Microtransaction Manifesto

microtransactions

<p><a href&equals;"http&colon;&sol;&sol;www&period;giantbomb&period;com&sol;microtransaction&sol;3015-199&sol;"><span class&equals;"GINGER&lowbar;SOFATWARE&lowbar;noSuggestion GINGER&lowbar;SOFATWARE&lowbar;correct">Microtransactions<&sol;span><&sol;a> are not bad for the game industry&period; They are not an evil corporate invention designed to siphon money from consumers and line the pockets of greedy CEOs&period; If anything&comma; sales figures and the recent <span class&equals;"GINGER&lowbar;SOFATWARE&lowbar;correct">shuddering<&sol;span> of major development studios have proven that <span class&equals;"GINGER&lowbar;SOFATWARE&lowbar;noSuggestion GINGER&lowbar;SOFATWARE&lowbar;correct">microtransactions<&sol;span> and free-to-play games may actually breathe life into an industry that can no longer be realistically supported by an aging &dollar;60&period;00 per game price model&period;<&sol;p>&NewLine;<p>Rather than attack the monetization structure&comma; what I&&num;8217&semi;m addressing is the very concept of in-game purchases and how&comma; as a lifelong gamer&comma; I can&&num;8217&semi;t help but take offense to their very existence&period; It&&num;8217&semi;s important to note&comma; however&comma; that not all <span class&equals;"GINGER&lowbar;SOFATWARE&lowbar;noSuggestion GINGER&lowbar;SOFATWARE&lowbar;correct">microtransactions<&sol;span> are created equal&period; Therefore&comma; for discussion purposes&comma; let&&num;8217&semi;s address the three general categories&colon; Cosmetic&comma; Substantive&comma; and Advantageous&period;<&sol;p>&NewLine;<figure id&equals;"attachment&lowbar;49847" aria-describedby&equals;"caption-attachment-49847" style&equals;"width&colon; 1008px" class&equals;"wp-caption aligncenter"><a href&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2013&sol;07&sol;05182902&sol;Team-Fortress-2-Hats-Microtransaction-Manifesto2&period;jpg"><img class&equals;"size-full wp-image-49847" alt&equals;"Team Fortress 2 Hats Microtransaction Manifesto" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2013&sol;07&sol;05182902&sol;Team-Fortress-2-Hats-Microtransaction-Manifesto2&period;jpg" width&equals;"1008" height&equals;"496" &sol;><&sol;a><figcaption id&equals;"caption-attachment-49847" class&equals;"wp-caption-text">Fun Fact&colon; Funny hats make everything better&period;<&sol;figcaption><&sol;figure>&NewLine;<p>Initially&comma; I have no real gripe with Cosmetic DLC&comma; which literally only serves to alter appearance&period; Paying a couple bucks to add a pretty bow to a favorite weapon of destruction grants further customization options for personal expression&comma; thus letting players be the unique snowflakes that they are&period; Substantive DLC is equally as harmless &lpar;unless it bleeds into multiplayer games&comma; but I&&num;8217&semi;ll get to that later&rpar;&comma; as it adds tangible items such as new weapons&comma; items&comma; missions&comma; quests&comma; or even map locations to an existing game&period;<&sol;p>&NewLine;<p>Unfortunately these forms of DLC are<a href&equals;"http&colon;&sol;&sol;epicgames&period;com&sol;community&sol;gears-of-war-3-weapon-skins&sol;"> ripe for perversion<&sol;a>&comma; with &&num;8220&semi;Day One&&num;8221&semi; and <a href&equals;"http&colon;&sol;&sol;www&period;siliconera&period;com&sol;2013&sol;04&sol;18&sol;shin-megami-tensei-iv-has-a-gamestop-exclusive-dlc-costume&sol;">retail-specific DLC<&sol;a> <span class&equals;"GINGER&lowbar;SOFATWARE&lowbar;correct">leading<&sol;span> the charge&period; When implemented properly&comma; Cosmetic and Substantive DLC is actually quite beneficial&comma; both for the developer and consumer&comma; prolonging the appeal of a game&comma; while at the same time&comma; ensuring discs stay in consoles and not in used game bins&period; However&comma; if already completed when a game is