Mechanized Genius | Bioshock Infinite Review

Bioshock Infinite

<p><em>BioShock Infinite<&sol;em> is a bold and innovative game&comma; drawing all the perfect and memorable elements from its predecessors whilst making some special ones of its own&period; Merging adaptive combat with a gripping storyline and a rich environment&comma; <em><a class&equals;"zem&lowbar;slink" title&equals;"Irrational Games" href&equals;"http&colon;&sol;&sol;www&period;irrationalgames&period;com&sol;" target&equals;"&lowbar;blank" rel&equals;"homepage noopener noreferrer">Irrational Games<&sol;a><&sol;em> have developed a truly magnificent game that pushes the franchise forward&comma; develops and adds to the FPS genre and is&comma; above all else&comma; stupidly good fun&period;<&sol;p>&NewLine;<p>The game opens in a pleasing rehash of the original <em>BioShock<&sol;em> opening&comma; welcoming Rapture explorers back with familiar damp arms and exposing new gamers to the way things are done in a <em>BioShock<&sol;em> game&period; Once in the cloud-top city of Columbia you begin to realize the scale of <em>BioShock Infinite<&sol;em>&period; The city is alive with characters and events&comma; fireworks are going off in the distance and an airborne parade is floating by&period; You wander the streets&comma; soaking up the busy setting&comma; until you come to a crowd and a stage&period; This is where <em>Infinite<&sol;em> really kicks in&period; After being faced with a moral decision&comma; which hints towards racist and political undertones&comma; you’re plunged into gruesome skyhook-based melee combat against the police of Columbia&period; This initial bout of combat hits you hard with visceral execution moves not so far from <em>Killzone’s<&sol;em> iconic ones&comma; setting the aggressive and dark tone we all want and expect from a <em>BioShock<&sol;em> game&period;<&sol;p>&NewLine;<p><a href&equals;"https&colon;&sol;&sol;bagogames&period;com&sol;mechanized-genius-bioshock-infinite-review&sol;march25&lowbar;review&lowbar;bw&lowbar;liz&lowbar;dancing&sol;" rel&equals;"attachment wp-att-43371"><img class&equals;"aligncenter size-large wp-image-43371" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2013&sol;03&sol;06015738&sol;March25&lowbar;review&lowbar;BW&lowbar;LIZ&lowbar;DANCING-1024x576&period;jpg" alt&equals;"Bioshock Infinite1" &sol;><&sol;a><&sol;p>&NewLine;<p><a href&equals;"https&colon;&sol;&sol;bagogames&period;com&sol;mechanized-genius-bioshock-infinite-review&sol;vigorwheel&sol;" rel&equals;"attachment wp-att-43373"><img class&equals;" wp-image-43373 alignright" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2013&sol;03&sol;06015715&sol;VigorWheel-300x300&period;jpg" alt&equals;"Bioshock Infinite" width&equals;"144" height&equals;"144" &sol;><&sol;a>The game continues to impress with the vigors&semi; these are similar to the genetic altering plasmids that made BioShock the stand out franchise it is today&period; Many of the classic abilities have remained&comma; such as electricity and fire&comma; and are all easily accessible through a sleek cog-design wheel menu&period; New abilities such as Possession &lpar;giving you the ability to control turrets and people&rpar; and Return to Sender &lpar;Matrix styled bullet stopping&rpar; bring whole new dynamics to the combat of the game&period; Another interesting addition is the ability to turn basically all the vigors into types of traps by charging them for a bit&comma; particularly useful against larger enemies when their movements are more predictable and ammo is low&period; Unlike Rapture however&comma; where Plasmids were at the core of the storyline&comma; Vigors feel very out of place in Columbia&comma; as their presence is never truly explained&period;<&sol;p>&NewLine;<p>Something else that feels slightly out of place is the civil war that rages on the streets of Columbia&period; Both the Vox Populi and The Founders represent very different political ideologies and add a wider meaning to the story of <em>Infinite<&sol;em> in terms of tackling cultural issues&period; As you play as <em><a class&equals;"zem&lowbar;slink" title&equals;"BioShock Infinite" href&equals;"http&colon;&sol;&sol;www&period;bioshockinfinite&period;com&sol;" target&equals;"&lowbar;blank" rel&equals;"homepage noopener noreferrer">Booker DeWitt<&sol;a>&comma;<&sol;em> a neutral party in Columbia&comma; you’d expect an opportunity to pick a side would arise&period; Instead you keeping finding yourself bouncing between missions set by both sides like a proverbial ping-pong ball&period; This disables you from creating any real emotional attachment to either faction and you end up not