Monster Hunter World: Iceborne Version 11.50 Patch Notes

Some bugs have been squashed and multiple balance adjustments have been made

<p>The Monster Hunter World&colon; Iceborne X Resident Evil 2 event will also bring Version 11&period;50 of the game&period; The game update will roll out today at <a href&equals;"https&colon;&sol;&sol;www&period;timeanddate&period;com&sol;worldclock&sol;fixedtime&period;html&quest;iso&equals;20191108T0000" rel&equals;"noopener noreferrer">4&colon;00 p&period;m&period; PT &sol; 7&colon;00 p&period;m&period; ET<&sol;a>&period; Do you want to know what&&num;8217&semi;s been changed&quest; Let&&num;8217&semi;s review the Iceborne Version 11&period;50 patch notes&period;<img class&equals;"alignnone size-full wp-image-149446" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2019&sol;11&sol;07152735&sol;evento-de-Resident-Evil-en-Monster-Hunter-World-Iceborne-750x500&period;jpg" alt&equals;"Monster HUnter X Resident Evil 2 collaboration" width&equals;"750" height&equals;"500" &sol;><&sol;p>&NewLine;<h2 style&equals;"text-align&colon; center&semi;">Iceborne Version 11&period;50 Changes&colon; What&&num;8217&semi;s changed&quest;<&sol;h2>&NewLine;<h3><strong>Main Additions &sol; Changes<&sol;strong><&sol;h3>&NewLine;<ul>&NewLine;<li>Point allocation for the Free Meal skill on the Rex Roar Helm β&plus; has been changed from 2 to 1&period;<&sol;li>&NewLine;<li>The decoration list order has been updated in accordance with their skills&period; This change affects the following locations&colon;&NewLine;<ul>&NewLine;<li>Item Box &gt&semi; Sell Items &gt&semi; Decorations tab<&sol;li>&NewLine;<li>Item Box &gt&semi; Set Decorations &gt&semi; Current Equipment&sol;Equipment Box<&sol;li>&NewLine;<&sol;ul>&NewLine;<&sol;li>&NewLine;<li>Fixed an issue where supply items would not be returned when calling a loadout that contained empty spaces&period; &lpar;Supply items that exceed the space limit will be discarded&period;&rpar;<&sol;li>&NewLine;<li>For some pages in the monster field guide&comma; rare carved materials are now listed according to priority&period; &lpar;The materials and chances of obtaining them have not changed&period;&rpar;<&sol;li>&NewLine;<&sol;ul>&NewLine;<p><img class&equals;"alignnone size-full wp-image-149450" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2019&sol;11&sol;07154540&sol;MHW-Iceborne&period;jpg" alt&equals;"Iceborne Version 11&period;50 patch notes" width&equals;"1068" height&equals;"601" &sol;><&sol;p>&NewLine;<h3><strong>Bug Fixes and Balance Adjustments<&sol;strong><&sol;h3>&NewLine;<p><strong>Base &sol; Facility<&sol;strong><&sol;p>&NewLine;<ul>&NewLine;<li style&equals;"list-style-type&colon; none&semi;">&NewLine;<ul>&NewLine;<li>Fixed an issue where info for the volcanic region of the Guiding Lands would not display when the world map was opened inside the base&period;<&sol;li>&NewLine;<li>Fixed an issue where the Affinity Sliding skill would activate while inside the hot spring found in Seliana’s Gathering Hub&period;<&sol;li>&NewLine;<li>Fixed an issue where the Felynes helping in the Steamworks would jump with improper timing&period;<&sol;li>&NewLine;<li>Fixed an issue where you couldn’t enter your room in Seliana&period;<&sol;li>&NewLine;<&sol;ul>&NewLine;<&sol;li>&NewLine;<&sol;ul>&NewLine;<h4><strong>Monsters<&sol;strong><&sol;h4>&NewLine;<ul>&NewLine;<li style&equals;"list-style-type&colon; none&semi;">&NewLine;<ul>&NewLine;<li>Fixed an issue where special tracks would not drop from Scarred Yian Garuga in the Guiding Lands&period;<&sol;li>&NewLine;<li>Fixed an issue where if the quest poster paralyzes or stuns a monster&comma; and then abandons the quest&comma; and other hunters built up mount attack damage&comma; if the quest info screen is opened the moment the monster exits its binded status&comma; the monster would enter a mounted status and would be incapacitated&period;<&sol;li>&NewLine;<li>Fixed an issue with Barioth’s landing point when the monster would jump off from a wall&period;<&sol;li>&NewLine;<li>Fixed an issue where the quest would not be complete if the Dragonrazer hits Velkhana while it’s in the air&period;<&sol;li>&NewLine;<li>Fixed an issue where Velkhana would not move its gaze&sol;body to the player’s direction&period;<&sol;li>&NewLine;<li>Fixed an issue where Fulgurbugs could be obtained from Zinogre in Arena quests&period;<&sol;li>&NewLine;<li>Adjusted invasion rates for Savage Deviljho in quests that it has a chance of appearing in&period;<&sol;li>&NewLine;<li>Fixed an issue where players in base camps would be hit by Lunastra’s hellflare attack&period;<&sol;li>&NewLine;<li>Fixed an issue where Azure Rathalos would get stuck on the outer edges of pathways when in the Ancient Forest&period;<&sol;li>&NewLine;<li>Fixed an issue where&comma; under specific conditions&comma; Kushala Daora’s head could not be broken&period;<&sol;li>&NewLine;<&sol;ul>&NewLine;<&sol;li>&NewLine;<&sol;ul>&NewLine;<h4><strong>Player<&sol;strong><&sol;h4>&NewLine;<ul>&NewLine;<li style&equals;"list-style-type&colon; none&semi;">&NewLine;<ul>&NewLine;<li>Fixed an issue where&comma; when