released&comma; offering exclusive content to only those who pay a premium price or buy from a specific <span class&equals;"GINGER&lowbar;SOFATWARE&lowbar;correct">retailer<&sol;span> game&comma; is tantamount to game content ransom and displays a blatant disrespect for the consumer&period;<&sol;p>&NewLine;<figure id&equals;"attachment&lowbar;49833" aria-describedby&equals;"caption-attachment-49833" style&equals;"width&colon; 700px" class&equals;"wp-caption aligncenter"><a href&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2013&sol;07&sol;05182928&sol;Temple-Run-2-Need-More-Gems1&period;jpg"><img class&equals;"size-full wp-image-49833" alt&equals;"Microtransaction" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2013&sol;07&sol;05182928&sol;Temple-Run-2-Need-More-Gems1&period;jpg" width&equals;"700" height&equals;"393" &sol;><&sol;a><figcaption id&equals;"caption-attachment-49833" class&equals;"wp-caption-text">This is your brain on Gems&period;<&sol;figcaption><&sol;figure>&NewLine;<p>The <span class&equals;"GINGER&lowbar;SOFATWARE&lowbar;noSuggestion GINGER&lowbar;SOFATWARE&lowbar;correct">microtransacted<&sol;span> DLC I find most troubling is unfortunately also one of the fastest growing trends in the industry&period; The Advantageous <span class&equals;"GINGER&lowbar;SOFATWARE&lowbar;noSuggestion GINGER&lowbar;SOFATWARE&lowbar;correct">microtransaction<&sol;span>&comma; which garnered massive success on mobile platforms&comma; is any in-game purchase made to circumvent an inconvenience&comma; often by way of in-game currency&period;<&sol;p>&NewLine;<p>All games&comma; from <i>Call of Duty<&sol;i> to <i>Tetris<&sol;i>&comma; follow a basic formula in which players are presented with a problem that must be solved using the tools provided&period; The satisfaction achieved from accomplishing this task is what motivates players to remain engaged&period; Advantageous <span class&equals;"GINGER&lowbar;SOFATWARE&lowbar;noSuggestion GINGER&lowbar;SOFATWARE&lowbar;correct">microtransactions<&sol;span> exploit this mental construct of working towards a goal by immediately granting players with the option to skip the arduous mental exercise and instantly receive the sought after reward&period; Therefore&comma; players are actually buying themselves a shorter&comma; easier experience providing hollow&comma; fleeting satisfaction&period; When caught up in the drive to accomplish one&&num;8217&semi;s goal&comma; it&&num;8217&semi;s easy to forget that the actual pleasure derived from gaming stems from the act of solving these problems&comma; not the end goal&period; To go all hippy on you for a second&comma; <span class&equals;"GINGER&lowbar;SOFATWARE&lowbar;correct">videogames<&sol;span> are about the <a href&equals;"http&colon;&sol;&sol;en&period;wikipedia&period;org&sol;wiki&sol;Journey&lowbar;&lpar;band&rpar;">journey<&sol;a>&comma; not the destination&comma; man&period;<&sol;p>&NewLine;<figure id&equals;"attachment&lowbar;49849" aria-describedby&equals;"caption-attachment-49849" style&equals;"width&colon; 1200px" class&equals;"wp-caption aligncenter"><a href&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2013&sol;07&sol;05182850&sol;Diablo-III-Microtransaction-Manifesto&period;jpg"><img class&equals;"size-full wp-image-49849" alt&equals;"Tired of mowing down the undead&quest; Now that Sword of Butt-Kicking can be yours for three easy payments of &dollar;2&period;99&excl;" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2013&sol;07&sol;05182850&sol;Diablo-III-Microtransaction-Manifesto&period;jpg" width&equals;"1200" height&equals;"900" &sol;><&sol;a><figcaption id&equals;"caption-attachment-49849" class&equals;"wp-caption-text">Tired of mowing down the undead&quest; Now that Sword of Butt-Kicking can be yours for three easy payments of &dollar;2&period;99&excl;<&sol;figcaption><&sol;figure>&NewLine;<p>It&&num;8217&semi;s true that Advantageous <span