really caring about what either of them do&period; Arguably though this isn’t a bad thing&comma; as it means you focus on Columbia&&num;8217&semi;s crown jewel&period; Elizabeth&period;<&sol;p>&NewLine;<p><a href&equals;"https&colon;&sol;&sol;bagogames&period;com&sol;mechanized-genius-bioshock-infinite-review&sol;bioshock-infinite-elizabeth1&sol;" rel&equals;"attachment wp-att-43374"><img class&equals;"aligncenter size-full wp-image-43374" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2013&sol;03&sol;06015706&sol;BioShock-Infinite-Elizabeth1&period;jpg" alt&equals;"Bioshock Infinite" &sol;><&sol;a><&sol;p>&NewLine;<p>Elizabeth is the gooey caramel center of <em><span class&equals;"GINGER&lowbar;SOFATWARE&lowbar;correct">Infinite<&sol;span>&comma;<&sol;em> you’re tasked with retrieving her from Columbia to wipe away some sort of debt&comma; however upon meeting her you start to discover that there’s a lot more to her than meets the eye&period; She has the ability to open tears in time and space&comma; drawing things through these tears or alternatively putting things in them&period; This ability is the focal point of I<em>nfinite’s<&sol;em> narrative and causes all sorts of events&comma; such as the raising of the dead and interdimensional adventures&period; Her ability to create &OpenCurlyQuote;tears’ also adds another layer of variation to combat&comma; as you’re able to bring things such as gun turrets and ammo to the <span class&equals;"GINGER&lowbar;SOFATWARE&lowbar;noSuggestion GINGER&lowbar;SOFATWARE&lowbar;correct">firefights<&sol;span>&period; As the game progresses you become incredibly familiar with the tears and develop your own methods of using them to your advantage&comma; making combat a really unique and thrilling experience&period;<&sol;p>&NewLine;<p>Elizabeth also aids you by scavenging Columbia whilst she merrily skips along behind you&semi; the items she finds are subsequently pelted at you with inhuman precision&period; At first you worry that her aid would be distracting from gunning down the inept members of Columbia PD&comma; however it’s actually really helpful&period; Elizabeth will intelligently offer you health&comma; salts&comma; ammo and money if she has found any&comma; and if you need it and only then&period; You can always rudely decline her offer too if you’re more of the lone wolf type as the option disappears after a few seconds&period; Her intelligent AI doesn&&num;8217&semi;t stop there&semi; Elizabeth will also point out other items of interest such as lock picks and will even hint at points of exploration&period; She never gets in the way either&comma; she always keeps up and never blocks you in a corner&comma; which is small but vital details for a constant companion&period; We&&num;8217&semi;ve all reloaded a save once or twice because of corner entrapment thanks to over friendly AI companions&period; Your incapability to open any kind of <span class&equals;"GINGER&lowbar;SOFATWARE&lowbar;correct">locked door<&sol;span> is even solved by Elizabeth who&comma; thanks to years of imprisonment&comma; has developed impeccable breaking and entering skills&period; As if time and space manipulation wasn&&num;8217&semi;t enough&period;<a href&equals;"https&colon;&sol;&sol;bagogames&period;com&sol;mechanized-genius-bioshock-infinite-review&sol;2013-03-21&lowbar;00044-620x&sol;" rel&equals;"attachment wp-att-43375"><img class&equals;"aligncenter size-full wp-image-43375" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2013&sol;03&sol;06015655&sol;2013-03-21&lowbar;00044-620x&period;jpg" alt&equals;"Bioshock Infinite" &sol;><&sol;a><&sol;p>&NewLine;<p>The writing behind <em>BioShock Infinite<&sol;em> really shines when communicating with Elizabeth&comma; as the exchanges between DeWitt and her are incredibly natural and fluid&period; She develops throughout the game from a timid captive to a powerful young woman&comma; even with a giant mechanical bird stalking her&period; Songbird is Elizabeth’s protector who gets pretty mad when you rescue her&period; He’s built much like a flying Big Daddy and follows the same steam suit design&comma; but proves to be much more full <span class&equals;"GINGER&lowbar;SOFATWARE&lowbar;correct">on<&sol;span> what with piercing screeches and eerie illuminating eyes&period; Sadly&comma; as awesome as Songbird is&comma; he doesn&&num;8217&semi;t play a particularly large role in gameplay&comma; much like the anticipated Boys of Silence or the Handymen&comma; whom also make only short lived appearances&period; Other enemies are more prominent and make up the bulk of heavy resistance&comma; such as the Mechanized Patriots&comma; machines