Monster Hunter Generations Review

<p><em>Monster Hunter Generations<&sol;em>&comma; previously known as <em>Monster Hunter Cross<&sol;em> in Japan&comma; has reached North American shores this week&period; Nintendo 3DS players have a wonderful chance to explore mountains&comma; plains&comma; and find dangerous &lpar;and beautiful&rpar; monsters that usually are found only in the imagination realm&period; The <em>Monster Hunter<&sol;em> series&&num;8217&semi; concept is simple&colon; hunt down notorious monsters&comma; use the materials found to create armor and weapons&comma; then fight against even more difficult monsters&period;<&sol;p>&NewLine;<p>And yet&comma; there is so much more underneath the concept&&num;8217&semi;s surface&period; Villagers are in need of assistance&period; Requests are submitted to the Hunter’s Guild which then are presented unto the player&period; These quests range drastically from trade routes being blocked by large-clawed creatures to a mother in need of specific materials for crafting a water-prof bed-sheet for her child&period; Reading the quest sheets and speaking with the NPCs give <em>Monster Hunter Generations<&sol;em> a rich experience and purpose for hunting each individual monster&period;<&sol;p>&NewLine;<figure id&equals;"attachment&lowbar;110036" aria-describedby&equals;"caption-attachment-110036" style&equals;"width&colon; 600px" class&equals;"wp-caption aligncenter"><img class&equals;"size-full wp-image-110036" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2016&sol;07&sol;03123520&sol;monster&lowbar;hunter&lowbar;generations&lowbar;3DS&period;png" alt&equals;"Monster Hunter Generations &sol; Capcom" width&equals;"600" height&equals;"300" &sol;><figcaption id&equals;"caption-attachment-110036" class&equals;"wp-caption-text">&lpar;<em>Monster Hunter Generations<&sol;em>&comma; Capcom&rpar;<&sol;figcaption><&sol;figure>&NewLine;<p>Veteran players will notice right away the vast graphics improvement&period; The visuals are sharper and clearer than previous titles and gives <em>Generations<&sol;em> a realistic fantasy charm&period; Simply looking around your surroundings&comma; it is easy to see the great lengths the developers took to include small details&period; In the brand-new Bherna Village&comma; the game&&num;8217&semi;s starting village&comma; the influence of Scotland is prevalent with the tartan patterns and the village chief&&num;8217&semi;s tam o&&num;8217&semi;shanter cap&period;<&sol;p>&NewLine;<p>The various cultural influences blend seamlessly&comma; especially in the breathtaking music score&period; Each village and area has its own score that reflects the individual village&&num;8217&semi;s feeling&period; Three returning villages &lpar;Kokoto&comma; Pokke and Yukumo&comma; along with the new Bherna village&rpar; have distinctive quests and areas for hunting&period; Plus&comma; each village has one of the Fated Four monsters associated with it&period; The Fated Four are beasts from previous <em>Monster Hunter<&sol;em> games that are Deviant&period; They evolved and mutated into unspeakable forms&period; Obviously&comma; you won&&num;8217&semi;t be fighting them right away&period; One must be trained and equipped to handle these quests&period;<&sol;p>&NewLine;<p>Capcom&&num;8217&semi;s developers decided to include a beginner&&num;8217&semi;s weapon for each class-type&colon; Great Sword&comma; Long Sword&comma; Sword and Shield&comma; Duel Blades&comma; Hammer&comma; Hunting Horn&comma; Lance&comma; Gunlance&comma; Switch Axe&comma; Charge Blade&comma; Insect Glaive&comma; Light Bowgun&comma; Heavy Bowgun&comma; and Bow&period; New players will have an opportunity to try out each weapon to determine the ones they want to focus on upgrading and crafting&period; Returning players will be able to use their favorites ones or try out something new&period; An entirely new system of upgrading is introduced in <em>Monster Hunter Generations<&sol;em>&period; Instead of specifically grinding for rare materials to upgrade weapons and armor&comma; hunters can use a leveling up system&period;<&sol;p>&NewLine;<figure