Missile Command: Recharged Review

A classic arcade experience revived on your phone

Missile Command Title Screen

<div class&equals;"jeg&lowbar;deals jeg&lowbar;deals&lowbar;float clearfix">&NewLine; <div class&equals;"jeg&lowbar;dealsheader clearfix">&NewLine; <div class&equals;"dealstitle">&NewLine; <h3>Missile Command&colon; Recharged DEALS<&sol;h3>&NewLine; <&sol;div>&NewLine; <&sol;div>&NewLine; <div class&equals;"jeg&lowbar;storeinfo">&NewLine; <ul class&equals;"jeg&lowbar;storelist">&NewLine; <li>&NewLine; <a href&equals;"https&colon;&sol;&sol;play&period;google&period;com&sol;store&sol;apps&sol;details&quest;id&equals;com&period;atari&period;mobile&period;missilecommandmc" target&equals;"&lowbar;blank" class&equals;"storename">Google Play Store<&sol;a>&NewLine; <div class&equals;"priceinfo">&NewLine; <a href&equals;"https&colon;&sol;&sol;play&period;google&period;com&sol;store&sol;apps&sol;details&quest;id&equals;com&period;atari&period;mobile&period;missilecommandmc" target&equals;"&lowbar;blank" class&equals;"price">&dollar;0&period;00<&sol;a>&NewLine; <a href&equals;"https&colon;&sol;&sol;play&period;google&period;com&sol;store&sol;apps&sol;details&quest;id&equals;com&period;atari&period;mobile&period;missilecommandmc" target&equals;"&lowbar;blank" class&equals;"productlink">VIEW<&sol;a>&NewLine; <&sol;div>&NewLine; <&sol;li><li>&NewLine; <a href&equals;"https&colon;&sol;&sol;apps&period;apple&period;com&sol;us&sol;app&sol;missile-command-recharged&sol;id1494023721" target&equals;"&lowbar;blank" class&equals;"storename">Apple Store<&sol;a>&NewLine; <div class&equals;"priceinfo">&NewLine; <a href&equals;"https&colon;&sol;&sol;apps&period;apple&period;com&sol;us&sol;app&sol;missile-command-recharged&sol;id1494023721" target&equals;"&lowbar;blank" class&equals;"price">&dollar;0&period;00<&sol;a>&NewLine; <a href&equals;"https&colon;&sol;&sol;apps&period;apple&period;com&sol;us&sol;app&sol;missile-command-recharged&sol;id1494023721" target&equals;"&lowbar;blank" class&equals;"productlink">VIEW<&sol;a>&NewLine; <&sol;div>&NewLine; <&sol;li>&NewLine; <&sol;ul>&NewLine; <&sol;div>&NewLine; <&sol;div><p>Not long ago I went to a classic arcade featuring dozens of pinball and old school quarter munchers from the &OpenCurlyQuote;80s&period; Most of my time in arcades was well into the 90s&comma; but it hasn’t lessened my appreciation for these classics&period; One of those games&comma; <em>Missile Command<&sol;em>&comma; is one of the most iconic of this Cold War-era&period; Now we have a reimagining of this classic game from Atari and Nickervision Studios with <a href&equals;"https&colon;&sol;&sol;www&period;atari&period;com&sol;games&sol;missile-command-recharged&sol;" target&equals;"&lowbar;blank" rel&equals;"noopener noreferrer"><em>Missile Command&colon; Recharged<&sol;em><&sol;a>&period;<&sol;p>&NewLine;<figure id&equals;"attachment&lowbar;157928" aria-describedby&equals;"caption-attachment-157928" style&equals;"width&colon; 1579px" class&equals;"wp-caption alignnone"><img class&equals;"wp-image-157928 size-full" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2020&sol;05&sol;05164431&sol;Screenshot&lowbar;20200501-143636-1&period;jpg" alt&equals;"Missile Command&colon; Recharged Gameplay" width&equals;"1579" height&equals;"888" &sol;><figcaption id&equals;"caption-attachment-157928" class&equals;"wp-caption-text">Missile Command&colon; Recharged Gameplay<&sol;figcaption><&sol;figure>&NewLine;<h3>Commanding the Missiles<&sol;h3>&NewLine;<p><em>Missile Command&colon; Recharged<&sol;em> has a very straightforward arcade-style gameplay&period; When starting a round&comma; bombs start raining from the sky onto your city below&period; You control three missile launching platforms that you’ll use to prevent this destruction&period; Each missile you launch explodes in a radius that&comma; if it collides with the bomb&comma; will destroy