Mobius Final Fantasy

(Mobius Final Fantasy, Square Enix)

(Mobius Final Fantasy, Square Enix)

<p><em>Final Fantasy<&sol;em> mobile games are BIG right now&period; With some of the classics being released on smartphones&comma; as well as <em>Final Fantasy&colon; Record Keeper<&sol;em> and <em>Final Fantasy&colon; Brave Exvius<&sol;em> being heavily popular&comma; this is a good year for <em>Final Fantasy<&sol;em> fans&period; Now with <em>Mobius Final Fantasy&comma;<&sol;em> <a href&equals;"http&colon;&sol;&sol;na&period;square-enix&period;com&sol;us&sol;home" target&equals;"&lowbar;blank" rel&equals;"noopener noreferrer">Square Enix<&sol;a> is attempting to create an all new <em>Final Fantasy<&sol;em> experience to go with their other mobile games&period; Does it live up to the hype&quest;<&sol;p>&NewLine;<p>The first thing I noticed with <em>Mobius Final Fantasy<&sol;em> is that the game itself is gorgeous&semi; it is probably one of the most beautiful Mobile games I’ve ever played&period; Just from the opening cinematic it is clear that there is a large scope&comma; a large sense of scale in this game that is palpable from the very beginning&period; The music is grand in true <em>Final Fantasy<&sol;em> form&comma; and the voice acting is just as well executed as one might expect&period;<&sol;p>&NewLine;<figure id&equals;"attachment&lowbar;111148" aria-describedby&equals;"caption-attachment-111148" style&equals;"width&colon; 277px" class&equals;"wp-caption aligncenter"><img class&equals;"wp-image-111148 size-full" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2016&sol;08&sol;06183527&sol;Mobius-Final-Fantasy&period;jpg" alt&equals;"&lpar;&lt&semi;em&gt&semi;Mobius Final Fantasy&lt&semi;&sol;em&gt&semi;&comma; Square Enix&rpar;" width&equals;"277" height&equals;"469" &sol;><figcaption id&equals;"caption-attachment-111148" class&equals;"wp-caption-text">&lpar;<em>Mobius Final Fantasy<&sol;em>&comma; Square Enix&rpar;<&sol;figcaption><&sol;figure>&NewLine;<p>After you choose a character name&comma; you find yourself in the world of Palamecia&comma; and are immediately thrust into a battle&period; You have no idea why you have awakened here&comma; only that you must fight to survive&period; You attack the enemy by tapping on them&comma; and as you attack you obtain element orbs which you can use to cast abilities such as spells or other skills&period; As in other <em>Final Fantasy <&sol;em>titles&comma; there is a hierarchy of elements&comma; where some elements are weak to one another while others are stronger&period;<&sol;p>&NewLine;<p>Enemies also have a &OpenCurlyDoubleQuote;break” gauge &lpar;much like in <em>Final Fantasy XIII<&sol;em>&rpar; where&comma; when you deplete the gauge&comma; you destroy the enemy’s defenses and deal more damage than normal&period; By breaking an enemy’s defenses THEN utilizing their weaknesses&comma; you can kill powerful enemies with ease&period;<&sol;p>&NewLine;<p>Palamecia is a world on the brink of ruin&comma; doomed for destruction&period; You share the name with a prophesied hero who is foretold to save the world from total annihilation&period; You begin a journey&comma; guided by the mysterious Vox&comma; to prove yourself worthy of the title of Warrior of Light&period;<&sol;p>&NewLine;<p>As you complete levels&comma; each with a certain number of battles&comma; you collect cards which allow you to strengthen your deck and&comma; in turn&comma; your overall capabilities&period; Cards enhance your character’s abilities&comma; and you can equip 4 cards at a time per job&comma; though you can only use one job at a time&period; Deck Building is an important part of <em>Mobius Final Fantasy<&sol;em>&comma; as being prepared for a fight can decide whether you win or lose&period;<&sol;p>&NewLine;<p>You also gain experience as you complete levels&comma; which allows you to level up and increases your stats and stamina level&period; The Stamina is essentially the &OpenCurlyDoubleQuote;mobile” part of the game&comma; which insures you can only play for a certain period of time before having to take a break so your stamina can recharge&period; The cards in your deck also gain levels&comma; enabling you to increase your overall power level&period;<&sol;p>&NewLine;<p>At the beginning of each level&comma; you have a summary of how much stamina that level costs&comma; as well as how many battles you will need to fight in order to complete it&period; There is also a summary of the difficulty of an area&comma; as well as bonus info that can affect the rewards you receive at the end&period; This summary will also detail the element types of notable enemies in the area&comma; so you can choose your job and deck accordingly&period;<&sol;p>&NewLine;<figure id&equals;"attachment&lowbar;111150" aria-describedby&equals;"caption-attachment-111150" style&equals;"width&colon; 500px" class&equals;"wp-caption aligncenter"><img class&equals;"wp-image-111150 size-full" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2016&sol;08&sol;06184104&sol;mobius-final-fantasy-screenshots-061&period;jpg" alt&equals;"&lpar;Mobius Final Fantasy&comma; Square Enix&rpar; " width&equals;"500" height&equals;"888" &sol;><figcaption id&equals;"caption-attachment-111150" class&equals;"wp-caption-text">&lpar;<em>Mobius Final Fantasy<&sol;em>&comma; Square Enix&rpar;<&sol;figcaption><&sol;figure>&NewLine;<p><em>Mobius Final Fantasy<&sol;em> also has a social element to it&comma; in