Mortal Kombat 11: A Case Study

The good, the bad, and the ugly on NetherRealm's newest fighter

<p><span style&equals;"font-weight&colon; 400&semi;">Mortal Kombat 11&period; NetherRealm’s latest fighter&comma; released in April 2019&comma; has made a splash with the casual fanbase of the series&period; With the game selling over 4&period;2 million units across PS4&comma; Xbox One&comma; Steam and Nintendo Switch&period; The game’s been getting DLC since release&comma; with Todd MacFarlane’s Spawn&comma; the last DLC character&comma; less than three days away&period;<&sol;span><&sol;p>&NewLine;<p><span style&equals;"font-weight&colon; 400&semi;">That all sounds great and everything&comma; but the game’s not a complete and total blockbuster with its content&period; Like every video game&comma; Mortal Kombat 11 has its flaws&comma; and boy&comma; are there a lot of them&period; So&comma; let’s take a look at what MK11 has going for it&period; Is it as good as its reception leads you to believe&quest;<&sol;span><&sol;p>&NewLine;<h3><img class&equals;"aligncenter size-full wp-image-155134" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2020&sol;03&sol;15183711&sol;20200315183410&lowbar;1&period;jpg" alt&equals;"" &sol;><&sol;h3>&NewLine;<h3 style&equals;"text-align&colon; center&semi;"><span style&equals;"font-weight&colon; 400&semi;">What MK11 Does Right<&sol;span><&sol;h3>&NewLine;<p><span style&equals;"font-weight&colon; 400&semi;">Mortal Kombat 11 runs <a href&equals;"https&colon;&sol;&sol;www&period;tweaktown&period;com&sol;news&sol;65103&sol;mortal-kombat-11-engine-uses-custom-unreal-3-4&sol;index&period;html">on a heavily modified version of Unreal Engine 3<&sol;a>&period; With the engine&comma; every bloody detail of the series’ visceral combat and fatalities is shown in all of its glory&period; All of the character models&comma; stages and lighting look stellar as well&comma; conveying a very convincing atmosphere&period; <&sol;span><&sol;p>&NewLine;<p><span style&equals;"font-weight&colon; 400&semi;">The game also has a very expansive tutorial that explains tons about how the game works&period; From learning about basic controls to learning about frame data&comma; the game tells you a lot about the inner workings of the game’s system&period; It also has character tutorials as well&comma; which explains basic information about what characters do to the player&period;<&sol;span><&sol;p>&NewLine;<p><span style&equals;"font-weight&colon; 400&semi;">The game’s practice mode is also very finely detailed as well&period; The game has in-game frame data&comma; and an interactive frame data display&period; This allows players to see what moves they have that are advantageous or if they’re in danger of being punished&period; It also allows the player to record the training dummy to perform various actions freely&period;<&sol;span><&sol;p>&NewLine;<p><img class&equals;"aligncenter wp-image-155161 size-full" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2020&sol;03&sol;16023058&sol;MK11-2&period;jpg" alt&equals;"" &sol;><&sol;p>&NewLine;<h3 style&equals;"text-align&colon; center&semi;"><span style&equals;"font-weight&colon; 400&semi;">The Bad Things About MK11<&sol;span><&sol;h3>&NewLine;<p><span style&equals;"font-weight&colon; 400&semi;">Mortal Kombat 11&comma; however&comma; doesn’t have much else going for it positively&period; The absolute biggest problem with playing MK11 is that it is an online-only title&period; It being online-only is very detrimental&comma; as players can’t unlock anything offline&comma; or save their customized loadouts at all &lpar;loadouts are updated upon reconnecting&rpar;&period; Even the Krypt&comma; a mode where you can explore and unlock in-game content&comma; is locked behind online&period;<&sol;span><&sol;p>&NewLine;<h4 style&equals;"text-align&colon; center&semi;">Problems with the Roster<&sol;h4>&NewLine;<p><span style&equals;"font-weight&colon; 400&semi;">The game’s roster is also questionable&period; Sure&comma; the series has its staples&comma; like Scorpion and Sub-Zero&comma; but questionable omissions leave the roster in a strange spot&period; DLC doesn’t help this matter that much&comma; either&period; Characters like Reptile&comma; Rain&comma; Smoke&comma; Mileena&comma; and Kenshi are completely removed from the game&period; A few of them have cameos in The Krypt but are absent otherwise&period;<&sol;span><&sol;p>&NewLine;<p><span style&equals;"font-weight&colon; 400&semi;">Of the DLC characters&comma; there are three returning characters and three guest characters from other media&period; The returning characters are Shang Tsung&comma; boss of the original Mortal Kombat&comma; Nightwolf&period; and Sindel&comma; returning from Mortal Kombat 3&period; The guest