MechWarrior 5: Mercenaries Review – Massive Metal Machine Mayhem

Cool mech combat that needs a lot more work

<div class&equals;"jeg&lowbar;deals jeg&lowbar;deals&lowbar;float clearfix">&NewLine; <div class&equals;"jeg&lowbar;dealsheader clearfix">&NewLine; <div class&equals;"dealstitle">&NewLine; <h3>MechWarrior 5&colon; Mercenaries DEALS<&sol;h3>&NewLine; <&sol;div>&NewLine; <&sol;div>&NewLine; <div class&equals;"jeg&lowbar;storeinfo">&NewLine; <ul class&equals;"jeg&lowbar;storelist">&NewLine; <li>&NewLine; <a href&equals;"https&colon;&sol;&sol;store&period;epicgames&period;com&sol;endyo&sol;mechwarrior-5" target&equals;"&lowbar;blank" class&equals;"storename">Epic Games Store<&sol;a>&NewLine; <div class&equals;"priceinfo">&NewLine; <a href&equals;"https&colon;&sol;&sol;store&period;epicgames&period;com&sol;endyo&sol;mechwarrior-5" target&equals;"&lowbar;blank" class&equals;"price">&dollar;49&period;99<&sol;a>&NewLine; <a href&equals;"https&colon;&sol;&sol;store&period;epicgames&period;com&sol;endyo&sol;mechwarrior-5" target&equals;"&lowbar;blank" class&equals;"productlink">VIEW<&sol;a>&NewLine; <&sol;div>&NewLine; <&sol;li>&NewLine; <&sol;ul>&NewLine; <&sol;div>&NewLine; <&sol;div><p>Mechs&comma; in general&comma; have always been some of my favorite things in science fiction&period; The numerous games I’ve played involving these towering metal monsters exist across the full spectrum of quality&comma; from &OpenCurlyQuote;pretty bad’ to &OpenCurlyQuote;exceptional’&period; <a href&equals;"https&colon;&sol;&sol;piranhagames&period;com&sol;">Piranha Games<&sol;a> has delivered a healthy dose of mediocrity with their execution of <a href&equals;"https&colon;&sol;&sol;bagogames&period;com&sol;mechwarrior-online-stands-freetoplay-genre&sol;">MechWarrior Online<&sol;a>&comma; so I tried to keep my excitement suppressed going into MechWarrior 5&period; Somehow&comma; though&comma; I was still a little disappointed&period;<&sol;p>&NewLine;<p><img class&equals;"wp-image-150881 size-full aligncenter" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2020&sol;01&sol;07185121&sol;b2a6c65e5605cdda73a1bb0733ebc00b&period;jpeg" alt&equals;"Quad laser action" width&equals;"1920" height&equals;"1200" &sol;><&sol;p>&NewLine;<h3 style&equals;"text-align&colon; center&semi;">Two Sturdy Legs<&sol;h3>&NewLine;<p>MechWarrior 5 rests on a solid foundation &&num;8211&semi; the core combat&period; The movement of the mechs&comma; functionality of the weapons&comma; and how battle generally works is great&period; Moving around in these behemoths feels like a huge undertaking as you take time and effort to speed up and fight inertia to slow down&period; Turning your torso and arms are some of the quickest movements you can do and yet they still lag behind your cursor when trying to aim&period;<&sol;p>&NewLine;<p>The movement is only part of it though&period; Every bit of the mech combat system is what a fan of the series would expect&period; You’ll be volleying various lasers&comma; cannons&comma; and missiles at specific parts of your target trying to slowly render them less combat-capable and ultimately destroying them&period;<&sol;p>&NewLine;<p>Parts will show damage and slowly deteriorate as you rip away armor from their frame until the components break off with spectacular explosions&period; These are undeniably some of the most enjoyable parts of the game and the most visually appealing of any mech game currently out there&period;<&sol;p>&NewLine;<p>If the game was boiled down to this alone and there were no other aspects to consider&comma; it would probably be an acceptable &lpar;albeit kind of bargain bin&rpar; type of game&period; However&comma; when you include the numerous issues in the game and the rest of the clunky features&comma; the mech combat ends up being one of the only respites in the experience&period;<&sol;p>&NewLine;<p><img class&equals;"wp-image-150883 size-full aligncenter" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2020&sol;01&sol;07185205&sol;b062257f085315f0658ed3c2cd76e2cc&period;jpeg" alt&equals;"Lasers are cool" width&equals;"1920" height&equals;"1080" &sol;><&sol;p>&NewLine;<h3 style&equals;"text-align&colon; center&semi;">Critical Damage<&sol;h3>&NewLine;<p>Bugs are only part of the issue&comma; but when they pop up it can be very frustrating&period; There would be times that I would kill a mech only to have it ragdoll and flop around or comically fly across the screen&period; At times&comma; mission objectives would seemingly not work due to some trigger I would have to achieve to spawn a final enemy or reach some arbitrary area&period; Also&comma; on several occasions&comma; my AI squadmates or enemy mechs would stick