Mass Effect Andromeda PC Game Review – Bland Effect

A review about the game that killed the Mass Effect franchise.

Mass Effect Andromeda

<p><a href&equals;"https&colon;&sol;&sol;bagogames&period;com&sol;anthem-the-future-of-biowares-lost-potential&sol;">Few games<&sol;a> have reached the level of infamy that Mass Effect Andromeda has&period; <a href&equals;"https&colon;&sol;&sol;bagogames&period;com&sol;mass-effect-andromeda-to-release-in-march&sol;">When it launched in 2017<&sol;a>&comma; it quickly became ridiculed for its awful animations&comma; buggy gameplay and overall lackluster presentation&period;<&sol;p>&NewLine;<p>However&comma; as a fan of the franchise and someone who has genuinely enjoyed Mass Effect Andromeda&comma; I felt it would be a fair time to ask 3 years later if the game is even still worth playing after the patches and fixes&period; The answer is… probably a bit more complex than yes or no&period; Let’s just get to it and discuss the game that most likely killed the Mass Effect franchise&period;<&sol;p>&NewLine;<p>As a warning&comma; I will get into a fair amount of <strong>spoilers<&sol;strong> in this review&comma; so if you want to avoid those you might not want to proceed&period;<&sol;p>&NewLine;<p><a href&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2020&sol;06&sol;17124553&sol;20190421163840&lowbar;1&period;jpg"><img class&equals;"alignnone size-large wp-image-159627" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2020&sol;06&sol;17124553&sol;20190421163840&lowbar;1-1024x576&period;jpg" alt&equals;"Mass Effect Andromeda" &sol;><&sol;a><&sol;p>&NewLine;<h3 style&equals;"text-align&colon; center">The Andromeda Initiative<&sol;h3>&NewLine;<p>Andromeda is set after the original Mass Effect trilogy&comma; and in the Andromeda galaxy &lpar;hence the name&rpar;&period; As part of an initiative to spread the reach of the Milky Way species to this part of space&comma; you wake up from cryo in the human Ark&period; Since each species has their own ark where they are kept in cryo until awoken upon reaching the Andromeda galaxy&period;<&sol;p>&NewLine;<p>Your name is Ryder &lpar;first name and gender up to you&rpar;&period; And with your sibling Scott&sol;Sarah and father Alec&comma; it is your job to help colonize this new part of space&period; Alec bears the title of Pathfinder&comma; a title given to individuals who are chosen leaders in the colonization effort&period; So far so good&comma; right&quest;<&sol;p>&NewLine;<p>Not really&period; You see&comma; the story in Andromeda kinda has this rushed feeling to it&period; Where it seems the writers were forced to write in some kind of tragic event for the main character&period; In this case&comma; your father Alec dies in order for his title of Pathfinder to pass on to you&period;<&sol;p>&NewLine;<p><a href&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2020&sol;06&sol;17125228&sol;20191012214812&lowbar;1&period;jpg"><img class&equals;"alignnone size-large wp-image-159628" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2020&sol;06&sol;17125228&sol;20191012214812&lowbar;1-1024x576&period;jpg" alt&equals;"Andromeda Ship" &sol;><&sol;a><&sol;p>&NewLine;<h3 style&equals;"text-align&colon; center">It All Starts With A Plot Hole<&sol;h3>&NewLine;<p>However his death is a bit… stupid&period; In the first scene when getting to Habitat 7&comma; the first planet you visit in the game&comma; Ryder accidentally cracks their helmet&period; But fear not&comma; it seems their omnitool is capable of repairing the crack in no time thanks to nanobots&period;<&sol;p>&NewLine;<p>Which makes the upcoming death of your father more than a bit confusing&period; You see&comma; you discover some ruins on the planet&period; And as it turns out&comma; they control weather and living conditions on what seems to be the entire galaxy&period; But activating them causes you and your father to be knocked to the ground from a tall place and your helmet cracks again&period;<&sol;p>&NewLine;<p>However rather than fixing your helmet like you saw in the beginning of the game&comma; your father sacrifices his helmet to save you&period; This feels entirely pointless and frankly really contrived&period; Especially given it is shown your omnitool can repair damage to your helmet&period; Which means your father’s death is one