Mitsurugi Kamui Hikae Review

Mitsurugi Kamui Hikae feature

<p>Inspired by the likes of <em>Devil May Cry<&sol;em>&comma; <i>Ninja Gaiden&comma; and God of War&comma; <&sol;i>first time developer Zenith Blue were able to create a fun fast paced combat system in a game that lacks even a slight portion of these inspirations&period; From the rushed story to the empty-feeling locations&comma; <em>Mitsurugi Kamui Hikae<&sol;em> isn&&num;8217&semi;t able to elaborate further and turns into nothing more than a repetitive wave based arena&comma; and that&&num;8217&semi;s a shame because it does have a few strong merits&period;<&sol;p>&NewLine;<p><em>Mitsurugi Kamui Hikae<&sol;em>&&num;8216&semi;s gameplay is simple&semi; you have to defeat enemies in waves until a boss appears at the end of the level&period; Repetition plays a part in the beginning of the game with limited moves to choose from&comma; but as you progress and gain experience&comma; the new moves you can unlock make the game more interesting&period; The combinations you can do and the fast paced nature of the game&&num;8217&semi;s combat is thrilling&comma; especially during a boss&period; The enemies repeat often&comma; and sometimes the waves that the game makes you go through seem way too long and stretched thin&period; But when you&&num;8217&semi;re into the action&comma; <em>Mitsurugi Kamui Hikae<&sol;em> is close to the games it is inspired by&period;<&sol;p>&NewLine;<figure id&equals;"attachment&lowbar;100677" aria-describedby&equals;"caption-attachment-100677" style&equals;"width&colon; 960px" class&equals;"wp-caption aligncenter"><img class&equals;"wp-image-100677 size-full" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2016&sol;02&sol;03230311&sol;mitsurugi-3&period;jpg" alt&equals;"Mitsurugi Kamui Hikae 1" width&equals;"960" height&equals;"540" &sol;><figcaption id&equals;"caption-attachment-100677" class&equals;"wp-caption-text">&lpar;<em>Mitsurugi Kamui Hikae<&sol;em>&comma; Playism&rpar;<&sol;figcaption><&sol;figure>&NewLine;<p>The bosses are the greatest plus about the game&period; They demand strategy&comma; keen hand-eye co-ordination skills&comma; and reflexes&period; They&&num;8217&semi;re not as tough as the <em><a href&equals;"https&colon;&sol;&sol;bagogames&period;com&sol;dark-souls-iii-pre-orders-live-for-ps4-xbox-one-and-pc&sol;">Souls<&sol;a><&sol;em> games&comma; but each one provides a fun twist on the repetitive formula of the levels&period; Each stage does change it up with the enemy types&comma; as well&period; Sure&comma; they outstay their welcome&comma; but with every stage&comma; there comes a new element of strategy that has to be used&period;<&sol;p>&NewLine;<p>Another way that the developers were able to reduce tedium within a tedious game structure is the upgrade system&period; It doesn&&num;8217&semi;t change up the action game formula at all&comma; but it&&num;8217&semi;s great to have the character gradually get stronger with her moves and gain new attacks&period; There isn&&num;8217&semi;t a huge variety in moves&comma; but there&&num;8217&semi;s enough there to keep you going until the end of the 1-2 hour playthrough&period;<&sol;p>&NewLine;<p>That&&num;8217&semi;s a big issue&comma; though&colon; The 1-2 hour playthrough&period; It&&num;8217&semi;s very short and lacks in content&period; If you&&num;8217&semi;re a player who loves to replay missions at higher difficulties and gain a new costume from doing so&comma; you can get a few more hours&comma; but overall the package is slim with a hilariously rushed story&period; They ramp up this connection between two best friends &lpar;Misa and Suzuka&rpar; with one losing herself to a cursed blade&period; That could be interesting&period; Having to take down your best friend to save the world from chaos&quest; There&&num;8217&semi;s a lot of drama that can come from that&period;<&sol;p>&NewLine;<p>However&comma; the story falls flat and you don&&num;8217&semi;t get that connection between the characters at all&period; It doesn&&num;8217&semi;t seem like the developers cared that much about the writing as &lpar;highlight to show spoilers&rpar;<span