on terrain &&num;8211&semi; unable to move or navigate out of it&period;<&sol;p>&NewLine;<p>AI&comma; overall&comma; seems to be a big problem in MechWarrior 5&period; I’d often have one or more members of my squad hundreds of meters behind me either stuck or moving slowly&period; Even piloting the slowest mech available and having my squad in mechs of equal or faster speeds didn’t help&period;<&sol;p>&NewLine;<p>This was especially problematic since enemy AI seems to favor attacking the player and will bombard you while your squad slowly catches up&period; Other times your squadmates will crush the very buildings you were tasked with protecting for a mission&period; Even the enemy AI would exhibit similar buggy issues&period;<&sol;p>&NewLine;<p>Spawning enemies would appear all over the place&period; Usually they would pop up randomly behind you where you just traveled&comma; but sometimes they’d appear before your eyes like David Copperfield just pulled a sheet off of them&period; They have moved this &OpenCurlyDoubleQuote;ambush” spawn mechanic distance further back in a patch&comma; but it still feels broken after updating&period;<&sol;p>&NewLine;<p>The swarms of tanks&comma;  helicopters&comma; and small mechs were frustrating&comma; but their sudden random appearances made it much worse&period; Even when mechs came in on dropships&comma; the placement seemed designed to annoy the player rather than make tactical sense&period;<&sol;p>&NewLine;<p><img class&equals;"wp-image-150884 size-full aligncenter" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2020&sol;01&sol;07185228&sol;f722acd08f8f4cfcfc78d244e6dd9832&period;jpeg" alt&equals;"From the cockpit" width&equals;"1920" height&equals;"1200" &sol;><&sol;p>&NewLine;<h3 style&equals;"text-align&colon; center&semi;">A &OpenCurlyDoubleQuote;Story”<&sol;h3>&NewLine;<p>There are great stories throughout the Battletech universe&period; The dozens of books within this realm should be a testament to that&period; The recent Battletech game from Harebrained Schemes even takes advantage of this by putting you right in the middle of the drama between the Houses and giving you a rich cast of characters to go with it&period; MechWarrior 5 does virtually none of this&period;<&sol;p>&NewLine;<p>Aside from perhaps two or maybe three small cutscenes&comma; a single person tells the entire story from across a glowing table&period; Every so often one or two other voiced characters come in to provide equally dry paragraph readings from their near-frozen character models&period; If that isn’t enough&comma; the scope of the story ends up being rather small up until the very end – where it leaves things feeling unfinished with promises of &OpenCurlyDoubleQuote;we’ll find out in the future&period;”<&sol;p>&NewLine;<p>Lifeless dialogue isn’t the only issue though&comma; the entire atmosphere of the main base&sol;dropship feels like it’s frozen in time&period; Silent characters that presumably fill basic roles like security and mech repair stand motionless around the ship&period; They do not interact with the player in any way&period; Virtually nothing in the ship is interactive beyond several consoles that take you to the same management menu&period;<&sol;p>&NewLine;<p><img class&equals;"alignnone wp-image-150886 size-full" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2020&sol;01&sol;07185314&sol;59a589ab0bb26c46a222cddc58ad5a4f&period;jpeg" alt&equals;"Night Mech Action" width&equals;"1920" height&equals;"1080" &sol;><&sol;p>&NewLine;<h3>The Busted Torso<&sol;h3>&NewLine;<p>Much like collecting a broken twisted mech torso in the game&comma; there is still the potential for something good here&period; The core gameplay and mechanics are solid and the game has some great effects and great destruction physics across mechs and buildings&period;  When compared to what Battletech delivered in 2018&comma; the sub-par management portion of the game is much less robust&period;  Given enough time&comma; MechWarrior 5 could become a much better experience&period;<&sol;p>&NewLine;<p>However&comma; as it stands&comma; the annoyance of the problems listed above can&&num;8217&semi;t be ignored&period; What makes it worse are the numerous load screens when traveling between systems and overall slow progression through the game’s campaign&period; The heavily padded 21-mission campaign structure requires numerous regular missions to build reputation and resources&period;<&sol;p>&NewLine;<p>Even the extra reputation earned through special &&num;8220&semi;high reward&&num;8221&semi; missions isn&&num;8217&semi;t enough to make it feel adequately paced&period;  I tried to move somewhat quickly in my playthrough&comma; but