Where Is My Mind? | The Evil Within Review

<p>Rage quitting isn&&num;8217&semi;t big and it&&num;8217&semi;s not clever&comma; but sometimes it&&num;8217&semi;s necessary for your sanity&period; When playing the game of this review&&num;8217&semi;s namesake&comma; <em>The Evil Within<&sol;em>&comma; rage quitting certainly helped me to keep a grasp on my mental health&comma; something that I felt was often being testing during my play-through of the psychological horror&period; Directed by <em>Resident Evil<&sol;em> creator Shinji Mikami&comma; <em>The Evil Within<&sol;em> has some features reminiscent of Mikami&&num;8217&semi;s fourth installment of the <em>RE <&sol;em>franchise&comma; while being different enough not be considered a carbon copy of the seminal game<em>&period; The Evil Within&&num;8217&semi;<&sol;em>s <a href&equals;"https&colon;&sol;&sol;bagogames&period;com&sol;bagogames-2014-game-year-the-evil-within&sol;">a mental roller coaster of a title<&sol;a> and it&&num;8217&semi;s one I enjoyed and loathed at the same time&period;<&sol;p>&NewLine;<p>Set in the fictional Krimson City&comma; players take on the role of Sebastian &&num;8220&semi;Seb&&num;8221&semi; Castellanos&comma; a police officer who&comma; as my friend pointed out&comma; looks a little like a previous Doctor Who&period; After joining colleagues Julie and Joseph to investigate a gruesome murder at Beacon Mental Hospital&comma; Seb steps into the blood bath&&num;8217&semi;s security room&comma; only too see live camera footage of a white-hooded man with Usain Bolt like speed&comma; killing officers in one of the hospital&&num;8217&semi;s halls&period; The killer then looks at the camera&comma; disappears before appearing behind Seb and knocking him out cold&period; I tried shouting&comma; but apparently video game characters can&&num;8217&semi;t hear you through the TV&period;<&sol;p>&NewLine;<p>Reawakening to find yourself hung up in what appears to be a butchers back room&sol;Jigsaw&&num;8217&semi;s holiday home&comma; you look around to find that you&&num;8217&semi;re surrounded by dead bodies&comma; with the only other alive member of the room sporting a mask&comma; spiked collar and wife-beater laced in blood&period; Basically&comma; he doesn&&num;8217&semi;t look inviting&comma; as don&&num;8217&semi;t your surroundings and so you swing towards one of your deceased neighbours&comma; in an attempt to grab the knife lodged in their body&period; Grabbing the blade&comma; you use it to free yourself from the rope holding you upside down&comma; giving yourself a chance to escape the hell-hole you&&num;8217&semi;re presently in&period; You see a door&comma; you run for it&comma; but like most horror games&comma; this bid to freedom isn&&num;8217&semi;t an easy one&period; Instead&comma; it&&num;8217&semi;s filled with things like walls made of saw razors and the haunting steps and growls of your masked friend as he chases you&period;<&sol;p>&NewLine;<p>During this introductory chapter&comma; I quickly discovered two things about <em>TEW <&sol;em>that initially really ground my gears&colon; the black bars at either end of the screen and the camera angle&period; The former of the two I found annoying because it meant that my game screen was smaller&comma; while the latter was just very hard to get used too&period; Over the left hand shoulder <em>RE4 <&sol;em>style&comma; the camera seems to stick to Sebastian like glue&comma; making it hard for you to really see what&&num;8217&semi;s going on at the left hand side of you&comma; unless you turn the camera with the right analogue stick&period; I&&num;8217&semi;ve played <em>RE4 <&sol;em>and I&&num;8217&semi;ve played other games that use this method of camera view&comma; such as <em>Batman&colon; Arkham Asylum<&sol;em> and <em>Dead Space&comma;<&sol;em> but never has a camera seemed as claustrophobic as <em>TEW&&num;8217&semi;s<&sol;em> did to me&period; At first&comma; I found that the camera angle didn&&num;8217&semi;t help in near-death situations&comma; but actually hindered&comma; only adding to my sense of fear and further panic&period; It was something that I got used to after a while and soon enough it didn&&num;8217&semi;t bother me too much&comma; as did the black bars&period;<&sol;p>&NewLine;<p>From the very beginning I additionally learned that <em>TEW <&sol;em>wasn&&num;8217&semi;t going to be easy but instead very hard&period; This harsh truth set in pretty soon after I first started getting involved in the gameplay&comma; with