More To Reveal | RE: Revelations 2, Episode 2 Review

<p><span style&equals;"font-size&colon; large&semi;"><em>Resident Evil&colon; Revelations 2<&sol;em> delivers another bite size instalment and just like a high octane television series&comma; things are getting more interesting&period; Taking off from last episode&comma; Claire and Moira are desperately trying to survive the nightmare along with some new faces on the island&period; The menacing Overseer&&num;8217&semi;s not making life any easier as new monsters and traps await the duo&&num;8217&semi;s journey to the &OpenCurlyDoubleQuote;Tower”&period;<&sol;span><&sol;p>&NewLine;<figure style&equals;"width&colon; 757px" class&equals;"wp-caption aligncenter"><img src&equals;"http&colon;&sol;&sol;i1-news&period;softpedia-static&period;com&sol;images&sol;news2&sol;Resident-Evil-Revelations-2-Gets-Episode-2-New-PC-Patch-to-Fix-Issues-474830-4&period;jpg" alt&equals;"" width&equals;"757" height&equals;"420" &sol;><figcaption class&equals;"wp-caption-text">Resident Evil ensure more horrifying boss battles and monsters<&sol;figcaption><&sol;figure>&NewLine;<p><span style&equals;"font-size&colon; large&semi;">Barry&&num;8217&semi;s also on the island as he attempts to locate his missing daughter with the help of Natila&comma; a gifted child who was also a prisoner&period; The story&&num;8217&semi;s written effectively with the structure of the episodic series&comma; just like any successful television series&period; <&sol;span><&sol;p>&NewLine;<p><span style&equals;"font-size&colon; large&semi;">However&comma; I still have a problem with this means of releasing an episode per week&comma; as playing a game and watching a show are two different things in nature&period; I find it difficult to truly enjoy the game and become immersed when I&&num;8217&semi;m eruptively stopped and told to wait a week to play the rest of the game&period; It ruins the flow and makes it feel somewhat alienated having to start back up again after a whole week of no further progression&period; <&sol;span><&sol;p>&NewLine;<p><span style&equals;"font-size&colon; large&semi;">I know I could have waited for the game to be released on disc&comma; but having the flow interrupted ruins the experience a great deal sadly&period; Why not release it now&quest;<&sol;span><&sol;p>&NewLine;<figure style&equals;"width&colon; 776px" class&equals;"wp-caption aligncenter"><img src&equals;"http&colon;&sol;&sol;im&period;ziffdavisinternational&period;com&sol;ign&lowbar;es&sol;screenshot&sol;default&sol;1420559962-5&lowbar;ahk4&period;jpg" alt&equals;"" width&equals;"776" height&equals;"414" &sol;><figcaption class&equals;"wp-caption-text">Resident Evil admits a Silent Hill vibe in the game<&sol;figcaption><&sol;figure>&NewLine;<p><span style&equals;"font-size&colon; large&semi;">Anyway&comma; back to the actual game&period; The stakes are higher now and the game-play is becoming more intensified&period; A great deal of tension&&num;8217&semi;s raised with the help of some nifty set-pieces and introducing some long over due boss battles that are both brutal and intense to say the least&period; There are other moments including a classic Resident Evil-style siege&period; The bosses themselves are lovingly designed and embody the disturbing image you&&num;8217&semi;d expect from a horror-themed experience&period;<&sol;span><&sol;p>&NewLine;<p><span style&equals;"font-size&colon; large&semi;">The co-op functionality&&num;8217&semi;s another strong aspect of the game and feels more beneficial to the gameplay compared to <em>Resident Evil 6<&sol;em>&period; Certain set-pieces only help enforce good teamwork and communication in order for both parties to survive&period; The game&&num;8217&semi;s highly enjoyable as either single or co-op&comma; but playing with another person does make the journey slightly more manageable and fun overall&period; There are a few sections involving invisible enemies and this is where Barry and Natalia work together effectively in an interesting take&period; Natalia&&num;8217&semi;s the only one who can see them while Barry&&num;8217&semi;s got the firepower to deal with them swiftly&period; <&sol;span><&sol;p>&NewLine;<figure style&equals;"width&colon; 700px" class&equals;"wp-caption aligncenter"><img src&equals;"http&colon;&sol;&sol;www&period;game2dl&period;com&sol;images&sol;Resident-Evil-Revelations-2-Episode-2-Contemplation-4&period;jpg" alt&equals;"" width&equals;"700" height&equals;"394" &sol;><figcaption class&equals;"wp-caption-text">Always making an entrance<&sol;figcaption><&sol;figure>&NewLine;<p><span