Moonlighter Review

<p>We’ve seen plenty of dungeon crawlers that randomize their environments&comma; increase the difficulty the farther you go and give you an absolute thrashing when it comes to punishment&period; Everyone has done this type of adventure game with a thousand different degrees of pixel art&period; Some have co-op&period; Others have a top-down view&period; Some are side-scrolling&period; Other are family friendly&period; And some are ultra-violent&period; So Moonlighter being the 1001th dungeon crawler game out this month what does it has that makes it different&quest; You run your own shop and sell everything you fine&period; Good start &lpar;I do mean that in all seriousness&rpar;&period;<&sol;p>&NewLine;<figure style&equals;"width&colon; 1920px" class&equals;"wp-caption aligncenter"><img src&equals;"https&colon;&sol;&sol;steamcdn-a&period;akamaihd&period;net&sol;steam&sol;apps&sol;606150&sol;ss&lowbar;12301c80d516d688eb1d18e214df8459679e8e60&period;1920x1080&period;jpg&quest;t&equals;1528194496" alt&equals;"" width&equals;"1920" height&equals;"1080" &sol;><figcaption class&equals;"wp-caption-text">Moonlighter&comma; 11 Bit Studios<&sol;figcaption><&sol;figure>&NewLine;<h3>Venturing in the Moonlight<&sol;h3>&NewLine;<p>Moonlighter takes players into the role of a lone adventurer named Will&period; He is trying to restore the fame and fortune of his family’s store&comma; the Moonlighter&period; However&comma; the young adventurer is pretty rubbish at venturing forth and finding that sweet loot&period; Then an old man comes and gives him some advice on venturing into the dungeons and running the shop&period; From here it’s up to Will to unlock all the dungeons and bring his shop and town into wealth and fame&period;<&sol;p>&NewLine;<p>Set within a fantasy world you better believe there are dungeons&comma; monsters and all manner of creative loot that you can sell for massive profits&excl; Moonlighter hosts a combination of action&sol;adventure&comma; shop management&comma; and resource management to make a more dynamic dungeon crawler&period;<&sol;p>&NewLine;<figure style&equals;"width&colon; 1920px" class&equals;"wp-caption aligncenter"><img src&equals;"https&colon;&sol;&sol;steamcdn-a&period;akamaihd&period;net&sol;steam&sol;apps&sol;606150&sol;ss&lowbar;af36aa1ca2e534a999938cff0eb04409668f5b10&period;1920x1080&period;jpg&quest;t&equals;1528194496" alt&equals;"" width&equals;"1920" height&equals;"1080" &sol;><figcaption class&equals;"wp-caption-text">Moonlighter&comma; 11 Bit Studios<&sol;figcaption><&sol;figure>&NewLine;<h3>Story of Retail<&sol;h3>&NewLine;<p>In terms of story&comma; there’s very little of it and that’s okay&period; This is more a personal journey of Will and bringing the Moonlighter to its former glory&period; You explore each of the five dungeons in order to obtain loot and treasures which you can use to upgrade your gear and sell in the shop&period; In each dungeon is a guardian which must be defeated in order to progress to the next&period; With each dungeon unlocked&comma; Will gathers more valuable loot to sell and bring in massive profits for him and the town&period; As the town’s fame increases with each guardian defeated&comma; new characters come into the town including other merchants and a banker who can invest your money&period;<&sol;p>&NewLine;<p>There’s plenty of interesting ideas in Moonlighter and I will say that it’s highly engaging despite its flaws&period; It’s a shame that as an end product it doesn’t take it’s ideas further and plays it very safe&period;<&sol;p>&NewLine;<h3>Retail in a fantasy<&sol;h3>&NewLine;<p>Now I’ve worked in retail for over 11 years and I got to say&comma; when I first saw this I was kind of reluctant to play the shop segments&period; Retail sucks in the real world but Moonlighter actually makes it very fun&period; Once you gathered your loot it’s up to players to adjust prices and sell off available stock for as much profit as possible&period; You can tell if your under-charging&comma; over-charging or selling stock for the right price from the reactions of shoppers&period; You can gain to lose money and waste your time if you’re adapting to correctly pricing your stock and for the first few hours&comma; it can be a drag&period; There’s a sense of grind when it comes to adjusting prices and it’s more infuriating when trying to save money to improve your gear&period;<&sol;p>&NewLine;<p>I will be honest and after a few hours I cheated and looked at prices online as it made the game flow quicker and allowed me to enjoy the dungeon crawling more so&period; I like the idea but due to the massive amount of items from all the dungeons&comma; it can be very slow to set prices and make the most of what you’ve gathered&period; Other the shop can be