characters are The Terminator T-800&comma; The Joker from DC Comics&comma; and Todd MacFarlane’s Spawn&comma; as mentioned prior&period;<&sol;span><&sol;p>&NewLine;<p><span style&equals;"font-weight&colon; 400&semi;">Shao Kahn&comma; another returning character from Mortal Kombat 3&comma; is locked behind a paywall if the player didn’t preorder MK11&period; NetherRealm does this with DLC often&comma; such as with Goro in <a href&equals;"https&colon;&sol;&sol;bagogames&period;com&sol;mortal-kombat-xl-edition-announced&sol;">Mortal Kombat X<&sol;a>&comma; and special color schemes in <a href&equals;"https&colon;&sol;&sol;bagogames&period;com&sol;injustice-2-reveals-teenage-mutant-ninja-turtles-gameplay&sol;">Injustice 2<&sol;a>&period; Buying the <a href&equals;"https&colon;&sol;&sol;store&period;steampowered&period;com&sol;app&sol;1054480&sol;Mortal&lowbar;Kombat&lowbar;11&lowbar;Kombat&lowbar;Pack&sol;">Kombat Pack<&sol;a> does not give players Shao Kahn either&comma; making them have to spend extra money regardless&period;<&sol;span><&sol;p>&NewLine;<h4 style&equals;"text-align&colon; center&semi;">Slow and Steady Loses the Race<&sol;h4>&NewLine;<p><span style&equals;"font-weight&colon; 400&semi;">Moving beyond characters&comma; the game’s also very&comma; very slow for what it wants to be&period; Players have access to offensive and defensive meters&period; Both allow them to enhance specials or use on-stage interactable items&period; Movement is confined to walking around and dashing very slowly&period; A game focused on getting in is very weighed down by these confines&period;<&sol;span><&sol;p>&NewLine;<p><span style&equals;"font-weight&colon; 400&semi;">Another strange aspect of this game is the zoning&period; In MK11&comma; zoning is both powerful and weak at the same time&period; Projectiles do NOT clash with each other at all&comma; they simply pass through each other&period; This same behavior occurs in Injustice 2&comma; which makes zoners very frustrating to deal with generally&period; Most of the time&comma; they can spend the entire match running away&comma; pelting you with projectiles&period;<&sol;span><&sol;p>&NewLine;<h4 style&equals;"text-align&colon; center&semi;"><span style&equals;"font-weight&colon; 400&semi;">Game Updates Are A Joke<&sol;span><&sol;h4>&NewLine;<p><span style&equals;"font-weight&colon; 400&semi;">Another major problem is the game’s rather inconsistent balancing schedule&period; A key example of this can be from back in October 2019&period; At the beginning of the month&comma; a patch was released with The Terminator DLC data&comma; to be released on the 8th&period; A <a href&equals;"https&colon;&sol;&sol;www&period;reddit&period;com&sol;r&sol;MortalKombat&sol;comments&sol;dbxdtk&sol;ratbag&lowbar;kano&lowbar;has&lowbar;some&lowbar;insane&lowbar;damage&lowbar;potential&sol;f24r078&quest;utm&lowbar;source&equals;share&amp&semi;utm&lowbar;medium&equals;web2x">bug for Kano’s third variation damage<&sol;a> was discovered&comma; and PS4 and Xbox One got a patch when Terminator released&period;<&sol;span><&sol;p>&NewLine;<p><span style&equals;"font-weight&colon; 400&semi;">However&comma; <a href&equals;"https&colon;&sol;&sol;steamcommunity&period;com&sol;app&sol;976310&sol;discussions&sol;0&sol;3175526477767825145&sol;">PC players had to wait an entire month<&sol;a> for the hotfix to Kano&period; Nintendo Switch had to wait even longer&comma; until Thanksgiving&comma; almost two months after&comma; with Sindel’s DLC release&period; Inconsistency in patch delivery time is something that can happen to any game&comma; but the wait shouldn’t be a month or longer&period;<&sol;span><&sol;p>&NewLine;<p><span style&equals;"font-weight&colon; 400&semi;">Further&comma; concerning balance patches&comma; it’s clear that not everything can be perfectly balanced so that every single character is on the same level&period; However&comma; NetherRealm has such a strange idea of what to balance&period; Given that most patches nerf non-Ranked Match moves&comma; this gives the impression that they’re more concerned about Casual than Ranked&period;<&sol;span><&sol;p>&NewLine;<h4><img class&equals;"aligncenter size-full wp-image-155143" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2020&sol;03&sol;15185705&sol;MK11-netplay&period;jpg" alt&equals;"" &sol;><&sol;h4>&NewLine;<h4 style&equals;"text-align&colon; center&semi;"><span style&equals;"font-weight&colon; 400&semi;">MK11’s Online Is Very Bad<&sol;span><&sol;h4>&NewLine;<p><span style&equals;"font-weight&colon; 400&semi;">Something that’s of another major concern is the game’s online play&period; The game has four online modes&comma; Casual Match&comma; Ranked Match&comma; Lobby Match and King of The Hill&period; Players can opt to play Casual