it&period; This means you have to aim and time the explosion to intersect the path of the projectile&period;<&sol;p>&NewLine;<p>It seems simple in concept&comma; but judging the speed and angle of the bombs raining down can be challenging even early on&period; They vary in size and speed&comma; though all are fully capable of destroying your buildings and launchers&period; Some bombs can actively avoid your shots making it necessary&comma; at times&comma; to stack explosions to ensure you catch them&period; In addition to all of this&comma; ships fly by that will drop additional bombs for you to deal with&period; In inevitably becomes a very chaotic experience&period;<&sol;p>&NewLine;<p>This is where things can be challenging especially for a mobile game&period; Working on a 5&period;5-inch screen and tapping away with my thumbs to try and keep up with the numerous bombs causes a lot of issues&period; First of all&comma; you can’t see through thumbs&period; I’ve tried&comma; they are indeed opaque&period; It’s also difficult to place precision shots with such an imprecise tool&period; Using a thin stylus might help&comma; but it seems the mobile format isn’t the best for this style of game&period;<&sol;p>&NewLine;<figure id&equals;"attachment&lowbar;157924" aria-describedby&equals;"caption-attachment-157924" style&equals;"width&colon; 1579px" class&equals;"wp-caption alignnone"><img class&equals;"wp-image-157924 size-full" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2020&sol;05&sol;05163916&sol;Screenshot&lowbar;20200501-020307&period;jpg" alt&equals;"Things aren't going to end well&period;&period;&period;" width&equals;"1579" height&equals;"888" &sol;><figcaption id&equals;"caption-attachment-157924" class&equals;"wp-caption-text">Things aren&&num;8217&semi;t going to end well&&num;8230&semi;<&sol;figcaption><&sol;figure>&NewLine;<h3>Commanding the Upgrades<&sol;h3>&NewLine;<p>The &OpenCurlyDoubleQuote;Recharged” aspect of <em>Missile Command&colon; Recharged<&sol;em> primarily comes down to the upgrade system&period; While you can pick up some cool temporary buffs in-game like a screen-clearing bomb or rapid-fire missiles&comma; you can also have permanent upgrades&period; As you play&comma; you gain points that can be spent in this way giving you improvements to missile explosion size&comma; projectile speed&comma; reloading&comma; and launcher rebuild speed&period;<&sol;p>&NewLine;<p>These upgrades function almost like a roguelite game in that every time you start&comma; you’re able to get a little further&period; There is a great deal of skill involved in a game like this – much like any classic arcade game – but these options make it much more feasible to make more progress&period; The more progress you make&comma; the more upgrades you can unlock&period; It may be a bit of a limited progression system&comma; but it is motivating for something otherwise just about chasing the high score&period;<&sol;p>&NewLine;<figure id&equals;"attachment&lowbar;157923" aria-describedby&equals;"caption-attachment-157923" style&equals;"width&colon; 1579px" class&equals;"wp-caption alignnone"><img class&equals;"wp-image-157923 size-full" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2020&sol;05&sol;05163906&sol;Screenshot&lowbar;20200501-020525&period;jpg" alt&equals;"Upgrade System" width&equals;"1579" height&equals;"888" &sol;><figcaption id&equals;"caption-attachment-157923" class&equals;"wp-caption-text">Upgrade System<&sol;figcaption><&sol;figure>&NewLine;<h3>Commanding Reality<&sol;h3>&NewLine;<p>One strange but interesting addition to all of this is the augmented reality option&period; This allows you to use the camera of your phone or tablet to place a virtual <em>Missile Command&colon; Recharged<&sol;em> arcade box on the ground wherever you’d like&period; Then you can move around it and play it just like you would the normal game&comma; only