Mario Tennis Ultra Flop: A Decaying Nintendo

<p>I miss the classic Nintendo feel&period; You know&comma; the one where you and a group of friends get together during the hot summer days&comma; crowd into a buddy’s air-conditioned basement&comma; and compete for hours in a game that never loses its luster&period; The <em>Mario Tennis<&sol;em> series used to do that for me&period; I could sit with a group of close friends for hours to enjoy <em>Mario Power Tennis<&sol;em> on the GameCube&comma; content&comma; with nothing but a Kool-Aid and a Cube controller&period;<&sol;p>&NewLine;<p>The same can’t be said for many of Nintendo’s games that released over the past year&comma; and <em>Mario Tennis Ultra Smash<&sol;em>&comma; the latest entry in the series for consoles&comma; epitomizes this new Nintendo—the Nintendo that I hope dies off once the NX releases&period; Perhaps I am just a jaded 90s kid who has grown up to expect more&comma; but I believe that Nintendo has lost much of its magic&period; The unique touches and attention to solid gameplay across multiple modes&comma; especially during the GameCube era&comma; made for an environment where games didn’t feel like quick cash grabs&period;<&sol;p>&NewLine;<figure id&equals;"attachment&lowbar;97174" aria-describedby&equals;"caption-attachment-97174" style&equals;"width&colon; 721px" class&equals;"wp-caption aligncenter"><img class&equals;"wp-image-97174 size-full" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2015&sol;12&sol;04093718&sol;Mario-Tennis-Gameplay&period;png" alt&equals;"Mario Tennis Gameplay" width&equals;"721" height&equals;"405" &sol;><figcaption id&equals;"caption-attachment-97174" class&equals;"wp-caption-text">At least it&&num;8217&semi;s pretty&comma; right&quest; &lpar;Mario Tennis Ultra Smash&comma; Nintendo&rpar;<&sol;figcaption><&sol;figure>&NewLine;<p><em>Mario Power Tennis<&sol;em> opens with a creative cutscene that has the gang of Nintendo heroes and foes duking it out in a crazy tennis battle with Bob-ombs&period; The introduction is unique&comma; fun&comma; and most of all&comma; precedent-setting&period; A sequence like this one coats the game with a thick Nintendo feel&semi; it foreshadows the quality of what is to come&period; The same can’t be said for <em>Mario Tennis Ultra Smash<&sol;em>&comma; which contains no opening sequence whatsoever&period;<&sol;p>&NewLine;<p>Surely a cheeky opening is not what makes a game&comma; but the fact that Mario’s latest tennis outing is completely devoid of one sets the stage for what follows&colon; a game with little inspiration&comma; short-lived fun&comma; and an experience that is more typical of a downloadable tennis title than a full-fledged Nintendo game&period; There are only a few modes&comma; and most of them are just variations of the same core tennis game without any wild differences&period; I enjoyed the frantic&comma; silly minigames in <em>Mario Power Tennis<&sol;em>&period; Painting walls with gunk-covered balls won’t exactly occupy you for hours&comma; but it did add a little something extra to the overall package&period; Small additions like that would break up the main experience of the game&comma; sprinkling little side games that tested your lobbing skills in untraditional ways&period; I do want to eat the gooey dough of a fresh donut&comma; but&comma; damn&comma; that doughnut is no good without a few coloured sprinkles caked into the sugary glaze&period;<&sol;p>&NewLine;<figure id&equals;"attachment&lowbar;97173" aria-describedby&equals;"caption-attachment-97173" style&equals;"width&colon; 953px" class&equals;"wp-caption aligncenter"><img class&equals;"wp-image-97173 size-full" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2015&sol;12&sol;04093737&sol;online&period;png" alt&equals;"online" width&equals;"953" height&equals;"523" &sol;><figcaption id&equals;"caption-attachment-97173" class&equals;"wp-caption-text">The online mode is probably the only welcome addition&period; &lpar;Mario Tennis Ultra Smash&comma; Nintendo&rpar;<&sol;figcaption><&sol;figure>&NewLine;<p>I don’t want to bewail the game for not being up to snuff when it comes to core tennis mechanics&period; If <em>Mario Tennis Ultra Smash<&sol;em> were a tennis player&comma; it would have power—power&comma; but no style&period; Seriously&comma; the graphics in the Wii U tennis game are vibrant&comma; clean&comma; and very much on par with Nintendo’s