upgraded to increase its scale and allow different perks such as a sale bin&comma; better cash register&comma; plants and other items that can help encourage more customers or keep shoplifters away&period;<&sol;p>&NewLine;<p>There’s enough here to make running the shop enjoyable but aside from the odd shoplifter here and there&comma; not very much happens&period; You can sell special items you’ve crafted too for certain customers and increase prices for stock which is highly valued&period; There are also side quests from customers but these mainly focus on just obtaining one certain item or killing a certain enemy in a particular dungeon&period; It’s a neat idea but after 8 hours of playing the charm is gone of running the shop&period;<&sol;p>&NewLine;<figure style&equals;"width&colon; 1920px" class&equals;"wp-caption aligncenter"><img src&equals;"https&colon;&sol;&sol;steamcdn-a&period;akamaihd&period;net&sol;steam&sol;apps&sol;606150&sol;ss&lowbar;6264f9e73fe2db8a427c5bc3d250123eaef79456&period;1920x1080&period;jpg&quest;t&equals;1528194496" alt&equals;"" width&equals;"1920" height&equals;"1080" &sol;><figcaption class&equals;"wp-caption-text">Moonlighter&comma; 11 Bit Studios<&sol;figcaption><&sol;figure>&NewLine;<h3>Crawling for that sweet loot<&sol;h3>&NewLine;<p>There are a total of five dungeons in total and each of them hosts a unique style&comma; different types of enemies and loot&period; You’ll traverse each room where you’ll defeat enemies&comma; find secret rooms&comma; gather items and follow the trails of other adventures who give useful hints and tips&period; In terms of design&comma; the dungeons are randomized so you’ll never visit the same dungeon twice&period; It’s a decent dungeon crawler though it’s very simple in what it offers&period; There’s a good variation of enemies&comma; different secret rooms to find and even some dynamic elements such as a giant monster that appears if you spend too long in one location&period; As I said there’s nothing truly innovative for its design but is strong enough to keep you coming back repeatedly&period;<&sol;p>&NewLine;<p>Yet the biggest pain of Moonlighter is its inventory system and the annoying technical issues I faced&period; Will’s backpack is small and there’s no way to upgrade its size at all&period; This becomes a problem due to the amount of loot you find and even in a single layer of the three-layered dungeon&comma; you’ll soon fill up the backpack quick&period; You’ll be constantly managing your loot and the lack of features can make it drag&period; You can sell loot with a magic mirror you have on your person&comma; but there’s no quick way to instantly sell items or move or group together&period; It’s a tedious chore to drag&comma; drop and repeat&period; And when the game introduces cursed items&comma; it only gets more annoying&period;<&sol;p>&NewLine;<figure style&equals;"width&colon; 1920px" class&equals;"wp-caption aligncenter"><img src&equals;"https&colon;&sol;&sol;steamcdn-a&period;akamaihd&period;net&sol;steam&sol;apps&sol;606150&sol;ss&lowbar;c7c33eb041627f7a5fdbdefb0e41269178faf372&period;1920x1080&period;jpg&quest;t&equals;1528194496" alt&equals;"" width&equals;"1920" height&equals;"1080" &sol;><figcaption class&equals;"wp-caption-text">Moonlighter&comma; 11 Bit Studios<&sol;figcaption><&sol;figure>&NewLine;<p>The slow and tedious resource management kills the flow and takes up too much time than it should&period; You can open a portal into town and drop off loot&comma; but it’s extremely expensive&period; Plus&comma; why not just have a feature that empties your backpack without you needing to go back into town&quest; Have both options for those who want to stay in the dungeon and carry on&period; Then there are the technical issues&period;<&sol;p>&NewLine;<h3>Technically speaking<&sol;h3>&NewLine;<p>Now there’s nothing that ruins the game outright&period; But I’ve had long loading times&comma; missing items&comma; invisible characters&sol;weapons and several crashes&period; This made this game too painful at times&period; Try spending over an hour exploring a dungeon&comma; manage all your loot and for the game to crash and you lose it all&period;<&sol;p>&NewLine;<h3>Final Thoughts<&sol;h3>&NewLine;<p>I like this game a lot&period; And I want the developers to make a sequel to expand the ideas they had&period; The concept of supplying your own shop after venturing into different dungeons is very cool&period; But this could be considered a rough diamond in some respects with its infuriating inventory system&comma; lack of shop dynamics and grinding nature&period; I definitely recommend this to everyone but it’s far from perfect and could be much bolder with its ideas&period;<&sol;p>&NewLine;

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