with a unique perspective&period;<&sol;p>&NewLine;<p>This is a cool feature&comma; but as with a lot of augmented reality games and experiences&comma; it feels mostly like a gimmick&period; Sure it’s playable&comma; but you’re getting a less enjoyable gameplay experience&period; It seems like this sort of design would be cool in VR where you can manipulate the arcade box controls &lpar;though that rollerball of the original was never my favorite&rpar;&period; For this&comma; it’s just a thing you can try once&comma; say &OpenCurlyDoubleQuote;neat” and go back to playing it the standard way&period;<&sol;p>&NewLine;<figure id&equals;"attachment&lowbar;157926" aria-describedby&equals;"caption-attachment-157926" style&equals;"width&colon; 500px" class&equals;"wp-caption aligncenter"><img class&equals;"wp-image-157926 size-full" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2020&sol;05&sol;05163945&sol;Screenshot&lowbar;20200501-022023&period;jpg" alt&equals;"Missile Command Augmented Reality" width&equals;"500" height&equals;"888" &sol;><figcaption id&equals;"caption-attachment-157926" class&equals;"wp-caption-text">Missile Command Augmented Reality<&sol;figcaption><&sol;figure>&NewLine;<h3>Commanding your Interest<&sol;h3>&NewLine;<p><em>Missile Command&colon; Recharged<&sol;em> is free&comma; like many mobile games&comma; which means it’s pretty easy to pick up and play&period; There are some minor in-app purchases and all that&comma; but nothing that’s going to have you dumping money on gems or crystals or anything like that&period; The generally short play sessions fit the mobile platform as well&comma; even when the control method seems less-than-perfect&period;<&sol;p>&NewLine;<p>It’s nice to just pick up and play without the need for a big-time or effort investment&comma; just like any good arcade game experience&period; Yet you can focus and accomplish some high scores and achievements if you want to – again like any good arcade game&period; With its negligible cost&comma; ease of access&comma; and relatively broad appeal&comma; <em>Missile Command&colon; Recharged<&sol;em> makes it easy to overlook the minor issues in control and potential long term replayability&period;<&sol;p>&NewLine;<div id&equals;"amzn-assoc-ad-161682fe-f7b7-4600-9699-8eb3abcde9a3"><&sol;div>&NewLine;<p><script async src&equals;"&sol;&sol;z-na&period;amazon-adsystem&period;com&sol;widgets&sol;onejs&quest;MarketPlace&equals;US&&num;038&semi;adInstanceId&equals;161682fe-f7b7-4600-9699-8eb3abcde9a3"><&sol;script><br &sol;>&NewLine;<em><strong>If you&&num;8217&semi;d like to see more about classic games check out this review of <a href&equals;"https&colon;&sol;&sol;bagogames&period;com&sol;fantasy-zone-its-a-cute-em-up&sol;" target&equals;"&lowbar;blank" rel&equals;"noopener noreferrer">Fantasy Zone<&sol;a> or <a href&equals;"https&colon;&sol;&sol;bagogames&period;com&sol;retro-review-resident-evil-3-nemesis&sol;" target&equals;"&lowbar;blank" rel&equals;"noopener noreferrer">Resident Evil 3&colon; Nemesis<&sol;a>&excl;<&sol;strong><&sol;em><&sol;p>&NewLine;<p style&equals;"text-align&colon; center&semi;"><em><strong>This review is based on final code provided by Atari&period;<&sol;strong><&sol;em><&sol;p>&NewLine;<div class&equals;"jeg&lowbar;review&lowbar;wrap">&NewLine; <h3 class&equals;"jeg&lowbar;review&lowbar;subtitle">The Review<&sol;h3>&NewLine; <h2 class&equals;"jeg&lowbar;review&lowbar;title">&NewLine; Missile Command&colon; Recharged&NewLine; <&sol;h2>&NewLine; <div class&equals;"jeg&lowbar;reviewheader clearfix">&NewLine; <div class&equals;"review&lowbar;score score&lowbar;good">&NewLine; <span class&equals;"score&lowbar;value">8<&sol;span>&NewLine; <span class&equals;"score&lowbar;text">Score<&sol;span>&NewLine; <&sol;div>&NewLine; <div class&equals;"desc" style&equals;''>&NewLine; <p>Missile Command&colon; Recharged brings a classic arcade experience