of the most pointless moments in the game&period; Intentional or not&period;<&sol;p>&NewLine;<p>And while this is the biggest plot hole I can think of to point out&comma; overall the main story of the game feels really clunky&period; And has some fairly odd decisions&period;<&sol;p>&NewLine;<p>For instance your sibling won’t wake up until nearly the final parts of Andromeda&comma; giving you very little time to actually get to know them&period; Heck you’re not even given much to go on with the backstory segments given to you&period; Through memories you can collect in the game world&period;<&sol;p>&NewLine;<p>I have no idea how this works&comma; apparently your father’s memories were scattered across the galaxy&period; And yeah&comma; if your dad hadn’t died so pointlessly you might’ve gotten to know him as well and given him some character development but nope&period;<&sol;p>&NewLine;<p><a href&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2020&sol;06&sol;17125537&sol;20190324200934&lowbar;1&period;jpg"><img class&equals;"alignnone size-large wp-image-159631" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2020&sol;06&sol;17125537&sol;20190324200934&lowbar;1-1024x576&period;jpg" alt&equals;"Space hamster" &sol;><&sol;a><&sol;p>&NewLine;<h3 style&equals;"text-align&colon; center">A Functional Story<&sol;h3>&NewLine;<p>The story does pick up a bit through Andromeda but is mostly there to serve the gameplay itself&period; The Remnant race you discover are practically a renamed Prothean race&period; Where it seems their entire purpose for existing is to give the player a tool to make worlds habitable for humans&period;<&sol;p>&NewLine;<p>How are these Remnant vaults you discover even compatible with humans&comma; when made by ancient machines&quest; And not to mention how did they know how to make worlds habitable for you&quest; These things are never really explained well&period; It just makes the entire game feel a bit too convenient&period; And kinda glosses over how difficult colonization would actually be&period;<&sol;p>&NewLine;<p>The sidequests are handled fairly well though&comma; especially the loyalty quests&period; The game is at its best when dealing with the smaller things and drama&period; The writers are particularly good at writing dialogue that feels somewhat touching in the right situations&period;<&sol;p>&NewLine;<p>It just seems most of the story was thrown together on very short notice&period; And if testimonies and rumors surrounding the game’s development are to be believed&comma; that was very much the case&period;<&sol;p>&NewLine;<p><a href&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2020&sol;06&sol;17130210&sol;20191009203946&lowbar;1&period;jpg"><img class&equals;"alignnone size-large wp-image-159637" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2020&sol;06&sol;17130210&sol;20191009203946&lowbar;1-1024x576&period;jpg" alt&equals;"Mass Effect Andromeda Boss" &sol;><&sol;a><&sol;p>&NewLine;<h3 style&equals;"text-align&colon; center">Making The Old New Again<&sol;h3>&NewLine;<p>You spend most of Andromeda as an ambassador for the new races in Andromeda&period; Trying to forge relations with the new species in Andromeda such as the Angaara &lpar;who themselves bear a strong resemblance to the Protheans from the original trilogy&rpar;&period; And to be honest it seems those are the only new species you meet that are friendly and intelligent enough to converse with&period;<&sol;p>&NewLine;<p>The only other new species introduced are the Kett&comma; who serve as the game’s main antagonists&period; They are pretty much the Collectors from Mass Effect 2 &lpar;starting to see a pattern yet&quest;&rpar; and seek to &OpenCurlyDoubleQuote;exalt” the species they come across&comma; which basically means gathering the DNA from other species and turning them into Kett&comma; as well as ruin the habitats in Andromeda&period;<&sol;p>&NewLine;<p>Yeah&comma; if you haven’t picked up on it yet&comma; one of the main issues with the main story&comma; aside from the many plot holes&comma; is just how lazy and rehashed it feels&period; It doesn’t really feel like anything we haven’t seen before&comma; just redressed and renamed&period;<&sol;p>&NewLine;<p>That being said&comma; the game has its moments&period; Your crew being a pretty big part of what I