usual attention to detail&period; The core game is good&comma; fantastic even&comma; but don’t expect any frills&period; There is no actual tournament mode&comma; a mode that kept me busy for hours in <em>Mario Power Tennis<&sol;em>&period; I’d sit there and play again and again until I possessed all of the trophies the game had to offer&period; Instead&comma; <em>Mario Tennis Ultra Smash<&sol;em> includes the sorry Knockout Challenge—a sequence of single-player tennis matches that give no sense of progression&period; What’s more is that when the game does try to introduce something novel&comma; it falls flat&period;<&sol;p>&NewLine;<p>The latest gimmick in the <em>Mario Tennis<&sol;em> franchise is the Mega Mushroom power-up&period; The random spawning of these shrooms and their interruption of the flow of the tennis game is outright annoying&period; Not only does collecting the item briefly pause the game&comma; but it forces your character into a gargantuan state that obscures your view of the court&period; Worse still&comma; you cannot opt to turn off the feature when playing Knockout Challenge&period; It’s no surprise that the gimmick courts in <em>Mario Power Tennis<&sol;em> agitated me&comma; but never to the same degree as the Mega Mushroom&period;<&sol;p>&NewLine;<figure id&equals;"attachment&lowbar;97177" aria-describedby&equals;"caption-attachment-97177" style&equals;"width&colon; 721px" class&equals;"wp-caption aligncenter"><img class&equals;"size-full wp-image-97177" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2015&sol;12&sol;04093704&sol;Mario-Tennis&period;png" alt&equals;"Stop hogging the screen&excl; &lpar;Mario Tennis Ultra Smash&comma; Nintendo&rpar;" width&equals;"721" height&equals;"403" &sol;><figcaption id&equals;"caption-attachment-97177" class&equals;"wp-caption-text">Stop hogging the screen&excl; &lpar;Mario Tennis Ultra Smash&comma; Nintendo&rpar;<&sol;figcaption><&sol;figure>&NewLine;<p>In <em>Mario Power Tennis<&sol;em>&comma; gimmick courts used little traps and disturbances from a specific Nintendo franchise that related to the theme of the court&period; The courts in <em>Mario Tennis Ultra Smash<&sol;em> are simple and unimaginative&comma; mostly derived from different surface types&colon; clay&comma; grass&comma; mushroom&comma; sand&comma; and ice&comma; to name a few&period; I felt an affinity for courts in the GameCube entry because they were inspired by some of my favourite games and franchises of that era&colon; <em>Luigi’s Mansion<&sol;em>&comma; <em>Super Mario Sunshine<&sol;em>&comma; and <em>Donkey Kong<&sol;em>&period; I remember playing through the tournament mode dedicated solely to the gimmick courts just to unlock the normal variation of each court&period; I did that because I was drawn in by their intricate designs and nods toward my favourite franchises&comma; so I wanted to unlock their variants to play with friends—<em>Mario Tennis Ultra Smash<&sol;em> just has pretty graphics&comma; but nothing exciting to devote those graphics to&period; Imagine a <em>Super Smash Bros&period;<&sol;em> game where each stage is made from a different material instead of drawing its appeal from your favourite <em>Mario<&sol;em>&comma; <em>Zelda<&sol;em>&comma; or <em>Metroid<&sol;em> franchises&period; Good thing your imagination isn’t real&period;<&sol;p>&NewLine;<p>I want that childhood happiness back&&num;8211&semi; I want it bad&period; I want the Nintendo that I remember&comma; and I think it can be done—<em>Super Smash Bros&period; Wii U<&sol;em> and <em>Mario Kart 8<&sol;em> have both proved it&period; Mario sports games have always been a fun&comma; competitive journey away from the typical tent-pole Nintendo games&comma; and I am afraid that they are perhaps becoming more of a means to generate a quick dollar between main-series games than wholehearted efforts to establish themselves as worthy standalone titles&period; The Nintendo sheen is there&period; The graphics and superb gameplay in <em>Mario Tennis Ultra Smash<&sol;em> confirm it&comma; but that Nintendo fun just isn’t apparent in this latest tennis entry or several of Nintendo’s most recent games&period; Save the simplistic and generic games for mobile devices&comma; but when I sit down to play a game on a home console&comma; I expect a more robust experience—I demand a Nintendo game&period;<&sol;p>&NewLine;

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