class&equals;"GINGER&lowbar;SOFATWARE&lowbar;noSuggestion GINGER&lowbar;SOFATWARE&lowbar;correct">microtransactions<&sol;span> are almost always optional&comma; allowing players to play a game without in-game purchases&period; However even if ignored&comma; the very existence of the option to skip gameplay to instantly earn the reward completely invalidates the game itself&period; Why work hard to achieve a goal that anyone else can obtain simply by plunking down a couple bucks&comma; right&quest; If studies connecting <a href&equals;"http&colon;&sol;&sol;www&period;apa&period;org&sol;news&sol;press&sol;releases&sol;2008&sol;08&sol;video-games&period;aspx"><span class&equals;"GINGER&lowbar;SOFATWARE&lowbar;correct">videogames<&sol;span> to problem solving skills<&sol;a> are correct &comma; the increasing trend of <span class&equals;"GINGER&lowbar;SOFATWARE&lowbar;correct">forgoing<&sol;span> mental energy expenditure and throwing money at a problem is very unsettling&period;<&sol;p>&NewLine;<p>To those players with iron wills and sturdy purse straps&comma; don&&num;8217&semi;t kid yourselves into thinking you&&num;8217&semi;re pulling one over on the developer by playing a game for free&period; Often&comma; in fact&comma; the very opposite is true&period; Free-to-play games are crammed with advertising&comma; and like it or not&comma; even if consciously ignored&comma;<a href&equals;"http&colon;&sol;&sol;www&period;pocketgamer&period;biz&sol;r&sol;PG&period;Biz&sol;Kiloo&plus;news&sol;news&period;asp&quest;c&equals;39459"> advertising works<&sol;a>&period; Corporations don&&num;8217&semi;t offer &&num;8220&semi;club memberships&&num;8221&semi; and coupons because they love their customers&comma; it&&num;8217&semi;s to get people back into their stores&period; Milk&comma; a product very often purchased in grocery and convenience stores&comma; is always very inconveniently located in the back&comma; ensuring customers walk through the store and are exposed to more advertising and therefore more likely to buy more products&period; Exposure breeds familiarity&comma; familiarity erodes resistance&comma; and lack of resistance means less apprehension to buy&period;<&sol;p>&NewLine;<figure id&equals;"attachment&lowbar;49852" aria-describedby&equals;"caption-attachment-49852" style&equals;"width&colon; 937px" class&equals;"wp-caption aligncenter"><a href&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2013&sol;07&sol;05182837&sol;Plants-vs-Zombies-Adventures-Microtransaction-Manifesto1&period;jpg"><img class&equals;"size-full wp-image-49852" alt&equals;"Plants vs Zombies Adventures Microtransaction Manifesto" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2013&sol;07&sol;05182837&sol;Plants-vs-Zombies-Adventures-Microtransaction-Manifesto1&period;jpg" width&equals;"937" height&equals;"618" &sol;><&sol;a><figcaption id&equals;"caption-attachment-49852" class&equals;"wp-caption-text">Forget brains&comma; they&&num;8217&semi;re here for your wallets&period;<&sol;figcaption><&sol;figure>&NewLine;<p>Another inevitable side effect of this monetization is an ever-increasing brazen encouragement to buy through actual game design&period; Facebook games&comma; for example are always free and easily accessible&period; However&comma; after initially hooking a player with addictive gameplay&comma; games like <a href&equals;"https&colon;&sol;&sol;www&period;facebook&period;com&sol;pvzadventures"><i>Plants vs Zombies Adventures<&sol;i><&sol;a> literally make advancement impossible without either forcing Advantageous <span class&equals;"GINGER&lowbar;SOFATWARE&lowbar;noSuggestion GINGER&lowbar;SOFATWARE&lowbar;correct">microtransactions<&sol;span>&comma; or requiring players to turn into living viral marketing machines&comma; spamming their friend list with game requests&comma; thus increasing <span class&equals;"GINGER&lowbar;SOFATWARE&lowbar;correct">odds<&sol;span> for