enjoyed about the game&period;<&sol;p>&NewLine;<p><a href&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2020&sol;06&sol;17130433&sol;20191020211554&lowbar;1&period;jpg"><img class&equals;"alignnone size-large wp-image-159640" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2020&sol;06&sol;17130433&sol;20191020211554&lowbar;1-1024x576&period;jpg" alt&equals;"Andromeda Crew" &sol;><&sol;a><&sol;p>&NewLine;<h3 style&equals;"text-align&colon; center">The Andromeda Crew<&sol;h3>&NewLine;<p>Over the course of Andromeda you meet Peebee&comma; a young asari with a pretty quirky personality&period; She seeks understanding of the Remnant above all &lpar;think Liara&comma; but more balanced and honestly more likeable&rpar;&period;<&sol;p>&NewLine;<p>Jaal is an Angaara with a very sweet and kind personality&comma; who is unusually open minded for one of his kind&period; Vectra is a badass Turian&period; And the first female Turian given a major role in the series&comma; who has a pretty interesting relationship with her sister Sid&period; Who also wants to become a soldier like her&period;<&sol;p>&NewLine;<p>Liam is probably the least likeable person&period; A so called crisis expert who spends most of the game being a bland jock who whines way too much&period; Not even the other crew members like him much from what I saw&period;<&sol;p>&NewLine;<p>Drack is a Krogan&period; He talks like a Krogan and acts like a Krogan&period; Not much beyond that to be honest and just seems like an older version of Wrex from the original trilogy&period;<&sol;p>&NewLine;<p>Cora Harper is a human Asari commando who ran with the Asari commandos&period; She’s a powerful Biotic and is pretty handy in gameplay but doesn’t really have much of a personality herself&period;<&sol;p>&NewLine;<p>So yeah&comma; the story isn’t that great and a lot of it rehashes stuff from previous games&period; It at least does provide a tool for making planets habitable and gives you objectives to complete so as far as serving the main gameplay&comma; it’s functional&period; But whereas I didn’t find the story particularly good&comma; let’s go on to what I think makes Andromeda enjoyable&period;<&sol;p>&NewLine;<p><a href&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2020&sol;06&sol;17130637&sol;20190421185558&lowbar;1&period;jpg"><img class&equals;"alignnone size-large wp-image-159643" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2020&sol;06&sol;17130637&sol;20190421185558&lowbar;1-1024x576&period;jpg" alt&equals;"Character Stats" &sol;><&sol;a><&sol;p>&NewLine;<h3 style&equals;"text-align&colon; center">Exploring Andromeda<&sol;h3>&NewLine;<p>Okay&comma; this might be the most unpopular opinion I’ve ever had&period; But in terms of gameplay&comma; Andromeda might be my favorite in the series&period;<&sol;p>&NewLine;<p>Now before you raise your pitchforks and scream heretic at me&comma; hear me out&period; And keep in mind this is purely my own subjective opinion&period; The gameplay of Mass Effect Andromeda is honestly really good&period;<&sol;p>&NewLine;<p>What you have here is essentially what feels like a spiritual sequel to Mass Effect 1&period; And in my eyes&comma; a better sequel than even Mass Effect 2 in gameplay terms&period; It brings back the focus on exploration that was prevalent in the first game&period; Heck&comma; even the galaxy map feels like it recreates the original galaxy map from the Mass Effect 1 E3 beta&period;<&sol;p>&NewLine;<p><a href&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2020&sol;06&sol;17131738&sol;20191010000657&lowbar;1&period;jpg"><img class&equals;"alignnone size-large wp-image-159647" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2020&sol;06&sol;17131738&sol;20191010000657&lowbar;1-1024x576&period;jpg" alt&equals;"Sidequest" &sol;><&sol;a><&sol;p>&NewLine;<h3 style&equals;"text-align&colon; center">Space Sandbox<&sol;h3>&NewLine;<p>Andromeda is the most sandboxy the series has been thus far&period; And you’re really left to approach the game as you want to&period; There is an absolute TON of side quests and tasks to do in this game&period;<&sol;p>&NewLine;<p>While I was playing Andromeda it kinda became my go-to game to just sit down and play when I was too tired to do much else&period; Simply because of its open world nature&period; I could just go in&comma; do