Matches with Ranked rulesets&comma; allowing players to play unranked matches with Ranked specials&period; That’s fine and all&comma; but another massive problem lies in Ranked&period;<&sol;span><&sol;p>&NewLine;<p><span style&equals;"font-weight&colon; 400&semi;">The biggest problem with online is in Ranked&period; When playing Ranked&comma; the game allows you to opt-out of laggy matches&period; After backing out twice&comma; you’re stuck with whatever the game matches you with&comma; making trying to play online really rough&period; The game also expects you to be grinding in those conditions to unlock <a href&equals;"https&colon;&sol;&sol;mortalkombatgamessupport&period;wbgames&period;com&sol;hc&sol;en-us&sol;articles&sol;360029784753-Mortal-Kombat-11-Kombat-League-Guide">season-exclusive gear<&sol;a>&comma; which is very unfair&period;<&sol;span><&sol;p>&NewLine;<h4 style&equals;"text-align&colon; center&semi;"><span style&equals;"font-weight&colon; 400&semi;">PC Version Issues<&sol;span><&sol;h4>&NewLine;<p><span style&equals;"font-weight&colon; 400&semi;">This next part applies to PC players&semi; the port on PC is very hit-or-miss&period; The game can forget various saved graphics settings and is very unoptimized&period; Reports of using the 60fps mode crashing and animations not playing correctly have also surfaced&period; The port is overall very unstable and can only be run case-by-case realistically&period; <a href&equals;"https&colon;&sol;&sol;steamcommunity&period;com&sol;app&sol;976310&sol;discussions&sol;0&sol;1754653387141642381&sol;">NVIDIA graphics cards<&sol;a> are also very poor off&comma; too&period;<&sol;span><&sol;p>&NewLine;<p><span style&equals;"font-weight&colon; 400&semi;">These concerns are overshadowed by other concerns if you do manage to boot the game&period; The game will sometimes hang when <a href&equals;"https&colon;&sol;&sol;steamcommunity&period;com&sol;app&sol;976310&sol;discussions&sol;0&sol;1679190184059434169&sol;">customizing characters<&sol;a> or going through menus at any speed other than very slow&period; Towers of Time is also laughable in its own right&period; The game has unique rewards available weekly for grinding the Towers&comma; known as the Race Against Time&period;<&sol;span><&sol;p>&NewLine;<p><span style&equals;"font-weight&colon; 400&semi;">The Race Against Time is very broken on PC&period; That format is the only way to unlock certain skins and gear pieces&comma; and PC players can just as easily hack their score to be the highest&period; This makes grinding week in and week out very demotivating for people who want specific gear for their characters&period;<&sol;span><&sol;p>&NewLine;<h3 style&equals;"text-align&colon; center&semi;"><span style&equals;"font-weight&colon; 400&semi;">The Verdict<&sol;span><&sol;h3>&NewLine;<p><span style&equals;"font-weight&colon; 400&semi;">Mortal Kombat 11’s a very&comma; very rough case&period; The game’s exterior look&comma; graphics&comma; animation quality&comma; and training modes are not pushovers&period; However&comma; that’s where the praise ends&period; Bad quality of life on PC&comma; terrible online play&comma; unlocking content being locked behind online&comma; the list just keeps going&period;<&sol;span><&sol;p>&NewLine;<p><span style&equals;"font-weight&colon; 400&semi;">The game’s super inconsistent patch gaps are also a massive problem&period; Again&comma; the gap existing is not the problem here&period; But the amount of disparity between platforms is what makes the issue as problematic as it does&period; Players should not have to endure month-long gaps for patches because they’re on a different platform&period;<&sol;span><&sol;p>&NewLine;<p><span style&equals;"font-weight&colon; 400&semi;">Final thoughts on MK11&colon; It has very few good qualities that are overshadowed by the pacing flaws&comma; inconsistent scheduling&comma; and <a href&equals;"https&colon;&sol;&sol;www&period;reddit&period;com&sol;r&sol;MortalKombat&sol;comments&sol;bdmwpl&sol;mk11&lowbar;will&lowbar;require&lowbar;an&lowbar;internet&lowbar;connection&lowbar;to&sol;">online-only<&sol;a> nature of the game&period; If the game was able to be played offline to an extent&comma; the number of online flaws would not seem as bad&period; But with what the game is right now&comma; the game cannot be recommended to anyone that does not own a PS4 or Xbox One&comma; and that’s quite sad&period;<&sol;span><&sol;p>&NewLine;<p><b>What do you think of our editorial of Mortal Kombat 11&quest; Do you think that the game needs fixes&comma; or is it fine as is&quest; What platform do you play the game on&quest; Let us know your thoughts in the comments section below&period;<&sol;b><&sol;p>&NewLine;

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