id&equals;"attachment&lowbar;110034" aria-describedby&equals;"caption-attachment-110034" style&equals;"width&colon; 400px" class&equals;"wp-caption aligncenter"><img class&equals;"size-full wp-image-110034" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2016&sol;07&sol;03123551&sol;3DS&lowbar;MonsterHunterGenerations&lowbar;gameplay&lowbar;03&period;jpg" alt&equals;"Monster Hunter Generations &sol; Capcom" width&equals;"400" height&equals;"480" &sol;><figcaption id&equals;"caption-attachment-110034" class&equals;"wp-caption-text"><em>&lpar;Monster Hunter Generations&comma;<&sol;em> Capcom&rpar;<&sol;figcaption><&sol;figure>&NewLine;<p><em>Generations<&sol;em> features Hunting Styles which allows you to obtain special abilities that work with the types of Hunting Arts you earn as you progress&period; Thankfully&comma; Hunting Styles can be changed whenever you want by using your house&&num;8217&semi;s item box&period; Each Hunting Art works with specific weapon classes&period; These special abilities are so much fun to use during quests&period; As confusing as it may seem for a new player&comma; there are a few NPCs that explain the Styles and Arts to you which clears away the fog&period; The only difficulty I personally experienced was remembering to change my Arts after switching weapon classes&period;<&sol;p>&NewLine;<p>Weapon and armor statistics increase when crafting the gems&sol;monster parts needed based on their value with the Smithy&period; This offers a flexible option by letting the player level up their weapon&period; However&comma; once hunters want to branch out to craft a new type&comma; for example a Charge Blade&comma; the player needs to obtain the correct items required by the Smithy&period; <em>Monster Hunter<&sol;em> is a game series that lets the playable characters become walking trophies&period;<&sol;p>&NewLine;<p>The area titled Hunter Hub replaces the old Gathering Halls&period; The Hub is an outdoor fair ground-like setting that hunters can eat for buffs and choose&sol;embark on quests&period; Once a hunter enters the Hub&comma; players can see how far the hunter has come along in the game by viewing the armor and weapon&period; Playing online is a core feature of the franchise&period; Hunters work along side each other to complete quests and battle against the monsters&period; A surprising new feature introduced in<em> Monster Hunter Generations<&sol;em> is the Prowler Mode&period; Hunters can now become a Felyne and take on special quests&period; Felynes are special cat-like helpers and by becoming one in the Proweler Mode players can play with unlimited stamina and use Felyne-specific skills&period;<&sol;p>&NewLine;<figure id&equals;"attachment&lowbar;110035" aria-describedby&equals;"caption-attachment-110035" style&equals;"width&colon; 1920px" class&equals;"wp-caption aligncenter"><img class&equals;"size-full wp-image-110035" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2016&sol;07&sol;03123536&sol;3DS&lowbar;MonsterHunterGenerations&lowbar;prowler&lowbar;mode&period;jpg" alt&equals;"Monster Hunter Generations &sol; Capcom" width&equals;"1920" height&equals;"1080" &sol;><figcaption id&equals;"caption-attachment-110035" class&equals;"wp-caption-text">&lpar;<em>Monster Hunter Generations&comma; <&sol;em>Capcom&rpar;<&sol;figcaption><&sol;figure>&NewLine;<p>Its a treat to play as a Felyne for returning players and newbies who want to explore every aspect of <em>Generations<&sol;em>&period; This game incorporates many changes to the past <em>Monster Hunter<&sol;em> experiences and is refreshing&period; So many new armors and weapons are craftable&comma; terrifying monsters are returning&comma; and the lands are waiting to be seen by fresh new hunters and old veterans alike&period; It is time for you to begin your own journey as a monster hunter and there is no better game to begin than with <em>Monster Hunter Generations&period;<&sol;em><&sol;p>&NewLine;<hr &sol;>&NewLine;<p style&equals;"text-align&colon; center&semi;"><em><strong>A 3DS review copy of Monster Hunter Generations was provided by Capcom for the purpose of this review&period;<&sol;strong><&sol;em><&sol;p>&NewLine;

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