some tasks and do something else so I often kept it alt-tabbed in the background&period; Which may explain the over 200 hours of game time I accumulated&period;<&sol;p>&NewLine;<p>Where older games still had this kind of approach&comma; it feels even more open ended in Andromeda&period; You can use the Nomad &lpar;the game’s equivalent of the Mako&rpar; to drive around the worlds you discover&period; And do everything from mining resources to discovering new places and people to talk to&period; Or driving over enemies&period;<&sol;p>&NewLine;<p>The only thing I kinda dislike about the Nomad is the lack of a mounted gun which makes it oddly defenseless&period; I mean&comma; you’d think the Initiative would prepare for anything&period;<&sol;p>&NewLine;<p><a href&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2020&sol;06&sol;17131552&sol;20190505184224&lowbar;1&period;jpg"><img class&equals;"alignnone size-large wp-image-159646" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2020&sol;06&sol;17131552&sol;20190505184224&lowbar;1-1024x576&period;jpg" alt&equals;"The Nomad" &sol;><&sol;a><&sol;p>&NewLine;<h3 style&equals;"text-align&colon; center">A Rough Ryde<&sol;h3>&NewLine;<p>Of course&comma; the game is not perfect by any means&period; It has a myriad of bugs and just plain odd game mechanics&period; I’ve noticed times where I wasn’t able to pick up a quest because an NPC was in a position where I couldn’t talk to them&period; For some reason the game only allows you to talk to people if you’re standing in front of their faces&period;<&sol;p>&NewLine;<p>And I’ve had times where enemies would just disappear and render quests impossible to complete&period; Or the vaults softlocking you once you’ve initiated a purge&period; Meaning you can’t go back and grab important mission items&comma; rendering a certain task permanently incomplete&period;<&sol;p>&NewLine;<p>I’ve also had dialogue triggering for quests I’ve already completed&comma; leading to a lot of confusion&period; Or dialogue triggering for alternate paths somehow&comma; leading to somewhat confusing quest progression&period;<&sol;p>&NewLine;<p>And of course that’s not counting more minor things&period; Like the tasks and side quests tending to feel on the repetitive side and giving a constant feeling of deja vu&period; And sometimes quests just kinda end without much of a satisfying conclusion&period;<&sol;p>&NewLine;<p>Or gripes such as SAM repeating the same things over and over with the mining dialogue being particularly bad&period; I also find it odd how the mineral deposits you find on the galaxy map are described as &OpenCurlyDoubleQuote;huge”&period; Yet give you a fairly measly amount of resources compared to how much you could find by just driving around on a planet’s surface&period;<&sol;p>&NewLine;<p>And I was hoping for more substantial climate changes once you have &OpenCurlyDoubleQuote;converted” a planet with the Remnant vaults&period; Most of the time it’s just minor things like removing the hazard effect from the planet&period; And you don’t really get any substantial reward for going through what you did&comma; the game just stating &OpenCurlyDoubleQuote;it’s a long term effect”&period; It does just feel a bit underwhelming to intend some terraforming and just get some barely noticeable weather changes&period;<&sol;p>&NewLine;<p><a href&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2020&sol;06&sol;17132241&sol;20190929001035&lowbar;1&period;jpg"><img class&equals;"alignnone size-large wp-image-159648" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2020&sol;06&sol;17132241&sol;20190929001035&lowbar;1-1024x576&period;jpg" alt&equals;"Dome" &sol;><&sol;a><&sol;p>&NewLine;<h3 style&equals;"text-align&colon; center">Andromeda Battles<&sol;h3>&NewLine;<p>The star of the gameplay in my opinion though is the combat&period; It feels way more fluid than in previous games&comma; with jets allowing you to finally jump&period; It&&num;8217&semi;s making the combat feel far more dynamic than in previous games&period;<&sol;p>&NewLine;<p>Headshots also feel intensely satisfying&period; Where enemy heads simply pop into a fountain of blood&comma; giving the guns a very powerful feel to them&period;<&sol;p>&NewLine;<p>In a somewhat controversial move though&comma; the game foregoes the original