style&equals;"color&colon; &num;ffffff&semi;"> when you defeat her&comma; Suzuka falls to the ground and you get a slight pan down of Misa and then the word <strong>CLEAR<&sol;strong> flashes on the screen&period; I was hysterical&period;  <span style&equals;"color&colon; &num;000000&semi;">There&&num;8217&semi;s no sense of drama&comma; and that is a wasted opportunity with this game&period; The focus on the action-style gameplay is what is important in <em>Mitsurugi Kamui Hikae<&sol;em>&comma; so this can be forgiven&period;<&sol;span><&sol;span><&sol;p>&NewLine;<figure id&equals;"attachment&lowbar;100674" aria-describedby&equals;"caption-attachment-100674" style&equals;"width&colon; 960px" class&equals;"wp-caption aligncenter"><img class&equals;"wp-image-100674 size-full" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2016&sol;02&sol;03230349&sol;mitsurugi&period;jpg" alt&equals;"Mitsurugi Kamui Hikae 2" width&equals;"960" height&equals;"540" &sol;><figcaption id&equals;"caption-attachment-100674" class&equals;"wp-caption-text">&lpar;<em>Mitsurugi Kamui Hikae<&sol;em>&comma; Playism&rpar;<&sol;figcaption><&sol;figure>&NewLine;<p>It&&num;8217&semi;s difficult to compare this to games like <em>God of War<&sol;em>&comma; <em>Ninja Gaiden<&sol;em>&comma; or <em>Devil May Cry<&sol;em> because this is developed by an independent studio&comma; and there are some issues with the game that make this instance evident&period; First is the sound design&period; The Japanese voice acting during cutscenes is great overall&comma; but during battle&comma; Misa constantly makes exaggerated grunting&comma; bellowing&comma; and crying noises that grow irritating fast&period; When making a standard combo&comma; she&&num;8217&semi;ll do the same routine of noises over and over again&comma; and when knocked back&comma; she will cry out over and over again with an annoying high pitch&period; The enemies&quest; They make the same battle noises when hit&comma; too&period; The music&comma; in addition&comma; is as generic as it can get with a bland rock and percussion backing&period;<&sol;p>&NewLine;<p>The sign of a great action game is when you have a kick ass theme song to keep you going&period; Think of <em>God of War<&sol;em>&&num;8216&semi;s choral backed tracks&comma; and <em>Metal Gear Rising&colon; Revengence<&sol;em>&&num;8216&semi;s heavy metal and techno hybrid to name a few&period; The stages themselves aren&&num;8217&semi;t as interesting either&period; The surroundings of each stage are static and&comma; except for the last two stages&comma; the low textured environments are boring to look at&period;<&sol;p>&NewLine;<p>Despite the aforementioned&comma; the character models and the effects from fighting &lpar;particle effects&comma; glows from swords&comma; etc&rpar; look detailed&period; The particle effects from each slash and the glow from Misa&&num;8217&semi;s special attacks look great&comma; and the character models are well detailed with its anime-aesthetic among the low-textured environments&period;<&sol;p>&NewLine;<figure id&equals;"attachment&lowbar;100676" aria-describedby&equals;"caption-attachment-100676" style&equals;"width&colon; 960px" class&equals;"wp-caption aligncenter"><img class&equals;"wp-image-100676 size-full" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2016&sol;02&sol;03230328&sol;mitsurugi-2&period;jpg" alt&equals;"Mitsurugi Kamui Hikae 3" width&equals;"960" height&equals;"540" &sol;><figcaption id&equals;"caption-attachment-100676" class&equals;"wp-caption-text">&lpar;<em>Mitsurugi Kamui Hikae<&sol;em>&comma; Playism&rpar;<&sol;figcaption><&sol;figure>&NewLine;<p><em>Mitsurugi Kamui Hikae<&sol;em> provides a great action game with high speed combat and bosses&comma; but everything surrounding it such as the length&comma; the story&comma; and the sound design let it down&period;<&sol;p>&NewLine;<hr &sol;>&NewLine;<p style&equals;"text-align&colon; center&semi;"><em><strong>A PS4 code for Mitsuguri Kamui Hikae was provided by Playism for the purpose of this review&period; <&sol;strong><&sol;em><&sol;p>&NewLine;

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