which &lpar;like roaming warriors in <em>Record Keeper<&sol;em>&rpar; you can utilize one card from another player’s deck in order to round out your capabilities a bit more&period; Some of these may consist of support abilities&comma; which are classified as a separate type of orb than normal elemental orbs and are classified as Life Elemental&period; Status boosting effects &lpar;such as Barrier&rpar; make their return as common series mainstays&comma; while ailments such as poison also return&period; After a successful level&comma; you have the option of following the player you brought with you&comma; making it more likely they will show up in your list again&period;<&sol;p>&NewLine;<p>The Element Drive function is a new system that allows you to utilize element orbs for powerful effects&period; The first effect that you learn about is the &OpenCurlyDoubleQuote;Element Drive&colon; Heal” which uses all life orbs to heal your HP&comma; which works as a quick heal if you find yourself in trouble&period; Life orbs are rarer than the other elements&comma; however&comma; so using them wisely is important&period;<&sol;p>&NewLine;<p>Using any of the other elements in Elemental Drive makes you resistant to said element&comma; while also lowering the chance to gain orbs of that element&comma; enabling you to utilize abilities of the enemy’s weakness more quickly&period;<&sol;p>&NewLine;<p>At the end of each battle&comma; you receive a battle score which puts you on a leaderboard against other players&period; Better performance in battle means a higher score&comma; and more skillseeds earned at the end of a battle&period; Skillseeds are used to unlock skill panels&comma; which are used to upgrade your jobs&period; Skill panels may have things like stat boosts&comma; or enhancements to things like how long it takes to break enemies&period; Some panels also unlock new weapons or stronger jobs&comma; which makes gathering skillseeds very important&period;<&sol;p>&NewLine;<p>You can hold up to three decks at a time&comma; meaning you can have three separate jobs ready with pre-built decks&period; Certain jobs can only use certain elements&comma; and certain types of cards&comma; so keeping a balanced deck at all times is important&period;<&sol;p>&NewLine;<p>You can use tickets to unlock new cards and abilities &lpar;by using Summon and ability tickets respectively&comma;&rpar; as well as finding abilities and cards by completing successful battles&period; Cards can also be fused together in order to increase their card level&comma; their abilities&comma; and their skillseeds&period;<&sol;p>&NewLine;<p>There is so much more to <em>Mobius Final Fantasy<&sol;em> than meets the eye&comma; and it blends deck building from card games with the job system found in <em>Final Fantasy<&sol;em> games&period; There is also a subtle blend of the job board system found in entries like <em>Final Fantasy XII<&sol;em> though on a stripped down capacity&period;<&sol;p>&NewLine;<p>Despite the fact that the storyline takes a while to really get going&comma; I found <em>Mobius Final Fantasy <&sol;em>surprisingly addictive&period; The combat and gameplay is simple to learn&comma; though the mastery of it takes a while&period; I also was greatly pleased by the fact that the game doesn’t scale in difficulty too quickly&comma; so there is very little &OpenCurlyDoubleQuote;Pay to win” involved&comma; at least in the first 5-10 hours of gameplay that I enjoyed whilst preparing for this review&period; While only the first two chapters of the game are unlocked initially &lpar;with more slated to be unlocked over time&comma; like with <em>Brave Exvius<&sol;em>&rpar; I can easily see a large amount of content available already&comma; despite it being so soon after release&period;<&sol;p>&NewLine;<p>I dislike the lack of a full party combat system like in other <em>Final Fantasy<&sol;em> titles&comma; but the deck-building takes the place of that so it isn’t entirely upsetting&period; Another downside of <em>Mobius Final Fantasy<&sol;em> is that it is VERY taxing on mobile device resources&comma; so playing off the battery will drain your phone’s battery capacity rather quickly unless it is plugged in&period;<&sol;p>&NewLine;<p>There are very few other issues with <em>Mobius Final Fantasy<&sol;em> beyond the resource intensive nature of the game&comma; and as a <em>Final Fantasy<&sol;em> fan I find it enjoyable&period; It isn’t better or worse than <em>Record Keeper<&sol;em> or <em>Brave Exvius<&sol;em>&comma; but rather is a different kind of <em>Final Fantasy<&sol;em> experience altogether&period; I find that it seems like a mobile version of <em>Final Fantasy XIII&colon; Lightning Returns<&sol;em>&comma; without the time-based mechanics and the overly stretched storyline&period;<&sol;p>&NewLine;<p>I asked at the beginning of this article if <em>Mobius Final Fantasy<&sol;em> lived up to all of its hype&period; The answer to this question depends on whether you are a fan of <em>Final Fantasy<&sol;em> games&comma; and whether you are a fan of card-based games&period; If the answer to either of those questions is yes&comma; then I think you will enjoy <em>Mobius Final Fantasy<&sol;em>&period; If you need something to pass the time&comma; and have the hardware to support it&comma; <em>Mobius Final Fantasy <&sol;em>will do its job nicely&period;<&sol;p>&NewLine;

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