the previously mentioned masked man cutting my head off around four&comma; maybe five times within mere minutes of me taking part&period; Having put the difficulty on Survival&comma; i&period;e&period; the harder of the two levels offered&comma; I did start to regret my decision quite quickly into <em>TEW<&sol;em>&comma; but in the end I managed to break free of the deranged lunatic and finish the chapter&comma; only for things too get much more difficult and much more insane&period;<&sol;p>&NewLine;<p><img class&equals;" size-large wp-image-71052 aligncenter" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2015&sol;01&sol;05044803&sol;The-Evil-Within&lowbar;20141016003456-1024x576&period;jpg" alt&equals;"The Evil Within&lowbar;20141016003456" width&equals;"750" height&equals;"422" &sol;><&sol;p>&NewLine;<p>After this sympathetic introduction it&&num;8217&semi;s all about you getting to the truth of the hospital murders&comma; which sees you trailing through a city plagued with zombie-like beings known as The Haunted&period; Thirsty for your blood&comma; you must avoid these nasty beings wherever you go&comma; with Chapter locations ranging from inside and outside areas&comma; such as building ruins and&comma; of course&comma; a mansion&period; While these creatures are annoying at best and creepy at worst&comma; The Haunted are a dream compared to many of your other enemies&comma; some of which you must simply run from&comma; like the giant spider lady and some of which are invisible until you hit them&period;<&sol;p>&NewLine;<p>Running was something I did a lot in my tine with the game because surviving in <em>TEW<&sol;em> sometimes requires you to just get out of there&period; Becoming Solid Snake and attacking from behind is also a good idea when playing <em>TEW <&sol;em>as The Haunted in numbers are hard to fend off&comma; unless you have lots of ammo&comma; which you won&&num;8217&semi;t generally have&period; I spent most of my time in the first few sections crouching down behind broken walls avoiding the plague of enemies&comma; hoping they wouldn&&num;8217&semi;t see me&comma; but it wasn&&num;8217&semi;t just them I was trying to avoid&period;<&sol;p>&NewLine;<p>While playing this game you will encounter lots of different obstacles in your path&comma; with horizontal bodies not just being the only menace&period; Bear traps and homemade bombs are abundant in <em>TEW<&sol;em>&comma; and if you don&&num;8217&semi;t see them&comma; they&&num;8217&semi;ll blow your face off or injure you rather badly&period; When injured&comma; Sebastian becomes weaker and therefore slower&comma; often limping due to the affected area of pain&period; I was struck by these animations and how they made his injuries seem so realistic&comma; especially since they carried over to actions such as climbing a ladder&period; I liked that <em>TEW <&sol;em>didn&&num;8217&semi;t just take some of my life away but also deteriorated my quickness and levels of competence&comma; as the fear of it happening made me become more wary of my surroundings&period;<&sol;p>&NewLine;<p>To get Sebastian back to full strength&comma; you can use Syringes to boost his life meter&period; These can be found scattered across levels&comma; but they&&num;8217&semi;re not easily found&period; As such&comma; exploring is a big part of the game and if you want to survive&comma; you&&num;8217&semi;ll need to search every nook and cranny to find things like Ammo&comma; which you need to using sparingly&comma; as well as the previously mentioned Syringes as well as Matches&comma; which can be used to disintegrate fallen enemies&period;<&sol;p>&NewLine;<p>Reminiscent to <em>The Last Of Us<&sol;em>&comma; players can also collect parts from disabled traps to craft items&comma; with crafting this time coming in the form of arrows for the Agony Bow&comma; a crossbow weapon that fires different arrows&comma; such as the Freeze Bolt and my favourite&comma; the Explosive Bolt&period; Along your way you&&num;8217&semi;ll also find Medical Kits&comma; Audio Logs&comma; Keys and a variety of other things&comma; many of which give you more back story information&period; However&comma; none of these are quite as important as finding the jars of Green Gel&period; Used to upgrade Sebastian abilities&comma; these pots can be found scattered around the world as well within defeated enemies&comma; with bigger and meaner ones giving you more gel than others&period; To use these pots of gold– or green rather&comma; you must