I was stacked with money and resources by the end because of how many padding missions I needed for reputation&period;<&sol;p>&NewLine;<p>MechWarrior 5&colon; Mercenaries is fun to play when you are in your cockpit duking it out with other mechs&period; That’s where this game shines most of the time&period; The problem is that half of the game involving the story and management feels inferior to Battletech&period; There are issues here that can and should be fixed with patches&comma; but we’re relying on Piranha Games to do that&comma; so who knows when or if it will happen&period;<&sol;p>&NewLine;<div class&equals;"jeg&lowbar;review&lowbar;wrap">&NewLine; <h3 class&equals;"jeg&lowbar;review&lowbar;subtitle">The Review<&sol;h3>&NewLine; <h2 class&equals;"jeg&lowbar;review&lowbar;title">&NewLine; MechWarrior 5&colon; Mercenaries&NewLine; <&sol;h2>&NewLine; <div class&equals;"jeg&lowbar;reviewheader clearfix">&NewLine; <div class&equals;"review&lowbar;score score&lowbar;avg">&NewLine; <span class&equals;"score&lowbar;value">6<&sol;span>&NewLine; <span class&equals;"score&lowbar;text">Score<&sol;span>&NewLine; <&sol;div>&NewLine; <div class&equals;"desc" style&equals;''>&NewLine; <p>MechWarrior 5&colon; Mercenaries manages a functional and enjoyable mech battle experience&comma; but has many issues holding it back from being as good as it could be&period; Lackluster story&comma; slow campaign progression&comma; sub-par AI&comma; and some notable bugs leave the game feeling unfinished even after its first patch&period;<&sol;p>&NewLine; <&sol;div>&NewLine; <&sol;div>&NewLine; <div class&equals;"jeg&lowbar;reviewdetail clearfix">&NewLine; <div class&equals;"conspros">&NewLine; <h3>PROS<&sol;h3>&NewLine; <ul><li><i class&equals;"jegicon-check"><&sol;i> Quality fulfilling mech combat<&sol;li><li><i class&equals;"jegicon-check"><&sol;i> Cool explosions and destructible physics effects<&sol;li><li><i class&equals;"jegicon-check"><&sol;i> Quite a bit of replayability with procedural missions and online co-op<&sol;li><&sol;ul>&NewLine; <&sol;div>&NewLine; <div class&equals;"conspros">&NewLine; <h3>CONS<&sol;h3>&NewLine; <ul><li><i class&equals;"jegicon-cross"><&sol;i> AI and its pathing is actively detrimental to the experience<&sol;li><li><i class&equals;"jegicon-cross"><&sol;i> Lackluster story told through bland dialogue<&sol;li><li><i class&equals;"jegicon-cross"><&sol;i> Some immersion and functionality breaking bugs<&sol;li><li><i class&equals;"jegicon-cross"><&sol;i> Mediocre base and mech management gameplay<&sol;li><li><i class&equals;"jegicon-cross"><&sol;i> Somewhat frequent and long loading&sol;animation screens<&sol;li><&sol;ul>&NewLine; <&sol;div>&NewLine; <&sol;div>&NewLine; <div class&equals;"jeg&lowbar;reviewscore jeg&lowbar;reviewbars clearfix" data-scoretype&equals;"point">&NewLine; <h3>Review Breakdown<&sol;h3>&NewLine; <ul><li>&NewLine; <strong>Score<&sol;strong>&NewLine; <span class&equals;"reviewscore">6<&sol;span>&NewLine; <div class&equals;"jeg&lowbar;reviewbar&lowbar;wrap">&NewLine; <span style&equals;"width&colon; 60&percnt;" class&equals;"barbg"><&sol;span>&NewLine; <&sol;div>&NewLine; <&sol;li><&sol;ul>&NewLine; <&sol;div>&NewLine; <div class&equals;"jeg&lowbar;deals clearfix">&NewLine; <div class&equals;"jeg&lowbar;dealsheader clearfix">&NewLine; <div class&equals;"dealstitle">&NewLine; <h3>MechWarrior 5&colon; Mercenaries DEALS<&sol;h3>&NewLine; <p>We collect information from many stores for best price available<&sol;p>&NewLine; <&sol;div>&NewLine; <div class&equals;"bestprice">&NewLine; <h4>Best Price<&sol;h4>&NewLine; <strong class&equals;"price">&dollar;49<&sol;strong>&NewLine; <&sol;div>&NewLine; <&sol;div>&NewLine; <div class&equals;"jeg&lowbar;storeinfo">&NewLine; <ul class&equals;"jeg&lowbar;storelist">&NewLine; <li>&NewLine; <a href&equals;"https&colon;&sol;&sol;store&period;epicgames&period;com&sol;endyo&sol;mechwarrior-5" target&equals;"&lowbar;blank" class&equals;"storename">&NewLine; <img class&equals;'store-icon' src&equals;https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2020&sol;01&sol;07191213&sol;Epic&lowbar;games&lowbar;store&lowbar;logo-1&period;png alt&equals;'Epic Games Store'&sol;> Epic Games Store&NewLine; <&sol;a>&NewLine; <div class&equals;"priceinfo">&NewLine; <a href&equals;"https&colon;&sol;&sol;store&period;epicgames&period;com&sol;endyo&sol;mechwarrior-5" target&equals;"&lowbar;blank" class&equals;"price">&dollar;49&period;99<&sol;a>&NewLine; <a href&equals;"https&colon;&sol;&sol;store&period;epicgames&period;com&sol;endyo&sol;mechwarrior-5" target&equals;"&lowbar;blank" class&equals;"productlink">Buy Now<&sol;a>&NewLine; 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