The release of Mass Effect back in 2007 marked the departure of BioWare from the classic role-playing games to the action-RPGs. Yes, the excellent Dragon Age: Origins was released later on, but the global trend has emerged. Hence the criticism from seasoned role-players. But if you take the RPG as a work with a strong story component, where there is variability, freedom of choice and a powerful wagering role, then we can consider the Mass Effect as one of the best representatives of the genre.
Backstory of the Original Mass Effect Trilogy
I’ve completed the entire trilogy back in 2013, when the third part and all the DLCs to it were already out. It allowed me to immerse myself in the space saga for 100+ hours. I remember the unusual atmosphere of the original with a constant sense of unease and unpredictable developments of the plot. It’s like a game in baccarat here toponlinecasinoaustralia.com/online-baccarat – you’ll never know the outcome of your actions before it’s too late.
The sequel is simply the best action-RPG on space themes in history! The famous mission in the finale, which took into account your previous relationships with the team, could develop under dozens of scenarios. It really depended on the attentiveness of the player to determine who would end up alive.
However, the second sequel (Mass Effect 3) was controversially received by the players. Mass Effect 3 itself was good, with interesting quests and colorful characters. In it, we clearly saw how the actions were reflected in the events when transferring the game saves from previous ME’s. For example, if in the first part you free the Rahni queen, in the third part she will help you. Otherwise, our enemies will bring out her clone, who will betray Captain Shepard. The spoiler is inconsequential, and there are many such episodes. So, on the first playthrough, prepare for unpredictable consequences and try to fulfill the personal quests of your companions or do as YOU want and face the consequences in the end.
The famous dialogue wheel, subsequently used in all of BioWare’s RPGs, appeared for the first time precisely in Mass Effect. There is a lot of dialogue, role-playing component is cleverly designed, and playing “good or evil policeman” motivates you to re-play the game after completion. And not for once, but at least 3 times! Developers from the ground up have created a stunningly deep universe, the scale comparable to Star Trek, Star Wars or Battlestar Galactica. If you have only played Andromeda, now you can understand why the trilogy fans hate it so much. So, what did the Legendary Edition turn out to be? – Let’s find out!
Legendary Edition
The interface was taken from the second ME, as well as the ballistics of shooting. In LE was reworked the management of the planetary rover “Mako”, which previously behaved unpredictably. Now it is much more comfortable to control the vehicle (and the gameplay on it takes a good third of the game time). Resolution of textures with the help of neural networks increased to 4K, and many of them were taken from the original threequel, however others were made from scratch. Particularly striking changes can be seen on the starting planet of Eden Prime. I liked the edits, as the new color correction is better suited to modern cinematic standards and AAA blockbuster gaming. They reworked the lighting map, added shaders, surface reflections, and particle effects.
Games, DLCs and Saves Management
The games are launched through a single Launcher, and the transfer of saves is now simplified. A definite plus of Mass Effect: Legendary Edition is the presence of all the add-ons for the three parts, with the exception of Pinnacle Station, the source code of which was irrevocably lost. Newcomers can only be jealous, because the addons are full of important story episodes. This is especially true for the third part, where new characters and locations appear. Recall the content in the Leviathan and Citadel DLCs, significantly expanding the universe. It better reveals the characters and allows you to feel their stories before the final battle with the Reapers. It is a large-scale party with the surviving heroes where we enjoy an hour of peaceful communication, drink in Shepard’s corporate apartment, crack jokes and take photos together before the dramatic denouement of events. Nowhere else in the games I have encountered such heartwarming and memorable scenes. It’s like a party when you and your buddies play at live casino, hangout and just have fun.
The redesign of the individual characters looks contradictory. For example, Captain Anderson looks more like a rag doll than a real person. And Ashley Williams now resembles an actress from an adult film, but not a talented Alliance fighter. But all of this is more of a quibble, which newcomers will not guess, and veterans of the series will remember only in a direct comparison. There is no multiplayer, but the developers have confirmed that they may bring it back in the future. It all depends on whether the re-release pays off.