potential paying customers&period; While consumers in favor of Advantageous <span class&equals;"GINGER&lowbar;SOFATWARE&lowbar;noSuggestion GINGER&lowbar;SOFATWARE&lowbar;correct">microstransactions<&sol;span> may argue that they simply allow one to skip over tedious tasks&comma; this point&comma; in essence&comma; is in favor of overlooking poor game design as long as it can be corrected by monetary means&period; Worse yet is when Advantageous purchases bleed into multiplayer games&comma; skewing the playing field while leaving <span class&equals;"GINGER&lowbar;SOFATWARE&lowbar;correct">leaderboards<&sol;span> and reward structures unchanged&period; A win is a win&semi; why not bring a rocket launcher to a gun fight&comma; right&quest;<&sol;p>&NewLine;<p>Regardless of how I feel&comma; the undeniable fact is that I am in the minority&period; The successful proliferation of <span class&equals;"GINGER&lowbar;SOFATWARE&lowbar;noSuggestion GINGER&lowbar;SOFATWARE&lowbar;correct">microtransactions<&sol;span> is due to consumer demand&period; If consumers didn&&num;8217&semi;t buy them&comma; they wouldn&&num;8217&semi;t exist&period; Perhaps it&&num;8217&semi;s because I am an aging gamer that grew up before the internet&comma; when buying any game ensured that you owned every bit of content it had to offer&period; Or perhaps&comma; as in music and fashion&comma; it&&num;8217&semi;s inevitable that one generation eventually ceases to understand or accept the trends of the next&period; My generation may have been the first to grow up with <span class&equals;"GINGER&lowbar;SOFATWARE&lowbar;noSuggestion GINGER&lowbar;SOFATWARE&lowbar;correct">videogames<&sol;span>&comma; but it will not be the last&period; The increasing majority of today&&num;8217&semi;s consumers <span class&equals;"GINGER&lowbar;SOFATWARE&lowbar;correct">are<&sol;span> second and third generation gamers whose demands are what shape the industry&period; If they&&num;8217&semi;d rather buy their gaming victories one &dollar;0&period;99 Day One DLC pack at a time&comma; who am I to judge&quest; After all&comma; I did grow up with<a href&equals;"http&colon;&sol;&sol;en&period;wikipedia&period;org&sol;wiki&sol;Konami&lowbar;Code"> cheat codes<&sol;a>&comma; but at least those were free&period;<&sol;p>&NewLine;<p><strong>Similar articles from around the web<&sol;strong><&sol;p>&NewLine;<ul class&equals;"zemanta-article-ul zemanta-article-ul-image" style&equals;"margin&colon; 0&semi; padding&colon; 0&semi; overflow&colon; hidden&semi;">&NewLine;<li class&equals;"zemanta-article-ul-li-image zemanta-article-ul-li" style&equals;"padding&colon; 0&semi; background&colon; none&semi; list-style&colon; none&semi; display&colon; block&semi; float&colon; left&semi; vertical-align&colon; top&semi; text-align&colon; left&semi; width&colon; 84px&semi; font-size&colon; 11px&semi; margin&colon; 2px 10px 10px 2px&semi;"><a style&equals;"box-shadow&colon; 0px 0px 4px &num;999&semi; padding&colon; 2px&semi; display&colon; block&semi; border-radius&colon; 2px&semi; text-decoration&colon; none&semi;" href&equals;"http&colon;&sol;&sol;www&period;escapistmagazine&period;com&sol;news&sol;view&sol;125788-World-of-Warcraft-Confirms-Microtransactions" target&equals;"&lowbar;blank" rel&equals;"noopener noreferrer"><img style&equals;"padding&colon; 0&semi; margin&colon; 0&semi; border&colon; 0&semi; display&colon; block&semi; width&colon; 80px&semi; max-width&colon; 100&percnt;&semi;" alt&equals;"" src&equals;"http&colon;&sol;&sol;i&period;zemanta&period;com&sol;183625805&lowbar;80&lowbar;80&period;jpg" &sol;><&sol;a><a style&equals;"display&colon; block&semi; overflow&colon; hidden&semi; text-decoration&colon; none&semi; line-height&colon; 12pt&semi; height&colon; 80px&semi; padding&colon; 5px 2px 0 2px&semi;" href&equals;"http&colon;&sol;&sol;www&period;escapistmagazine&period;com&sol;news&sol;view&sol;125788-World-of-Warcraft-Confirms-Microtransactions" target&equals;"&lowbar;blank" rel&equals;"noopener