take Sebastian to the upgrade room&comma; situated in your hub&period;<&sol;p>&NewLine;<p>True to the bat-shit nature of <em>TEW<&sol;em>&comma; your hub&comma; or Safe Haven as it&&num;8217&semi;s called&comma; is actually a mental hospital wing where you have a room and it can only be accessed one of two ways&colon; if you&&num;8217&semi;re sent there or if you find and consequently look into one of the mirrors that leads you there&period; Dotted around the chapters level locations&comma; these mirrors are usually in bathrooms behind blood-stained doors and can be found by following the sound of Debussy&&num;8217&semi;s hauntingly beautiful Clair de Lune theme&comma; which emits from each of them&period;<&sol;p>&NewLine;<p><img class&equals;" size-large wp-image-71051 aligncenter" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2015&sol;01&sol;05044817&sol;The-Evil-Within&lowbar;20141209132407-1024x576&period;jpg" alt&equals;"The Evil Within&lowbar;20141209132407" width&equals;"750" height&equals;"422" &sol;><&sol;p>&NewLine;<p>Once inside the Safe Haven&comma; players will encounter the nurse who works there&comma; Tatiana&comma; and you can speak to her at the front desk and save&sol;load your game&period; While in the wing you&&num;8217&semi;ll also notice things that you can read such as newspaper clippings&comma; again giving you some more background information to the story and its participants and there&&num;8217&semi;s also a few nutjobs in there who&&num;8217&semi;ll talk to you from their rooms as the game progresses&colon; it&&num;8217&semi;s a lovely place&period; In a room to the side is a sadistic looking chair and it&&num;8217&semi;s here where you can upgrade Sebastian&&num;8217&semi;s abilities using the gel&period;<&sol;p>&NewLine;<p>From upgrading his stamina to how many bullets he can carry&comma; you&&num;8217&semi;ll find a range of ways to upgrade your protagonist&period; Health and weapons were mainly what I focused on&comma; as well as stamina upgrades&comma; which I tried often to boast&comma; since I was using it most of the time in order to haul backside&period; Like a weird ass therapy session where you come out all upgraded and new&comma; the abilities chair seemed to me like a strange but calculated design decision&comma; one that reflected the bizarre nature of the game&period; The chair however was probably the least bizarre part of it&period;<&sol;p>&NewLine;<p>The most bizarre part of the game is certainly the storyline&comma; which on the one hand seems to be shrouded in ambiguity on purpose&comma; but then on the other also seems like it just simply has some plot-holes that weren&&num;8217&semi;t filled&period; Complex and thought-provoking&comma; the storyline mainly centres around the villain Ruvik&period; I don&&num;8217&semi;t want to give much away &lpar;although by now people will probably know the storyline&rpar; but he&&num;8217&semi;s basically an apparition that controls the world Sebastian is in&comma; manipulating the environments and the events that take place&period; Why he can control this is revealed as you progress through the game&comma; with the situations and people you encounter explaining some things&comma; while memories and flashbacks seen by Sebastian explain others&period;<&sol;p>&NewLine;<p>The memories were something I especially liked&period; Told throughout the game via onscreen ghost like manifestations of characters engaging in past conversations&comma; these memories were something that popped up at random and I felt as if they were an interesting way to provide some of the backstory&period;<&sol;p>&NewLine;<p><img class&equals;" size-large wp-image-71048 aligncenter" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2015&sol;01&sol;05044905&sol;The-Evil-Within&lowbar;20141222151042-1024x576&period;jpg" alt&equals;"The Evil Within&lowbar;20141222151042" width&equals;"750" height&equals;"422" &sol;><&sol;p>&NewLine;<p>Overall I liked the style of which the game presented the storyline&comma; its gradual build up leaving me wanting to know more&comma; urging me to play in a bid to find out the truth&period; However&comma; the truth is not something that you actually really get to find out&comma; with the finale leaving room open for different opinions and debate about what&&num;8217&semi;s happened in a Christopher Nolan&comma; &&num;8216&semi;make your own mind up&&num;8217&semi; sort of way&period; I&&num;8217&semi;ve heard some people say that they didn&&num;8217&semi;t like the