armed with mini guns and built to look like previous American Presidents &lpar;although sadly no Obamatrons coming through any tears&rpar;&period;<&sol;p>&NewLine;<p><a href&equals;"https&colon;&sol;&sol;bagogames&period;com&sol;mechanized-genius-bioshock-infinite-review&sol;new-bioshock-infinite-screenshots-show-elizabeth-enemies-and-the-mechanized-patriot-4&sol;" rel&equals;"attachment wp-att-43376"><img class&equals;"aligncenter size-large wp-image-43376" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2013&sol;03&sol;06015644&sol;New-BioShock-Infinite-Screenshots-Show-Elizabeth-Enemies-and-the-Mechanized-Patriot-4-1024x576&period;jpg" alt&equals;"Bioshock Infinite" &sol;><&sol;a><&sol;p>&NewLine;<p>Even with the original enemy designs and interesting vigor combinations combat still has its flaws&period; With so much going on it can often result in incredibly hectic <span class&equals;"GINGER&lowbar;SOFATWARE&lowbar;correct">firefights<&sol;span> that can be quite frustrating at times&comma; especially when you keep getting killed by a sniper you can’t see&period; Thankfully the skillful integration of s<span class&equals;"GINGER&lowbar;SOFATWARE&lowbar;correct">ky-lines<&sol;span> saves combat&semi; you’re able to latch on to a <span class&equals;"GINGER&lowbar;SOFATWARE&lowbar;correct">Sky-Line<&sol;span> and gain a height advantage or escape a losing battle&period; You can also perform excellent s<span class&equals;"GINGER&lowbar;SOFATWARE&lowbar;correct">ky-hook<&sol;span> kills from a s<span class&equals;"GINGER&lowbar;SOFATWARE&lowbar;correct">ky-line<&sol;span> that helps to pick off the stronger enemies&period; The s<span class&equals;"GINGER&lowbar;SOFATWARE&lowbar;correct">ky-lines<&sol;span> make <em>Infinite<&sol;em> feel much more open than you would expect and you’re spoiled for choice when it comes to tactical options and <span class&equals;"GINGER&lowbar;SOFATWARE&lowbar;correct">exploration<&sol;span>&period; Although linear at its heart&comma; you can quite easily get lost in the streets of Columbia&period;<&sol;p>&NewLine;<p>The aforementioned narrative is strong&comma; but also flawed only by its brilliance&period; The story has more going on behind the scenes than you would imagine and it’s only after meticulously listening to all of the discovered Voxophones &lpar;audio logs&rpar; that you see the bigger picture&period; Much like BioShock&comma; <em>Infinite<&sol;em> builds you up to a huge twist that hits you like a freight train&comma; however this time the impact is slightly dampened by confusion&period; Much of the interdimensional travelling leaves the player at a slight loss&comma; meaning aspects of the ending are incredible whilst others are just incomprehensible&period; The ending is something that will definitely spark many forum debates and will probably require a few <span class&equals;"GINGER&lowbar;SOFATWARE&lowbar;correct">play<&sol;span> <span class&equals;"GINGER&lowbar;SOFATWARE&lowbar;correct">throughs<&sol;span> or weeks of meditation to fully understand and appreciate&period;<&sol;p>&NewLine;<p><a href&equals;"https&colon;&sol;&sol;bagogames&period;com&sol;mechanized-genius-bioshock-infinite-review&sol;dontdisappoint&lowbar;online&lowbar;wideuse&sol;" rel&equals;"attachment wp-att-43377"><img class&equals;"aligncenter size-large wp-image-43377" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2013&sol;03&sol;06015629&sol;DONTDISAPPOINT&lowbar;ONLINE&lowbar;wideuse-1024x576&period;jpg" alt&equals;"Bioshock Infinite" &sol;><&sol;a><&sol;p>&NewLine;<p>Even with its difficulty with coherence and combat fluidity&comma; <em>Infinite<&sol;em> really is the sequel BioShock originally deserved&period; It’s storyline remains cleverly similar to the original&comma; yet fresh&period; The mechanics are well developed&comma; character designs are intriguingly original&comma; and the AI for Elizabeth is hugely impressive&period; Juxtaposing scenarios from playing a guitar in a cellar sing-along to melting an unsuspecting Columbia resident gives you that feeling only something as extraordinary as a BioShock game could ever deliver&period;<&sol;p>&NewLine;<p><em>This review was based on a final version of the game provided by 2K Games<&sol;em><&sol;p>&NewLine;<p><strong>Similar articles from around the web<&sol;strong><&sol;p>&NewLine;<ul class&equals;"zemanta-article-ul zemanta-article-ul-image" style&equals;"margin&colon; 0&semi; padding&colon; 0&semi; overflow&colon; hidden&semi;">&NewLine;<li class&equals;"zemanta-article-ul-li-image zemanta-article-ul-li" style&equals;"padding&colon; 0&semi; background&colon; 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