class system from the previous games&period; And just makes you able to spend points in ANY skill you want&period;<&sol;p>&NewLine;<p>Honestly&comma; I both love and hate this decision&period; On one hand it gives you far more character freedom than ever in the series&period; On the other hand&comma; it all but removes ANY roleplaying aspects the series had to this point beyond the story decisions you make&period;<&sol;p>&NewLine;<p>Since you’re no longer tied to a class&comma; you’ll pretty much be the same Ryder every time you play the game&period; And you can practically get every single power in the game if you want to&comma; which removes the fun of playing a specific class&period;<&sol;p>&NewLine;<p>Ryder has no weaknesses at all&period; And it honestly kinda makes the game a bit boring in terms of replayability&period; And it makes Andromeda even more of just a tactical shooter with skill trees&period;<&sol;p>&NewLine;<p>That being said the powers do feel fun to play around with&period; And given the game has a combo system&comma; it feels really satisfying to prime enemies for a combo and then detonate it&comma; causing intense damage&period; This also makes it even more important to pick the right companions in battle&period; As some of their powers can prime enemies for detonations that you can pull off&period;<&sol;p>&NewLine;<p>Character customization is back but honestly leaves a lot to be desired&period; At least they made it better in patches&comma; even making it possible for male characters to wear makeup and have female hairstyles&period; Which is making it possible for me to make male Ryder a total femboy&period;<&sol;p>&NewLine;<p><a href&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2020&sol;06&sol;17133659&sol;11153749331503218688&lowbar;screenshots&lowbar;20170814010144&lowbar;1&period;jpg"><img class&equals;"alignnone size-large wp-image-159650" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2020&sol;06&sol;17133659&sol;11153749331503218688&lowbar;screenshots&lowbar;20170814010144&lowbar;1-1024x576&period;jpg" alt&equals;"Feminine Ryder" &sol;><&sol;a><&sol;p>&NewLine;<h3 style&equals;"text-align&colon; center">Multiplayer &&num;8211&semi; Surprise Mechanics Galore<&sol;h3>&NewLine;<p>Multiplayer is honestly the most disappointing thing about Andromeda&period; While the aforementioned combo system makes co-op combat more involved&comma; the mode is largely just the same as it was in Mass Effect 3&period;<&sol;p>&NewLine;<p>You play on the same rotating maps over and over&period; With the same enemy sets over and over&period; While grinding resources to pay for loot boxes&comma; since EA loves their &&num;8220&semi;surprise mechanics&&num;8221&semi;&period; It gets boring really fast and doesn’t add much to the game overall&period;<&sol;p>&NewLine;<p>Even weirder&comma; in the main game the multiplayer missions are somehow tied into the main game as &OpenCurlyDoubleQuote;Strike Missions”&period; Where you can send out Apex teams to do missions that grant bonuses in multiplayer&period; Which seems kinda pointless given how boring the multiplayer is&period;<&sol;p>&NewLine;<p>That being said&comma; I overall found the gameplay really enjoyable for two main reasons&period; The first being the combat and the second being what we will get to in a minute&period;<&sol;p>&NewLine;<p><a href&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2020&sol;06&sol;17134147&sol;20191016193951&lowbar;1&period;jpg"><img class&equals;"alignnone size-large wp-image-159651" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2020&sol;06&sol;17134147&sol;20191016193951&lowbar;1-1024x576&period;jpg" alt&equals;"Andromeda View" &sol;><&sol;a><&sol;p>&NewLine;<h3 style&equals;"text-align&colon; center">The Paradox Of Mass Effect Andromeda<&sol;h3>&NewLine;<p>It’s weird&comma; but Mass Effect Andromeda is simultaneously one of the most gorgeous and most awful looking games I’ve witnessed&period; Because the environments in this game and the artwork put into them is simply stunning&period; And I’ll be honest&comma; subjectively the environments are the biggest reason I enjoy this game&period;<&sol;p>&NewLine;<p>It might seem shallow but I just LOVE seeing alien planets and habitats and exploring them&period; Zipping around in the Tempest and Nomad visiting alien planets and