style&equals;"font-size&colon; large&semi;">The game does a great job at creating a chilling atmosphere in its game world&comma; giving a strong essence of horror that hasn&&num;8217&semi;t been seen in many Resident Evil games recently&period; The game takes players through deserted fishing towns&comma; underground complexes and a decaying city in order to reach the tower&comma; all of which have a creepy&comma; unsettling vibe to them which creates a fearful amount of suspense&period; I do have some fault for certain areas which are near pitch black&comma; making it difficult to navigate through without the help of the flash light buddy&period; It can be annoying but does&comma; in some way re-enforce the nature of effective co-op play and team work once again&period; <&sol;span><&sol;p>&NewLine;<p><span style&equals;"font-size&colon; large&semi;">I also found the game to be fairly linear and repetitive&comma; as both both parties will travel near enough the same route as each other during their adventure&period; It would&&num;8217&semi;ve been nice to have multiple paths or alternative means of disposing larger groups of enemies&comma; such as large interactive traps &lpar;like the ones seen in <em>Half Life 2<&sol;em>&rpar;&period;<&sol;span><&sol;p>&NewLine;<figure style&equals;"width&colon; 790px" class&equals;"wp-caption aligncenter"><img src&equals;"http&colon;&sol;&sol;assets&period;vg247&period;com&sol;current&sol;&sol;2015&sol;03&sol;resident&lowbar;evil&lowbar;revelations&lowbar;2&lowbar;ep&lowbar;3-3&period;jpg" alt&equals;"" width&equals;"790" height&equals;"403" &sol;><figcaption class&equals;"wp-caption-text">More exploration in an open world would have been nice<&sol;figcaption><&sol;figure>&NewLine;<p><span style&equals;"font-size&colon; large&semi;">I&&num;8217&semi;d find some of the fault&comma; however minor&comma; to lie with your AI partner being rather stupid at times – alerting enemies or never passing you ammo&comma; meaning you have to physically take it from them&period; This isn&&num;8217&semi;t helped by the game&&num;8217&semi;s agonizing difficulty and your partners being unhelpful at the worst possible moments&period; That&&num;8217&semi;s why having another person play is advised&period;<&sol;span><&sol;p>&NewLine;<p><span style&equals;"font-size&colon; large&semi;">There are a number of ways to overcome these difficult situations nonetheless&period; A number of hidden upgrades&comma; ammo&comma; and new weapons can be found and replaying levels is usually a good idea to find items that you may have missed the first time round&comma; adding to the replay ability&comma; but patience is needed as searching areas top to bottom will benefit your survival&period; <&sol;span><&sol;p>&NewLine;<figure style&equals;"width&colon; 769px" class&equals;"wp-caption aligncenter"><img src&equals;"http&colon;&sol;&sol;cdn&period;cgmagonline&period;com&sol;wp-content&sol;uploads&sol;2015&sol;03&sol;Resident-Evil-Revelations-2-screen&period;jpg" alt&equals;"" width&equals;"769" height&equals;"418" &sol;><figcaption class&equals;"wp-caption-text">Damn sighter prettier than Revelations 2<&sol;figcaption><&sol;figure>&NewLine;<p><span style&equals;"font-size&colon; large&semi;">Sadly&comma; graphics are still a sore spot for Episode 2&period; I know graphics aren&&num;8217&semi;t everything&comma; but after revisiting the first <em>Revelations<&sol;em>&comma; I realized that it looked  better than its sequel&period; In fact&comma; <em>Resident Evil 5<&sol;em> and <em>6<&sol;em> looked far better&period; Even the HD version of <a href&equals;"https&colon;&sol;&sol;bagogames&period;com&sol;zombies-whyd-zombies-resident-evil-4-hd-review&sol;"><em>Resident Evil 4<&sol;em><&sol;a> looks a lot better than this&period; Why couldn&&num;8217&semi;t Capcom just put a little more effort into making this game seem more polished&quest; It&&num;8217&semi;s a shame because sometimes I feel like I&&num;8217&semi;m playing on an Xbox 360 and instead&comma; I notice I&&num;8217&semi;m playing my Xbox One&period; At least it has 60 frames-per-second and split-screen&period; <&sol;span><&sol;p>&NewLine;<p><span style&equals;"font-size&colon; large&semi;"><em>RE&colon; Revelations 2<&sol;em>&&num;8216&semi;s second episode offers some more engaging set-pieces&comma; horror&comma; and high tension&comma; but ultimately feels short-lived thanks to its episodic structure&period; As always&comma; the graphics are sub-par&comma; but gameplay does make up for this short-coming&period; <&sol;span><&sol;p>&NewLine;

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