the Gunlance doesn’t have Wyrmstake Shot loaded&comma; a Jumping Reload Smash wouldn’t be performed when using a Lunging Upthrust to scale a wall&period;<&sol;li>&NewLine;<li>Fixed an issue where weapons would display unnaturally when attempting to attack after a Temporal Mantle evade&comma; after performing the Charge Blade’s Amped Element Discharge&period;<&sol;li>&NewLine;<li>The clutch claw can now perform claw attacks after grappling onto a monster while mounted&period;<&sol;li>&NewLine;<li>Fixed an issue where the hitbox for the clutch claw’s Wyvernheart would disappear if the player sank into the ground while grappled onto a monster&period; It has been fixed so now it has an attack hitbox&period;<&sol;li>&NewLine;<li>Grapple point priority has been adjusted&comma; so it’s easier to grapple onto the locations that the clutch claw hits&period;<&sol;li>&NewLine;<li>Fixed an issue where players sliding due to Velkhana’s frost would only happen on the host’s side&period; It will now occur on the guest side as well&period;<&sol;li>&NewLine;<li>Bug Fix&colon; The hunting horn couldn’t perform melodies directly stocked from echo attacks&period;<&sol;li>&NewLine;<li>Fixed an issue where while using the hammer&comma; a hunter would perform a flinch shot immediately after grappling onto a monster&comma; regardless if the player could control the hunter&period;<&sol;li>&NewLine;<li>Irregular behavior when the heavy bowgun’s special scope was used while the Mind’s Eye&sol;Ballistics skill was equipped was fixed&period;<&sol;li>&NewLine;<li>Fixed an issue where decoration info would remain when overwriting an equipment loadout with a decoration-equipped mantle with a loadout with no mantle&period;<&sol;li>&NewLine;<&sol;ul>&NewLine;<&sol;li>&NewLine;<&sol;ul>&NewLine;<h4><strong>Miscellaneous<&sol;strong><&sol;h4>&NewLine;<ul>&NewLine;<li style&equals;"list-style-type&colon; none&semi;">&NewLine;<ul>&NewLine;<li>Fixed an issue where a Palico’s weapon would activate with positive affinity&comma; despite the weapon itself having a negative affinity&period;<&sol;li>&NewLine;<li>Bug Fix&colon; &OpenCurlyDoubleQuote;Returning to Base” would be displayed when traveling to the Hoarfrost Reach via the World Map&comma; while on an expedition&period;<&sol;li>&NewLine;<li>Fixed an issue where players could not talk to the Lynian Researcher under specific conditions&comma; thus not being able to obtain the Surveyor Set&period;<&sol;li>&NewLine;<li>Fixed an issue where only the regular size of certain fish could be caught&period;<&sol;li>&NewLine;<li>Size fluctuation of certain endemic life will now behave properly&period;<&sol;li>&NewLine;<li>The appearance rate of Molys would greatly increase when the Felyne Zoomaster skill was activated fix&period;<&sol;li>&NewLine;<li>Fixed an issue where switching active squads to a squad with a player who deleted their account would fail&period;<&sol;li>&NewLine;<li>Adjusted the quest completion time limits for the event quest &OpenCurlyDoubleQuote;Farewell to the Frozen”&period;<&sol;li>&NewLine;<li>Fixed an issue where quest members would disconnect from quests located in the Elder’s Recess&period;<&sol;li>&NewLine;<li>Fix in the Guiding Lands where&comma; while fighting a monster that has been lured out&comma; if another monster that was originally in the locale appears&comma; the focus camera or target camera would suddenly change targets&period;<&sol;li>&NewLine;<li>Other minute game balance tweaks and minor bugs fixes have been made&period;<&sol;li>&NewLine;<&sol;ul>&NewLine;<&sol;li>&NewLine;<&sol;ul>&NewLine;<h4><strong>Corrections<&sol;strong><&sol;h4>&NewLine;<ul>&NewLine;<li style&equals;"list-style-type&colon; none&semi;">&NewLine;<ul>&NewLine;<li>For the following event quests&comma; adjustments were made but no notice was given to players&period;&NewLine;<ul>&NewLine;<li>1&period; A New Troublemaker in Town – Rewards were adjusted downwards as of Ver&period; 11&period;01&period; &lpar;PS4&rpar; &sol; Ver&period; 11&period;0&period;0&period;1 &lpar;Xbox One&rpar;&period;<&sol;li>&NewLine;<li>2&period; Challenge Quest 2&colon; MR Intermediate – Monster difficulty was decreased&comma; and completion times were adjusted&period; Loadout 5 &lpar;Heavy Bowgun&rpar; contained two Destroyer Jewel 2 and had to be updated&period;<&sol;li>&NewLine;<li>The quests are performing as expected so there are no issues&comma; but we apologize for not letting players know about the updates beforehand&period;<&sol;li>&NewLine;<&sol;ul>&NewLine;<&sol;li>&NewLine;<&sol;ul>&NewLine;<&sol;li>&NewLine;<&sol;ul>&NewLine;<p><strong>What do you think about the Monster Hunter Iceborne Version 11&period;50 update&quest; Have you been affected by any of these glitches and bugs&quest; Are you going to look forward <a href&equals;"https&colon;&sol;&sol;bagogames&period;com&sol;monster-hunter-world-iceborne-x-resident-evil-2-collaboration-starts-today&sol;">to playing the Resident Evil 2 collaboration<&sol;a>&quest; Let us know your thoughts in the comments&period;<&sol;strong><&sol;p>&NewLine;

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