never knowing what would come next became the biggest draw for me to this game&period; I found myself strangely immersed in the worlds and the beautiful environments for the duration of my playtime&period;<&sol;p>&NewLine;<p>THAT BEING SAID&comma; there is one elephant in the room that cannot be ignored&period; Yes&comma; the animations in this game are <strong>HORRIBLE<&sol;strong>&period; Even after the game was patched to &OpenCurlyDoubleQuote;fix” these animations&comma; they are still extremely clunky and stiff and just have this… off quality about them&period;<&sol;p>&NewLine;<p>It’s definitely uncanny valley territory due to how realistic the face textures look&comma; yet the faces don’t move or animate like any real human face would&period; And that’s not even taking into account the clunky body movement&period;<&sol;p>&NewLine;<p>NOTHING about the characters either looks or acts normal&period; <strong>THIS IS BAD<&sol;strong>&period;<&sol;p>&NewLine;<p>So given this is a Mass Effect game&period; And talking to people is what you do like… 95&percnt; of the time&comma; the facial animations are a big issue to say the least&period; And definitely worthy of their meme status&period; Heck&comma; the &OpenCurlyDoubleQuote;my face is tired” line in the game just sums up the whole thing perfectly&period;<&sol;p>&NewLine;<p>It’s genuinely hard to believe stuff like this came from a AAA developer and publisher&period; It’s pretty embarassing all things considered&period;<&sol;p>&NewLine;<p>But in all fairness&comma; I actually kinda got used to it after a while&period; And it wasn’t as bad as I expected and in some cases&comma; I’d say it doesn’t look that bad&period; But that’s why I say this game is simultaneously gorgeous and ugly because you have these odd and weird animations in this gorgeous game and it just feels… weird&period;<&sol;p>&NewLine;<p><a href&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2020&sol;06&sol;17135014&sol;20190427200707&lowbar;1&period;jpg"><img class&equals;"alignnone size-large wp-image-159652" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2020&sol;06&sol;17135014&sol;20190427200707&lowbar;1-1024x576&period;jpg" alt&equals;"Faces of cringe" &sol;><&sol;a><&sol;p>&NewLine;<h3 style&equals;"text-align&colon; center">The Sounds Of Andromeda<&sol;h3>&NewLine;<p>Sound-wise it’s okay&period; The voice acting isn’t great but it’s serviceable&period; And the voice actors do a pretty decent job portraying each character and I never encountered anything I would call bad&period;<&sol;p>&NewLine;<p>The main problem is that it&&num;8217&semi;s just that&period; Not bad&period; It&&num;8217&semi;s never great&period; It&&num;8217&semi;s some of the most bland voice acting I&&num;8217&semi;ve heard&period;<&sol;p>&NewLine;<p>It gets to the point where I stopped caring about the story a lot of the time&period; I just couldn&&num;8217&semi;t get engaged cause the characters didn&&num;8217&semi;t sound engaged&period; Not to mention with the sloppy writing&comma; it felt awful having voice actors deliver lines that were so badly written&period;<&sol;p>&NewLine;<p>The music is pretty bland&comma; even less memorable than any music from the original series&period; Even the main theme feels really forgettable&period; It&&num;8217&semi;s definitely not anything I would go to seek out on its own&period;<&sol;p>&NewLine;<p>The one thing the game got right was the gun sounds however&period; Very punchy and bassy gun sounds&comma; and a lot of satisfying combat noises&period; So overall&comma; aside from the bland music and voice acting&comma; I enjoyed the sound&period;<&sol;p>&NewLine;<p><a href&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2020&sol;06&sol;17135530&sol;20190427213442&lowbar;1&period;jpg"><img class&equals;"alignnone size-large wp-image-159653" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2020&sol;06&sol;17135530&sol;20190427213442&lowbar;1-1024x576&period;jpg" alt&equals;"Ryder And Reyes" &sol;><&sol;a><&sol;p>&NewLine;<h3 style&equals;"text-align&colon; center">A Wasted Opportunity<&sol;h3>&NewLine;<p>Overall while I may subjectively enjoy Andromeda because of my own tastes&comma; it is hard to call this a good game&period; And it makes me sad because this could’ve been a lot better than it ended up being&period; What we’re left