLine; <div class&equals;"jeg&lowbar;reviewheader clearfix">&NewLine; <div class&equals;"review&lowbar;score score&lowbar;avg">&NewLine; <span class&equals;"score&lowbar;value">7<&sol;span>&NewLine; <span class&equals;"score&lowbar;text">Score<&sol;span>&NewLine; <&sol;div>&NewLine; <div class&equals;"desc" style&equals;''>&NewLine; <p><&sol;p>&NewLine; <&sol;div>&NewLine; <&sol;div>&NewLine; <div class&equals;"jeg&lowbar;reviewdetail clearfix">&NewLine; <div class&equals;"conspros">&NewLine; <h3>PROS<&sol;h3>&NewLine; <ul><li><i class&equals;"jegicon-check"><&sol;i> Fast-paced combat<&sol;li><li><i class&equals;"jegicon-check"><&sol;i> In-depth customization<&sol;li><li><i class&equals;"jegicon-check"><&sol;i> Quality graphics<&sol;li><li><i class&equals;"jegicon-check"><&sol;i> Well-implemented RPG elements<&sol;li><&sol;ul>&NewLine; <&sol;div>&NewLine; <div class&equals;"conspros">&NewLine; <h3>CONS<&sol;h3>&NewLine; <ul><li><i class&equals;"jegicon-cross"><&sol;i> Breaks in gameplay immersion<&sol;li><li><i class&equals;"jegicon-cross"><&sol;i> False combat variation<&sol;li><li><i class&equals;"jegicon-cross"><&sol;i> Lack of M&period;A&period;S&period;S&period; utilization for level progression<&sol;li><li><i class&equals;"jegicon-cross"><&sol;i> Graphical shortcomings<&sol;li><&sol;ul>&NewLine; <&sol;div>&NewLine; <&sol;div>&NewLine; <div class&equals;"jeg&lowbar;reviewscore jeg&lowbar;reviewbars clearfix" data-scoretype&equals;"point">&NewLine; <h3>Review Breakdown<&sol;h3>&NewLine; <ul><li>&NewLine; <strong>Score<&sol;strong>&NewLine; <span class&equals;"reviewscore">7<&sol;span>&NewLine; <div class&equals;"jeg&lowbar;reviewbar&lowbar;wrap">&NewLine; <span style&equals;"width&colon; 70&percnt;" class&equals;"barbg"><&sol;span>&NewLine; <&sol;div>&NewLine; <&sol;li><&sol;ul>&NewLine; <&sol;div>&NewLine; &NewLine; <&sol;div>

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