Making Video Games Is Not a Dream Job

It's not all that it's cracked up to be...

Video Game Developer Not a Dream job

<p>If you adore playing video games&comma; then you might like to transform your hobby and passion into a job&period; You may also think that working as a game developer is something that you can only dream about&&num;8230&semi; Although the industry is profitable enough&comma; it is still far from perfect&period;<&sol;p>&NewLine;<p>According to the <a href&equals;"https&colon;&sol;&sol;www&period;nytimes&period;com&sol;2019&sol;04&sol;04&sol;opinion&sol;video-games-layoffs-union&period;html">New York Times article<&sol;a>&comma; the supply of talent in the video game industry is way higher than demand&period; There are regular layoffs&comma; and 2019 was full of them&period; The year started with Activision Blizzard firing 8&percnt; of its employees&period; Then&comma; ArenaNet&comma; Valve&comma; GOG&comma; and Electronic Arts followed the lead&period; So&comma; there’s always the flip side of the coin&period;<&sol;p>&NewLine;<h2>What’s it like to be a video game developer&quest;<&sol;h2>&NewLine;<p>Now you know that it’s not that easy to get a job as a video game developer&period; Even for experienced developers&comma; it is challenging&period; Still&comma; if you do manage to nab a job&comma; expect pretty good compensation&period;<&sol;p>&NewLine;<figure id&equals;"attachment&lowbar;152061" aria-describedby&equals;"caption-attachment-152061" style&equals;"width&colon; 1024px" class&equals;"wp-caption aligncenter"><img class&equals;"wp-image-152061 size-full" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2020&sol;01&sol;31091559&sol;David-Mullich-video-game-designer-bg&period;jpg" alt&equals;"David Mullich video game designer" width&equals;"1024" height&equals;"683" &sol;><figcaption id&equals;"caption-attachment-152061" class&equals;"wp-caption-text">David Mullich knows what he&&num;8217&semi;s talking about&&num;8230&semi;<&sol;figcaption><&sol;figure>&NewLine;<p>In his post on Quora&comma; David Mullich&comma; a video game designer&comma; mentions that programmers with less than three years of experience earn around 70&comma;000 dollars a year&comma; and that’s true&period; According to the <a href&equals;"https&colon;&sol;&sol;www&period;gameindustrycareerguide&period;com&sol;video-game-programmer-salary&sol;">Game Industry Career Guide statistics<&sol;a>&comma; game programmers and engineers get 72&comma;000 dollars on average&period; But this figure can go up to 100&comma;000 dollars&period;<&sol;p>&NewLine;<p>However&comma; David noted that the salary usually depends on the following factors&colon;<&sol;p>&NewLine;<ul>&NewLine;<li>&NewLine;<h4><b>Company&sol;studio size&period;<&sol;b><&sol;h4>&NewLine;<p><span style&equals;"font-size&colon; medium&semi;"> Larger companies have larger project budgets&period; Thus&comma; such companies may offer higher compensations to their developers&period;<&sol;span><&sol;li>&NewLine;<li>&NewLine;<h4><b>Education&period;<&sol;b><&sol;h4>&NewLine;<p><span style&equals;"font-size&colon; medium&semi;"> Programming-related jobs require having at least a Bachelor in Computer Science from a university or a college&period; This means you need to spend a lot of time studying literature&comma; blogs&comma; channels&comma; and <a href&equals;"https&colon;&sol;&sol;essaysadvisor&period;com&sol;essaysupply-review&sol;">reviews<&sol;a> that will help you to graduate&period; <&sol;span><&sol;li>&NewLine;<li>&NewLine;<h4><b>Area of programming&period;<&sol;b><&sol;h4>&NewLine;<p><span style&equals;"font-size&colon; medium&semi;"> The game industry sees the demand for diverse talents&period; But today&comma; it values specialists with advanced engineering skills more&period;<&sol;span><&sol;li>&NewLine;<&sol;ul>&NewLine;<p>The routine of a video game engineer usually comprises meetings&comma; and monotonous work full of ordinary meticulous tasks&period; Often&comma; the employees may experience a high level of stress because of unrealistic publishers’ requirements and expectations&period; Also&comma; many developers work overtime to meet the game release dates and survive in a highly competitive environment&period; According to <a href&equals;"https&colon;&sol;&sol;venturebeat&period;com&sol;2017&sol;02&sol;28&sol;76-of-game-developers-work-crunch-time-without-paid-overtime&sol;">Venture Beat<&sol;a>&comma; 75&percnt; of game developers’ work still comes with crunches and extended hours&period;<&sol;p>&NewLine;<p>So&comma; working in the modern gaming industry doesn’t seem so good&comma; does it&quest;<&sol;p>&NewLine;<p>It&&num;8217&semi;s probably not any better than being a game developer who designs browser or online casino games &lpar;that has to be loveless job&rpar;&period; Don&&num;8217&semi;t worry<span style&equals;"font-size&colon; medium&semi;">&comma; <&sol;span><span style&equals;"color&colon; &num;0000ff&semi;"><u><a href&equals;"https&colon;&sol;&sol;www&period;katiewager&period;com&sol;slots">online