with is a rushed product that ultimately doesn’t really add much to the franchise&period; And it feels really clunky and unpolished&comma; which is a real shame&period;<&sol;p>&NewLine;<p>There is real potential for a good game here&period; The combat is satisfying&comma; the game has gorgeous visuals when you&&num;8217&semi;re not forced to look at any faces or body movement&period; Some of the character dialogue is well written and witty&comma; which brought a smile to my face&period;<&sol;p>&NewLine;<p>And while the story was for the most part insufferably bad&comma; it was also enjoyable cheesy at times&period; So&&num;8230&semi; whether or not Andromeda is worth trying for yourself&comma; I will leave for you to decide&period; But let&&num;8217&semi;s just say if you pass on it&comma; I won&&num;8217&semi;t at all blame you for it&period;<&sol;p>&NewLine;<p>How BioWare has fallen&&num;8230&semi;<&sol;p>&NewLine;<div class&equals;"jeg&lowbar;review&lowbar;wrap">&NewLine; <h3 class&equals;"jeg&lowbar;review&lowbar;subtitle">The Review<&sol;h3>&NewLine; <h2 class&equals;"jeg&lowbar;review&lowbar;title">&NewLine; Mass Effect Andromeda&NewLine; <&sol;h2>&NewLine; <div class&equals;"jeg&lowbar;reviewheader clearfix">&NewLine; <div class&equals;"review&lowbar;score score&lowbar;bad">&NewLine; <span class&equals;"score&lowbar;value">4&period;3<&sol;span>&NewLine; <span class&equals;"score&lowbar;text">Score<&sol;span>&NewLine; <&sol;div>&NewLine; <div class&equals;"desc" style&equals;''>&NewLine; <p>The biggest disappointment of the franchise and the beginning of BioWare&&num;039&semi;s massive decline&period; Mass Effect Andromeda is a mix of gorgeous visuals and genuinely good gameplay mixed with a frustratingly lazy story and legendarily bad facial animation that has to be seen to be believed&period;<&sol;p>&NewLine; <&sol;div>&NewLine; <&sol;div>&NewLine; <div class&equals;"jeg&lowbar;reviewdetail clearfix">&NewLine; <div class&equals;"conspros">&NewLine; <h3>PROS<&sol;h3>&NewLine; <ul><li><i class&equals;"jegicon-check"><&sol;i> Fun and satisfying combat<&sol;li><li><i class&equals;"jegicon-check"><&sol;i> Exploration is fun<&sol;li><li><i class&equals;"jegicon-check"><&sol;i> Gorgeous environments<&sol;li><li><i class&equals;"jegicon-check"><&sol;i> Great character moments and dialogue<&sol;li><&sol;ul>&NewLine; <&sol;div>&NewLine; <div class&equals;"conspros">&NewLine; <h3>CONS<&sol;h3>&NewLine; <ul><li><i class&equals;"jegicon-cross"><&sol;i> Appalling facial and skeletal animation<&sol;li><li><i class&equals;"jegicon-cross"><&sol;i> Lazy writing with tons of plot holes<&sol;li><li><i class&equals;"jegicon-cross"><&sol;i> Boring multiplayer with too much focus on loot boxes<&sol;li><li><i class&equals;"jegicon-cross"><&sol;i> Bland voice acting<&sol;li><li><i class&equals;"jegicon-cross"><&sol;i> Completely forgettable music<&sol;li><&sol;ul>&NewLine; <&sol;div>&NewLine; <&sol;div>&NewLine; <div class&equals;"jeg&lowbar;reviewscore jeg&lowbar;reviewbars clearfix" data-scoretype&equals;"point">&NewLine; <h3>Review Breakdown<&sol;h3>&NewLine; <ul><li>&NewLine; <strong>Story<&sol;strong>&NewLine; <span class&equals;"reviewscore">3<&sol;span>&NewLine; <div class&equals;"jeg&lowbar;reviewbar&lowbar;wrap">&NewLine; <span style&equals;"width&colon; 30&percnt;" class&equals;"barbg"><&sol;span>&NewLine; <&sol;div>&NewLine; <&sol;li><li>&NewLine; <strong>Gameplay<&sol;strong>&NewLine; <span class&equals;"reviewscore">4<&sol;span>&NewLine; <div class&equals;"jeg&lowbar;reviewbar&lowbar;wrap">&NewLine; <span style&equals;"width&colon; 40&percnt;" class&equals;"barbg"><&sol;span>&NewLine; <&sol;div>&NewLine; <&sol;li><li>&NewLine; <strong>Graphics<&sol;strong>&NewLine; <span class&equals;"reviewscore">5<&sol;span>&NewLine; <div class&equals;"jeg&lowbar;reviewbar&lowbar;wrap">&NewLine; <span style&equals;"width&colon; 50&percnt;" class&equals;"barbg"><&sol;span>&NewLine; <&sol;div>&NewLine; <&sol;li><li>&NewLine; <strong>Sound<&sol;strong>&NewLine; <span class&equals;"reviewscore">5<&sol;span>&NewLine; <div class&equals;"jeg&lowbar;reviewbar&lowbar;wrap">&NewLine; <span style&equals;"width&colon; 50&percnt;" class&equals;"barbg"><&sol;span>&NewLine; <&sol;div>&NewLine; <&sol;li><&sol;ul>&NewLine; <&sol;div>&NewLine; &NewLine; <&sol;div>

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