back to life and makes it easily accessible on your phone&period; It may lack the precision of the original&comma; but it&&num;039&semi;s just as fun to play&period;<&sol;p>&NewLine; <&sol;div>&NewLine; <&sol;div>&NewLine; <div class&equals;"jeg&lowbar;reviewdetail clearfix">&NewLine; <div class&equals;"conspros">&NewLine; <h3>PROS<&sol;h3>&NewLine; <ul><li><i class&equals;"jegicon-check"><&sol;i> Very similar to the original visually and functionally<&sol;li><li><i class&equals;"jegicon-check"><&sol;i> Easy to pick up and play any time<&sol;li><li><i class&equals;"jegicon-check"><&sol;i> Great for high score chasers<&sol;li><li><i class&equals;"jegicon-check"><&sol;i> Additions of upgrades add substance<&sol;li><&sol;ul>&NewLine; <&sol;div>&NewLine; <div class&equals;"conspros">&NewLine; <h3>CONS<&sol;h3>&NewLine; <ul><li><i class&equals;"jegicon-cross"><&sol;i> Limited if you're not into high scores<&sol;li><li><i class&equals;"jegicon-cross"><&sol;i> Imprecision of finger taps can be frustrating<&sol;li><&sol;ul>&NewLine; <&sol;div>&NewLine; <&sol;div>&NewLine; <div class&equals;"jeg&lowbar;reviewscore jeg&lowbar;reviewbars clearfix" data-scoretype&equals;"point">&NewLine; <h3>Review Breakdown<&sol;h3>&NewLine; <ul><li>&NewLine; <strong>Score<&sol;strong>&NewLine; <span class&equals;"reviewscore">8<&sol;span>&NewLine; <div class&equals;"jeg&lowbar;reviewbar&lowbar;wrap">&NewLine; <span style&equals;"width&colon; 80&percnt;" class&equals;"barbg"><&sol;span>&NewLine; <&sol;div>&NewLine; <&sol;li><&sol;ul>&NewLine; <&sol;div>&NewLine; <div class&equals;"jeg&lowbar;deals clearfix">&NewLine; <div class&equals;"jeg&lowbar;dealsheader clearfix">&NewLine; <div class&equals;"dealstitle">&NewLine; <h3>Missile Command&colon; Recharged DEALS<&sol;h3>&NewLine; <p>We collect information from many stores for best price available<&sol;p>&NewLine; <&sol;div>&NewLine; <div class&equals;"bestprice">&NewLine; <h4>Best Price<&sol;h4>&NewLine; <strong class&equals;"price">&dollar;0<&sol;strong>&NewLine; <&sol;div>&NewLine; <&sol;div>&NewLine; <div class&equals;"jeg&lowbar;storeinfo">&NewLine; <ul class&equals;"jeg&lowbar;storelist">&NewLine; <li>&NewLine; <a href&equals;"https&colon;&sol;&sol;play&period;google&period;com&sol;store&sol;apps&sol;details&quest;id&equals;com&period;atari&period;mobile&period;missilecommandmc" target&equals;"&lowbar;blank" class&equals;"storename">&NewLine; Google Play Store&NewLine; <&sol;a>&NewLine; <div class&equals;"priceinfo">&NewLine; <a href&equals;"https&colon;&sol;&sol;play&period;google&period;com&sol;store&sol;apps&sol;details&quest;id&equals;com&period;atari&period;mobile&period;missilecommandmc" target&equals;"&lowbar;blank" class&equals;"price">&dollar;0&period;00<&sol;a>&NewLine; <a href&equals;"https&colon;&sol;&sol;play&period;google&period;com&sol;store&sol;apps&sol;details&quest;id&equals;com&period;atari&period;mobile&period;missilecommandmc" target&equals;"&lowbar;blank" class&equals;"productlink">Buy Now<&sol;a>&NewLine; <&sol;div>&NewLine; <&sol;li><li>&NewLine; <a href&equals;"https&colon;&sol;&sol;apps&period;apple&period;com&sol;us&sol;app&sol;missile-command-recharged&sol;id1494023721" target&equals;"&lowbar;blank" class&equals;"storename">&NewLine; Apple Store&NewLine; <&sol;a>&NewLine; <div class&equals;"priceinfo">&NewLine; <a href&equals;"https&colon;&sol;&sol;apps&period;apple&period;com&sol;us&sol;app&sol;missile-command-recharged&sol;id1494023721" target&equals;"&lowbar;blank" class&equals;"price">&dollar;0&period;00<&sol;a>&NewLine; <a href&equals;"https&colon;&sol;&sol;apps&period;apple&period;com&sol;us&sol;app&sol;missile-command-recharged&sol;id1494023721" target&equals;"&lowbar;blank" class&equals;"productlink">Buy Now<&sol;a>&NewLine; <&sol;div>&NewLine; <&sol;li>&NewLine; <&sol;ul>&NewLine; <&sol;div>&NewLine; <&sol;div>&NewLine; <&sol;div>

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