slots from Katie <&sol;a><&sol;u><&sol;span>has the best reviews for you&period;<&sol;p>&NewLine;<p>But is it all doom and gloom&quest;<&sol;p>&NewLine;<h2>The Real-life Stories of Game Developers<&sol;h2>&NewLine;<p>There are different stories in the game development world&comma; and we would like to focus on a few of them&period; Most likely&comma; this will help you see a full picture&period;<&sol;p>&NewLine;<h4 align&equals;"justify">Maxime Beaudoin<&sol;h4>&NewLine;<p align&equals;"justify"><a href&equals;"http&colon;&sol;&sol;gingearstudio&period;com&sol;why-i-quit-my-dream-job-at-ubisoft">Maxime started<&sol;a> as a software architect in a notable AAA company&comma; Ubisoft&period; For the first two years&comma; he worked on small titles for PSP&period; He enjoyed working on them&comma; but still craved to try his hand at AAA projects&period;<&sol;p>&NewLine;<p>His dream came true when the company offered him to port popular games like Prince of Persia&colon; The Forgotten Sands and Assassin’s Creed 3 to WiiU&comma; Xbox 360 and PlayStation 3&period; Although the games were a success&comma; Maxime noticed that he lost much of his enthusiasm at some point&period; Many tasks comprised porting codes&comma; fixing errors and optimizing the game until the release&period;<&sol;p>&NewLine;<p>When Ubisoft finally empowered him to work on Assassin’s Creed Syndicate&comma; he realized the &OpenCurlyDoubleQuote;side-effect” of AAA projects&period; The team was growing&comma; and they carried out the work on Syndicate 24&sol;7 across many studios globally&period; His contribution to the game development became insignificant&comma; and it was disappointing to him&period; Then he understood that he wanted to do something different&period;<&sol;p>&NewLine;<p>So&comma; he left Ubisoft and started to work on his project — indie games&period; Maxime admits that this move was brave as it revealed that he can enjoy the whole experience from game development&period;<&sol;p>&NewLine;<figure style&equals;"width&colon; 768px" class&equals;"wp-caption aligncenter"><img class&equals;"size-large" src&equals;"https&colon;&sol;&sol;cdn1&period;thr&period;com&sol;sites&sol;default&sol;files&sol;imagecache&sol;768x433&sol;2019&sol;02&sol;tim&lowbar;schafer&lowbar;high-res&lowbar;headshot-h&lowbar;2019&period;jpg" alt&equals;"Tim Schafer" width&equals;"768" height&equals;"433" &sol;><figcaption class&equals;"wp-caption-text">The man himself&comma; Tim Schafer&period;&period;<&sol;figcaption><&sol;figure>&NewLine;<h4 align&equals;"justify">Tim Schafer<&sol;h4>&NewLine;<p><a href&equals;"https&colon;&sol;&sol;lattice&period;com&sol;library&sol;does-your-dream-job-have-to-cost-your-personal-life">Tim Schafer<&sol;a>&comma; started his career in LucasArts&period; He was 22&comma; and he had just graduated from college with a computer science degree&period; When he got the job at the headquarters of the Star Wars empire&comma; he couldn’t believe his luck&period; As Tim told&comma; young developers could work on generating codes all night long&period; They were so happy and enthusiastic that they never thought the company might have exploited them&period; Continuous crunches were far more detrimental than he thought&period; His first marriage fell apart after a year of such a lifestyle&period;<&sol;p>&NewLine;<p>Later&comma; Tim started his own company &lpar;Double Fine&rpar; and took a different approach to work&period; His team works sustainable hours&comma; which makes it more efficient&period; He doesn’t tolerate stress at work and tries to lead his colleagues by example&period; This has helped Tim realize that his family is more important than his work&period;<&sol;p>&NewLine;<h2 align&equals;"justify">Do you know what your dream job is&quest;<&sol;h2>&NewLine;<p>There’s a good <a href&equals;"https&colon;&sol;&sol;www&period;inc&period;com&sol;jessica-stillman&sol;all-dream-jobs-have-these-5-characteristics-according-to-decades-of-science&period;html">article from Inc&period;com<&sol;a> that may help you understand what a dream job is&comma; and how to find it&period; Some components of a dream jobs are&colon;<&sol;p>&NewLine;<ul>&NewLine;<li>It&&num;8217&semi;s captivating&semi;<&sol;li>&NewLine;<li>It may help others&semi;<&sol;li>&NewLine;<li>You’re the best at doing this kind of job&semi;<&sol;li>&NewLine;<li>You collaborate with good people&semi;<&sol;li>&NewLine;<li>It doesn’t conflict with your goals or views&period;<&sol;li>&NewLine;<&sol;ul>&NewLine;<p>Every job has its pros and cons&period; And if you’re passionate about what you’re doing&comma; then you should follow your dream and make the most out of it&period; But also remember to strike the right balance between your work and your personal life&period; What’s good about a job that puts on pause your whole life&quest;<&sol;p>&NewLine;<p style&equals;"text-align&colon; center&semi;" align&equals;"justify"><em>This article contains sponsored links<&sol;em><&sol;p>&NewLine;

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