ending&comma; that it should have been more definitive&comma; but I enjoyed it&comma; its sense of mystery giving me the option to form my own opinions and use my own imagination about what was going on&period; I did feel however&comma; that some things deserved a better explanation&comma; such as the story of Julie&comma; whose involvement in the situation I never felt was properly explained&period; This problem should be fixed when the DLC revolving around her hits this year&comma; or at least I hope so&period;<&sol;p>&NewLine;<p>There were other things in the game that I had questions about&comma; things that I don&&num;8217&semi;t think will ever be explained to me&comma; but I felt as if this was another purposeful choice by Mikami&period; By leaving certain aspects in the dark&comma; <em>TEW<&sol;em> manages to also drive the player a little insane&comma; causing you try and continuously come up with new ideas and fresh theories about  <em>TEW<&sol;em>&period; If this was a something done purposefully&comma; it was done very well&comma; as trying to analyse <em>TEW<&sol;em> drove me round the bend at times&comma; as it was something I couldn&&num;8217&semi;t stop myself from doing&comma; even though I knew the game wasn&&num;8217&semi;t going to confirm or deny my thoughts&period;<&sol;p>&NewLine;<p>As for the people involved&comma; I thought Sebastian was great as the hard cop with the concealed emotions and haunted mind&comma; a good match for the type of protagonist this game needed&period; As for his partner Joseph&comma; I thought his more sensitive personality provided a good contrast to Sebastian&&num;8217&semi;s&comma; giving the player an insight into how pressuring the situation could be for someone more outward and honest about their feelings&period; I didn&&num;8217&semi;t particularity connect with Julie&comma; because of the issues mentioned above and the Doctor and Leslie were characters I also never really formed strong opinions about&period;<&sol;p>&NewLine;<p>For me&comma; the star of the show&&num;8217&semi;s Ruvik and not just because of my love for the voice behind Rorschach&period; From the insane figure seen in the games present&comma; to the vulnerable flashbacks of his past&comma; I felt both terrified and very sympathetic towards the man&sol;apparition&period; It&&num;8217&semi;s rare that a character in a game or any entertainment medium can make you feel such contrasting feelings in one sitting&comma; but for me the hooded figure did&comma; with the voice of Jackie Earl Haley being a perfect match for the brilliant but deeply troubled villain&period;<&sol;p>&NewLine;<p>At this point there just really one last thing to speak about&colon; did I poo my pants when playing <em>TEW<&sol;em>&quest; The answer to this is yes&comma; at times&comma; while at other times I was just so god damn frustrated by the game&&num;8217&semi;s difficulty that I couldn&&num;8217&semi;t feel afraid of the screen because I&&num;8217&semi;d seen it a billion times&period; A reference to my loathing admission above&comma; because it&&num;8217&semi;s so hard&comma; you find yourself repeating a lot of <em>TEW <&sol;em>sequences and so the fear that you initially feel when entering a situation or area&comma; is instead replaced by a cold hard determination&comma; fuelled by frustration and annoyance&period;<&sol;p>&NewLine;<p>I found that I&&num;8217&semi;d often feel this way&comma; with my sense of dread being replaced by my urge to rage quit&comma; which I did several times&period; Then again&comma; that&&num;8217&semi;s just me&period; Perhaps my level of skill wasn&&num;8217&semi;t as great as others and so maybe the sense of fear for others stayed longer&comma; but for me it was sometimes hard to feel scared at a new area or task when I was just so damned relieved to be done with the previous&period; I was also less afraid of some enemies because I&&num;8217&semi;d seen them before and so their new appearance didn&&num;8217&semi;t evoke much fear but rather a &&num;8216&semi;oh ffs not you again&&num;8217&semi; reaction&period;<&sol;p>&NewLine;<p><img class&equals;" size-full wp-image-71047 aligncenter" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2015&sol;01&sol;05044917&sol;3475&lowbar;11&period;jpg" alt&equals;"TEW1" width&equals;"700" height&equals;"394" &sol;><&sol;p>&NewLine;<p>However&comma; as much as I did lose some of my fear in the aforementioned frustrating moments&comma; when I wasn&&num;8217&semi;t angered by the game&comma; <em>TEW <&sol;em>did often make me feel very uncomfortable&comma; especially with its ever changing landscapes and ability to randomly change your environments&period; Unpredictable and therefore unnerving&comma; <em>TEW <&sol;em>often leads you down a certain path towards an area and then suddenly this area will change&period; No explanation&comma; no warning&comma; the environment will just alter and you&&num;8217&semi;ll be stood wishing you knew what this new darkness was going to bring&comma; and even though Sebastian has a lamp that you can use to illuminate areas&comma; its small range means only immediate things are illuminated&comma; which caused me a few heart attacks&period;<&sol;p>&NewLine;<p>For me&comma; the mental hospital was the most uncomfortable area and one that often resulted in me stopping several times just to build myself up to go into a new portion of it&period; During the sections of the game that were outside however&comma; I didn&&num;8217&semi;t feel as much tension as I didn&&num;8217&semi;t get that nowhere to run&comma; nowhere to hide feel like I did in somewhere such as the mansion&period; These sections also felt very <em>RE4<&sol;em>-ish&comma; drawing comparisons to the daylight zombie shoot-outs of this game&period; When in any building though&comma; the smash of glass inside it was a harrowing sound&comma; often leading me to run and hide under the nearest bed or in the closest wardrobe&period;<&sol;p>&NewLine;<p>There were times when I felt a little safer&comma; like when I had a shotgun with ammo&comma; or explosive bolts in my arsenal&period; Accessed via the weapon wheel&comma; you can place weapons in your quick wheel&comma; and I always had the trusty shotgun here&period; Only good for close range&comma; the Shotgun was my best friend&comma; although sniping The Haunted was also fun&comma; as was blowing them up with grenades&period; I also felt safer when accompanied by a companion&comma; mostly of whom was Joseph&period; However&comma; when an environment would change&comma; sometimes the game would unceremoniously take Joseph away too&comma; often leaving me all alone in a terrifyingly dark and small new corridor &lpar;there&&num;8217&semi;s lots of corridors&excl;&rpar;&period;<&sol;p>&NewLine;<p>It was times like these that I felt like the game was giving me a bit of hope&comma; a bit of human help and comfort for a while but only for the sole purpose of taking it away fairly soon after&period; What scared me the most in <em>TEW <&sol;em>though was<em> <&sol;em>the appearance of Ruvik&period; Appearing whenever he felt like it&comma; he reminded me of the horror I felt in <em>F&period;E&period;A&period;R 2<&sol;em> at the sight of the girl&comma; expect this man slowly walked towards me&comma; staring as he did so&period; Knowing he&&num;8217&semi;s just an apparition&comma; you know you can&&num;8217&semi;t do anything and so I just ran as fast I could&comma; if I could&comma; whenever I saw him&period; Ruvik also liked to touch me when he saw me&comma; or sometimes he just flicked Sebastian in the air&comma; putting him through walls and floors in the process&comma; which generally meant bad times for the protagonist and my nerves&period;<&sol;p>&NewLine;<p>A perfect game by no means<em>&comma; The Evil Within&comma; <&sol;em>like most<em>&comma;<&sol;em> does have some problems&period; The NPC&&num;8217&semi;s sometimes don&&num;8217&semi;t behave correctly&comma; with them often walking into walls and on one occasion&comma; failing to notice a daggers in their head&period; I found that sometimes Sebastian could walk through fire&comma; and sometimes he couldn&&num;8217&semi;t and I also saw Joseph walk through a burning man&period;<&sol;p>&NewLine;<p>Nevertheless&comma; <em>The Evil Within<&sol;em> does exactly what a good survival horror game should and completely messes with your mind&comma; making you question everything around you&comma; while giving just enough tools to barely survive&period; It&&num;8217&semi;s gruesome&comma; it&&num;8217&semi;s confusing&comma; it&&num;8217&semi;s annoyingly difficult&comma; and by no means the best horror game on the planet&comma; but it&&num;8217&semi;s still a great game to play&period; Terrifying at times and head-scratching at others&comma; <em>The Evil Within<&sol;em> is a psychological mind-masher that you should get onboard with&comma; just don&&num;8217&semi;t expect it to get onboard with you&period;<&sol;p>&NewLine;

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