noreferrer">World of Warcraft Confirms Microtransactions<&sol;a><&sol;li>&NewLine;<li class&equals;"zemanta-article-ul-li-image zemanta-article-ul-li" style&equals;"padding&colon; 0&semi; background&colon; none&semi; list-style&colon; none&semi; display&colon; block&semi; float&colon; left&semi; vertical-align&colon; top&semi; text-align&colon; left&semi; width&colon; 84px&semi; font-size&colon; 11px&semi; margin&colon; 2px 10px 10px 2px&semi;"><a style&equals;"box-shadow&colon; 0px 0px 4px &num;999&semi; padding&colon; 2px&semi; display&colon; block&semi; border-radius&colon; 2px&semi; text-decoration&colon; none&semi;" href&equals;"http&colon;&sol;&sol;greedygoblin&period;blogspot&period;com&sol;2013&sol;07&sol;microtransactions-pay-for-easy-mode&period;html" target&equals;"&lowbar;blank" rel&equals;"noopener noreferrer"><img style&equals;"padding&colon; 0&semi; margin&colon; 0&semi; border&colon; 0&semi; display&colon; block&semi; width&colon; 80px&semi; max-width&colon; 100&percnt;&semi;" alt&equals;"" src&equals;"http&colon;&sol;&sol;i&period;zemanta&period;com&sol;183808151&lowbar;80&lowbar;80&period;jpg" &sol;><&sol;a><a style&equals;"display&colon; block&semi; overflow&colon; hidden&semi; text-decoration&colon; none&semi; line-height&colon; 12pt&semi; height&colon; 80px&semi; padding&colon; 5px 2px 0 2px&semi;" href&equals;"http&colon;&sol;&sol;greedygoblin&period;blogspot&period;com&sol;2013&sol;07&sol;microtransactions-pay-for-easy-mode&period;html" target&equals;"&lowbar;blank" rel&equals;"noopener noreferrer"><span class&equals;"GINGER&lowbar;SOFATWARE&lowbar;noSuggestion GINGER&lowbar;SOFATWARE&lowbar;correct">Microtransactions<&sol;span>&colon; pay for easy mode<&sol;a><&sol;li>&NewLine;<li class&equals;"zemanta-article-ul-li-image zemanta-article-ul-li" style&equals;"padding&colon; 0&semi; background&colon; none&semi; list-style&colon; none&semi; display&colon; block&semi; float&colon; left&semi; vertical-align&colon; top&semi; text-align&colon; left&semi; width&colon; 84px&semi; font-size&colon; 11px&semi; margin&colon; 2px 10px 10px 2px&semi;"><a style&equals;"box-shadow&colon; 0px 0px 4px &num;999&semi; padding&colon; 2px&semi; display&colon; block&semi; border-radius&colon; 2px&semi; text-decoration&colon; none&semi;" href&equals;"http&colon;&sol;&sol;mynintendonews&period;com&sol;2013&sol;07&sol;02&sol;phil-fish-says-the-fact-that-animal-crossing-doesnt-include-microtransactions-is-precious&sol;" target&equals;"&lowbar;blank" rel&equals;"noopener noreferrer"><img style&equals;"padding&colon; 0&semi; margin&colon; 0&semi; border&colon; 0&semi; display&colon; block&semi; width&colon; 80px&semi; max-width&colon; 100&percnt;&semi;" alt&equals;"" src&equals;"http&colon;&sol;&sol;i&period;zemanta&period;com&sol;181740317&lowbar;80&lowbar;80&period;jpg" &sol;><&sol;a><a style&equals;"display&colon; block&semi; overflow&colon; hidden&semi; text-decoration&colon; none&semi; line-height&colon; 12pt&semi; height&colon; 80px&semi; padding&colon; 5px 2px 0 2px&semi;" href&equals;"http&colon;&sol;&sol;mynintendonews&period;com&sol;2013&sol;07&sol;02&sol;phil-fish-says-the-fact-that-animal-crossing-doesnt-include-microtransactions-is-precious&sol;" target&equals;"&lowbar;blank" rel&equals;"noopener noreferrer">Phil Fish Says The Fact That Animal Crossing Doesn&&num;8217&semi;t Include Microtransactions Is Precious<&sol;a><&sol;li>&NewLine;<&sol;ul>&NewLine;<div class&equals;"zemanta-pixie" style&equals;"margin-top&colon; 10px&semi; height&colon; 15px&semi;"><img class&equals;"zemanta-pixie-img" style&equals;"border&colon; none&semi; float&colon; right&semi;" alt&equals;"" src&equals;"http&colon;&sol;&sol;img&period;zemanta&period;com&sol;pixy&period;gif&quest;x-id&equals;cdddc27f-1c19-4863-89db-2051bcaeb142" &sol;><&sol;div>&NewLine;

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