Mirror’s Edge Catalyst Delayed Until June

Mirror's Edge Catalyst

<p><em>Mirror&&num;8217&semi;s Edge Catalyst <&sol;em>is actually happening&comma; that much is guaranteed&period; Unfortunately&comma; those who were looking forward to the game in May will have to wait a couple weeks longer as the first-person parkour game will now ship on June 7th&comma; 2016 in North America and June 9th in Europe&period; The game was originally going to ship on May 24th and 26th&comma; respectively&period;<&sol;p>&NewLine;<p>This two week delay is so that many of the social play features can be fleshed out and tested thoroughly&period; From leaderboards to creating time trials&comma; <em>Mirror&&num;8217&semi;s Edge Catalyst <&sol;em>is trying to make a more integrated online experience&period; <a href&equals;"http&colon;&sol;&sol;www&period;mirrorsedge&period;com&sol;news&sol;mec-update-april-21">According to the post<&sol;a> made by Erik Odeldahl on the official website for the game&comma; the design director stated that this as well as being able to react to closed beta impressions is why the game needs that extra two weeks in the oven&period;<&sol;p>&NewLine;<p>Social Play is one of the &&num;8220&semi;key features&&num;8221&semi; of both the closed beta and the full game&comma; which makes sense that it would be the reason they cite for the delay&period; The closed beta launches tomorrow on April 22nd&comma; and the feedback from that will inform how they tweak the Social Play features&period; It&&num;8217&semi;ll also be a nice way to get a little bit of stress testing in to ensure the game can still run well with the integrated social features&period;<&sol;p>&NewLine;<p><em>Mirror&&num;8217&semi;s Edge Catalyst <&sol;em>launches on June 7th&comma; 2016 for PlayStation 4&comma; Xbox One and PC&period;<&sol;p>&NewLine;<p><strong>Source&colon; <a href&equals;"http&colon;&sol;&sol;www&period;mirrorsedge&period;com&sol;news&sol;mec-update-april-21">Mirror&&num;8217&semi;s Edge Catalyst Official Site<&sol;a><&sol;strong><&sol;p>&NewLine;

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